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Burnout Paradise: (ps3)FAQ/walkthrough

Burnout Paradise:(pc3)FAQ/walkthrough

======================================
======================================


=================
Table of Contents
=================

BP1. Intro
BP1A. Sites Using Guide
BP1B. Licenses
BP1C. Controls
BP1D. Mechanics
BP2. Cars
BP2A. Additional Cars
BP3. Event Locations
BP3A. Burning Route
BP3B. Marked Man
BP3C. Race
BP3D. Road Rage
BP3E. Stunt Runs
BP3F. Finish Locations
BP4. Discoverables
BP4A. Junkyards
BP4B. Gas Stations
BP4C. Auto-Repairs
BP4D. Paint Shops
BP4E. Parking Garages
BP5. Road Rules
BP5A. Time Rules
BP5B. Showtime Rules
BP6. Challenges
BP6A. Offline
BP6B. Xbox 360 Achievements
BP6C. 2-Player (Online)
BP6D. 3-Player (Online)
BP6E. 4-Player (Online)
BP6F. 5-Player (Online)
BP6G. 6-Player (Online)
BP6H. 7-Player (Online)
BP6I. 8-Player (Online)
BP7. Freeburn Games
BP7A. Marked Man
BP7B. Road Rage
BP7C. Stunt Run






==========
BP1. Intro
==========
Just a quick note, I have completely reworked the guide since the original file
was messed up and unable to be fixed. I grouped some things, moved others, and
added new content. For the most part it is still the same and if anything
changed, I’ll allude to it. This guide is very long. If you need to find
something quickly use the “find” function on your computer (Ctrl+F on Windows
and most other PC’s and Apple+F on Macs) and type in the code that has what you
are looking for and scroll through. I will add hints of my own and hints other
people have sent it to help you rule Paradise quicker

=======================
BP1A. Sites Using Guide
=======================
The following sites are allowed to use my guide on their site. If you would
like to use my guide, just e-mail me. If you see my guide on any sites besides
the ones listed here, please contact me. I have a list of all the sites that
have e-mailed me about using my guide

Neoseeker.com
Supercheats.com
Cheatcc.com
Gamerdatabase.com
Thegamereviews.com
Gamesradar.com
Cheatplanet.com
Psxextreme.com

==============
BP1B. Licenses
==============
As you progress through the game, your license will be upgraded after a certain
amount of wins. Once your license gets upgraded, any events you have won will
be reset. The only events that won’t reset are Burning Routes. You also
complete an offline challenge whenever your license gets upgraded.

Learners Permit: Start with
D License: Win 2 events
C License: Win 7 events, bringing your total to 9
B License: Win 15 events, bringing your total to 24
A License: Win 26 events, bringing your total to 50
Burnout License: Win 40 events, bringing your total to 90
Elite License: Win all remaining events, brining your total from 183 to 210.
This number varies depending on how many Burning Routes you have won prior to
earning your Burnout License. If you have completed all 27 available, your
total will be 183. If you haven’t done any, your total will be 210. However, if
you repeat any completed events, your total will be higher. The totals listed
are assuming that you don’t repeat events on the same license.

==============
BP1C. Controls
==============

Playstation 3
-------------

Crash Nav/Menu Controls
-----------------------
Switch between menus-L1 button or R1 button
Highlight item/option-D-Pad or Left analog stick
Select highlighted option-X button
Back/Cancel-O button

In-Game Controls
----------------
Crash Nav (Map)-Select button
Driver Details-Start button
Change View-Triangle button
Boost/Ground Break (Showtime)-X button
E-Brake/Handbrake-Square button
Steer-Left analog stick/SIXAXIS wireless controller’s motion sensor function
Hard left/right (Showtime)-L1/R1 (SIXAXIS motion sensor if on)
Camera-Right analog stick
Rear View-L1 button
Start engine/Accelerate-R2 button
Brake/Reverse-L2 button
Enter Showtime-L1 and R1 buttons
Start event-L2 and R2 buttons
Toggle Road Rules-Up on D-Pad
Open/Close Easy Drive menu-Right/Left on D-Pad
Next song-R1 button

To enable the SIXAXIS motion sensor function, hit the Select button. Hit R1
twice to bring up the Under the Hood menu. Select Options and then turn Motion
Sensor Steering or Motion Sensor Showtime on (or off if already on).

Xbox 360
--------
Thanks to burnoutaholics.com for the Xbox 360 controls

Crash Nav/Menu Controls
-----------------------
Switch between menus-LB or RB
Highlight item/option-D-Pad or Left analog stick
Select highlighted option-A button
Back/Cancel-B Button

In-Game Controls
----------------
Crash Nav (Map)-Back button
Driver Details-Start button
Change View-Y button
Boost/Ground Break (Showtime)-A button
E-Brake/Handbrake-X button
Steer-Left analog stick
Hard left/right (Showtime)-LB/RB
Camera-Right analog stick
Rear View-LB
Start engine/Accelerate-RT
Brake/Reverse-LT
Enter Showtime-LB and RB
Start Event-LT and RT
Toggle Road Rules-Up on D-Pad
Open/Close Easy Drive menu-Right/Left on D-Pad
Next song-RB

===============
BP1D. Mechanics
===============
I added this section to help you understand a bit more about some of the
maneuvers in the game

E-brake turns
-------------
If you need to turn around quickly, like you saw a car you need to shutdown
heading the other way, just hit the square button, the longer you hold it, the
harder you turn. If you crash while e-braking and e-brake once you respawn, you
can possibly get a high e-brake turn.

Flat Spin
---------
Some challenges require that you Flat Spin off a ramp. To do this, drive up to
any ramp. Before you hit the end of it, hit square to start e-braking and you
will Flat Spin off the ramp. If you hit something at the right time before
leaving the ground, it can send you spinning wildly allowing you to rack up a
high Flat Spin. The jump over Rockridge Dam and the Quarry are popular places
for a high Flat Spin

Barrel Roll
-----------
Some challenges require you to Barrel Roll off a ramp. The easiest ramps to do
this off of are split ramps. Line up your car so that half goes off a raised
side and the other stays on flat ground. In reality, you can Barrel Roll off of
any ramp by having half of your car go up the ramp, but some aren’t high enough
that if you go up them by accident, you’ll be able to survive. Read Lane and
the Quarry are popular places for Barrel Rolls.

Barrel Roll and Flat Spin
-------------------------
If you want to have fun, you can Barrel Roll and Flat Spin at the same time,
which Atomika will call a “Rodeo Jump” at random times. To do this, you need to
e-brake off a split ramp. Line up your car so that while you are e-braking,
part of your car goes off the raised part of the ramp. Rockridge Dam and the
Quarry are good places if you are trying to get a Double Barrel Roll while Flat
Spinning.

Power Parking
-------------
There are a few challenges in Paradise that require that you Power Park your
car and score high enough. To Power Park, you must e-brake your car and fit it
in between two parked cars that are close enough. You score higher if: you
don’t touch one of the cars (If you do, their alarms will go off), keep your
car between the white line and sidewalk, and how straight your car is. A good
place to practice is along Chubb Lane, a little north of the Gas Station. There
are 3 buses parked off to the west side of the street with enough between them
for you to practice. Also the fence is farther back than normal so you have
more room. This is an easy place to score highly

=========
BP2. Cars
=========
There are four types of boost: Aggression, Stunt, Speed, and None. Aggression
cars have the biggest boost bar. It can go up to x3. These cars gain boost by
driving aggressively (Takedown, Traffic Check). Stunt cars have the second
biggest boost bar. It is the size of a x2 bar but doesn’t say it. These cars
gain boost by doing stunts (Barrel Roll, Flat Spin). Speed cars have the
smallest boost bar, about half the size of a Stunt car’s Boost bar. You can
only use Boost when the bar is full. They are the only cars that can get Boost
Chains. To chain Burnouts together, you need to refill the boost bar by:
driving through a Gas Station, driving in oncoming, or doing stunts. I wouldn’t
recommend doing things that would get an Aggression car boost because most
Speed cars are relatively weak. The only cars that currently don’t have any
boost bars are the Rai-Jin Turbo and the Olympus. When inputting sponsor codes,
go to the Under The Hood menu and select Sponsor Product Code. All codes are
case sensitive meaning if it is uppercase, you have to put in an uppercase
letter. Also all codes use zero and not “o”. You also need to use spaces if any
are needed. Cars are listed in the order they would appear in the Junkyard. All
stats max out at 10.

