Gran Turismo 4: (ps2)FAQ/Walkthrough

Gran Turismo 4: FAQ/Walkthrough


TABLE OF CONTENTS easy find code

3.Driving Mechanics~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTMEC)
a.Transmission Type-----------------------------------------------(GTTRT)
c.Basic Driving Techniques----------------------------------------(GTBAS)
e.Driving Tips----------------------------------------------------(GTDTI)
4.Car List(American version)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTCAR)
a.Prize Cars------------------------------------------------------(GTPRC)
a.Track Release Days----------------------------------------------(GTTRD)
6.GT Mode Career~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTMOD)
a.License Exams---------------------------------------------------(GTLIC)
b.Used Car Lots---------------------------------------------------(GTUCL)
c.Car Towns-------------------------------------------------------(GTTOW)
e.Event Halls-----------------------------------------------------(GTEVE)
h.Power/Weight Rankings-------------------------------------------(GTPOW)
7.Arcade Mode~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTAMO)
8.Photo Travel~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTPHO)
a.General Tuning Info/Tips----------------------------------------(GTGEN)
b.Upgrade Selection-----------------------------------------------(GTUPG)
c.Setting Effects-------------------------------------------------(GTSET)
d.Tuning Presets--------------------------------------------------(GTPRE)
10.Game Flow(beginning advice)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(GTFLO)



This game marks Polyphony Digital's fourth outing in the famed Gran Turismo
series. The GT games are generally viewed as somee of the best racing games on
the market. It has been stated that this installment will have vastly improved
AI(we all know how that works out) over its predecessors. This guide will be
used mainly to give general information about this game, but I will go into
depth on certain aspects. The game has been confirmed to have over 700 cars
from auto makers spanning Europe, North America, and Asia.

*If you have a Gran Turismo 3 save on your Memory Card, then you can transfer
up to 100,000 credits to Gran Turismo 4 at the start of the game giving you
110,000 to start with*

There are two different modes with which to race in Gran Turismo 4.

A-spec - This is the normal racing mode. The user has complete control over
------ the car. You will have to be aware of your position as well as the
position of other drivers as you tear around the tracks.

B-spec - This mode is a new addition to Gran Turismo 4. Your car is controlled
------ by an AI which you can influence. There are five different settings
for the personality of the AI ranging conservative to road rage-like
aggresive. There is also an option to have the driver take a pit stop
on the next available opportunity.

You can switch between the two modes in the pit.



Racing - Left Analog Stick--------------------Steering
X / R-Stick up-----------------------Accelerate

Square / R-Stick down----------------Brake

Circle (O)---------------------------Emergency Brake


L1-----------------------------------Rear View


L2/R2--------------------------------Shift Down/Up(manual tran.)

Replay - R1-----------------------------------Replay controls
X------------------------------------Toggle outside/in-car camera

Circle (O)---------------------------Toggle background music

Square-------------------------------Toggle HUD/information

D-Pad--------------------------------Select highlighted vehicle 1 & 2

When viewing with outside camera


When viewing with in-car camera

R1-----------------------------------Toggle camera angles

L1-----------------------------------Toggle rear view

D-Pad Left---------------------------View left of vehicle

D-Pad Right--------------------------View right of vehicle

L2-----------------------------------Toggle left side mirror view

R2-----------------------------------Toggle right side mirror view

B-Spec - Left or Right(analog)----------------Change camera angle
Up or Down---------------------------Select highlighted vehicle

Left or Right(D-Pad)-----------------Adjust Driver Pace

1 = Slow Down

2 = Cruise

3 = Steady

4 = Fast

5 = Push



X------------------------------------Change camera(live,forward,rear)

R1-----------------------------------Toggle Race Monitor display

R2-----------------------------------Toggle HUD

Race Monitor Screen

L1 + Left or Right-------------------Toggle race speed

X------------------------------------Toggle Map/Lap times



This is an in-game soundtrack listed alphabetically by artist.

"Till the Break" by A Skillz

"Slip and Slide" by A Skillz

"Hold the Brakes" by Apollo 440

"Runaround" by Ario

"Hot Rod Honeymoon" by Jeff Beck

"So long Baby goodbye" by The Blasters

"Let's Roll" by Bootsy Collins

"D-Greasy Rides" by Bootsy Collins

"Don't Mean a thing" by Borialis

"Super Bad Part 1,2 & 3" by James Brown

"Apology for Non Symmetry" by Chronic Future

"Machine Gun" by The Commodores

"Born too Sloww (remix)" by Crystal Method

"Real Dream" by Deepsky

"Nitro" by Dieselboy + Koas

"Car Crash" by Dirty Americains

"I Don't Want to Know" by The Donnas

"Getaway" by Earth, Wind & Fire

"Roll Over DJ" by Jet

"Nothingwrong" by Jimmy Eat World

"Freewheel Burning" by Judas Priest

"Short Burning Fuse" by Less than Jake

"Gameplay" by Mr Natural

"Murder" by Papa Roach

"Not Listening" by Papa Roach

"Funny Little Feeling" by Rock N Roll Soldiers

"I Don't Care" by The Roots

"Summer Song" by Joe Satriani

"You Must Follow" by Stratus

"Panama" by Van Halen

"It Don't Mean Nothing" by Will I Am

"Drop on You" by Will I Am

'Rockstar" by The Wylde Bunch

"Ready to Rock" by X-Ecutioners

"Oh Yeah" by Yello



This section is mainly for beginners to the Gran Turismo games or racing in
general. I will cover a few basic areas that can help improve a beginner's lap
times. However, as this is a general FAQ, I wont go too in-depth in the skills
and techniques covered here. Advanced Gran Turismo players probably won't find
this section too interesting.
One more note; Polyphony Digital hypes this game as having 'realistic physics'.
Don't think that just because you can drive a 1000hp car in the game doesn't
mean that you can handle one in real life. Nothing can replace real life
experience. Don't try anything that may put you or others at risk.



Manual - In manual transmissions, the driver must switch from gear to gear him/
------ herself. A lot of experienced drivers and racers use this type of
tranny because of the added control it gives. Manuals also give
faster acceleration than automatic transmissions. In day to day
driving, more people use automatics for the ease of use in traffic and
there is less maintenance/skill required.
Auto - With this type of transmission, the car's cpu does all of the shifting
---- for you. The shifting is a lot smoother for inexperienced drivers.
Some high-end performance racers use this type so they can worry about
other things going on in the car. It is argued that for performance
cars, an auto transmission can get from gear to gear faster than a



FF - This is Front Engine/Front Wheel Drive. These type of cars aren't very
stable under hard acceleration. They also have understeer. For these
reasons, most FF sports cars are not considered serious racing machines.
The weight of the engine is positioned over the wheels that drive the car,
so there isn't a loss of traction often.

Understeer - When turning, the force that pushes you toward the outside of
a turn. Cars with understeer are less likely to spin out so
this is considered a beginner's drivetrain.

FR - This is Front Engine/Rear Wheel Drive. This is the drivetrain that a lot
of high end sports cars and racing bred cars are made of. First it
provides a lot a traction in straight line acceleration since the weight
of the car shifts over the rear wheels some under full throttle. While
cornering, the car will invoke oversteer.

Oversteer - A characteristic of rear wheel drive cars. When cornering the
car's tail tends to slide due to the rear wheels providing the
acceleration. This drivetrain makes it easier for experienced
drivers to whip/slide through turns, but novice drivers will
have a tendency to lose control or spin out.

MR - This is Mid Engine/Rear Wheel Drive. Some supercars/exotics use this
drivetrain. It benefits by having equal weight distribution to all wheels
(because of the engine mounted just behind/in the area of the cockpit).
The rear wheels(which drive the car forward) in an MR car always have some
traction on them, making them a little more stable in cornering than FR
cars. They will still invoke understeer, but not as much as an FR car.

AWD - This is All Wheel Drive(the engine is usually in front). AWD cars are
the most stable. They are great for unexperienced drivers. There is
always traction in one wheel or another, making them ideal for dirt/off-
road racing. Due to this traction, they can be slightly hard to turn at

RR - This is Rear Engine/Rear Wheel Drive. This is the rarest type of
drivetrain. Since the weight of the engine is over the rear wheels,
traction when accelerating is amazing(see how fast a Ruf can get 0-100).
This drivetrain can be detrimental with oversteer if you don't take care
with the throttle when cornering. They will also wear out the rear tires
amazingly quick, so they're not ideal for endurance races.



Drafting - This is one car following closely behind another in its slipstream.
-------- In daily highway driving, this can be used for fuel efficiency when
traveling long distances. In racing, its used for fuel efficiency
and a speed burst. The cars can travel a few mph faster because they
share the same 'pocket of air'.

Slipstream - This is the 'passageway' of air that flows behind a car. This
---------- slipstream effect works in the following way. As a single car
races around a track, it creates a "bubble" of high-density air
in front of it and a bubble of low-density air behind. The
difference in the pressure between these two air pockets creates
drag, the force that impedes motion. This drag force limits the
top speed the car can attain. But if a second car pulls up
behind the first, the slipstreams created by the the two merge
so that the first car losses its aft bubble and the second car
loses its front bubble. This effect reduces the drag force each
car experiences and both are able to travel slightly faster.

Another use of drafting occurs when a slower car pulls in behind
a faster car and takes advantage of the first car's slipstream.
This has the effect of helping the second car go faster while
forcing the faster car to work harder thereby narrowing the
performance gap between the two opponents.

But eventually, the second car needs to pass the first in order
to make a run at the victory. Drafting can also assist in this
effort if the second driver can take advantage of the "slingshot
effect." By dropping back from the first car a little, the low-
pressure bubble aft of the first car then "sucks" the second car
forward. The second driver then gains a little more speed as he
pulls out to the side to pass the first car. By the same token,
the first car loses speed as the low-density bubble is fully
reformed aft of his car.

Cornering - As a general practice, you want to brake early entering corners.
--------- Braking earlier will allow you to accelerate earlier coming out
of the corner. Some really good drivers can overcome poor handling
when cornering by knowing when to brake and accelerate. The ideal
braking point is dependent on the car and the corner. Practice
with one car will help you figure out its limits.

Start wide upon entering the corner and hit the brake. Turn the
wheel, and accelerate through the apex of the turn. Exit wide, and
you have completed a good turn. Remember, in slow, out fast.

Understeer - This is a car not turning very much in relation to how much the
---------- wheel is turned at high speeds. This is a characteristic of
FWD cars and some AWD. Generally, understeer is not very good
for racing on tracks with lots of tight, twisty turns.
Oversteer - This is a car turning a lot in relation to how much the wheel is
--------- turned. This is a characteristic of RWD and some AWD cars.
Cars with oversteer are easier to whip/slide through corners,
but are much easier to spin out. That is the reason why FWD
is considered a beginner's drivetrain and RWD is for more
experienced drivers.



Drifting is the concept of using the brake and throttle to slide the back end
of your car around a turn. In road racing, I prefer to go through turns the
normal way. However, this technique is indespensible in rally racing. To
start your car drifting, you must brake early when entering a turn. Next, cut
the wheel a little harder into the turn than normal. Now, press on the gas to
make the back end slide around the turn in a wider arc. As you gain experience
you'll be able to tell when to press the gas and if you need to adjust the
angle of your car mid-drift.

Feint Drifting - This is turning the car slightly toward the opposite way
before entering a turn to initiate the drift.
Ex. - When making a left turn, the driver can move the wheel slightly to the
right before beginning the left turn.

Using the car's weight balance and power is the right way to drift. Using the
emergency brake to initiate a drift is less efficient than a properly done



These are general driving tips. They will help out beginners along with
players who are trying to pass the license exams.

-If you find yourself spinning out a lot due to oversteer, try moving the brake
balance toward the front and softening the front springs

-If you are having trouble controlling your car, then maybe you should scale
back the horsepower a bit. It is better to have a slower car that's
controllable than a powerful one that can't stay on the road. This may be
especially true for beginners in rally races.

From LuNAcY3351:

-Braking too much to a lower speed is better than going off the course

-When accelerating right after a turn in a straight road, don't try to
immediately "balance" the car so that it goes straight. Let it run for a
while, and if it's going off the course, SLOWLY turn towards the middle of the
road. It affects the accelerating speed especially if ASM is on.

-The red blinking light that appears right before a turn is the "recommended
gear" where you should brake until. It is just for beginners, and you might
drive better using it at first. Later you'll learn to disobey it.

-when you got off the course into the grass or sand in a high speed, do not try
to immediatly turn back to the course. Try to run as straight as possible back
into the course so that you won't lose control after you got onto the road.



This is the full car list from the American version. I may have made some
slight mistakes. If so please contact me so I can get it corrected.