-------------------------------------------------------------------------------
1. Hunter Cavalry
Class: Stunt
Speed: **
Boost: *
Strng: *****
Unlocked from the beginning
-------------------------------------------------------------------------------
2. Hunter Oval Champ 69
Class: Aggression
Speed: **
Boost: *
Strng: ******
Beat the Cavalry Burning Route
-------------------------------------------------------------------------------
3. Hunter Mesquite
Class: Aggression
Speed: ***
Boost: **
Strng: ******
Obtain your D License and it will automatically appear in your Junkyard. This
goes for all cars that you unlock by getting a new license
-------------------------------------------------------------------------------
4. Hunter Mesquite Custom
Class: Aggression
Speed: **
Boost: ***
Strng: ******
Beat the Mesquite Burning Route
-------------------------------------------------------------------------------
5. Nakamura SI-7
Class: Speed
Speed: *
Boost: ***
Strng: ***
After you win your third event, Atomika will tell you that this car is cruising
around Paradise. All you have to do is find it and take it down. If you head
onto I-88 and do a few laps, you should find it. After you take it down, it
will appear in your Junkyard. This will be how you unlock most of the cars
-------------------------------------------------------------------------------
6. Nakamura Racing SI-7
Speed: ***
Boost: **
Strng: ***
Beat the SI-7 Burning Route
-------------------------------------------------------------------------------
7. Hunter Vegas
Class: Stunt
Speed: ****
Boost: **
Strng: ******
Win 5 events and it will cruise around Paradise. Take it down to own it
-------------------------------------------------------------------------------
8. Hunter Vegas Carnivale
Class: Stunt
Speed: ***
Boost: ***
Strng: ******
Beat the Vegas Burning Route
-------------------------------------------------------------------------------
9. Krieger Pioneer
Class: Aggression
Speed: ****
Boost: ***
Strng: *********
Win 7 events and it will cruise around Paradise. Take it down to own it
-------------------------------------------------------------------------------
10. Krieger Super Gator
Class: Aggression
Speed: ***
Boost: ****
Strng: *********
Beat the Pioneer Burning Route
-------------------------------------------------------------------------------
11. Nakamura Ikusa GT
Class: Stunt
Speed: *****
Boost: ***
Strng: ****
Obtain your C License
-------------------------------------------------------------------------------
12. Nakamura Ikusa Samurai
Class: Stunt
Speed: ****
Boost: ****
Strng: ****
Beat the Ikusa GT Burning Route
-------------------------------------------------------------------------------
13. Carbon Nakamura Ikusa GT
Class: Aggression
Speed: ********
Boost: *******
Strng: *****
Beat the Time Road Rule on all 64 roads
-------------------------------------------------------------------------------
14. Kitano Hydros Custom
Class: Speed
Speed: ****
Boost: ****
Strng: ***
Win 10 events and it will cruise around Paradise. Take it down to own it
-------------------------------------------------------------------------------
15. Kitano Hydros Techno
Class: Speed
Speed: ******
Boost: ***
Strng: ***
Beat the Hydros Custom Burning Route
-------------------------------------------------------------------------------
16. Carbon Kitano Hydros Custom
Class: Stunt
Speed: ********
Boost: *******
Strng: ****
Beat the Showtime Road Rule on all 64 roads
-------------------------------------------------------------------------------
EU. Kitano Micromania Hydros Custom
Class: Speed
Speed: ****
Boost: ****
Strng: ***
Enter the code “H211 1Z99 LZ00 00BB” is the sponsor code area. This car is only
available in France and other places in Europe (which is why I numbered it EU)
as long as your default language is set to French. You need your A license to
use this car offline.
-------------------------------------------------------------------------------
17. Hunter Reliable Custom
Class: Aggression
Speed: *****
Boost: ****
Strng: *******
Win 13 events and it will cruise around Paradise. Take it down to own it
-------------------------------------------------------------------------------
18. Hunter Reliable Special
Class: Aggression
Speed: ****
Boost: *****
Strng: *******
Beat the Reliable Custom Burning Route
-------------------------------------------------------------------------------
19. Watson R-Turbo Roadster
Class: Stunt
Speed: *****
Boost: ****
Strng: ***
Win 16 events and it will cruise around Paradise. Take it down to own it
-------------------------------------------------------------------------------
20. Watson Burnout Roadster
Class: Stunt
Speed: ****
Boost: *****
Strng: ***
Beat the R-Turbo Roadster Burning Route
-------------------------------------------------------------------------------
21. Rossolini LM Classic
Class: Speed
Speed: *****
Boost: *****
Strng: **
Win 19 events and it will cruise around Paradise. Take it down to own it
-------------------------------------------------------------------------------
22. Rossolini LM Track Package
Class: Speed
Speed: ****
Boost: ******
Strng: **
Beat the LM Classic Burning route
-------------------------------------------------------------------------------
23. Hunter Manhattan
Class: Stunt
Speed: ******
Boost: ******
Strng: *******
Win 22 events and it will cruise around Paradise. Take it down to own it
-------------------------------------------------------------------------------
24. Hunter Manhattan Custom
Class: Stunt
Speed: ********
Boost: *****
Strng: *******
Beat the Manhattan Burning Route
-------------------------------------------------------------------------------
25. Carson Fastback
Class: Speed
Speed: ******
Boost: ******
Strng: *****
Obtain your B License
-------------------------------------------------------------------------------
26. Carson Fastback Special
Class: Speed
Speed: *****
Boost: *******
Strng: *****
Beat the Fastback Burning Route
-------------------------------------------------------------------------------
27. Carson Grand Marais
Class: Aggression
Speed: ******
Boost: *****
Strng: *******
Win 26 events and it will cruise around Paradise. Take it down to own it
-------------------------------------------------------------------------------
28. Carson Grand Sicilian
Class: Aggression
Speed: *****
Boost: ******
Strng: *******
Beat the Grand Marais Burning Route
-------------------------------------------------------------------------------
29. Montgomery Hyperion
Class: Stunt
Speed: *****
Boost: *****
Strng: ****
Win 30 events and it will cruise around Paradise. Take it down to own it
-------------------------------------------------------------------------------
30. Montgomery Hyperion Rattler
Class: Stunt
Speed: ****
Boost: *****
Strng: ****
Beat the Hyperion Burning Route
-------------------------------------------------------------------------------
31. Krieger 616 Sport
Class: Speed
Speed: ******
Boost: ******
Strng: *****
Win 34 events and it will cruise around Paradise. Take it down to own it
-------------------------------------------------------------------------------
32. Krieger 616 Arachno Sport
Class: Speed
Speed: ********
Boost: *****
Strng: *****
Beat the 616 sport Burning Route
-------------------------------------------------------------------------------
33. Hunter Spur
Class: Aggression
Speed: ******
Boost: ******
Strng: *******
Win 38 events and it will cruise around Paradise. Take it down to own it
-------------------------------------------------------------------------------
34. Hunter Hotspur
Class: Aggression
Speed: ********
Boost: *****
Strng: *******
Beat the Spur Burning Route
-------------------------------------------------------------------------------
35. Montgomery GT 2400
Class: Speed
Speed: *******
Boost: *******
Strng: **
Win 42 events and it will cruise around Paradise. Take it down to own it
-------------------------------------------------------------------------------
36. Montgomery Sabotage GT 2400
Class: Speed
Speed: ******
Boost: ********
Strng: **
Beat the GT 2400 Burning Route
-------------------------------------------------------------------------------
37. Jansen P12
Class: Stunt
Speed: *******
Boost: ******
Strng: ***
Win 46 events and it will cruise around Paradise. Take it down to own it
-------------------------------------------------------------------------------
38. Jansen P12 Track Package
Class: Stunt
Speed: ******
Boost: *******
Strng: ***
Beat the P12 Burning Route
-------------------------------------------------------------------------------
39. Carson Inferno Van
Class: Aggression
Speed: *******
Boost: *****
Strng: **********
Win 51 events and it will cruise around Paradise. Take it down to own it. This
car also has extra liveries available. When choosing the finish for this car,
you can scroll across “Finish” and select a Hippie Van finish from Community 1,
2, or 3.
-------------------------------------------------------------------------------
40. Carson Inferno BRT Van
Class: Aggression
Speed: ******
Boost: ******
Strng: **********
Beat the Inferno Van Burning Route
-------------------------------------------------------------------------------
41. Rossolini Tempesta
Class: Speed
Speed: ******
Boost: ********
Strng: ***
Obtain your A License
-------------------------------------------------------------------------------
42. Rossolini Tempesta GT
Class: Speed
Speed: ********
Boost: *********
Strng: **
Beat the Tempesta Burning Route
-------------------------------------------------------------------------------
43. Carson Opus
Class: Stunt
Speed: ******
Boost: *******
Strng: *******
Win 56 events and it will cruise around Paradise. Take it down to own it
-------------------------------------------------------------------------------
44. Carson Opus XS
Class: Stunt
Speed: *********
Boost: ******
Strng: *******
Beat the Opus Burning Route
-------------------------------------------------------------------------------
45. Carson Annihilator
Class: Aggression
Speed: *******
Boost: *******
Strng: ******
Win 61 events and it will cruise around Paradise. Take it down to own it
-------------------------------------------------------------------------------
46. Carson Annihilator Phoenix
Class: Aggression
Speed: ******
Boost: ********
Strng: ******
Beat the Annihilator Burning Route
-------------------------------------------------------------------------------
47. Jansen X12
Class: Speed
Speed: *******
Boost: ********
Strng: ***
Win 66 events and it will cruise around Paradise. Take it down to own it
-------------------------------------------------------------------------------
48. Jansen XS12
Class: Speed
Speed: ******
Boost: *********
Strng: ***
Beat the X12 Burning Route
-------------------------------------------------------------------------------
49. Carbon Jansen X12
Class: Stunt
Speed: **********
Boost: *********
Strng: ****
Land all 50 Super Jumps
-------------------------------------------------------------------------------
50. Kitano Touge Sport
Class: Stunt
Speed: *******
Boost: *******
Strng: ****
Win 71 events and it will cruise around Paradise. Take it down to own it
-------------------------------------------------------------------------------
51. Kitano Touge Criterion
Class: Stunt
Speed: ******
Boost: ********
Strng: ****
Beat the Touge Sport Burning Route
-------------------------------------------------------------------------------
52. Kitano GameStop Sport
Class: Stunt
Speed: *******
Boost: *******
Strng: ****
Enter the code “gamestop” (America) or “B179 8M20 XA09 80FF” (PAL) in the
sponsor code area. You need your A license to use this car.
-------------------------------------------------------------------------------
53. Hunter Takedown 4x4
Class: Aggression
Speed: ********
Boost: ******
Strng: **********
Win 77 events and it will cruise around Paradise. Take it down to own it
-------------------------------------------------------------------------------
54. Hunter Takedown Dirt Racer
Class: Aggression
Speed: *******
Boost: *******
Strng: **********
Beat the Takedown 4x4 Burning Route
-------------------------------------------------------------------------------
55. Carson 500 GT
Class: Speed
Speed: *******
Boost: *********
Strng: ***
Win 83 events and it will cruise around Paradise. Take it down to own it
-------------------------------------------------------------------------------
56. Carson Racing 500 GT
Class: Speed
Speed: ******
Boost: **********
Strng: ***
Beat the 500 GT Burning Route
-------------------------------------------------------------------------------
57. Hunter Racing Oval Champ
Class: Aggression
Speed: *********
Boost: ********
Strng: *****
Win 89 events and it will cruise around Paradise. Take it down to own it. This
car has new finishes like the Inferno Van. Select Community 1, 2, or 3 to
become the Steel Racer
-------------------------------------------------------------------------------
58. Hunter BRT Oval Champ
Class: Aggression
Speed: ********
Boost: *********
Strng: *****
Beat the Racing Oval Champ Burning Route
-------------------------------------------------------------------------------
59. Hunter Best Buy Oval Champ
Class: Aggression
Speed: *********
Boost: ********
Strng: *****
Enter the code “bestbuy” in the sponsor code area. You need your A License to
unlock this car. It is only available in America
-------------------------------------------------------------------------------
60. Carson GT Concept
Class: Stunt
Speed: ********
Boost: ********
Strng: ******
Obtain your A License
-------------------------------------------------------------------------------
61. Carson GT Flame
Class: Stunt
Speed: *******
Boost: *********
Strng: ******
Beat the GT Concept Burning Route
-------------------------------------------------------------------------------
62. Carbon Carson GT Concept
Class: Speed
Speed: *********
Boost: **********
Strng: *******
Find all 400 Smashes
-------------------------------------------------------------------------------
63. Carson “Steel Wheels” GT
Class: Aggression
Speed: ********
Boost: ********
Strng: ********
Enter the code “R57Z 4S0C DT0P 85Q3” or “Q83E 3H1S BI3B 40P4” (America), or
“Z891 4K88 IN25 79AA” (PAL). One of those codes should work. There are many
different codes to unlock this car but you need your Burnout License to use it
-------------------------------------------------------------------------------
64. Hunter Citizen
Class: Aggression
Speed: ********
Boost: ********
Strng: ********
Win 98 events and it will cruise around Paradise. Take it down to own it. To
activate the lights and siren, press L3. Pressing L3 again makes the siren go
faster and pressing L3 a third time turns the lights and siren off
-------------------------------------------------------------------------------
65. Hunter Civilian
Class: Aggression
Speed: *******
Boost: *********
Strng: *******
Beat the Citizen Burning Route
-------------------------------------------------------------------------------
66. Watson 25 V16 Revenge
Class: Speed
Speed: *********
Boost: *********
Strng: ****
Win 107 events and it will cruise around Paradise. Take it down to own it
-------------------------------------------------------------------------------
67. Watson Revenge Racer
Class: Speed
Speed: ********
Boost: **********
Strng: ****
Beat the 25 V16 Revenge Burning Route
-------------------------------------------------------------------------------
68. Montgomery Hawker
Class: Stunt
Speed: *********
Boost: ********
Strng: ****
Win 116 events and it will cruise around Paradise. Take it down to own it
-------------------------------------------------------------------------------
69. Montgomery Hawker Solo
Class: Stunt
Speed: ********
Boost: *********
Strng: ****
Beat the Hawker Burning Route
-------------------------------------------------------------------------------
70. Carbon Montgomery Hawker
Class: Speed
Speed: **********
Boost: **********
Strng: ******
Smash all 120 Billboards
-------------------------------------------------------------------------------
71. Krieger Uberschall 8
Class: Speed
Speed: **********
Boost: *********
Strng: **
Win 128 events and it will cruise around Paradise. Take it down to own it
-------------------------------------------------------------------------------
72. Krieger Uberschall Clear-View
Class: Speed
Speed: *********
Boost: **********
Strng: **
Beat the Uberschall 8 Burning Route
-------------------------------------------------------------------------------
73. Carbon Krieger Uberschall 8
Class: Stunt
Speed: ********
Boost: *******
Strng: ****
Complete 2 sets of Freeburn Challenges online. Time Challenges won’t count
-------------------------------------------------------------------------------
74. Carson Thunder Custom
Class: Aggression
Speed: *********
Boost: *********
Strng: *******
Win 140 events and it will cruise around Paradise. Take it down to own it
-------------------------------------------------------------------------------
75. Carson Thunder Shadow
Class: Aggression
Speed: ********
Boost: **********
Strng: *******
Beat the Thunder Custom Burning Route
-------------------------------------------------------------------------------
76. Carson Hot Rod Coupe
Class: Stunt
Speed: ******
Boost: **********
Strng: *****
Win 154 events and it will cruise around Paradise. Take it down to own it
-------------------------------------------------------------------------------
77. Carson Tribal Special
Class: Stunt
Speed: ********
Boost: *********
Strng: *****
Beat the Hot Rod Coupe Burning Route
-------------------------------------------------------------------------------
78. Carson Circuit City Hot Rod
Class: Stunt
Speed: ******
Boost: **********
Strng: *****
Enter the code “circuitcity” in the sponsor code area. You need your Burnout
License to use it. This car is only available in America
-------------------------------------------------------------------------------
79. Krieger Racing WTR
Class: Speed
Speed: **********
Boost: *********
Strng: *
Win 168 events and it will cruise around Paradise. Take it down to own it
-------------------------------------------------------------------------------
80. Krieger PCPD Special
Class: Speed
Speed: *********
Boost: **********
Strng: *
Beat the Racing WTR Burning Route. As with the Citizen, press L3 to activate
the lights and siren. This car also has a police scanner that you can hear
when the siren and lights are active. From ian.r.m@hotmail.com- If you are in
any other car and your on-line opponent(s) is in a PCPD special, if you press
the L3 button you can see their lights flash. I know this, as I do not have a
PCPD special, but I do have the cavalry or police car whatever it's called,
and I was trying to get my lights to flash (which they don't) but the other
guys in PCPD cars lights flashed instead.
-------------------------------------------------------------------------------
81. Krieger Wal-Mart WTR
Class: Speed
Speed: **********
Boost: *********
Strng: *
Enter the code “walmart” in the sponsor code area. You need you Burnout License
to use it. It is only available in America
-------------------------------------------------------------------------------

=====================
BP2A. Additional Cars
=====================
This area is for cars that are only available online

-------------------------------------------------------------------------------
1. Hunter Olympus
Class: None
Speed: **********
Boost:
Strng: **********
When you go to your online Junkyard, this car will be between your last offline
car and the Rai-Jin. It can’t be painted or become Gold or Platinum. If you
leave an online game in this car, you will become the Cavalry
-------------------------------------------------------------------------------
2. Nakamura Rai-Jin Turbo
Class: None
Speed: **********
Boost:
Strng: ****
When you go to a Junkyard online, it will be the far right end of the car
select screen. It can’t be painted. It also can’t become Gold or Platinum. If
you leave an online game while driving this car, it will be turned into the
Cavalry
-------------------------------------------------------------------------------

====================
BP3. Event Locations
====================
All events will have: Event Name, Location, Destinations (except for Stunt Runs
and Road Rages), Time (Burning Route and Marked Man), Distances (except Stunt
Runs and Road Rages) and Prize Car (Burning Route only).

===================
BP3A. Burning Route
===================
There are 35 Burning Routes in total, one for each car (with the exception of
Carbon and sponsor cars). If you own the car but have not found that car’s
Burning Route, you can drive through an Auto-Repair and the event will be found
automatically. Most of the early cars can be done with little to no boost, if
you don’t crash early on. Some of the later ones (especially Speed cars) allow
almost no room for error. Most Stunt or Aggression cars, regardless of where
you are in the game, can be done with little boost. About half of the Speed
cars require that you use boost at one point if you want to beat the clock.
These events do not reset after upgrading your licenses. The distance listed is
the distance it would be if you follow the GPS from the start.
-------------------------------------------------------------------------------
1. Hunter Cavalry
Start: East Crawford and Patterson
Distance: 1.5 mi
Finish: Wildcats Baseball Stadium
Make it in 1m10s to win the Oval Champ 69
-------------------------------------------------------------------------------
2. Hunter Mesquite
Start: Lambert and 5th
Distance: 2.1 mi
Finish: Naval Yard
Make it in 1m20s to win the Mesquite Custom
-------------------------------------------------------------------------------
3. Nakamura SI-7
Start: Sullivan and 9th
Distance: 1.6 mi
Finish: Waterfront Plaza
Make it in 1m00s to win the Racing SI-7
-------------------------------------------------------------------------------
4. Hunter Vegas
Start: 7th and Franke
Distance: 1.5 mi
Finish: Wildcats Baseball Stadium
Make it in 0m50s to win the Vegas Canivale
-------------------------------------------------------------------------------
5. Krieger Pioneer
Start: Hamilton and 9th
Distance: 2.6 mi
Finish: Naval Yard
Make it in 1m25s to win the Pioneer Super Gator
-------------------------------------------------------------------------------
6. Nakamura Ikusa GT
Start: 2nd and Glancey
Distance: 2.2 mi
Finish: Country Club
Make it in 1m15s to win the Ikusa Samurai
-------------------------------------------------------------------------------
7. Kitano Hydros Custom
Start: Hubbard
Distance: 2.2 mi
Finish: Wildcats Baseball Stadium
Make it in 1m05s to win the Hydros Techno
If you look at the GPS it will tell you that you can get onto I-88 from the
intersection, but the map just names Hubbard as the starting location
-------------------------------------------------------------------------------
8. Hunter Reliable Custom
Start: Nelson and Uphill
Distance: 3.3 mi
Finish: Lone Stallion Ranch
Make it in 1m35s to win the Reliable Special
-------------------------------------------------------------------------------
9. Watson R-Turbo Roadster
Start: King and Harber
Distance: 2.2 mi
Finish: Country Club
Make it in 1m15s to win the Burnout Roadster
-------------------------------------------------------------------------------
10. Rossolini LM Classic
Start: Lambert and 2nd
Distance: 2.9 mi
Finish: Lone Stallion Ranch
Make it in 1m25s to win the LM Track Package
-------------------------------------------------------------------------------
11. Hunter Manhattan
Start: Webster and Andersen
Distance: 3.0 mi
Finish: Naval Yard
Make it in 1m20s to win the Manhattan Custom
-------------------------------------------------------------------------------
12. Carson Fastback
Start: Harber
Distance: 3.3 mi
Finish: Lone Stallion Ranch
Make it in 1m30s to win the Fastback Special
The start for this event is like the Hydros Custom, in that it starts at a
light in the middle of the road and not an intersection. The Auto-Repair is
just past the intersection
-------------------------------------------------------------------------------
13. Carson Grand Marais
Start: Root and Paradise
Distance: 1.6 mi
Finish: Wildcats Baseball Stadium
Make it in 1m05s to win the Grand Sicilian
-------------------------------------------------------------------------------
14. Montgomery Hyperion
Start: 3rd and Glancey
Distance: 2.3 mi
Finish: Country Club
Make it in 1m15s to win the Hyperion Rattler
-------------------------------------------------------------------------------
15. Krieger 616 Sport
Start: Glancey and 4th
Distance: 2.6 mi
Finish: Naval Yard
Make it in 1m15s to win the 616 Arachno Sport
-------------------------------------------------------------------------------
16. Hunter Spur
Start: Nelson and Rack
Distance: 3.8 mi
Finish: Observatory
Make it in 2m05s to win the Hotspur
-------------------------------------------------------------------------------
17. Montgomery GT 2400
Start: East Lake and West Crawford
Distance: 3.8 mi
Finish: Wildcats Baseball Stadium
Make it in 1m40s to win the Sabotage GT 2400
Go up Ross and take the shortcuts that lead over the Junkyard. Get back on Ross
and Boost through the Lawrence Tunnel in Oncoming. Once you get out get back on
the other side of the road and stay on 7th until Franke Av. Take the shortcuts
on the right if you want to get on it easier. Follow Franke until it merges
onto 2nd. Once you get to Webster, go right and try not to end up on I-88.
-------------------------------------------------------------------------------
18. Jansen P12
Start: South Bay and Shepherd
Distance: 5.2 mi
Finish: Wind Farm
Make it in 2m10s to win the P12 Track Package
-------------------------------------------------------------------------------
19. Carson Inferno Van
Start: 1st and Fry
Distance: 2.0 mi
Finish: Coastguard HQ
Make it in 1m05s to win the Inferno BRT Van
-------------------------------------------------------------------------------
20. Rossolini Tempesta
Start: Paradise and Young
Distance: 2.5 mi
Finish: Naval Yard
Make it in 1m05s to win the Tempesta GT
This route always tripped me up at Hamilton and Harber because I didn’t know
which road was which at the time. Instead, if you go south down Young and then
onto Fry at the Times Square intersection (Be careful of the ramp alongside the
Parking Garage), you can take that down to Harber and from there find a way to
South Bay.
-------------------------------------------------------------------------------
21. Carson Opus
Start: 1st and Webster
Distance: 3.0 mi
Finish: Country Club
Make it in 1m20s to win the Opus XS
-------------------------------------------------------------------------------
22. Carson Annihilator
Start: Webster and 4th
Distance: 5.7 mi
Finish: Observatory
Make it in 2m35s to win the Annihilator Phoenix
-------------------------------------------------------------------------------
23. Jansen X12
Start: Manners and Parr
Distance: 3.3 mi
Finish: Coastguard HQ
Make it in 1m25s to win the XS12
-------------------------------------------------------------------------------
24. Kitano Touge Sport
Start: East Crawford and Hamilton
Distance: 5.4 mi
Finish: Wind Farm
Make it in 2m35s to win the Touge Criterion
-------------------------------------------------------------------------------
25. Hunter Takedown 4x4
Start: South Rouse and Hall
Distance: 4.5 mi
Finish: Observatory
Make it in 2m20s to win the Takedown Dirt Racer
-------------------------------------------------------------------------------
26. Carson 500 GT
Start: Evans and 3rd
Distance: 5.5 mi
Finish: Wind Farm
Make it in 2m35s to win the Racing 500 GT
-------------------------------------------------------------------------------
27. Hunter Racing Oval Champ
Start: I-88 (SB lanes where Sections 3 and 4 meet)
Distance: 3.7 mi
Finish: Waterfront Plaza
Make it in 1m30s to win the BRT Oval Champ
Stay on I-88 until Section 1 and take one of the exit ramps onto Webster. From
there just get onto Angus and head for the finish
-------------------------------------------------------------------------------
28. Carson GT Concept
Start: Lucas and Hans
Distance: 4.5 mi
Finish: Wildcats Baseball Stadium
Make it in 1m50s to win the GT Flame
Once you start, go right down Lucas until you come to the railroad. Go onto the
railroad and jump onto I-88. Stay on I-88 until Section 1 and get off using one
of the ramps. Turn around and head for the win
-------------------------------------------------------------------------------
29. Hunter Citizen
Start: Evans and 5th
Distance: 3.4 mi
Finish: Lone Stallion Ranch
Make it in 1m35s to win the Civilian
-------------------------------------------------------------------------------
30. Watson 25 V16 Revenge
Start: 3rd and Fry (Times Square intersection)
Distance: 5.6 mi
Finish: Observatory
Make it in 2m05s to win the Revenge Racer
Boost off the line and just before you get to 7th and Franke, there will be a
shortcut on your left and then again on your left once you make it through the
first one. Boost through the Lawrence Tunnel and go right onto North Rouse.
Take any shortcuts you want (I took none and still made it) and boost when you
can. If you don’t crash, you should be fine
-------------------------------------------------------------------------------





31. Montgomery Hawker
Start: 2nd and Angus
Distance: 6.9 mi
Finish: Wind Farm
Make it in 2m45s to win the Hawker Solo
If you cut through the Baseball Stadium, jump Manners Pier and take the next
shortcut on your left after you land. You should be fine. There is a Gas
Station along South Mountain before it starts heading north. There are also a
few shortcuts out here to take as well.
-------------------------------------------------------------------------------
32. Krieger Uberschall 8
Start: 5th and Root
Distance: 3.9 mi
Finish: Lone Stallion Ranch
Make it in 1m30s to win the Uberschall Clear-View
You’re going to need to use Boost for most of this event. Once you start, head
south down Root until you get to Harber. Jump the Manners Pier and take the
next shortcut on the left and Boost down South Bay. If you need to, go through
the Gas Station half way down South Bay. You may be able to recover from an
early crash. I crashed once and finished with 2 seconds left
-------------------------------------------------------------------------------
33. Carson Thunder Custom
Start: Lambert and Lawrence
Distance: 4.5 mi
Finish: Wind Farm
Make it in 2m10s to win the Thunder Shadow
-------------------------------------------------------------------------------
34. Carson Hot Rod Coupe
Start: West Lake and Cannon
Distance: 4.1 mi
Finish: Coastguard HQ
Make it in 1m50s to win the Tribal Special
-------------------------------------------------------------------------------
35. Krieger Racing WTR
Start: I-88 (Where Sections 2 and 3 meet)
Distance: 2.3 mi
Finish: Wildcats Baseball Stadium
Make it in 1m00s to win the PCPD Special
Stay in the same way lanes and use Boost when you can. Take one of the off
ramps to get on Webster and head for the finish. Any crash will pretty much
mean you fail
-------------------------------------------------------------------------------

================
BP3B. Marked Man
================
These events are about survival. You have as much time as you need to make it
to the Finish as long as your don’t crash too much. There will be anywhere from
2 cars (with a Learners Permit) to 4 (with Burnout License) trying to keep you
from reaching the finish. They are very aggressive. They will rarely use any
shortcuts, however; you may get one that chases you through one until one of
you crashes. Cars with high strength like the Pioneer, Inferno Van or Takedown
4x4 and their upgrades are good choices. There are 15 Marked Man events and
they are listed in no particular order other than that was how I wrote them.
The distance listed is the one displayed as soon as you gain control of your
car and, if you follow what the GPS says, will be how far you go. After you go
through an Auto-Repair, the icon will disappear from your map and you won’t be
able to go back through that Auto-Repair for the duration of the event.
-------------------------------------------------------------------------------
1. Seeing Stars
Start: East Crawford and Sullivan
Distance: 5.1 mi
Finish: Observatory
-------------------------------------------------------------------------------
2. Safe Harbor
Start: Watt and Angus
Distance: 3.6 mi
Finish: Naval Yard
-------------------------------------------------------------------------------
3. Press Ganged
Start: I-88 (Where Sections 1 and 2 meet)
Distance: 2.9 mi
Finish: Naval Yard
-------------------------------------------------------------------------------
4. Stampede
Start: 3rd and Webster
Distance: 3.9 mi
Finish: Lone Stallion Ranch
-------------------------------------------------------------------------------
5. Steeplechased
Start: 4th and Root
Distance: 3.5 mi
Finish: Lone Stallion Ranch
-------------------------------------------------------------------------------
6. Run Like The Wind
Start: Paradise and 5th
Distance: 5.4 mi
Finish: Wind Farm
-------------------------------------------------------------------------------
7. Strike Out
Start: Hamilton and 5th
Distance: 1.6 mi
Finish: Wildcats Baseball Stadium
-------------------------------------------------------------------------------
8. Run To The Hills
Start: King and 3rd
Distance: 4.9 mi
Finish: Observatory
-------------------------------------------------------------------------------
9. Power Struggle
Start: 2nd and Fry
Distance: 6.4 mi
Finish: Wind Farm
-------------------------------------------------------------------------------
10. Emergency 911
Start: 2nd and Hamilton
Distance: 1.8 mi
Finish: Coastguard HQ
-------------------------------------------------------------------------------
11. Club Sandwich
Start: Evans and 1st
Distance: 1.8 mi
Finish: Country Club
-------------------------------------------------------------------------------
12. Mayday Mayday
Start: Harber and Manners
Distance: 2.3 mi
Finish: Coastguard HQ
-------------------------------------------------------------------------------
13. Rescue Me
Start: South Bay and Parr
Distance: 3.2 mi
Finish: Coastguard HQ
-------------------------------------------------------------------------------
14. Hostile Waters
Start: Hall and Manners
Distance: 2.5 mi
Finish: Waterfront Plaza
-------------------------------------------------------------------------------
15. Run Home
Start: West Lake and Chubb
Distance: 4.4 mi
Finish: Wildcats Baseball Stadium
This event starts at the southern of the two intersections of these roads
-------------------------------------------------------------------------------

==========
BP3C. Race
==========
Racing makes its return as one of the oldest events in the series. You will
race anywhere from 1-7 opponents. Your opponents are determined by your
license. There are times were you may end up against a car from your next
license. In races your opponents will not take any shortcuts. However, you may
get one or two opponents that go a different way than the rest of them. With 40
events available, races make up 1/3 of Paradise’s event roster. They are listed
in no special order. The distance listed is from start along the GPS planned
route.
-------------------------------------------------------------------------------
1. Baseball Battle
Start: North Rouse and Lewis
Distance: 4.1 mi
Finish: Wildcats Baseball Stadium
-------------------------------------------------------------------------------
2. Hard Fort
Start: North Rouse and Read
Distance: 4.8 mi
Finish: Naval Yard
-------------------------------------------------------------------------------
3. Going Coastal
Start: Nelson and Lewis
Distance: 3.8 mi
Finish: Coastguard HQ
-------------------------------------------------------------------------------
4. Save Ferris
Start: West Crawford and Nelson
Distance: 3.6 mi
Finish: Coastguard HQ
-------------------------------------------------------------------------------
5. Demolition Derby
Start: East Lake and Ross
Distance: 3.9 mi
Finish: Lone Stallion Ranch
-------------------------------------------------------------------------------
6. Plaza Endurance
Start: Cannon and Nelson
Distance: 5.0 mi
Finish: Waterfront Plaza
-------------------------------------------------------------------------------
7. Full Gallop
Start: Nelson and Chubb
Distance: 3.6 mi
Finish: Lone Stallion Ranch
-------------------------------------------------------------------------------
8. Call of the Wild
Start: Nelson and Lucas
Distance: 5.0 mi
Finish: Wildcats Baseball Stadium
-------------------------------------------------------------------------------
9. Driving Off
Start: West Lake and Nelson
Distance: 3.8 mi
Finish: Country Club
-------------------------------------------------------------------------------
10. Eastern Promise
Start: Lucas and Schembri
Distance: 6.1 mi
Finish: Waterfront Plaza
-------------------------------------------------------------------------------
11. Mano A Mano
Start: South Mountain and Schembri
Distance: 2.2 mi
Finish: Observatory
This event is one of the few one-on-one races. Your opponent will be in the
exact same car as you. They may be out in front for most of the race. Jump Dead
Man’s Edge and you should win pretty handily
-------------------------------------------------------------------------------
12. Torpedo Run
Start: North Mountain and Hans
Distance: 2.9 mi
Finish: Naval Yard
-------------------------------------------------------------------------------
13. Power Surge
Start: Chubb and West Lake
Distance: 2.7 mi
Finish: Wind Farm
This event starts at the northern of the two intersections of these roads
-------------------------------------------------------------------------------
14. Lakeside Getaway
Start: Nelson and East Lake
Distance: 4.4 mi
Finish: Country Club
-------------------------------------------------------------------------------
15. High Noon Club
Start: South Mountain and Lucas
Distance: 4.4 mi
Finish: Country Club
-------------------------------------------------------------------------------
16. Go West!
Start: Newton and East Crawford
Distance: 5.0 mi
Finish: Wind Farm
-------------------------------------------------------------------------------
17. Curveball
Start: Lambert and East Crawford
Distance: 2.6 mi
Finish: Wildcats Baseball Stadium
-------------------------------------------------------------------------------
18. Plain Sailing
Start: East Crawford and Moore
Distance: 1.7 mi
Finish: Waterfront Plaza
-------------------------------------------------------------------------------
19. Deep South
Start: East Crawford and Hudson
Distance: 3.6 mi
Finish: Naval Yard
-------------------------------------------------------------------------------
20. Horse Power
Start: 9th and Hudson
Distance: 4.9 mi
Finish: Lone Stallion Ranch
-------------------------------------------------------------------------------
21. Tunnel Vision
Start: Glancey and 7th
Distance: 5.2 mi
Finish: Observatory
-------------------------------------------------------------------------------
22. Stealing 1st
Start: Webster and 7th
Distance: 1.1 mi
Finish: Wildcats Baseball Stadium
-------------------------------------------------------------------------------
23. The Duel
Start: Hamilton and 7th
Distance: 2.5 mi
Finish: Naval Yard
Like Mano A Mano, this race is also one-on-one
-------------------------------------------------------------------------------
24. Race to the Summit
Start: Franke and Young
Distance: 5.2 mi
Finish: Wind Farm
-------------------------------------------------------------------------------
25. Final Furlong
Start: Hamilton and 3rd
Distance: 3.3 mi
Finish: Lone Stallion Ranch
-------------------------------------------------------------------------------
26. Far, Far Away
Start: 2nd and Root
Distance: 5.5 mi
Finish: Observatory
-------------------------------------------------------------------------------
27. Riverside Run
Start: Andersen and Glancey
Distance: 2.1 mi
Finish: Country Club
-------------------------------------------------------------------------------
28. Man O War
Start: 3rd and Angus
Distance: 3.1 mi
Finish: Naval Yard
-------------------------------------------------------------------------------
29. Rat Race
Start: 2nd and Webster
Distance: 2.4 mi
Finish: Country Club
-------------------------------------------------------------------------------
30. Spin City
Start: 1st and Glancey
Distance: 6.5 mi
Finish: Wind Farm
-------------------------------------------------------------------------------
31. Spaghetti Western
Start: Harber and Glancey
Distance: 3.6 mi
Finish: Lone Stallion Ranch
-------------------------------------------------------------------------------
32. Avant Guard
Start: Young and 1st
Distance: 2.3 mi
Finish: Coastguard HQ
-------------------------------------------------------------------------------
33. Coast to Coast
Start: Warren and Manners
Distance: 2.9 mi
Finish: Coastguard HQ
-------------------------------------------------------------------------------
34. Heads Up
Start: Gabriel and Manners
Distance: 2.3 mi
Finish: Country Club
This is another one-on-one race
-------------------------------------------------------------------------------
35. Pleasure Cruise
Start: Young and Lambert
Distance: 2.3 mi
Finish: Waterfront Plaza
-------------------------------------------------------------------------------
36. Rollercoaster
Start: Young and Hubbard
Distance: 3.0 mi
Finish: Coastguard HQ
-------------------------------------------------------------------------------
37. Waterway to Go
Start: Hubbard and South Rouse
Distance: 3.1 mi
Finish: Waterfront Plaza
-------------------------------------------------------------------------------
38. Reach for the Stars
Start: South Rouse and Lambert
Distance: 4.7 mi
Finish: Observatory
-------------------------------------------------------------------------------
39. Race for the Plate
Start: South Bay and South Rouse
Distance: 2.5 mi
Finish: Wildcats Baseball Stadium
-------------------------------------------------------------------------------
40. Catch My Drift
Start: South Bay and Hall
Distance: 4.5 mi
Finish: Wind Farm
-------------------------------------------------------------------------------