AC Cars 427 S/C 1966
Acura CL 3.2 Type-S 2001
Acura CL 3.2 Type-S 2003
Acura DN-X 2002
Acura HSC 2004
Acura INTEGRA Type-R 2001
Acura NSX 1991
Acura NSX 2004
Acura NSX Coupe 1997
Acura RSX Type-S 2004
Alfa Romeo 147 2.0 Twinspark 2002
Alfa Romeo 147 GTA 2002
Alfa Romeo 155 2.5 V6 TI 1993
Alfa Romeo 156 2.5 V6 24V 1998
Alfa Romeo 166 2.5 V6 24V Sportronic 1998
Alfa Romeo Giulia Sprint GTA 1600 1965
Alfa Romeo Giulia Sprint Speciale 1963
Alfa Romeo GT 3.2 V6 24V 2004
Alfa Romeo GTV 3.0 V6 24V 2001
Alfa Romeo Spider 1600 Duetto 1966
Alfa Romeo Spider 3.0i V6 24V 2001
Alpine A110 1600S 1973
Alpine A310 1600VE 1973
AMUSE CarbonR (R34) 2004
AMUSE S2000 GT1 2004
AMUSE S2000 R1 2004
AMUSE S2000 Street Version 2004
ASL ARTA Graiya (JGTC) 2003
ASL Garaiya 2002
Aston Martin DB7 Vantage Coupe 2000
Aston Martin DB9 Coupe 2003
Aston Martin V8 Vantage 1999
Aston Martin Vanquish 2004
Audi A2 1.4 2002
Audi A3 3.2 quattro 2003
Audi Abt Audi TT-R Touring Car 2002
Audi A4 Touring Car 2004
Audi quattro 1982
Audi Auto Union V16 Type C Streamline 1937
Audi Le Mans quattro 2003
Audi Nuvolari quattro 2003
Audi Pikes Peak quattro 2003
Audi R8 Race Car 2001
Audi RS 4 2001
Audi RS 6 2002
Audi RS 6 Avant 2002
Audi S3 2002
Audi S4 1998
Audi S4 2003
Audi TT Coupe 1.8T quattro 2000
Audi TT Coupe 3.2 quattro 2003
Autobianchi A112 Abarth 1979
Bentley Speed 8 Race Car 2003
BLITZ ER34 D1 spec 2004 (D1GP) 2004
BMW 120d 2004
BMW 120i 2004
BMW 2002 Turbo 1973
BMW 320i Touring Car 2003
BMW 330i 2005
BMW M Coupe 1998
BMW M3 2004
BMW M3 CSL 2003
BMW M3 GTR 2003
BMW M3 GTR Race Car 2001
BMW M5 2005
BMW McLaren F1 GTR Race Car 1997
BMW V12 LMR Race Car 1999
BMW Z4 2003
BUICK Special 1962
Cadillac CIEN 2002
Callaway C12 2003
Caterham Seven Fire Blade 2002
Chaparral 2D Race Car 1967
Chaparral 2J Race Car 1970
Chevrolet Camaro IROC-Z Concept 1988
Chevrolet Camaro LM Race Car
Chevrolet Camaro SS 1969
Chevrolet Camaro SS 2000
Chevrolet Camaro Z28 302 1969
Chevrolet Camaro Z28 Coupe 1997
Chevrolet Chevelle SS 454 1970
Chevrolet Corvette C5R (C5) 2000
Chevrolet Corvette Convertible (C1) 1954
Chevrolet Corvette Coupe (C2) 1963
Chevrolet Corvette GRAND SPORT (C4) 1996
Chevrolet Corvette Stingray L46 350 (C3) 1969
Chevrolet Corvette Z06 (C2) Race Car 1963
Chevrolet Corvette Z06 (C5) 2000
Chevrolet Corvette ZR-1 (C4) 1990
Chevrolet Silverado SST Concept 2002
Chevrolet SSR '03 2003
Chrysler 300C 2005
Chrysler Crossfire 2004
Chrysler Prowler 2002
Chrysler PT-Cruiser 2000
Citroen 2CV Type A 1954
Citroen C3 1.6 2002
Citroen C5 V6 Exclusive 2003
Citroen Xantia 3.0i V6 Exclusive 2000
Citroen Xsara Rally Car 1999
Citroen Xsara VTR 2003
Cizeta V16T 1994
Daihatsu Copen Active Top 2002
Daihatsu Copen Detachable Top 2002
Daihatsu Midget 1963
Daihatsu Midget II D-type 1998
Daihatsu MIRA TR-XX Avanzato R 1997
Daihatsu MOVE Custom RS Limited 2002
Daihatsu MOVE CX 1995
Daihatsu MOVE SR-XX 2WD 1997
Daihatsu MOVE SR-XX 4WD 1997
Daihatsu STORIA CX 2WD 1998
Daihatsu STORIA CX 4WD 1998
Daihatsu STORIA X4 2000
DMC DeLorean S2 2004
Dodge Charger 440 R/T 1970
Dodge Charger Super Bee 426 Hemi 1971
Dodge RAM 1500 LARAMIE Hemi Quad Cab 2004
Dodge SRT4 2003
Dodge VIPER GTS 1999
Dodge VIPER GTSR Concept 2000
Dodge VIPER GTS-R Team Oreca Race Car 2000
Dodge VIPER SRT10 2003
Dome DOME ZERO 1978
EAGLE Talon Esi 1997
Fiat 500F 1965
Fiat 500L 1969
Fiat 500R 1972
Fiat Barchetta Giovane Due 2000
Fiat Coupe Turbo Plus 2000
Fiat Panda Super i.e. 1990
Fiat Punto HGT Abarth 2000
Ford 2000 Ford Falcon XR8 2000
Ford Escort Rally Car 1998
Ford FOCUS Rally Car 1999
Ford FOCUS RS 2002
Ford FOCUS ST170 2003
Ford GT 2002
Ford GT 2005
Ford GT LM Race Car
Ford GT LM Race Car Spec II
Ford GT40 Race Car 1969
Ford Ka 2001
Ford Model T Tourer 1915
Ford Mustang GT 2005
Ford MUSTANG SVT Cobra R 2000
Ford RS200 1984
Ford RS200 Rally Car 1985
Ford SVT F-150 Lightning 2003
Ford Taurus SHO 1998
FPV FPV F6 Typhoon 2004
Gillet Vertigo Race Car 2004
Ginetta G4 1964
Holden Commodore SS 2004
Holden Monaro CV8 2004
Hommell Berlinette R/S Coupe 1999
Honda 1300 Coupe 9 S 1970
Honda ACCORD Coupe 1988
Honda ACCORD Coupe EX 2003
Honda ACCORD Euro-R 2000
Honda ACCORD Euro-R 2002
Honda ARTA NSX (JGTC) 2000
Honda BALLADE SPORTS CR-X 1.5i 1983
Honda BEAT 1991
Honda BEAT Version F 1992
Honda BEAT Version Z 1993
Honda Castrol MUGEN NSX (JGTC) 2000
Honda CITY Turbo II 1983
Honda CIVIC 1500 3door 25i 1983
Honda CIVIC 1500 3door CX 1979
Honda CIVIC SiR-II (EG) 1991
Honda CIVIC SiR-II (EG) 1992
Honda CIVIC SiR-II (EG) 1993
Honda CIVIC SiR-II (EG) 1995
Honda CIVIC TYPE R (EK) 1997
Honda CIVIC TYPE R (EK) 1998
Honda CIVIC TYPE R (EP) 2001
Honda CIVIC TYPE R (EP) 2004
Honda CR-X del Sol SiR 1992
Honda CR-X SiR 1990
Honda ELEMENT 2003
Honda Fit W 2001
Honda Gathers Drider CIVIC Race Car 1998
Honda Insight 1999
Honda INTEGRA TYPE R (DC2) 1995
Honda INTEGRA TYPE R (DC2) 1998
Honda INTEGRA TYPE R (DC2) 1999
Honda INTEGRA TYPE R (DC5) 2003
Honda INTEGRA TYPE R Touring Car
Honda LIFE STEP VAN 1972
Honda Mobil 1 NSX (JGTC) 2001
Honda MUGEN MOTUL CIVIC Si Race Car 1987
Honda N360 1967
Honda NSX 1990
Honda NSX 1993
Honda NSX 1995
Honda NSX 1997
Honda NSX 1999
Honda NSX 2001
Honda NSX Type R 1992
Honda NSX Type R 2002
Honda NSX Type S 1997
Honda NSX Type S 1999
Honda NSX Type S 2001
Honda NSX Type S Zero 1997
Honda NSX Type S Zero 1999
Honda NSX-R Concept 2001
Honda NSX-R Prototype LM Race Car
Honda NSX-R Prototype LM Road Car
Honda Odyssey 2003
Honda PRELUDE Si VTEC 1991
Honda PRELUDE SiR 1996
Honda PRELUDE SiR S spec 1998
Honda PRELUDE Type S 1996
Honda PRELUDE Type S 1998
Honda S2000 1999
Honda S2000 2001
Honda S2000 2004
Honda S2000 LM Race Car
Honda S2000 Type V 2000
Honda S2000 Type V 2001
Honda S2000 Type V 2003
Honda S500 1963
Honda S600 1964
Honda S800 1966
Honda S800 RSC Race Car 1968
Honda TODAY G 1985
Honda Z ACT 1970
HPA Motorsports HPA Motorsports Stage II R32 2004
Hyundai Accent Rally Car 2001
Hyundai Clix 2001
Hyundai HCD6 2001
Hyundai Tiburon GT 2001
Infiniti FX45 Concept 2002
Infiniti G20 1990
Infiniti G35 COUPE 2003
Infiniti G35 SEDAN 2003
Isuzu 117 Coupe 1968
Isuzu Bellett 1600 GT-R 1969
Isuzu PIAZZA XE 1981
Jaguar E-Type Coupe 1961
Jaguar S-Type R 2002
Jaguar XJ220 1992
Jaguar XJ220 LM Race Car
Jaguar XJR-9 Race Car 1988
Jaguar XKR Coupe 1999
Jaguar XKR R-Performance 2002
Jay Leno Tank Car 2003
Jensen Interceptor MkIII 1974
Lancia DELTA HF Integrale Evolutione 1991
Lancia DELTA HF Integrale Rally Car 1992
Lancia Delta S4 Rally Car 1985
Lancia STRATOS 1973
Lancia STRATOS Rally Car 1977
Land Rover Range Stormer Concept 2004
Lexus GS300 1991
Lexus GS300 2000
Lexus GS300 Vertex Edition (J) 2000
Lexus IS 200 1998
Lexus IS 200 (J) 1998
Lexus IS300 Sport Cross 2001
Lexus SC 300 1997
Lexus SC430 2001
Lister Storm V12 Race Car 1999
Lotus Elan S1 1962
Lotus Elise 2000
Lotus Elise 111R 2004
Lotus Elise 111S 2003
Lotus Elise Sport 190 1998
Lotus Elise Type 72 2001
Lotus Esprit Sport 350 2000
Lotus Esprit Turbo HC 1987
Lotus Esprit V8 2002
Lotus Esprit V8 GT 1998
Lotus Esprit V8 SE 1998
Lotus Europa Special 1971
Lotus Lotus Carlton 1990
Lotus Motor Sport Elise 1999
Marcos Mini Marcos GT 1970
Mazda 110S (L10A) 1967
Mazda 110S (L10B) 1968
Mazda 787B Race Car 1991
Mazda Autozam AZ-1 1992
Mazda BP FALKEN RX-7 (D1GP) 2003
Mazda Carol 360 Deluxe 1962
Mazda DEMIO (1st, J) 1999
Mazda DEMIO SPORT (2nd) 2003
Mazda KBI 2003
Mazda Mazda 323F 1993
Mazda Mazda6 5-door 2003
Mazda Mazda6 Concept 2001
Mazda Mazda6 Touring Car
Mazda Mazdaspeed 6 2005
Mazda MX-5 Miata (NA) 1989
Mazda MX-5 Miata 1.8 RS (NB, J) 1998
Mazda MX-5 Miata 1600 NR-A (NB, J) 2004
Mazda MX-5 Miata 1800 RS (NB, J) 2000
Mazda MX-5 Miata 1800 RS (NB, J) 2004
Mazda MX-5 Miata J-Limited (NA, J) 1991
Mazda MX-5 Miata J-Limited II (NA, J) 1993
Mazda MX-5 Miata SR-Limited (NA, J) 1997
Mazda MX-5 Miata S-Special Type I (NA, J) 1995
Mazda MX-5 Miata VR-Limited (NA, J) 1995
Mazda MX-5 Miata V-Special Type II (NA, J) 1993
Mazda MX-Crossport 2005
Mazda Protege 2002
Mazda RX-7 GT-Limited (FC, J) 1985
Mazda RX-7 GT-X (FC, J) 1990
Mazda RX-7 INFINI III (FC, J) 1990
Mazda RX-7 LM Race Car
Mazda RX-7 Spirit R Type A (FD) 2002
Mazda RX-7 Type R (FD, J) 1991
Mazda RX-7 Type R (FD, J) 1993
Mazda RX-7 Type R Bathurst R (FD) 2001
Mazda RX-7 Type RS (FD) 1998
Mazda RX-7 Type RS (FD) 2000
Mazda RX-7 Type RS (FD, J) 1996
Mazda RX-7 Type R-S (FD, J) 1995
Mazda RX-7 Type RS-R (FD) 1997
Mazda RX-7 Type RZ (FD) 2000
Mazda RX-7 Type RZ (FD, J) 1992
Mazda RX-7 Type RZ (FD, J) 1993
Mazda RX-7 Type RZ (FD, J) 1995
Mazda RX-7 Type RZ (FD, J) 1996
Mazda RX-8 2003
Mazda RX-8 Concept (Type-I) 2001
Mazda RX-8 Concept (Type-II) 2001
Mazda RX-8 Concept LM Race Car
Mazda RX-8 Type E (J) 2003
Mazda RX-8 Type S (J) 2003
Mercedes-Benz 190 E 2.5 - 16 Evolution II 1991
Mercedes-Benz 300 SL Coupe 1954
Mercedes-Benz A 160 Avantgarde 1998
Mercedes-Benz AMG Mercedes 190 E 2.5 - 16 Evolution II Touring Car 1992
Mercedes-Benz AMG Mercedes CLK-GTR Race Car 1998
Mercedes-Benz Benz Patent Motor Wagen 1886
Mercedes-Benz CL 600 2000
Mercedes-Benz CLK 55 AMG 2000
Mercedes-Benz CLK Touring Car 2000
Mercedes-Benz Daimler Motor Carriage 1886
Mercedes-Benz E 55 AMG 2002
Mercedes-Benz Sauber Mercedes C 9 Race Car 1989
Mercedes-Benz SL 500 (R129) 1998
Mercedes-Benz SL 500 (R230) 2002
Mercedes-Benz SL 55 AMG (R230) 2002
Mercedes-Benz SL 600 (R129) 1998
Mercedes-Benz SL 600 (R230) 2004
Mercedes-Benz SL 65 AMG (R230) 2004
Mercedes-Benz SLK 230 Kompressor 1998
Mercedes-Benz SLR McLaren 2003
Mercury Cougar XR-7 1967
MG TF160 2003
MG MGF 1997
Mine's Lancer Evolution VI 2000
Mine's Skyline GT-R? N1 V? spec (R34) 2000
Mitsubishi 3000GT MR (J) 1995
Mitsubishi 3000GT MR (J) 1998
Mitsubishi 3000GT SL (J) 1995
Mitsubishi 3000GT SL (J) 1996
Mitsubishi 3000GT SL (J) 1998
Mitsubishi 3000GT VR-4 (J) 1998
Mitsubishi 3000GT VR-4 Turbo (J) 1995
Mitsubishi 3000GT VR-4 Turbo (J) 1996
Mitsubishi AIRTREK Turbo-R 2002
Mitsubishi COLT 1.5 Sport X Version 2002
Mitsubishi CZ-3 Tarmac 2001
Mitsubishi CZ-3 Tarmac Rally Car
Mitsubishi ECLIPSE GT 1995
Mitsubishi Eclipse GT 2006
Mitsubishi ECLIPSE Spyder GTS 2003
Mitsubishi FTO GP Version R 1997
Mitsubishi FTO GP Version R 1999
Mitsubishi FTO GPX 1994
Mitsubishi FTO GPX 1997
Mitsubishi FTO GPX 1999
Mitsubishi FTO GR 1994
Mitsubishi FTO GR 1997
Mitsubishi FTO Super Touring Car
Mitsubishi Galant 2.0 DOHC Turbo VR-4 1989
Mitsubishi GALANT GTO MR 1970