===============
BP3C. Road Rage
===============
Road Rage is probably one of the best things about Burnout. You will have a
time limit and takedown target and all you have to do is get target number
before time runs out or you crash out. For every Takedown you get, 5s will be
added to your time. Your first Takedown target will be 3 Takedowns and after
each win, the target for the next Road Rage will be one higher than it just
was. This will continue until you max out the Takedown target at 30 Takedowns.
I-88 is a popular place to do these since you can keep going in one big circle.
Aggression cars are really good here and Stunts can hold their own. I would not
recommend Speed. If you reach Critical Damage, find an Auto-Repair and you’ll
be good as new. After you go through an Auto-Repair, the icon will disappear
from your map and you won’t be able to go back through that Auto-Repair for the
duration of the event. There are 16 Road Rages, listed in no special order
-------------------------------------------------------------------------------
1. Lighthouse Rock: East Crawford and Angus
2. Motor City Mayhem: Patterson and I-88
3. Oncoming Onslaught: I-88 and Moore
4. Crosstown Carnage: Young and Riverside
5. Angus Wharfare: Angus and 4th
6. Franke Exchange: 5th and Franke
7. River City Rampage: 4th and Paradise
8. Rush Hour: 3rd and Root
9. Taking Its Toll: I-88 (Where Sections 4 and 1 meet)
10. Central Square-off: King and 2nd
11. Suburban Scrap: Hubbard and 2nd
12. Wrecking Yard: Lambert and 1st
13. Blockade Run: South Bay and Gabriel
14. Freeway Frenzy: I-88 (NB lanes where Sections 3 and 4 meet)
15. Sunset Showdown: Schembri and Chubb
16. Half Nelson: Ross and Nelson

===============
BP3E. Stunt Run
===============
Stunt Run is the newest event to the Burnout series, and my least favorite
event to do. The name hints that Stunt cars do real well here. You will be
given a time limit and target score that depend on your license. During the
run, you can do stunts that will multiply your score. Doing things like
breaking billboards, landing a super jump, getting big air, or flat spinning
your car earn you a +1 multiplier. You can also get a +1 multiplier if you go
off a ramp in reverse. Landing a Barrel Roll gets you a +2 multiplier. Popular
places for getting multipliers easily are the Quarry, Airfield, Uphill steps,
Railroad in the west, and the Read Lane Super Jump. Some general tips are not
to use boost all at once. Use it in short bursts before the combo timer fills
up so reset it. Drifting, getting air, and e-braking can also reset the
counter. Another tip is don’t try anything you think you won’t be able to land.
If you crash, your score is added up while you are crashing. There are 14 Stunt
Runs, in no special order
-------------------------------------------------------------------------------
1. Cliffhanger: Chubb and Hans
2. Express Yourself: South Mountain and South Bay
3. About Town: Chubb and West Lake
4. Falling Down: North Mountain and Uphill
5. Near the Edge: Nelson and Read
6. Base Jumper: South Rouse and Ross
7. Rack Em Up: East Lake and Rack
8. Hang 10: Lambert and 9th
9. Bravo, Encore: 3rd and Lambert
10. Over Construction: Harber and Warren
11. Offroad Parking: Lambert and Hall
12. Elevation: 1st and Root
13. Unconventional: Andersen and Angus
14. Lighthouse Party: Patterson and 9th

===================
BP3F. Finish Points
===================
A list of the Finish Locations and what events end there. Starting in the
northeast at the Coastguard HQ and going clockwise from there

Coastguard HQ
-------------
Inferno Van Burning Route
X12 Burning Route
Hot Rod Coupe Burning Route
Emergency 911 (Marked Man)
Mayday Mayday (Marked Man)
Rescue Me (Marked Man)
Going Coastal (Race)
Save Ferris (Race)
Avant Guard (Race)
Coast to Coast (Race)
Rollercoaster (Race)

Waterfront Plaza
----------------
SI-7 Burning Route
Racing Oval Champ Burning Route
Hostile Water (Marked Man)
Plaza Endurance (Race)
Eastern Promise (Race)
Plain Sailing (Race)
Pleasure Cruise (Race)
Waterway to Go (Race)

Wildcats Baseball Stadium
-------------------------
Cavalry Burning Route
Vegas Burning Route
Hydros Custom Burning Route
Grand Marais Burning Route
GT 2400 Burning Route
GT Concept Burning Route
Racing WTR Burning Route
Strike Out (Marked Man)
Run Home (Marked Man)
Baseball Battle (Race)
Call of the Wild (Race)
Curveball (Race)
Stealing 1st (Race)
Run for the Plate (Race)

Naval Yard
----------
Mesquite Burning Route
Pioneer Burning Route
Manhattan Burning Route
616 Sport Burning Route
Tempesta Burning Route
Safe Harbor (Marked Man)
Press Ganged (Marked Man)
Hard Fort (Race)
Torpedo Run (Race)
Deep South (Race)
The Duel (Race)
Man O War (Race)

Lone Stallion Ranch
-------------------
Reliable Custom Burning Route
LM Classic Burning Route
Fastback Burning Route
Citizen Burning Route
Uberschall 8 Burning Route
Stampede (Marked Man)
Steeplechased (Marked Man)
Demolition Derby (Race)
Full Gallop (Race)
Horse Power (Race)
Final Furlong (Race)
Spaghetti Western (Race)

Wind Farm
---------
P12 Burning Route
Touge Sport Burning Route
500 GT Burning Route
Hawker Burning Route
Thunder Custom Burning Route
Run Like the Wind (Marked Man)
Power Struggle (Marked Man)
Power Surge (Race)
Go West! (Race)
Race to the Summit (Race)
Spin City (Race)
Catch My Drift (Race)

Observatory
-----------
Spur Burning Route
Annihilator Burning Route
Takedown 4x4 Burning Route
25 V16 Revenge Burning Route
Seeing Stars (Marked Man)
Run to the Hills (Marked Man)
Mano A Mano (Race)
Lakeside Getaway (Race)
Tunnel Vision (Race)
Far, Far Away (Race)
Reach for the Stars (Race)

Country Club
------------
Ikusa GT Burning Route
R-Turbo Roadster Burning Route
Hyperion Burning Route
Opus Burning Route
Club Sandwich (Marked Man)
Driving Off (Race)
High Noon Club (Race)
Riverside Run (Race)
Rat Race (Race)
Heads Up (Race)

==================
BP4. Discoverables
==================
A list of where all: Junkyards, Gas Stations, Auto-Repairs, Paint Shops, and
Parking Garages are. Find all of them to complete a challenge.

==============
BP4A. Junkyard
==============
You begin the game from the Junkyard in Downtown Paradise. The last Junkyard
you visit before turning off the game will be the one you start from the next
time you play. There is one Junkyard in each area of Paradise for a total of 5.
They have a red claw icon

Downtown Paradise
-----------------
Angus and East Crawford

Palm Bay Heights
----------------
Hamilton and Young

Harbor Town
-----------
Manners and South Rouse

Silver Lake
-----------
Ross and Nelson

White Mountain
--------------
Chubb Lane (The map says it is down Chubb Lane but it is down Hans Way between
South Mountain and Chubb)

=================
BP4B. Gas Station
=================
Drive through a Gas Station at any time to refill your boost, if your car even
has any. There are 14 Gas Stations throughout Paradise. They have a blue pump
icon

Downtown Paradise
-----------------
Angus Wharf (Between Watt and 4th)
Angus and Webster
Andersen St (Between Root and Glancey)

Palm Bay Heights
----------------
Hamilton and Young
East Crawford and Nakamura

Harbor Town
-----------
Lambert and South Rouse
South Bay Expwy (Between Gabriel and Parr)
Lambert and Harber

Silver Lake
-----------
East Lake and Hubbard
East Lake and Rack
Nelson Way (Between Read and Lewis)

White Mountain
--------------
Nelson and Uphill
Chubb Lane (Between the two West Lake intersections)
South Mountain Drive (Where the road starts to head north)

=================
BP4C. Auto-Repair
=================
There are 11 Auto-Repairs around Paradise. Drive through one at any time to fix
your car. If you reach Critical Damage during a Road Rage or Marked Man, drive
through one and your car will be as good as new. They have a blue wrench icon

Downtown Paradise
-----------------
Harbor and Root
Angus Wharf (Just north of the Watt intersection)

Palm Bay Heights
----------------
East Crawford and Hudson
Hubbard and Lambert
Young Av (Just west of the Paradise intersection)

Harbor Town
-----------
Warren Av (Just south of the Hamilton intersection)
South Bay and South Rouse

Silver Lake
-----------
Nelson Way (Between West Crawford and Ross)
South Rouse Dr (Between Lawrence and Rack)

White Mountain
--------------
West Lake and Chubb (The northern intersection)
Schembri and Chubb

================
BP4D. Paint Shop
================
There is one Paint Shop in each area of Paradise. Drive through to change your
cars color. Carbon and sponsor cars, Citizen, Thunder Shadow, and PCPD Special
can’t be painted. Gold and Platinum cars can’t be painted either. Their icon is
a blue spray can

Downtown Paradise
-----------------
7th and Webster

Palm Bay Heights
----------------
Hamilton and 5th

Harbor Town
-----------
Harber and Hamilton

Silver Lake
-----------
East Lake Drive

White Mountain
--------------
West Lake and Cannon

====================
BP4E. Parking Garage
====================
There are 11 Parking Garages in Paradise City but only in the three city areas.
Make it on top of all eleven to complete a challenge. They can easily be
spotted from the road because the have a big yellow sign with a black “P”. they
have no minimap mark. There is a Smash Gate you have to go through to get into
all of them and some have more Smashes, Super Jumps, or jumps to get Billboards
on top

Downtown Paradise
-----------------
1. Webster Av, between 4th and East Crawford. The entrance is on the east side
of Webster
2. Angus Wharf, between 4th and Andersen. The entrance is on the east side of
Angus
3. 1st St, between Glancey and Root. The entrance is on the south side of 1st
4. Fry Av, between 2nd and 3rd. The entrance is on the west side of Fry

Palm Bay Heights
----------------
1. Hudson Av, between 9th and East Crawford. The entrance is on the east side
of Hudson
2. Young Av, between Paradise and Franke. The entrance is on the north side of
Young
3. Lambert Pkwy at 5th. The entrance is on the west side of Lambert or straight
on 5th
4. Hamilton Av, between 3rd and Young. The entrance is on the west side of
Hamilton

Harbor Town
-----------
1. Manners Av, between Shepherd and Gabriel. The entrance is on the north side
of Manners
2. Hall Av, between South Bay and Manners. The entrance is on the east side of
Hall
3. Lambert Pkwy, between Hall and South Rouse. The entrance is on the south
side of Lambert

===============
BP5. Road Rules
===============
A list of both Time and Showtime Road Rules. After winning 4 events, Atomika
will tell you about Road Rules. For Time Road Rules, you are going to want to
use a car with a high speed rating. Stunt and Speed do well here but I prefer
Stunt because it is easier to use Boost. For Showtime Road Rules, Aggression
cars are preferred because, the bigger the Boost bar, the farther you can go.
Plus most Aggression cars are big, which means hitting cars can be a bit
easier. Road Rules don’t count towards your Licenses but do count towards 100%

=====================
BP5A. Time Road Rules
=====================
To begin a Time Road Rule, just drive down the road. It doesn’t matter if you
are doing an event or not. Cagney changed it so that you don’t have to use the
D-pad to cycle through until you find “Best Offline Time”. You need to go from
one end of the road to the other before time expires. You can use shortcuts,
but be careful. If a shortcut ends up on the same road, (EX: Using Big Surf
Beach for East Crawford) then there is no problem. If a shortcut leads you onto
another road, however; you begin to be timed for the road you end up on as if
you weren’t on the road you came from.

Road-Time
---------
1st-34.9
2nd-45.7
3rd-38.4
4th-21.6
5th-29.8
7th-33.3
9th-35.6
Andersen-15.5
Angus-41.8
Cannon-13.5
Casey-26.1
Chubb-52.0
East Crawford-44.8
East Lake-1:11.3
Evans-23.7
Franke-22.9
Fry-14.1
Gabriel-13.4
Geldard-25.0
Glancey-32.7
Hall-26.9
Hamilton-44.0
Hans-35.8
Harber-54.8
Hawley-6.5
Hubbard-1:01.7
Hudson-8.1
I-88 Section 1-40.7
I-88 Section 2-51.0
I-88 Section 3-48.4
I-88 Section 4-1:07.6
King-21.5
Lambert-1:26.4
Lawrence-25.9
Lewis-34.4
Lucas-1:01.4
Manners-1:00.2
Moore-9.2
North Mountain-1:46.3
North Rouse-1:18.4
Nakamura-4.7
Nelson-1:53.9
Newton-24.9
Paradise-19.8
Parr-17.5
Patterson-8.2
Rack-25.6
Read-40.6
Riverside-8.4
Root-44.8
Ross-21.1
South Bay-52.7
South Mountain-1:21.3
South Rouse-51.7
Schembri-45.3
Shepherd-12.9
Sullivan-6.8
Uphill-32.4
West Crawford-1:08.5
West Lake-49.6
Warren-6.7
Watt-5.8
Webster-32.9
Young-31.4

=========================
BP5B. Showtime Road Rules
=========================
To begin Showtime, Hit L1 and R1 at the same time. You can enter Showtime at
any time, even to end events. If you hit up on the D-pad until it says “Best
Offline Crash”. Scores range anywhere from 250,000 on small roads and most
roads in the west to 1,500,000 on long roads or roads with a lot of traffic.
Changing roads is different in Showtime than Time. From one_low_s-
ten@hotmail.com-Actually, it's whatever street you started on, regardless where
you finish up on. For example, I started on E Crawford Drive and went onto 7th
street and the street was still read as E Crawford Drive when my score was
tallied up. So, you can travel to whatever street you want to, as long as the
road you started on is the one you want the score to be accounted for. If you
smash any sign like a Highway sign or a Billboard, you get a 10,000 bonus. Your
distance traveled gets multiplied by 100 and added to your score. For every bus
you hit or cause to crash into any car you already hit, you get a +1
multiplier. If you use cars without boost, like the Rai-Jin or Olympus, you
will receive a temporary Grey Boost bar that is about the size of a Stunt
Boost bar.

Road-Score
----------
1st-700,000
2nd-700,000
3rd-700,000
4th-700,000
5th-700,000
7th-500,000
9th-700,000
Andersen-700,000
Angus-1,500,000
Cannon-250,000
Casey-250,000
Chubb-250,000
East Crawford-1,500,000
East Lake-500,000
Evans-700,000
Franke-700,000
Fry-700,000
Gabriel-500,000
Geldard-250,000
Glancey-700,000
Hall-500,000
Hamilton-1,000,000
Hans-250,000
Harber-700,000
Hawley-700,000
Hubbard-500,000
Hudson-700,000
I-88 Section 1-700,000
I-88 Section 2-700,000
I-88 Section 3-700,000
I-88 Section 4-700,000
King-700,000
Lambert-1,000,000
Lawrence-250,000
Lewis-250,000
Lucas-250,000
Manners-400,000
Moore-700,000
North Mountain-250,000
North Rouse-250,000
Nakamura-700,000
Nelson-250,000
Newton-700,000
Paradise-700,000
Parr-500,000
Patterson-700,000
Rack-250,000
Read-250,000
Riverside-700,000
Root-700,000
Ross-250,000
South Bay-1,500,000
South Mountain-250,000
South Rouse-700,000
Schembri-250,000
Shepherd-500,000
Sullivan-700,000
Uphill-250,000
West Crawford-700,000
West Lake-700,000
Warren-500,000
Watt-700,000
Webster-1,000,000
Young-700,000

===============
BP6. Challenges
===============
Challenges for both Offline and Online. Only the host can select which Online
Freeburn Challenges the group does. For Online challenges, I will list whether
your score counts for you alone (Individual) or whether everyone’s score is
combined (Co-op). For all challenges listed Individual, everyone needs to
complete the challenge to receive credit for completing it. If you join a game
is the middle of the challenge, you will not have to complete the challenge,
you can drive around and try to own some of Today’s Best. Most Freeburn
challenges repeat themselves with more players. If someone leaves a Freeburn
challenge before it is complete, the other drivers can still complete the
challenge as long as they still can beat it without that person. It will only
work for 3P challenges and up. The Time Challenges will be included after the
50 Freeburn Challenges with the first one numbered “T1”. For any time
challenges that require you to do a lap on I-88 or to get from one Toll Booth
to another, the challenge will be cancelled immediately if any driver leaves
I-88.

========================
BP6A. Offline Challenges
========================
Certain challenges require using certain cars to get them but other than that,
you can use any car to complete these challenges. You can complete some of
these challenges while you are online as well

1. Lookin’ Good: Repair your first wrecked car. Once you start, take the
Cavalry to the Auto-Repair on Angus

2. Watt?: Set a Time Road Rule on Watt St

3. It’s Showtime: Set a Showtime Road Rule on East Crawford Dr

4. Great Start: Win a Race. The race at Webster and 7th is an easy way to get
this challenge done because it is a drag race down Webster

5. Misdemeanor: Collect 5 Billboards

6. Off the Beaten Path: Collect 25 Smashes

7. Getting Away With It: Win a Race without crashing. Use the same strategy as
Great Start

8. Bottom of the Class: Get your D Class License

9. Yatta!: Shutdown the SI-7

10. Showboating: Get a x5 multiplier in Showtime

11. Perfect Rage: Get 10 Takedowns in Road Rage without crashing

12. Rising from the Ashes: Repair your car at Critical Damage in a Road Rage
event

13. Spinnin’ Around: Perform a 360 degree Flat Spin in any car

14. Frenzy!: Get a Takedown Frenzy (5 Takedowns in a row without crashing)

15. Underachiever: Get your C Class License

16. Learning to Fly: Successfully land 5 Super Jumps

17. Getting Into the Groove: Get a x2 Boost Chain

18. Taking Down Your Elders: Shutdown the Rossolini LM Classic

19. Duckin’ and Weavin’: Win a Marked Man without being taken down. The Marked
Man at Hamilton and 5th is the shortest which may be the easiest

20. 7 Stunt Wonders: Win 7 unique Stunt Runs. Whether you do these during the
same license or not doesn’t matter, as long as they start at 7 different
locations. You will have this challenge complete by the time you get your
Elite License since you would have to win all Stunt Runs

21. Curb Job: Power Park with at least an 80% rating

22. The Show Must Go On: Get a x10 multiplier in Showtime

23. Gate Crasher: Collect 200 Smashes

24. Road Block: Set a Showtime Road Rule on 30 roads

25. Speed Freak: Set a Time Road Rule on 30 roads

26. Feeling the Burn: Win 10 Burning Routes

27. Rampage!: Get a Takedown Rampage (10 Takedowns in a row without crashing,
turning around, long time between Takedowns). If you are having trouble, head
onto I-88

28. The Mean Mile: Set a record of 1 mile driving in Oncoming

29. Must Try Harder: Get your B Class License

30. Manhattan Project: Shutdown the Hunter Manhattan

31. Un-Chained Felony: Get a x10 Boost Chain

32. Parallel Park: Power Park with a 100% rating

33. You’ve Just Hired the B-Team: Shutdown the Carson Inferno Van

34. Millionaires’ Club: Score over 1,000,000 in Stunt Run

35. Hangtime: Successfully land 25 Super Jumps

36. Chairman of the Boards: Collect 60 Billboards

37. Daredevil: Land a 2 Barrel Roll jump. The jumps at Read Lane, Quarry
entrance, and off Rockridge Dam are good places to do this challenge

38. Boosting Around The World: Get a x20 Boost Chain.

39. Flying Colors: Get your A Class License

40. The Full Monty: Shutdown the Montgomery GT 2400

41. Stunt Superstar: Score a x40 multiplier in Stunt Run. This one is one of
the hardest challenges to complete. Express Yourself, Falling Down, and Base
Jumper are good ones for this challenge. I’ve heard a lot of people doing this
by hitting at least 3 of these places plus anywhere in between: Railroad along
Nelson, Quarry, South Bay bridge, and Eastern Shore Airfield (at least I went
there when I managed to get it). A good handling car, like the Hawker, is
recommended for some of the risky attempts

42. Supercharged: Win 25 Burning Routes

43. King of the Road: Shutdown the Jansen X12 Supercar

44. Car in a China Shop: Get 500 Takedowns (incl. Online and Offline)

45. Fall Guy: Shutdown the Hunter 4x4

46. Paradise Won: Win your Burnout Driving License

47. Elementary: Win a Race in the Watson 25 V16 Revenge. The race at Webster
and 7th is an easy one

48. All Pimped Out: Win all Burning Routes

49. Explorer: Find all events

50. Paid and Displayed: Enter all Parking Garages. Before you complete this
challenge, the ticker at the bottom will tell you to visit the game’s site to
figure out how to get it. Just make it to the roof of all 11 Parking Garages

51. Long Haul: Drive 750 miles

52. Bustin’ Out: Collect all Billboards

53. Totally Smashed: Collect all Smashes

54. Running Scared: Win a Marked Man in the Krieger Racing WTR. This one is a
challenge as well because you can only crash twice before you fail. Strike Out
is recommended since it is the shortest Marked Man. When you begin, use the
ramp next to the Parking Garage to get onto the railroad above. Jump the gap
and after you land, there will be another ramp in the middle of the road. You
will be back on the railroad for a bit. Jump off and boost through the finish
and you should get it.

55. Flying High: Successfully land all Super Jumps

56. Speed King: Set a Time Road Rule on every road

57. Crashin’ All Over the World: Set a Showtime Road Rule on every road

58. Shopaholic: Find all Drive Thrus and Parking Garages

59. Elite: Win your Burnout Elite License

60. Criterion Elite: Get your Elite License, win every event, find all
discoverables, and beat every Road Rule

===========================
BP6B. Xbox 360 Achievements
===========================
I will include the amount of points given for completing each achievement

1. Lookin’ Good (5): Repair your first wrecked car. Once you start, take the
Cavalry to the Auto-Repair on Angus

2. Watt? (10): Set a Time Road Rule on Watt St

3. It’s Showtime (10): Set a Showtime Road Rule on East Crawford Dr

4. Great Start (10): Win a Race. The race at Webster and 7th is an easy way to
get this challenge done because it is a drag race down Webster

5. Misdemeanor (10): Collect 5 Billboards

6. Off the Beaten Path (10): Collect 25 Smashes

7. Bottom of the Class (20): Get your D Class License

8. Perfect Rage (5): Get 10 Takedowns in a Road Rage without crashing

9. Rising From the Ashes (10): Repair your car at Critical Damage in a Road
Rage event

10. Spinnin’ Around (10): Perform a 360 degree Flat Spin in any car

11. Underachiever (30): Get your C Class License

12. Learning to Fly (10): Successfully land 5 Super Jumps

13. Duckin’ and Weavin’ (10): Win a Marked Man without being taken down. The
Marked Man at Hamilton and 5th is the shortest which may be the easiest

14. The Show Must Go On (20): Get a x10 multiplier in Showtime

15. Rampage! (20): Get a Takedown Rampage (10 Takedowns in a row without
crashing, turning around, long time between Takedowns). Head onto I-88 if you
are having trouble

16. Must Try Harder (40): Get your B Class License

17. Parallel Park (20): Power Park with a 100% rating

18. Daredevil (25): Land a 2 Barrel Roll jump. The jumps at Read Lane, Quarry
entrance, and off Rockridge Dam are good places to do this challenge

19. Boosting Around the World (25): Get a x20 Burnout Chain

20. Flying Colors (50): Get your A Class License

21. Millionaires’ Club (25): Score over 1,000,000 in a Stunt Run

22. Supercharged (20): Win 25 Burning Routes

23. Car in a China Shop (20): Get 500 Takedowns (incl. Offline and Online)

24. Paradise Won (60): Win your Burnout Driving License

25. All Pimped Out (10): Win all Burning Routes

26. Explorer (10): Find all Events

27. Paid and Displayed (10): Enter all Parking Garages. Before you complete
this challenge, the ticker at the bottom will tell you to visit the game’s
site to figure out how to get it. Just make it to the roof of all 11 Parking
Garages

28. Bustin’ Out (20): Collect all Billboards

29. Totally Smashed (20): Collect all Smashes

30. Flying High (20): Successfully land all Super Jumps

31. Speed King (20): Set a Time Road Rule on every road

32. Crashin’ All Over the World (20): Set a Showtime Road Rule on every road

33. Shopaholic (10): Find all Drive Thrus and Parking Garages

34. Elite (70): Win your Burnout Elite License

35. Criterion Elite (20): Get your Elite License, win every event, find all
discoverables, and beat every Road Rule

36. Online Racer (10): Complete an Online Race

37. First Win (10): Win your first 8-Player Online Race

38. Online Champion (20): Win 10 Online Races

39. Online and Kicking (30): Complete 20 online events

40. Firestarter (20): Make 50 Online Rivals

41. Just for Pics (10): Make your first online Rival

42. Happy Snapper (10): Send 5 Camera Shots

43. Notorious (20): Send 50 Camera Shots

44. Hotshots (20): Get 50 Snapshots in your Lineup

45. Join the Party (10): Complete 1 online Challenge

46. Party Crasher (15): Complete 25 online Challenges

47. Party Animal (20): Complete 250 online Challenges. They need to be
Freeburn Challenges. Time challenges won’t work

48. Block Party (40): Complete a whole section of online Challenges (excluding
PDLC)

49. Burnout Skills (30): In an 8-Player online Freeburn lead 6 of the Today’s
Best Scores

50. Criterion Fever (20): Takedown one of the Criterion Staff members or
anyone who has already taken one of them down

==================================
BP6C. 2-Player Challenges (Online)
==================================
To save making another section for them, after the 50 Freeburn Challenges, I
will list the Time Challenges with the first being “T1”

1. Go Crash!: Crash into each other (Co-op)

2. Get Social: Meet inside the Wildcats Baseball Stadium (Co-op)

3. Go Jump!: Get some air (Individual)

4. Oncoming Intro: Drive 75 yards in oncoming traffic (Individual)

5. Drift Intro: Drift your car (Individual)

6. Go Clubbing: Meet at the Maplemount Country Club (Co-op)

7. Near Miss Intro: Near Miss another vehicle (Individual)

8. Jump Intro: Land a Jump of at least 35 yards (Individual)

9. Crash Bridge: Crash into each other in mid-air whilst jumping the Paradise
Av Bridge (Co-op)

10. Smash and Grab: Smash 2 Burnout Billboards (Individual)

11. Fountain Missed: Get 1,500 yards of Drift and 2 Near Misses around the
Franke Av Fountain. Both drivers must contribute for success (Co-op)

12. In the Navy: Meet up at the Naval Yard (Co-op)

13. Jumping Express: Land 10 jumps on the South Bay Expressway Bridge
(Individual)

14. Jump Casey: Get 500 yards of Jump Distance over the gap on Casey Pass.
Both drivers must contribute for success (Co-op)

15. Mineheads: Use the giant conveyer ramps to jump the Quarry stream twice
(Individual)

16. Splashdown: Crash into each other on the roof of the Waterworks behind the
Dam (Co-op)

17. Rock and Rolls: Land 10 Barrel Rolls in the Quarry. Both drivers must
contribute for success (Co-op)

18. Drift Track: Drift 2,000 yards in the Stock Car Racing Track (Individual)

19. Air Time on Uphill: Get 12 seconds of Air Time from the Uphill Steps. Both
drivers must contribute for success (Co-op)

20. Drifters: Drift 600 yards (Individual)

21. Nelson Oncoming: Drive 500 yards along Nelson Way in Oncoming Traffic
(Individual)

22. Dare to Jump!: Land 8 jumps over Dead Man’s Edge. Both drivers must
contribute for success (Co-op)

23. High Jump: Land a jump of at least 120 yards over the Nelson Way Gas
Station using the railroad Super Jump (Individual)

24. Air Hoop: Jump through the Red Aircraft Fuselage Section in the Airfield
(Individual)

25. Barrel Hoop: Land a Barrel Roll through the Grey Aircraft Fuselage Section
in the Airfield (Individual)

26. Flat Spin Intro: Flat Spin off any ramp (Individual)

27. On The Waterfront: Meet at the Waterfront Plaza (Co-op)

28. Beachfront Rolls: Land 2 Barrel Rolls on the Big Surf Beach (Co-op)

29. Boost Chain: Boost non-stop for 10 seconds (Individual)

30. Minute Man!: Accumulate 60 seconds of Boosting (Individual)

31. Boardwalk: Smash 8 Burnout Billboards. Both drivers must contribute or
success (Co-op)

32. The I-88 Freeway: Drive 8,000 yards along I-88 in Oncoming traffic
(Individual)

33. Near Miss Chain: Get 5 Near Miss without crashing (Individual)

34. Drift and Near Miss: Get 2,000 yards of Drift and 20 Near Misses anywhere.
Both drivers must contribute for success (Co-op)

35. Wave Jumping: Jump over each other using the ramps on the Big Surf Beach
(Co-op)

36. Find Space: Power Park your car (Individual)

37. Into Space: Jump from the Car Park on the east side of Angus Wharf to meet
up on top of the Car Park on the west side (Co-op)

38. Off The Rails: Both drivers Barrel Roll off the ramps on the railroad in
Big Surf at the same time (Co-op)

39. Chain Gang: Both drivers Chain 600 yards on Oncoming on I-88 at the same
time (Co-op)

40. Read Double: Land a Double Barrel Roll off the Read Lane ramp (Individual)

41. 720!: Get 720 degrees of Flat Spin off the broken bridge by Nelson Way.
Both drivers must contribute for success (Co-op)

42. Hole in One!: Jump through the giant hole in the rock by North Mountain Dr
(Individual)

43. Drift and Shout: Get 3 Barrel Rolls and 600 yards of drift by jumping off
the Rockridge Cliff and driving back up (Individual)

44. 180!: Land a Flat Spin of at least 180 degrees off any ramp (Individual)

45. Long Jumpers: Land a jump of at least 150 yards

46. Express Yourself: Get 1,000 degrees of Flat Spin and 1,000 yards of
Oncoming on the South Bay Expressway Bridge. Both drivers must contribute for
success (Co-op)

47. Eyes Bleed: Boost non-stop for 20 seconds on I-88 (Individual)

48. Power Parking: Power Park and score 75% or better (Individual)

49. Billboard Top 10: Smash 10 Burnout Billboards (Individual)

50. Hoop-la: Jump through the Grey Aircraft Fuselage Section in the Airfield
(Individual)

T1. Slam Dunk-Time: 1m25s
A. Meet inside the Big Surf Basketball Court
B. Get to the Hamilton Car Park and jump as quick as possible

T2. Time Travel-Time: 1m30s
A. Meet up by the steps of Central Station
B. Rush to the Downtown Park Fountain and every driver get 1,000 yards of
Drift

T3. Racking Up Reverse-Time: 1m30s
A. Meet at the Angus Boat Hire in Heartbreak Hills
B. Each driver, get 1,000 yards of Reverse Driving in one go, along Rack Way.
The clock is ticking!