Mitsubishi HSR-II Concept 1989
Mitsubishi i 2003
Mitsubishi Lancer 1600 GSR 1974
Mitsubishi Lancer 1600 GSR Rally Car 1973
Mitsubishi Lancer EX 1800GSR IC Turbo 1983
Mitsubishi Lancer Evlution II GSR 1994
Mitsubishi Lancer Evolution GSR 1992
Mitsubishi Lancer Evolution Super Rally Car 2003
Mitsubishi Lancer Evolution III GSR 1995
Mitsubishi Lancer Evolution IV GSR 1996
Mitsubishi Lancer Evolution IV Rally Car 1997
Mitsubishi Lancer Evolution V GSR 1998
Mitsubishi Lancer Evolution VI GSR 1999
Mitsubishi Lancer Evolution VI GSR TOMMI MAKINEN Edition 2000
Mitsubishi Lancer Evolution VI Rally Car 1999
Mitsubishi Lancer Evolution VI RS TOMMI MAKINEN Edition 2000
Mitsubishi Lancer Evolution VI RS 1999
Mitsubishi Lancer Evolution VII GSR 2001
Mitsubishi Lancer Evolution VII GT-A 2002
Mitsubishi Lancer Evolution VII RS 2001
Mitsubishi Lancer Evolution VIII GSR 2003
Mitsubishi Lancer Evolution VIII RS 2003
Mitsubishi Lancer Evolution VIII MR GSR 2004
Mitsubishi LEGNUM VR-4 Type V 1998
Mitsubishi MINICA DUNGUN ZZ 1989
Mitsubishi MIRAGE 1400GLX 1978
Mitsubishi MIRAGE CYBORG ZR 1997
Mitsubishi PAJERO Evolution Rally Raid Car 2003
Mitsubishi PAJERO Rally Raid Car 1985
Mitsubishi STARION 4WD Rally Car 1984
MUGEN S2000 2000
NIKE One 2022
NISMO 270R 1994
NISMO 400R 1996
NISMO Fairlady Z S-tune concept by GRANTURISMO (Z33) 2002
NISMO Fairlady Z Z-tune (Z33) 2003
NISMO GT-R LM Road Going Version 1995
NISMO Skyline GT-R R-tune (R34) 1999
NISMO Skyline GT-R S-tune (R32) 2000
Nissan 240RS Rally Car 1985
Nissan 240SX 1996
Nissan 240SX (S14) 1996
Nissan 240ZG (HS30) 1971
Nissan 300ZX 2by2 (Z32) 1998
Nissan 300ZX 2seater (Z32) 1989
Nissan 300ZX 2seater (Z32) 1998
Nissan 350Z (Z33) 2003
Nissan 350Z Concept LM Race Car
Nissan 350Z Gran Turismo 4 Limited Edition (Z33) 2005
Nissan 350Z Roadster (Z33) 2003
Nissan Be-1 1987
Nissan BLUEBIRD 1600 Deluxe (510) 1969
Nissan BLUEBIRD Hardtop 1800SSS (910) 1979
Nissan BLUEBIRD Rally Car (510) 1969
Nissan CALSONIC SKYLINE GT-R Race Car 1993
Nissan CUBE EX (FF/CVT) 2002
Nissan CUBE X 1998
Nissan EXA CANOPY L.A.Version Type S (N13) 1988
Nissan Fairlady 2000 (SR311) 1968
Nissan Fairlady Z 280Z-L 2seater (S130) 1978
Nissan Fairlady Z 300ZX (Z31) 1983
Nissan Fairlady Z Version ST (Z33) Option Wheel 2002
Nissan FALKEN? GT-R Race Car 2004
Nissan GT-R Concept (TokyoShow'01) 2001
Nissan GT-R Concept LM Race Car
Nissan March G# 1999
Nissan MICRA 2003
Nissan mm-R Cup Car 2001
Nissan OPTION Stream Z 2004
Nissan PAO 1989
Nissan PENNZOIL Nismo GT-R (JGTC) 1999
Nissan PRIMERA 20V 2001
Nissan R390 GT1 Race Car 1998
Nissan R390 GT1 Road Car 1998
Nissan R89C Race Car 1989
Nissan R92CP Race Car 1992
Nissan SILVIA (CSP311) 1965
Nissan SILVIA 240RS (S100) 1983
Nissan SILVIA K's (S13) 1988
Nissan SILVIA K's (S13) 1991
Nissan SILVIA K's AERO (S14) 1993
Nissan SILVIA Q's (S13) 1988
Nissan SILVIA Q's (S13) 1991
Nissan SILVIA Q's AERO (S14) 1993
Nissan SILVIA Q's AERO (S14) 1996
Nissan SILVIA Spec R AERO (S15) 1999
Nissan SILVIA Spec S AERO (S15) 1999
Nissan SILVIA Varietta (S15) 2000
Nissan SKYLINE 1500Deluxe (S50D-1) 1963
Nissan SKYLINE 2000GT-B (S54A) 1967
Nissan SKYLINE 2000GT-R (KPGC110) 1973
Nissan SKYLINE GT-R (R32) 1989
Nissan SKYLINE GT-R (R32) 1991
Nissan SKYLINE GT-R (R33) 1995
Nissan SKYLINE GT-R (R33) 1996
Nissan SKYLINE GT-R (R33) 1997
Nissan SKYLINE GT-R (R34) 1999
Nissan SKYLINE GT-R (R34) 2000
Nissan SKYLINE GT-R M-spec (R34) 2001
Nissan SKYLINE GT-R M-spec Nur (R34) 2002
Nissan SKYLINE GT-R N1 (R32) 1991
Nissan SKYLINE GT-R N1 (R33) 1995
Nissan SKYLINE GT-R Special Color Midnight Purple II (R34) 1999
Nissan SKYLINE GT-R Special Color Midnight Purple III (R34) 2000
Nissan SKYLINE GT-R Vspec (R32) 1993
Nissan SKYLINE GT-R Vspec (R33) 1995
Nissan SKYLINE GT-R Vspec (R33) 1996
Nissan SKYLINE GT-R Vspec (R33) 1997
Nissan SKYLINE GT-R V-spec (R34) 1999
Nissan SKYLINE GT-R Vspec II (R32) 1994
Nissan SKYLINE GT-R V-spec II (R34) 2000
Nissan SKYLINE GT-R V-spec II N1 (R34) 2000
Nissan SKYLINE GT-R V-spec II Nur (R34) 2002
Nissan SKYLINE GT-R Vspec LM Limited (R33) 1996
Nissan SKYLINE GT-R Vspec N1 (R32) 1993
Nissan SKYLINE GT-R V-spec N1 (R34) 1999
Nissan SKYLINE GTS25 Type S (R32) 1991
Nissan SKYLINE GTS-R (R31) 1987
Nissan SKYLINE GTS-t Type M (R32) 1989
Nissan SKYLINE GTS-t Type M (R32) 1991
Nissan SKYLINE Hard Top 2000 RS-X Turbo C (R30) 1984
Nissan SKYLINE Hard Top 2000 Turbo RS (R30) 1983
Nissan SKYLINE Hard Top 2000GT-R (KPGC10) 1970
Nissan SKYLINE SEDAN 300GT 2001
Nissan SKYLINE SEDAN 350GT-8 2002
Nissan SKYLINE Sport Coupe (BLRA-3) 1962
Nissan STAGEA 25t RS FOUR S 1998
Nissan STAGEA 260RS AutechVersion 1998
Opel Astra Touring Car (Opel Team Phoenix) 2000
Opel Calibra Touring Car 1995
Opel Corsa Comfort 1.4 2001
Opel Speedster 2000
Opel Speedster Turbo 2000
Opel Tigra 1.6i 1999
Opel Vectra 3.2 V6 2003
Opera Performance 350Z 2004
Opera Performance S2000 2004
Pagani Zonda C12 2000
Pagani Zonda C12S 2000
Pagani Zonda C12S 7.3 2002
Pagani Zonda LM Race Car
Panoz Esperante GTR-1 Race Car 1998
Pescarolo Pescarolo Courage C60/Peugeot Race Car 2003
Pescarolo PlayStation Pescarolo C60/Judd Race Car 2004
Peugeot 106 Rallye 2003
Peugeot 106 S16 2003
Peugeot 205 Turbo 16 1985