T4. Free Fall Fix-Time: 3m00s
A. Score a Vertical Takedown on each other in the West Crawford Tunnel
B. Both drive through the Auto-Repair on Nelson Way, as fast as you can

T5. Tran-sports-Time: 3m30s
A. Meet up inside the Wildcats Baseball Stadium
B. Use the ramps on the Fry Avenue Car Park to meet up on the roof of the DJR
Sports Store

T6. Partners in Time-Time: 1m15s
A. Each driver get 3 Aerial Near Misses using the ramps on the Big Surf Beach
B. Jump over each other using the ramps on the Big Surf Beach

T7. Aerodynamics-Time: 5m00s
A. As a team, get into the Airfield and land 8 Barrel Rolls
B. Every driver lands a Barrel Roll through the Grey hoop to stop the clock

T8. Flying Banners-Time: 3m00s
A. Meet up inside the Airfield
B. Smash 10 Billboards before time runs out

T9. Chopper Race-Time: 2m00s
A. Meet up in the Heli Pad Car Park along North Rouse Drive
B. Everyone race to get inside Tindle’s Mine before time runs out

T10. Look Behind You-Time: 2m30s
A. Meet up at the Observatory
B. Every driver get 2,000 yards of Oncoming whilst driving in reverse on Read
Lane, but hurry

==================================
BP6D. 3-Player Challenges (Online)
==================================

1. Boost Baby: Use your Boost (Individual)

2. Driver Destruction: Smash 1 Burnout Billboard (Individual)

3. Get Air Time: Get 5 seconds of Air Time (Individual)

4. Drift Intro: Drift 100 yards (Individual)

5. Coastguards: Meet up at the Coastguard HQ (Co-op)

6. Jump Co-op: Get 300 yards of Jump Distance. All drivers must contribute for
success (Co-op)

7. Oncoming Intro: Drive 75 yards in Oncoming traffic (Individual)

8. 5 Near Misses: Get 5 Near Misses (Individual)

9. All Drift: Drift 100 yards in one go (Individual)

10. Co-op Air Time: Get 15 seconds of Air Time. All drivers must contribute
for success (Co-op)

11. Barrel Roll: Land a Barrel Roll on Big Surf Beach (Individual)

12. 20 Second Run: Accumulate 20 seconds of Boosting (Individual)

13. Flight Time: Get 10 seconds of Air Time from the backstreet ramps off
Angus Wharf (Individual)

14. Go Ahead, Jump!: Every driver, jump over the other 2 drivers in the
Downtown Park (Co-op)

15. Flat Spin Intro: Flat Spin off any ramp (Individual)

16. Jump Bridge: Land 10 jumps on the South Bay Expressway Bridge (Individual)

17. Waterworks: Meet on the roof of the Waterworks behind the Dam (Co-op)

18. Earth Movers: Get 30 seconds of Air Time in the Quarry. All drivers must
contribute for success

19. The Paradise Job: Drive through the Pipeline by North Mountain Dr
(Individual)

20. Uphill Steps: Every driver, jump over the other 2 drivers using the Uphill
Steps (Co-op)

21. Fly on the Edge: Jump Dead Man’s Edge in both directions (Individual)

22. Windy Spinner: Accumulate 360 degrees of Flat Spin on the jumps by the
Wind Farm (Individual)

23. Barn Busters: Meet in the Hayloft of the Hillside Pass Barn (Co-op)

24. Airfield Marathon: Get 2,500 yards of Drift and 20 Jumps in the Airfield.
All drivers must contribute for success (Co-op)

25. Air Prox: Get 5 Near Misses in the Airfield (Individual)

26. Hoops of Glory: Jump through the Red Aircraft Fuselage Section in the
Airfield (Individual)

27. Long Jump: Get 500 yards of Jump Distance (Individual)

28. Tunnel Vision: Get a 5-vehicle Near Miss Chain in the Lawrence Road Tunnel
(Individual)

29. 15 Second Run: Boost non-stop for 15 seconds (Individual)

30. Ocean View Spins: Land a Flat Spin of at least 90 degrees off the Ocean
View Steps (Individual)

31. Beachfront Display: Every driver, Barrel Roll over the other 2 drivers
using the ramps on Big Surf Beach (Co-op)

32. O2K: Drive 2,000 yards in Oncoming traffic (Individual)

33. Splash Drift: Drift 4,000 yards around the Franke Avenue Fountain. All
drivers must contribute for success (Co-op)

34. Draw Jumping: Land 15 Jumps over the Paradise Avenue Bridge. All drivers
must contribute for success (Co-op)

35. Go Wildcats!: Meet inside the Wildcats Baseball Stadium (Co-op)

36. Near Miss Chain: Get a 7-vehicle Near Miss Chain (Individual)

37. Co-op Smash: Smash 10 Burnout Billboards. All drivers must contribute for
success (Co-op)

38. Traffic Calming: Power Park your car (Individual)

39. Countdown: Accumulate 60 seconds of Boosting (Individual)

40. Fish and Flips: Get 720 degrees of Flat Spin and 20 Jumps at the Manners
Pier. All drivers must contribute for success (Co-op)

41. Express Jumps: Land 21 Jumps on the South Bay Expressway Bridge. All
drivers must contribute for success (Co-op)

42. Reverse Cliff Top: Whilst driving in reverse, jump off the Rockridge Cliff
(Individual)

43. Rockfalls: Get 3,000 yards of Drift and 800 degrees of Flat Spin in the
Quarry (Individual)

44. Jump For Your Life: All drivers jump off the Read Lane ramps at the same
time (Co-op)

45. Sky Driver: Land a Jump of at least 100 yards over the Nelson Way Gas
Station using the railroad Super Jump (Individual)

46. Ready To Tumble: Land 10 Barrel Rolls over the broken bridge on 1st
Street. All drivers must contribute for success (Co-op)

47. Keep It Going: Boost non-stop for 20 seconds on I-88 (Individual)

48. City Sights: Jump from the Car Park on the east side of Angus Wharf to
meet up on top of the Car Park on the west side (Co-op)

49. 1st Street Reverse: Whilst driving in reverse, jump over the broken bridge
on 1st Street (Individual)

50. Check It Out!: Use the ramps on the Fry Avenue Car Park to meet up on the
roof of the DJR Sports Store (Co-op)

T1. Dizzy Yet?-Time: 2m25s
A. Land 17 jumps between you over Paradise Avenue Bridge
B. Meet up inside the Wildcats Baseball Stadium to stop the clock

T2. Webster Run-Time: 1m30s
A. Meet up inside the Wildcats Baseball Stadium
B. Every driver get 2,000 yards of Oncoming whilst driving in reverse up and
down Webster Avenue. Focus!

T3. Crush Hour Traffic-Time: 3m00s
A. Every driver, crush another with a Vertical Takedown using the South Bay
Steps
B. Race to the Toll Booths between Sections 4 & 1 of I-88 and drive through it
before the clock finishes

T4. Ticket to Ride-Time: 1m00s
A. Meet up in the Toll Booths between Sections 1 & 2 of I-88
B. Everyone squeeze onto the roof of the train yard before time runs out.
You’ll need Webster Car Park to get there!

T5. Ranger Danger-Time: 4m00s
A. Each driver get 3 Aerial Near Misses using the steps by the Ranger Station
B. Each driver jump over all the others using the Ranger Steps-quickly!

T6. Clock-a-Hoop-Time: 4m00s
A. Land 15 Jumps through the Airfield Hoops as a team
B. Everyone drive through the Auto-Repair on Nelson Way to stop the clock

T7. Rolling Stock-Time: 4m00s
A. Everyone get on top of the Yellow Bridge along the railroad in Crystal
Summit
B. As a team, land 10 Barrel Rolls off the Read Lane ramp. Focus people!

T8. Back Hans-Time: 1m30s
A. Meet up inside the Pipeline off North Mountain Drive
B. Every driver do a single Reverse Drive of 1,000 yards along Hans Way. Go,
go, go!

T9. Smashing Time-Time: 2m00s
A. Meet up at Lone Stallion Ranch
B. Every driver, smash 3 Billboards as fast as possible

T10. Train Time-Time: 5m00s
A. Meet up at the Observatory
B. Everyone drive through the Building Site on the junction of East Crawford
and Moore Ave to finish

==================================
BP6E. 4-Player Challenges (Online)
==================================

1. 4 Way Play: Land 24 Jumps from the backstreet ramps off Angus Wharf. All
drivers must contribute for success (Co-op)

2. Near Miss Intro: Near Miss another vehicle (Individual)

3. Drift It: Drift 50 yards (Individual)

4. 50 Yard Jump: Land a Jump of at least 50 yards (Individual)

5. Air Time: Get 8 seconds of Air Time (Individual)

6. Go Clubbing: Meet at the Maplemount Country Club (Co-op)

7. Fast of Last: Accumulate 10 seconds of Boosting (Individual)

8. Pave Paradise: Power Park your car (Individual)

9. Jump Distance: Get 350 yards of Jump Distance. All drivers must contribute
for success (Co-op)

10. Drawing Lots: Flat Spin over the Paradise Avenue Bridge (Individual)

11. Airfield Air Time: Land 4 Jumps in the Airfield (Individual)

12. 12k Drift: Get 12,000 yards of Drift and 12 Near Misses in the Airfield.
All drivers must contribute for success (Co-op)

13. Look and Leap: Land a Jump of at least 100 yards (Individual)

14. Billboard Intro: Smash 1 Burnout Billboard (Individual)

15. Island Hopping: Jump onto Silver Lake Island, then off again (Individual)

16. Victory!: Drive 2,400 yards along Nelson Way in Oncoming traffic. All
drivers must contribute for success (Co-op)

17. Barrel of Laughs: Land a Barrel Roll off the Read Lane ramp (Individual)

18. Stay On Target: Drive through the Pipeline on North Mountain Drive
(Individual)

19. Uphill Struggle: Get 4,000 yards of Drift and 8,000 yards of Oncoming on
Uphill Drive. All drivers must contribute for success (Co-op)

20. All Fired Up: Boost non-stop for 10 seconds (Individual)

21. The Rock Hole: Jump through the giant hole in the rock by North Mountain
Drive (Individual)

22. Jump and Miss: Get 20 Near Misses and land 30 Jumps on the South Bay
Expressway Bridge. All drivers must contribute for success (Co-op)

23. In The Navy: Meet up at the Naval Yard (Co-op)

24. Four-site: Use the ramps on the Lambert Avenue Car Park to meet up in the
second building in construction on Hall Avenue (Co-op)

25. Quick Draw: Land 20 Jumps over the Paradise Avenue Bridge. All drivers
must contribute for success (Co-op)

26. Newton Drift: Drift 1,000 yards on Newton Drive (Individual)

27. Railway Roller: Land a Barrel Roll on the Big Surf railroad (Individual)

28. Freeway Oncoming: All drivers Chain 250 yards of Oncoming on I-88 at the
same time (Co-op)

29. Strike!: Crash into each other in the Wildcats Baseball Stadium (Co-op)

30. Right Angled Roll: Land a Barrel Roll and do a Flat Spin of at least 90
degrees (Individual)

31. Drift 4 Fun: Drift 2,000 yards anywhere. All drivers must contribute for
success (Co-op)

32. Reverse Break: Whilst driving in reverse, jump over the broken bridge on
1st Street (Individual)

33. Hot Tin Roof: Jump from the Car Park on Webster Avenue to meet up on the
roof of the train yard (Co-op)

34. Stop Spot: Power Park and score 75% or better (Individual)

35. Tunnel of Shove: Get 16 Near Misses in the Lawrence Road Tunnel. All
drivers must contribute for success (Co-op)

36. Crashworks: Crash into each other on the roof of the Waterworks behind the
Dam (Co-op)

37. Flat Spin To Win: Accumulate 720 degrees of Flat Spin on the South Bay
Expressway Bridge (Individual)

38. We Have Life Off: Boost while Barrel Rolling off the Rockridge Cliff
(Individual)

39. Dirt Buster: Get 2,000 yards of Drift and 4 Near Misses in the Stock Car
Racing Track (Individual)

40. Mined the Gap!: Use the giant conveyor ramps to jump the Quarry stream 16
times. All drivers must contribute for success (Co-op)

41. Quarry Falls: Land a Double Barrel Roll in the Quarry (Individual)

42. Rockridge Spins: Land a Flat Spin of at least 270 degrees off the
Rockridge Cliff (Individual)

43. Dam Blast!: Get 4,000 yards of Drift and 8 Jumps off the Rockridge Cliff.
All drivers must contribute for success (Co-op)

44. Inferno: Accumulate 100 seconds of Boosting (Individual)

45. Step On!: Get 1080 degrees of Flat Spin off the Uphill Steps. All drivers
must contribute for success (Co-op)

46. Flatspinners: Flat Spin at least 150 degrees when jumping over the Nelson
Way Gas Station using the railroad Super Jump (Individual)

47. Smash!: Smash 12 Burnout Billboards. All drivers must contribute for
success (Co-op)

48. Thru Hoop: Jump through the Grey Aircraft Fuselage Section in the Airfield
(Individual)

49. Trail Blazers: Boost non-stop for 20 seconds on I-88 (Individual)

50. Barrel Hoopla: Land a Barrel Roll through the Grey Aircraft Fuselage
Section in the Airfield (Individual)

T1. Lap Time-Time: 4m00s
A. Meet up in the Toll Booths between Sections 1 & 2 of I-88
B. Everyone complete a lap of I-88 before time runs out

T2. Fast Car-Time: 2m00s
A. Meet up inside the Downtown Park
B. Jump from the Car Park on the east side of Angus Wharf to meet up on top of
the Car Park on the west side

T3. Tow the Line-Time: 5m00s
A. As a team, get 1,000 degrees of Flat Spin using the Towing Service Building
on the corner of 1st and Hamilton
B. Everyone drive through the Paradise Wharf Fish Market before the timer runs
out

T4. Milling Around-Time: 2m00s
A. Meet up inside the Lonely Acorns Trailer Park
B. Every driver, jump all the others using the Old Mill House on Lucas Way.
Get organized!

T5. Life on the Edge-Time: 3m00s
A. Meet up inside the Pipeline off North Mountain Drive
B. Land 25 Jumps over Dead Man’s Edge as a team to stop the clock

T6. Out of Trouble-Time: 3m00s
A. Get 12 Aerial Near Misses as a team over the broken bridge off Nelson Way
B. Meet up on the top of the Red Bridge on West Lake Drive

T7. Leaps of Faith-Time: 5m00s
A. Meet up at the Communications Station on Lewis Pass
B. As a team, get 9 Jumps off the Viewpoint on North Rouse Drive before the
clock runs out

T8. The Back Cave-Time: 2m00s
A. Meet up inside the cave off Newton Drive
B. Head around to the Lawrence Road Tunnel and each driver get 2,000 yards of
Reverse Oncoming to stop the timer

T9. Smash Hits-Time: 2m00s
A. Meet up inside the Disco Car Park
B. Smash through 16 Billboards like there’s no tomorrow

T10. Water Wings-Time: 1m30s
A. The team must land 9 jumps over the 1st Street Bridge while driving in
reverse
B. Everyone drive through the Wildcats Baseball Stadium to stop the clock

==================================
BP6F. 5-Player Challenges (Online)
==================================

1. Near Miss Intro: Get 4 Near Misses (Individual)

2. Billboard Intro: Smash 1 Burnout Billboard (Individual)

3. Drift Intro: Drift 50 yards in one go (Individual)

4. 5 Jump: Get 100 yards of Jump Distance (Individual)

5. Run The Traffic: Drive 500 yards in Oncoming traffic (Individual)

6. Freeway Your Way: Get 12 Near Misses on I-88 (Individual)

7. Air Time!: Get 20 seconds of Air Time. All drivers must contribute for
success (Co-op)

8. Flash In The Pan: Boost non-stop for 5 seconds (Individual)

9. Single Roll: Land a Barrel Roll (Individual)

10. Wharf Speed: Land 30 Jumps from the backstreet ramps off Angus Wharf. All
drivers must contribute for success (Co-op)

11. Lone Stallion: Meet up at the Lone Stallion Ranch (Co-op)

12. Work It!: Meet up on the roof of the Waterworks behind the Dam (Co-op)

13. Going Underground: Drive through the Pipeline on North Mountain Drive
(Individual)

14. Living On The Edge: Land 4 Jumps over Dead Man’s Edge (Individual)

15. Long Distance Fall: Get 1,500 yards of Jump Distance in the Quarry. All
drivers must contribute for success (Co-op)

16. Drop Off Uphill: Land 16 Jumps off the Uphill Steps. All drivers must
contribute for success (Co-op)

17. Hot Stepper: Accumulate 360 degrees of Flat Spin off the Uphill Steps
(Individual)

18. Hang Tough: Land a Jump of at least 145 yards off the Read Lane ramp
(Individual)

19. High Five: Land a jump of at least 100 yards over the Nelson Way Gas
Station using the railroad Super Jump (Individual)

20. Mine’s A Jump: Use the giant conveyor ramps to jump the Quarry stream
(Individual)

21. 8 Track!: Get 2,000 yards of drift and 4 Near Misses in the Stock Car
Racing Track (Individual)

22. Airfield Action: Land 40 Jumps in the Airfield. All drivers must
contribute for success (Co-op)

23. Carwrecked!: Jump onto Silver Lake Island, then off again (Individual)

24. Smashing!: Smash 2 Burnout Billboards (Individual)

25. Jump Far: Get 1,500 yards of Jump Distance. All drivers must contribute
for success (Co-op)

26. Flame Trail: Accumulate 30 seconds of Boosting (Individual)

27. Coastguards: Meet up at the Coastguard HQ (Co-op)

28. Beachfront Pose: Land 4 Jumps on Big Surf Beach (Individual)

29. Park Mayhem: Meet on the roof of the Car Park on Hudson Avenue (Co-op)

30. 1K Fountain: Drift 1,000 yards around the Franke Avenue Fountain. All
drivers must contribute for success (Co-op)

31. Beachcomber: Land a Flat Spin of at least 70 degrees on the Big Surf Beach
(Individual)

32. Rooftop Jumps: Jump from the Car Park on the east side of Angus Wharf to
meet up on top of the Car Park on the west side (Co-op)

33. Drift & Near Miss: Get 3,000 yards of Drift and 25 Near Misses anywhere.
All drivers must contribute for success (Co-op)

34. Troubled Waters: Land 15 Jumps over the Paradise Avenue Bridge. All
drivers must contribute for success (Co-op)

35. Site Seeing: Use the ramps of the Lambert Avenue Car Park to meet up in
the second building in construction on Hall Avenue (Co-op)

36. Pier Jump: Land 25 Jumps over the Manners Pier. All drivers must
contribute for success (Co-op)

37. Oncoming Express: Get 4,000 yards of Oncoming and 25 Near Misses on the
South Bay Expressway Bridge. All drivers must contribute for success (Co-op)

38. Express Whirl: Accumulate 1,440 degrees of Flat Spin on the South Bay
Expressway Bridge (Individual)

39. Rockridge Rumble: Get 25 Barrel Rolls and 7,500 yards of Drift jumping off
the Rockridge Cliff and driving back up (Co-op)

40. Double Roll: Land a Double Barrel Roll off the Rockridge Cliff
(Individual)

41. Low Flying: Every driver, jump over the other 4 drivers in the Airfield
(Co-op)

42. Lakey Challenge: Get 5,000 yards of Drift and 1,000 yards of Oncoming on
East Lake Drive. All drivers must contribute for success (Co-op)

43. Afterburner: Boost while Barrel Rolling off the Read Lane ramp
(Individual)

44. Ringo: Jump through the Grey Aircraft Fuselage Section in the Airfield
(Individual)

45. Step Over: Every driver, jump over the other 4 on the Ocean View steps
(Co-op)

46. Park It: Power Park your car

47. Beach Jump Reverse: Whilst driving in reverse, jump off a ramp on Big Surf
Beach (Individual)

48. Are We There Yet?: All drivers Chain 250 yards of Oncoming on I-88 at the
same time (Co-op)

49. Rapid Fire: Boost non-stop for 20 seconds on I-88 (Individual)

50. Roll Thru Hoop: Land a Barrel Roll through the Grey Aircraft Fuselage
Section at the Airfield (Individual)

T1. Rock around the Clock-Time: 2m30s
A. Meet up at the Observatory
B. Everyone jump through the Rock Arch off North Mountain Drive to stop the
clock

T2. High Roller-Time: 4m00s
A. Meet up at Lone Stallion Ranch
B. Land 25 Barrel Rolls of the Rockridge Cliff to stop the clock

T3. Crash and Burn-Time: 5m00s
A. Meet up inside the Airfield
B. The team must get 30 Takedowns inside the Airfield as fast as they can

T4. Fish Smash-Time: 2m30s
A. Meet up inside the Paradise Wharf Fish Market
B. The team must smash 20 Billboards to stop the clock

T5. High Times-Time: 2m30s
A. Meet up in the Toll Booths between Sections 1 & 2 of I-88
B. Meet up on one of the sections of freeway in construction above I-88 &
South Rouse Drive

T6. Fly Fishing-Time: 3m00s
A. Each driver get 3 Aerial Near Misses at the Manners Pier
B. Race to get the Paradise Wharf Fish Market before the timer runs out

T7. Navy Wheels-Time: 2m15s
A. Meet up inside the Warship at the Naval Yard
B. Every driver get 2,000 yards of Oncoming while driving in reverse on the
South Bay Expressway Bridge. Watch out for each other!

T8. Down and Dirty-Time: 3m00s
A. Meet up at the Angus Boat Hire in Heartbreak Hills
B. Every driver get 2,000 yards of Drift inside the Stock Car Racing Track as
quick as you can

T9. Jump Backwards-Time: 2m30s
A. As a team, land 15 Jumps using the Super Jump the junction of Schembri and
Lucas
B. Every driver, reverse 1,000 yards along Schembri Pass to stop the clock

T10. Down to Earth-Time : 6m00s
A. Meet up at the Observatory
B. Every driver get a Vertical Takedown using Dead Man’s Edge. Work together
to stop the clock!

==================================
BP6G. 6-Player Challenges (Online)
==================================

1. Floor It: Accumulate 10 seconds of Boosting (Individual)

2. Go Clubbing: Meet at the Maplemount Country Club (Co-op)

3. Jump Intro: Land a Jump of at least 50 yards (Individual)

4. Near Miss Intro: Get a 3-vehicle Near Miss Chain (Individual)

5. Drift Intro: Drift 150 yards (Individual)

6. Billboard Intro: Smash 1 Burnout Billboard (Individual)

7. Barrel Roll Intro: Land a Barrel Roll on the Big Surf Beach (Individual)

8. Oncoming!: Drive 300 yards in Oncoming traffic (Individual)

9. Skyrise: Meet on the roof of the Hudson Avenue Car Park (Co-op)

10. Baseball Crash: Crash into each other inside the Wildcats Baseball Stadium
(Co-op)

11. Freeway 500: Get onto I-88 and survive a single drive of 500 yards in
Oncoming traffic (Individual)

12. Foot Down: Accumulate 45 seconds of Boosting (Individual)

13. Spin Doctor: Flat Spin off any ramp (Individual)

14. Near Miss Ton: Get 100 Near Misses. All drivers must contribute for
success (Co-op)

15. On The Waterfront: Meet at the Waterfront Plaza (Co-op)

16. Co-op Jumps: Get 400 yards of Jump Distance. All drivers must contribute
for success (Co-op)

17. South Bay: Get 12,000 yards of Oncoming and land 50 Jumps on the South Bay
Expressway Bridge. All drivers must contribute for success (Co-op)

18. Round & Round: Near Miss 10 other drivers in the Stock Car Racing Track
(Individual)

19. In A Tube: Drive through the Pipeline by North Mountain Drive (Individual)

20. Uphill Flight: Get 5 seconds of Air Time from the Uphill Steps
(Individual)

21. Read and Roll: Land a Barrel Roll off the Read Lane ramp (Individual)

22. Hole Lotta Jumps: Use the giant conveyor ramps to jump the Quarry stream
18 times. All drivers must contribute for success (Co-op)

23. Open Face-Off: Get 2 Barrel Rolls and 2,000 yards in the Quarry
(Individual)

24. Blast off!: Get 15 seconds of Air Time in the Quarry (Individual)

25. All Jump: Get 3,000 yards of Jump Distance off the Rockridge Cliff. All
drivers must contribute for success (Co-op)

26. Airfield Rollers: Land 4 Barrel Rolls in the Airfield (Individual)

27. Airfield Spins: Accumulate 2,500 degrees of Flat Spin in the Airfield. All
drivers must contribute for success (Co-op)

28. Pass You By: Get 6,000 yards of Drift and 1,200 yards of Oncoming on Lewis
Pass. All drivers must contribute for success. (Co-op)

29. Rouse Long Jump: Land the Super Jump from the Scenic Viewpoint on North
Rouse Drive to the railroad below (Individual)

30. Burn The Barn: Meet in the Hayloft of the Hillside Pass Barn (Co-op)

31. Co-op Drift: Drift 6,000 yards anywhere. All drivers must contribute for
success (Co-op)

32. All Together Now: All drivers Chain 200 yards of Oncoming on Nelson Way at
the same time (Co-op)

33. Rock And Roll: Land a Double Barrel Roll in the Quarry (Individual)

34. 6 Cars-a-Leaping: Land 24 Jumps off the Rockridge Cliff. All drivers must
contribute for success (Co-op)

35. Dirt Track Marathon: Drift 18,000 yards in the Stock Car Racing Track. All
drivers must contribute for success (Co-op)

36. In The Navy: Meet up at the Naval Yard (Co-op)

37. Missing Link: Get a 5-vehicle Near Miss Chain on I-88 (Individual)

38. In your Face: All drivers Chain 250 yards of Oncoming on I-88 at the same
time (Co-op)

39. Spray and Display: Get 15,000 yards of Drift and 20 Near Misses around the
Downtown Park Fountain. All drivers must contribute for success (Co-op)

40. Can You Make It?: One driver, jump over the other 5 drivers on the Big
Surf Beach (Co-op)

41. Sandy Display: Get 270 degrees of Flat Spin and land 4 Barrel Rolls on the
Big Surf Beach (Individual)

42. Meet and Greet: Jump from the Car Park on the east side of Angus Wharf to
meet up on top of the Car Park on the west side (Individual)

43. Expresso: Get 5 Near Misses and 360 degrees of Flat Spin on the South Bay
Expressway Bridge (Individual)

44. Stone Poses: Jump through the giant hole in the rock by North Mountain
Drive (Individual)

45. Spin City: Land a Flat Spin of at least 270 degrees off Dead Man’s Edge
(Individual)

46. Off Track: Get 700 yards of Jump Distance over the Nelson Way Gas Station
using the railroad Super Jump (Co-op)

47. Billboard Hunt: Smash 5 Burnout Billboards (Individual)

48. Airfield Reversal: Whilst driving in reverse, land a jump in the Airfield
(Individual)

49. Flying Thru: Jump through the Red Aircraft Fuselage Section in the
Airfield (Individual)

50. Rolling Hoop: Land a Barrel Roll through the Grey Aircraft Fuselage
Section in the Airfield (Individual)

T1. Jump in Time-Time: 5m00s
A. Everyone jump through one of the Hoops inside the Airfield
B. Each driver take it in turns to jump all other drivers inside the Airfield.
Fly Folks!

T2. Elevated Action-Time: 3m00s
A. Meet up on the tracks on the El-Train Station in River City
B. As a team, accumulate 3,000 yards of Jump Distance anywhere in Paradise
City. Fly!

T3. Fast Food-Time: 2m00s
A. Meet up in the Car Park of King Lam’s Grill on Chubb Lane
B. Each driver get 750 yards of Reverse Driving inside Tindle’s Mine. Fast as
you can now!

T4. Thrill Grill-Time: 2m15s
A. Meet up in the Car Park of the Waterfall Diner on East Lake Drive
B. Land 20 Jumps as a team over the gap north of the Wind Farm to finish the
challenge

T5. Turn Back Time-Time: 5m00s
A. Meet up at Lone Stallion Ranch
B. Everyone jumping off the Rockridge Cliff and collecting a combined 6,000
degrees of Flat Spin will stop the clock

T6. Takedown Battle-Time: 5m00s
A. Meet up inside the Wildcats Baseball Stadium
B. The team must get 40 Takedowns inside the Wildcats Baseball Stadium before
the timer runs dry

T7. It’s a Squeeze-Time: 5m00s
A. Meet up on the roof of the 1st Street Car Park
B. Every driver reverse 10 yards inside the broken pipes off Lambert Parkway
to stop the clock. Squeeze in!