Peugeot 205 Turbo 16 Evolution 2 Rally Car 1986
Peugeot 205 Turbo 16 Rally Car 1985
Peugeot 206 Rally Car 1999
Peugeot 206 RC 2003
Peugeot 206 S16 1999
Peugeot 206cc 2001
Peugeot 307 XSi 2004
Peugeot 406 3.0 V6 Coupe 1998
Peugeot 905 Race Car 1992
Plymouth Cuda 440 Six Pack 1971
Plymouth Super Bird 1970
Polyphony Digital Formula Gran Turismo
Pontiac GTO 5.7 Coupe 2004
Pontiac Solstice Coupe Concept 2002
Pontiac Sunfire GXP Concept 2002
Pontiac Tempest Le Mans GTO 1964
Pontiac Vibe GT 2003
Proto Motors SPIRRA 4.6 V8 2004
Renault 5 Maxi Turbo Rally Car 1985
Renault 5 Turbo 1980
Renault AVANTIME 2002
Renault Clio Renault Sport 2.0 16V 2002
Renault Clio Renault Sport Trophy V6 24V Race Car 2000
Renault Clio Renault Sport V6 24V 2000
Renault Clio Renault Sport V6 Phase 2 2003
Renault Megane 2.0 16V 2003
Renault Megane 2.0 IDE Coupe 2000
RUF 3400S 2000
RUF BTR 1986
RUF CTR "Yellow Bird" 1987
RUF CTR2 1996
RUF RGT 2000
Saleen S7 2002
SCION xA 2003
SCION xB 2003
Seat Ibiza Cupra 2004
Shelby Cobra 427 1965
Shelby Mustang G.T. 350R 1965
Shelby Series 1 Super Charged 2003
Spoon CIVIC TYPE R (EK) 2000
Spoon Fit Race Car 2003
Spoon INTEGRA TYPE R (DC2) 1999
Spoon S2000 2000
Spoon S2000 Race Car 2000
Spyker C8 Laviolette 2001
Subaru IMPREZA Coupe WRXtypeR STi Version VI (GC) 1999
Subaru IMPREZA Premium Sport Coupe 22B-STi Version (GC) 1998
Subaru IMPREZA Rally Car 1999
Subaru IMPREZA Rally Car 2001
Subaru IMPREZA Rally Car 2003
Subaru IMPREZA Rally Car Prototype 2001
Subaru IMPREZA Sedan WRX STi (GC) 1994
Subaru IMPREZA Sedan WRX STi (GD, Type-II) 2002
Subaru IMPREZA Sedan WRX STi spec C (GD, Type-II) 2004
Subaru IMPREZA Sedan WRX STi Version (GD, Type-I) 2000
Subaru IMPREZA Sedan WRX STi Version II (GC) 1995
Subaru IMPREZA Sedan WRX STi Version III (GC) 1996
Subaru IMPREZA Sedan WRX STi Version IV (GC) 1997
Subaru IMPREZA Sedan WRX STi Version V (GC) 1998
Subaru IMPREZA Sedan WRX STi Version VI (GC) 1999
Subaru IMPREZA Sport Wagon STi (GG, Type-I) 2000
Subaru IMPREZA Sport Wagon WRX STi Version VI (GF) 1999
Subaru IMPREZA Super Touring Car
Subaru IMPREZA WRX STi Prodrive Style (GD, Type-I) 2001
Subaru LEGACY B4 2.0GT (4th) 2003
Subaru LEGACY B4 2.0GT specB (4th) 2003
Subaru LEGACY B4 3.0R (4th) 2003
Subaru LEGACY B4 Blitzen (3rd) 2000
Subaru LEGACY B4 RSK (3rd) 1998
Subaru LEGACY Touring Wagon 2.0GT (4th) 2003
Subaru LEGACY Touring Wagon 2.0GT specB (4th) 2003
Subaru LEGACY Touring Wagon 3.0R (4th) 2003
Subaru LEGACY Touring Wagon GT-B (2nd) 1996
Subaru SUBARU 360 1958
Suzuki ALTO LAPIN Turbo 2002
Suzuki ALTO WORKS RS-Z 1997
Suzuki Cappuccino (EA11R) 1991
Suzuki Cappuccino (EA21R) 1995
Suzuki CONCEPT-S2 2003
Suzuki ESCUDO Dirt Trial Car 1998
Suzuki GSX-R/4 2001
Suzuki Kei WORKS 2002
Suzuki MR Wagon Sport 2004
Suzuki WAGON R RR 1998
Tommy kaira ZZII 2000
Tommy kaira ZZ-S 2000
Tom's X540 CHASER 2000
Toyota 2000GT 1967
Toyota ALTEZZA Touring Car
Toyota au CERUMO Supra (JGTC) 2001
Toyota CARINA ED 2.0 X 4WS 1989
Toyota Castrol Tom's Supra (JGTC) 2000
Toyota Castrol Tom's Supra (JGTC) 2001
Toyota CELICA 1600GT (TA22) 1970
Toyota CELICA 2000GT-FOUR (ST165) 1986
Toyota CELICA 2000GT-R (ST162) 1986
Toyota CELICA GT-FOUR (ST205) 1998
Toyota CELICA GT-FOUR Rally Car (ST185) 1995
Toyota CELICA GT-FOUR Rally Car (ST205) 1995
Toyota CELICA GT-FOUR RC (ST185) 1991
Toyota CELICA GT-R (ST183, 4WS) 1991
Toyota CELICA SS-II (ST202) 1997
Toyota CELICA SS-II (ZZT231) 1999
Toyota CELICA XX 2800GT 1981
Toyota COROLLA Rally Car 1998
Toyota GT-ONE Race Car (TS020) 1999
Toyota MINOLTA Toyota 88C-V Race Car 1989
Toyota Motor Triathlon Race Car 2004
Toyota MR2 1600 G 1986
Toyota MR2 1600 G-Limited Super Charger 1986
Toyota MR2 G-Limited 1997
Toyota MR2 GT-S 1997
Toyota MR2 Spyder 1999
Toyota MR2 Spyder (6-speed sequential manual transmission) 2002
Toyota PRIUS G (J) 2002
Toyota PRIUS G Touring Selection (J) 2003
Toyota RSC 2001
Toyota RSC Rally Raid Car
Toyota SERA 1992
Toyota SPORTS 800 1965
Toyota SPRINTER TRUENO GT-APEX (AE86) Shuichi Shigeno 2000
Toyota STARLET Glanza V 1997
Toyota SUPRA 2.5GT Twin Turbo R 1990
Toyota SUPRA 3.0GT Turbo A 1988
Toyota SUPRA RZ 1997
Toyota SUPRA SZ-R 1997
Toyota Tacoma X-Runner 2004
Toyota Toyota 7 Race Car 1970
Toyota VITZ F 1999
Toyota VITZ RS 1.5 2000
Toyota VITZ RS Turbo 2002
Toyota VITZ U Euro Sport Edition 2000
Toyota VOLTZ S 2002
Toyota WiLL VS 2001
Toyota WOODONE Tom's Supra (JGTC) 2003
Toyota Modellista CELICA TRD Sports M (ZZT231) 2000
Triumph Spitfire 1500 1974
TVR Cerbera Speed 12 2000
TVR Cerbera Speed Six 1997
TVR Griffith 500 1994
TVR T350C 2003
TVR Tamora 2002
TVR Tuscan Speed 6 2000
TVR V8S 1991
Volkswagen Beetle 1100 Standard (Type-11) 1949
Volkswagen Bora V6 4MOTION 2001
Volkswagen Golf I GTI 1976
Volkswagen Golf IV GTI 2001
Volkswagen Golf IV R32 2003
Volkswagen Golf V GTI 2005
Volkswagen Karmann Ghia Coupe (Type-1) 1968
Volkswagen Lupo Cup Car 2000
Volkswagen Lupo GTI 2001
Volkswagen Lupo GTI Cup Car (J) 2003
Volkswagen Lupo1.4 2002
Volkswagen New Beetle 2.0 2000
Volkswagen New Beetle Cup Car 2000
Volkswagen New Beetle RSi 2000
Volkswagen Polo GTI 2001
Volkswagen W12 Nardo Concept 2001
Volvo 240 GLT Estate 1988
Volvo S60 T 5 Sport 2003