T8. Lap Of Gods-Time: 3m30s
A. Meet up in the Toll Boots of Sections 4 & 1 of I-88
B. Everyone complete a lap of I-88 before time runs out

T9. All Aboard-Time: 2m30s
A. Meet up on the roof of the Hall Avenue Car Park
B. Everyone squeeze onto the raised platform in the West Acres Train Trench to
stop the clock

T10. Shop ‘til You drop-Time: 5m00s
A. Meet up on the top floor of the 3rd Street Shopping Mall
B. The team must land 45 Jumps using the backstreet ramps off Angus Wharf to
stop the clock

==================================
BP6H. 7-Player Challenges (Online)
==================================

1. Fast Start: Use your Boost (Individual)

2. Air Time: Get 5 seconds of Air Time (Individual)

3. Boost Intro: Accumulate 10 seconds of Boosting (Individual)

4. Billboard Intro: Smash 1 Burnout Billboard (Individual)

5. Beachfront Aerials: Get of 35 seconds of Air Time on Big Surf Beach. All
drivers must contribute for success (Co-op)

6. Near Miss Intro: Get 4 Near Misses (Individual)

7. Drift Intro: Drift 50 yards in one go (Individual)

8. My Lovely Jumps: Land a Jump of at least 60 yards (Individual)

9. 7th Heaven: Land 21 Jumps. All drivers must contribute for success (Co-op)

10. Go Wildcats!: Meet inside the Wildcats Baseball Stadium (Co-op)

11. Lone Stallion: Meet up at Lone Stallion Ranch (Co-op)

12. Tube Ride: Driver through the Pipeline by North Mountain Drive
(Individual)

13. Time to Boost: Accumulate 45 seconds of Boosting (Individual)

14. Water Meter: Meet on the roof of the Waterworks behind the Dam (Co-op)

15. Co-op Jump: Get 1,800 yards of Jump Distance. All drivers must contribute
for success (Co-op)

16. Air Today...: Get 30 seconds of Air Time jumping Dead Man’s Edge. All
drivers must contribute for success (Co-op)

17. Read Roller: Land a Barrel Roll of the Read Land ramp (Individual)

18. High Jump: Get 1,000 yards of Jump Distance over the Nelson Way Gas
Station using the railroad Super Jump. All drivers must contribute for success
(Co-op)

19. Don’t Quarry: Get 1,000 yards of Drift and land 2 Barrel Rolls in the
Quarry (Individual)

20. Express Race: Drive 4,000 yards on the South Bay Expressway Bridge in
Oncoming traffic (Individual)

21. Lost: Crash into each other on Silver Lake Island (Co-op)

22. Airfield Drift: Drift 4,000 yards in the Airfield. All drivers must
contribute for success (Co-op)

23. Airfield Display: One driver jump the other 6 drivers in the Airfield (Co-
op)

24. Airfield Angle: Land a Flat Spin of at least 90 degrees in the Airfield
(Individual)

25. Wrong Way A Long Way: Drive 10,000 yards along I-88 in Oncoming traffic.
All drivers must contribute for success (Co-op)

26. Near Miss I-88: Get 140 Near Misses on I-88. All drivers must contribute
for success (Co-op)

27. Sim Freeway: All drivers Chain 250 yards on Oncoming on I-88 at the same
time (Co-op)

28. Rolling Stock: Land a Barrel Roll on the Big Surf railroad (Individual)

29. Newton Slide: Drift 120 yards in one go on Newton Drive (Individual)

30. Quick Park: Power Park and score 75% or better (Individual)

31. Quick Draw: Get 7 Near Misses and land 14 Jumps on the Paradise Avenue
Bridge. All drivers must contribute for success (Co-op)

32. Step To It: One driver jump over the other 6 on the Ocean View steps (Co-
op)

33. Pier: Accumulate 360 degrees of Flat Spin on the Manners Pier (Individual)

34. Coastguards: Meet up at the Coastguard HQ (Co-op)

35. Head Spins: Get 35 Barrel Rolls and 1,300 degrees of Flat Spin. All
drivers must contribute for success (Co-op)

36. Valley Hunt: Smash 3 Burnout Billboards (Individual)

37. Barnstorming: Meet in the Hayloft of the Hillside Pass Barn (Co-op)

38. Wide Body: Jump through the Grey Aircraft Fuselage Section in the Airfield
(Individual)

39. Burnout Way: Get 7,000 yards of Drift and 1,400 yards of Oncoming on
Nelson Way. All drivers must contribute for success (Co-op)

40. Quarry Barrels: Land a Double Barrel Roll in the Quarry (Individual)

41. 3K Leap: Get 3,000 yards of Jump Distance off the Rockridge Cliff. All
drivers must contribute for success (Co-op)

42. Quarry Takeoffs: Land 50 Jumps in the Quarry. All drivers must contribute
for success (Co-op)

43. Drift and Dirt: Drift 3,000 yards in the Stock Car Racing Track
(Individual)

44. Half Century: Land 50 Barrel Rolls off the Rockridge Cliff. All drivers
must contribute for success (Co-op)

45. Shooting Hoops: Jump through the Red Aircraft Fuselage Section in the
Airfield (Individual)

46. South Bay Express: Get 8,000 degrees of Flat Spin and land 50 Jumps on the
South Bay Expressway Bridge. All drivers must contribute for success (Co-op)

47. Dam: Land a Jump of at least 75 yards over the gap on Casey Pass
(Individual)

48. Burnouts: Boost non-stop for 20 seconds on I-88 (Individual)

49. Fly for Webster!: Jump from the Car Park on Webster Avenue to meet up on
the roof of the train yard (Co-op)

50. 4 Billboards: Smash 4 Burnout Billboards (Individual)

T1. Time and Tide-Time: 5m00s
A. Meet up on the Big Surf Beach
B. 45 Takedowns as a team on the Big Surf Beach will stop the clock

T2. The Cave One-Time: 2m30s
A. Meet up inside the Cave off Newton Drive
B. Everyone get on top of the Yellow Bridge along the railroad in Crystal
Summit to stop the clock

T3. Clock n’ Roll-Time: 4m30s
A. Everyone get on top of the Yellow Bridge along the railroad in Crystal
Summit
B. As a team land 40 Barrel Rolls onto the railroad from Read Lane to stop the
clock

T4. Live and Let Fly-Time: 5m00s
A. Every driver launch their car off the Read Lane ramp
B. Head down the railroad as a team to accumulate 1,00 yards of Jump Distance
over the gas Station on Nelson Way

T5. The Dirt Race-Time: 3m00s
A. Meet up at Lone Stallion Ranch
B. Every driver get 3,000 yards of Drift inside the Stock Car Racing Track as
quick as you can

T6. Finding the Right Spot-Time: 2m30s
A. Meet up on the roof of Hall Avenue Car Park
B. Dash over to the roof of the Car Park on Young Avenue. Chop, chop!

T7. Cruisin’ for a Bruisin’-Time: 5m00s
A. Each driver get 3 Aerial Near Misses over the 1st Street Bridge
B. Race to the roof of the 1st Street Car Park to stop the clock

T8. EL’s Angels-Time: 5m00s
A. Meet up on the tracks of the El-Train Station in River City
B. Jump from the Car Park on the east side of Angus Wharf to meet up on the
top of the Car Park on the west side

T9. Board Run-Time: 5m00s
A. Meet up in the Toll Booth between Sections 2 & 3 of I-88
B. As a team smash through 40 Billboards like your lives depend on it

T10. Somewhere New?-Time: 4m00s
A. Meet up in the Car Park on Moore Avenue
B. Every driver get 2,000 yards of Oncoming while driving in reverse on I-88.
Focus people!

==================================
BP6I. 8-Player Challenges (Online)
==================================

1. Quick Fire: Use your Boost (Individual)

2. Batter Up: Meet inside the Wildcats Baseball Stadium (Co-op)

3. Co-op Jump Distance: Get 800 yards of Jump Distance. All drivers must
contribute for success (Co-op)

4. Learn to Drift: Drift 100 yards in one go (Individual)

5. Near Miss Intro: Get 4 Near Misses (Individual)

6. Billboard Intro: Smash 1 Burnout Billboard (Individual)

7. 50 Yard Jump: Land a Jump of at least 50 yards (Individual)

8. Barrel Roll Intro: Land a Barrel Roll on the Big Surf Beach (Individual)

9. Stuntman!: One driver jump over the other 7 drivers on the Big Surf Beach
(Co-op)

10. Over A Mile: Drive 16,000 yards in Oncoming traffic. All drivers must
contribute for success (Co-op)

11. Paradise Jump: Jump over the Paradise Avenue Bridge (Individual)

12. Wharf Leaps: Land 50 Jumps from the backstreet ramps off Angus Wharf. All
drivers must contribute for success (Co-op)

13. In The Navy: Meet up at the Naval Yard (Co-op)

14. Mr Bridger: Land 160 Jumps on the South Bay Expressway Bridge. All drivers
must contribute for success (Co-op)

15. Parking Problem: Power Park your car (Individual)

16. Quick Burst: Boost non-stop for 10 seconds (Individual)

17. Rush Hour: All drivers Chain 200 yards of Oncoming on I-88 at the same
time (Co-op)

18. Simple...: Get a 5-vehicle Near Miss Chain on I-88 (Individual)

19. Floor Filler: Use the ramps on the Lambert Avenue Car Park to meet up in
the second building in construction on Hall Avenue (Co-op)

20. Pier Pressure: Land 6 Jumps at the Manners Pier (Individual)

21. Dam Co-op: Get 1,000 yards of Jump Distance over the gap on Casey Pass.
All drivers must contribute for success (Co-op)

22. Waterworks: Meet up on the roof of the Waterworks behind the Dam (Co-op)

23. Dirt Track Fun: Get 2,000 yards of Drift and 5 Near Misses in the Stock
Car Racing Track (Individual)

24. Don’t Look Down: Use the giant conveyor ramps to jump the Quarry stream 4
times (Individual)

25. Tube Train: Drive through the Pipeline by North Mountain Drive
(Individual)

26. Mountain Miss: Get 45 Near Misses on South Mountain Drive. All drivers
must contribute for success (Co-op)

27. Wind Farm Meet: Meet at the Wind Farm (Co-op)

28. Jump High: Land a Jump of at least 100 yards over the Nelson Way Gas
Station using the railroad Super Jump (Individual)

29. Boost Chase: Accumulate 45 seconds of Boosting (Individual)

30. Long Co-op Jumps: Get 2,000 yards of Jump Distance. All drivers must
contribute for success (Co-op)

31. Co-op Drift: Drift 8,000 yards anywhere. All drivers must contribute for
success (Co-op)

32. Billboards...Go!: Smash 5 Burnout Billboards (Individual)

33. Fill The Barn: Meet in the Hayloft of the Hillside Pass Barn (Co-op)

34. What A Blast!: Get 2,000 yards of Drift and land 10 Jumps in the Quarry
(Individual)

35. Dirt Track Smash: Crash into each other in the Stock Car Racing Track
(Co-op)

36. Miracle Mile: Get 10 Near Misses and 720 degrees of Flat Spin on the South
Bay Expressway Bridge (Individual)

37. Lift-Off: Get 40 Near Misses and 120 seconds of Air Time in the Airfield.
All drivers must contribute for success (Co-op)

38. Rolling: Land 40 Barrel Rolls in the Airfield. All drivers must contribute
for success (Co-op)

39. Go Around: Get 40 Near Misses in the Airfield. (Individual)

40. Hold The Button: Accumulate 90 seconds of Boosting (Individual)

41. On The Waterfront: Meet at the Waterfront Plaza (Co-op)

42. Find A Space: Power Park and score 75% or better (Individual)

43. Step Over: One driver jump over the other 7 drivers on the Ocean View
steps (Co-op)

44. Hoop Dreams: Jump through the Grey Aircraft Fuselage Section in the
Airfield (Individual)

45. Dead Man’s Reverse: Whilst driving in reverse, jump Dead Man’s Edge
(Individual)

46. Fast Fuel: Boost non-stop for 20 seconds on I-88 (Individual)

47. The Island: Jump onto Silver Lake Island, then off again (Individual)

48. Edgy: Land 4 Jumps over Dead Man’s Edge (Individual)

49. Angus Leap: Jump from the Car Park on the east side of Angus Wharf to meet
up on top of the Car Park on the west side (Co-op)

50. Roller Hoop: Land a Barrel Roll through the Grey Aircraft Fuselage Section
in the Airfield (Individual)

T1. Flyby-Time: 4m00s
A. Each driver get 3 Aerial Near Misses over the gap north of the Wind Farm
B. Meet up in the Waterfall Diner Car Park on East Lake Drive to stop the
clock

T2. Time and Punishment-Time: 7m00s
A. Meet up inside the Airfield
B. 50 Takedowns inside the Airfield will stop the clock, but how quick can you
do it?

T3. Rapid Transit-Time: 3m00s
A. Meet up on the tracks of the El-Train Station in River City
B. The team must land 50 Jumps using the backstreet ramps off Angus Wharf to
stop the clock

T4. Sand Timer-Time: 5m00s
A. Meet up on the roof of the Young Avenue Car Park
B. Each driver take it in turns to jump all other drivers on the Big Surf
Beach. Jump around!

T5. Whites of Their Eyes-Time: 3m00s
A. Meet up on the top floor of the 3rd Street Shopping Mall
B. Every driver get 2,000 yards while driving in reverse along Andersen
Street. Make it happen!

T6. Smashed-Time: 4m00s
A. Meet up inside the Downtown Park
B. Smash 30 Billboards together to stop the clock

T7. Toll to Toll-Time: 3m00s
A. Meet up in the Toll Booths between Sections 1 & 2 of I-88
B. Meet up in the Toll Booths between Sections 3 & 4 of I-88. Watch out for
traffic!

T8. Lonely?-Time: 2m30s
A. Meet up inside the Lonely Acorns Trailer Park
B. Everyone get on top of the Red Bridge along West Lake Drive to stop the
clock

T9. Ring ‘n’ Repair-Time: 5m00s
A. Land 10 jumps between you through either of the Hoops in the Airfield
B. Get out of the Airfield and everyone speed through the Auto-Repair on
Nelson Way to finish

T10. Lemmings-Time: 10m00s
A. Every driver get a Vertical Takedown off the Rockridge Cliff
B. Everyone drive past Lone Stallion Ranch to stop the clock

===================
BP7. Freeburn Games
===================
Three new Freeburn Challenges were introduced in Cagney to add to the fun of
Online play. You can play Stunt Run, Road Rage, and Marked Man with the other
players in your game. While online, open Easy Drive and select Freeburn Game
and select whichever game you want to play. The option won’t be available if
there is no one in your game

================
BP7A. Marked Man
================
The game will randomly select someone to be the Marked Man until everyone has
been the Marked Man. You will 1m30s to avoid being taken down. If you are the
Marked Man, you will have no Boost and limited top speed. You won’t be able to
see the other players on your mini-map, as well. If you survive the 1m30s, you
will receive 1 point. If you Takedown one of the players trying to take you
down, you receive 2 points. If you are chasing the Marked Man, you will have
Unlimited Boost. You will be able to see where the Marked Man is on your map.
The person(s) with the most points after everyone has been the Marked Man
wins.

===============
BP7B. Road Rage
===============
The players will be randomly placed on either the Red or Blue team. You can
change teams by opening Easy Drive and selecting Change Teams. The Blue team
has no Boost, a limited top speed, and can’t see the Red team on their map
like in Marked Man. They can see other players on the Blue team. The Red team
has Unlimited Boost, and can see everyone on their map. The Blue team must
make it to a checkpoint and then the finish. It only takes one Blue player to
make it through the finish for the Blue team to win. The Red team wins if they
Takedown all members of the Blue team.

===============
BP7C. Stunt Run
===============
Players will have 2m00s to get the highest score that they can. There are no
Boost restrictions in this game, as long as your car has Boost. The
multipliers are the same as offline. Billboards, Super Jumps, Big Air, Flat
Spinning, and Reverse Air get you a +1 multiplier. Barrel Rolling still gets
you a +2 multiplier. An addition to the Online mode, if you Takedown another
player, you not only kill their combo making them lose all the points they
would have had, you get a +3 multiplier. You can still keep you combo going
after time has expired. Once your combo ends, your score will be added up and
finalized while you wait for others to finish.

=====================the end========================





Burnout Paradise: FAQ by 91sportsfan
Version 2.1, Last Updated 2008-08-24 View/Download Original File
Hosted by GameFAQs
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