All prize cars can be won more than once except:

License Exams
Percentage-based Prizes
Driving Mission Prizes


B(Bronze) : VOLKSWAGEN Lupo 1.4 '02
B(Silver) : MAZDA KUSABI '03
B(Gold) : HONDA S500 '63
A(Bronze) : PONTIAC Sunfire GXP Concept '02
A(Silver) : HONDA DUALNOTE '01
A(Gold) : NISSAN SKYLINE GT-R (Gran Turismo Version) '01
IB(Bronze) : NIKE One 2022
IB(Silver) : MAZDA RX-8 Concept (Type-II) '04
IB(Gold) : JENSEN HEALEY Interceptor Mk.III '74
IA(Bronze) : NISMO 270R '94 (S14)
IA(Silver) : NISSAN GT-R Concept (TokyoShow) '01
IA(Gold) : DOME ZERO '78
S(Bronze) : MERCURY Cougar XR-7 '67
S(Silver) : PONTIAC Solstice Coupe Concept '02
S(Gold) : FORD Model T Tourer '15


Sunday Cup : AUTOBIANCHI A112 Abarth '79
FF Challenge : MAZDA Mazda6 Concept '01
FR Challenge : NISSAN Skyline 2000GT-B '67
4WD Challenge : TOYOTA Motor Triathlon Race Car '04
MR Challenge : LOTUS Esprit Turbo HC '87
Light Weight K Cup : GINETTA G4 '64
Spider & Roadster : CHRYSLER Prowler '02
Sport Truck Race : CHEVROLET Silverado SST Concept '02


Clubman Cup : MAZDA Mazdaspeed 6 '05
Tuning Car Grand Prix : NISSAN OPTION Stream Z '04
Race of NA Sports : HONDA NSX-R Concept '01
Race of Turbo Sports : MAZDA BP FALKEN RX-7 (D1GP) '03
Boxer Spirit : RUF CTR Yellow Bird '87
World Classic Car Series : MERCEDES-BENZ Daimler Motor Carriage '1886
World Compact Car Race : HONDA S800 RSC Race Car '68
Supercar Festival : CIZETA V16T '94
Gran Turismo World Championship : FORD GT LM Edition Spec-II '04


Gran Turismo All Stars : BMW MacLaren F1 GTR Race Car '97
Dream Car Championship : NISSAN GT-R Concept LM Race Car '02
Polyphony Digital Cup : OPERA PERFORMANCE S2000 '04
Like The Wind : VOLKSWAGEN W12 Nardo Concept '01
Formula GT World : MERCEDES-BENZ Sauber C9 Race Car '89
Real Circuit Tours : NISSAN GRAN TURISMO SKYLINE GT-R (PaceCar) '01
Premium Sports Lounge : FORD GT '05


Grand Valley 300km : AUDI Auto Union V16 Type C Streamline '37
Laguna Seca 200 Miles : FORD GT40 Race Car '69
Roadster 4 Hours Endurance : MAZDA RX-7 LM Race Car '01
Tokyo R246 300km : MITSUBISHI FTO Super Touring Car '97
Super Speedway 150 Miles : HONDA NSX-R Prototype LM Race Car '02
Nurburgring 24 Hours Endurance : POLYPHONY Formula Gran Turismo '04
Nurburgring 4 Hours Endurance : CHAPPARAL 2D Race Car '67
Suzuka 1000km : LISTER Storm V12 Race Car '99
Motegi 8 Hours Endurance : HONDA NSX-R LM Edition Road Car '02
Tsukuba 9 Hours Endurance : NISSAN SKYLINE GT-R Race Car (CALSONIC) '93
Sarthe Circuit 24 Hours I : AUDI R8 '01
Sarthe Circuit 24 Hours II : BENTLEY Speed 8 Race Car '03
Fuji 1000km : NISSAN R92CP Race Car '92
Infineon World Sport Car Trophy : FORD GT LM Race Car '02
El Captain 200 Miles : TOYOYTA 88C-V Race Car (MINOLTA) '89
New York 200 Miles : DODGE Charger Super Bee 426 Hemi '71


Mission 1-10 : DMC DeLorean S2 '04
Mission 11-20 : JAY LENO Tank Car '03
Mission 21-24 : PAGANI Zonda Race Car '01
Mission 25-29 : TOYOTA 7 Race Car '70
Mission 30-34 : NISSAN R89C Race Car '89


Japanese Championship : NISSAN 350Z Concept LM Race Car '02
Japanese GT Championship : NISSAN MOTUL PITWORK Z (JGTC) '04
Japanese 70's Classic : NISSAN SKYLINE Hard Top 2000GT-R (KPGC10) '70
Japanese 80's Festival : MITSUBISHI HSR-II Concept '89
Japanese 90's Challenge : NISMO 400R (R33) '96
Japanese Compact Car Cup : HONDA LIFE STEP VAN '72


European Championship : JAGUAR XJ220 LM Edition '01
British GT Cup : JAGUAR E-Type Coupe '61
British Light Weight Car Race : LOTUS Europa Special '71
German Touring Car Championship : MERCEDES-BENZ AMG CLK-GTR Race Car '98
Italian Festival : ALFA ROMEO 155 2.5 V6 TI Race Car '93
French Championship : CITROEN 2CV Type-A '54
European Classic Car Championship : MERCEDES-BENZ Benz Patent Motor Wagen '1886
European Hot Hatch Car Championship : VOLVO 240 GLT Estate '88
1000 Miles : ALFA ROMEO Giulia Sprint Speciale '63
Schwarzwald Liga A : BMW M3 GTR Race Car '01
Schwarzwald Liga B : MERCEDES-BENZ AMG 190E 2.5 16V Evolution II (DTM) '92


American Championship : CHEVROLET Corvette Convertible (C1) '54
Stars and Stripes : CHEVROLET Camaro LM Race Car '01
American Muscle Car Championship : CHEVROLET Chevelle SS 454 '70
Classic Muscle Car Championship : PLYMOUTH Super Bird '70


Umbria Rally : CADILLAC CIEN '02
Capri Rally : TOYOTA RSC Rally Raid Car '02
Grand Canyon : FORD RS200 '84
Ice Arena : TOYOTA RSC '01
Chamonix : INFINITI FX45 Concept '02
George V Paris : ALPINE A310 1600VE '73
Swiss Alps : MITSUBISHI CZ-3 Tarmac '01
Tahiti : RENAULT 5 Turbo '80
Tsukuba Circuit : MAZDA RX-8 Concept (Type-I) '01
Cathedral Rocks Trail I : LAND ROVER Range Stormer Concept '04
Cathedral Rocks Trail II : HYUNDAI HCD6 '01


Umbria Rally : LANCIA Delta HF Integrale Rally Car '92
Capri Rally : SUBARU IMPREZA Rally Car Prototype '01
Grand Canyon : MITSUBISHI CZ-3 Tarmac Rally Car '02
Ice Arena : MITSUBISHI Lancer Evolution IV Rally Car'97
Chamonix : SUBARU IMPREZA Rally Car '01
George V Paris : RENAULT 5 Maxi Turbo Rally Car '85
Swiss Alps : TOYOTA CELICA GT-FOUR Rally Car (ST205) '95
Tahiti : FORD Escort Rally Car '98
Tsukuba Circuit : MAZDA 6 Touring Car '02
Cathedral Rocks Trail I : SUBARU IMPREZA Rally Car '99
Cathedral Rocks Trail II : TOYOTA CELICA GT-FOUR Rally Car (ST185) '95


Umbria Rally : LANCIA Delta S4 Rally Car '85
Capri Rally : FORD RS200 Rally Car '85
Grand Canyon : MITSUBISHI STRAION 4WD Rally Car '84
Ice Arena : NISSAN BLUEBIRD 1600SSS Rally Car (510) '69
Chamonix : LANCIA STRATOS Rally Car '77
George V Paris : PEUGEOT 205 Turbo 16 Evolution 2 Rally Car '86
Swiss Alps : NISSAN SILVIA 240RS Rally Car '85
Tahiti : MITSUBISHI PAJERO Rally Raid Car '85
Tsukuba Circuit : FORD GT Concept '02
Cathedral Rocks Trail I : SUZUKI ESCUDO Dirt Trial Car '98
Cathedral Rocks Trail II : MITSUBISHI PAJERO Evolution Rally Raid Car '03

One-Make Races

Copen Race : DAIHATSU STORIA X4 '00
Midget II Race : DAIHATSU Midget '63

Type R Meeting : HONDA HSC (Honda Sports Concept) '03
CIVIC Race : HONDA CIVIC Si (Mugen Motul Race Car) '87

Hyundai Sport Festival : HYUNDAI Clix '01

Isuzu Classic Sport : ISUZU 117 Coupe '68

'RE' Club : MAZDA Cosmo Sport (L10A) '67
Roadster Cup : MAZDA MX-Crossport '05
RX-8 Cup : MAZDA RX-8 Concept LM Race Car '01

Evolution Meeting : MITSUBISHI Lancer 1600 GSR Rally Car '74
Mirage Cup : MITSUBISHI I Concept '03

Race of Red Emblem : NISMO SKYLINE GT-R LM Road Going Version (R33) '95
March Brothers : NISSAN mm-R Cup Car '01
Silvia Sisters : NISSAN Sileighty '98
'Z' Club : NISSAN Fairlady 240ZG (HS30) '71

Subaru 360 Race : SUBARU 360 '58
Race of Pleiades : SUBARU IMPREZA Super Touring Car '01

Suzuki K Cup : SUZUKI CONCEPT-S2 '03
Suzuki Concept Car : SUZUKI GSX-R/4 '01

Vitz Race : TOYOTA Vitz RS Turbo '02

Corvette Festival : CHEVROLET Corvette Z06 (C2) Race Car '63
Camaro Meeting : CHEVROLET Camaro IROC-Z Concept '88

Crossfire Trophy : DODGE VIPER GTSR Concept '00

Saleen S7 Club : NIKE One 2022

Shelby Cobra Cup : SHELBY Mustang G.T.350R '65

GTA Cup : ALFA ROMEO Giulia Sprint GTA 1600 '65

Renault Alpine Cup : ALPINE A110 1600S '73

Aston Martin Festival : ASTON MARTIN DB9 Coupe '03

Tourist Trophy : AUDI Le Mans Quattro '03
A3 Cup : Audi Pikes Peak quattro '03

BMW 1 Series Trophy : BMW 2002 Turbo '73
'M' Club : BMW M3 GTR '03

2HP-2CV : CITROEN 2CV Type-A '54

Elise Cup : LOTUS Elise Type-72 '01
Lotus Classic Cup : LOTUS Elan S1 '62

Legend of Silver Arrow : MERCEDES-BENZ CLK Touring Car (D2 DTM) '00
SL Challenge : MERCEDES-BENZ 300 SL Coupe '54

MG Festival : MGF '97

Mini.Mini Battle : MARCOS Mini Marcos GT '70

Speedster Cup : OPEL Calibra Touring Car (DTM) '94

206 Cup : PEUGOET 205 Turbo 16 Rally Car '85

Clio Trophy : RENAULT Lutecia Renault Sport V6 24V Race Car '00

Spitfire Cup : TRIUMPH Spitfire 1500 '74

Blackpool Racer : TVR Cerbera Speed 12 '00

Beetle Cup : VOLKSWAGEN Beetle 1100 Standard (Type-11) '49
Lupo Cup : VOLKSWAGEN Karmann Ghia Coupe (Type-1) '68

25% Game Completion : AUDI Nuvolari quattro '03
50% Game Completion : JAGUAR XJR-9 Race Car '88
100% Game Completion: POLYPHONY Formula Gran Turismo '04 (black)



There are 53 courses in the American version of Gran Turismo 4.

City Courses
-Seoul Central
-Tokyo Route 246
-Hong Kong
-Clubman Stage Route 5
-Special Stage Route 5
-New York
-Seattle Circuit
-Cote d'Azur
-Opera Paris
-George V Paris
-Citta di Aria
-Costa di Almafi

World Circuits
-Fuji Speedway '90s
-Fuji Speedway '80s
-Infineon Raceway - Sports Car Course
-Infineon Raceway - Stock Car Course
-Laguna Seca Raceway
-Twin Ring Motegi Road Course
-Twin Ring Motegi Super Speedway
-Twin Ring Motegi West - Short Course
-Twin Ring Motegi East - Short Course
-Suzuka Circuit
-Suzuka Circuit East Course
-Suzuka Circuit West Course
-Fuji Speedway 2005
-Fuji Speedway 2005 GT
-Tsukuba Circuit Wet
-Nürburgring Nordschleife
-Circuit de la Sarthe I
-Circuit de la Sarthe II

Dirt & Snow
-Cathedral Rocks Trail I
-Cathedral Rocks Trail II
-Tahiti Maze
-Grand Canyon
-Ice Arena
-Swiss Alps

Original Circuits
-High Speed Ring
-MidField Raceway
-Grand Valley East Section
-Grand Valley Speedway
-Deep Forest Raceway
-Trial Mountain
-El Capitan
-Autumn Ring Mini
-Autumn Ring
-Apricot Hill

Driving Park
-Test course
-Gymkhana course

Power & Speed
-Las Vegas Drag Strip
-Test Course



Certain tracks in GT4 are unlocked after a number of days have passed. This
is the list of which track is opened on which day:

Day 1 - Laguna Seca Raceway
Day 1 - Midfield Raceway
Day 1 - New York
Day 1 - Nurburgring Nordschleife
Day 1 - Seattle Circuit
Day 1 - Seoul Central
Day 1 - Test Course
Day 1 - Tokyo R246
Day 1 - Trial Mountain Circuit
Day 1 - Tsukuba Circuit
Day 1 - Suzuka Circuit East Course
Day 1 - Swiss Alps
Day 1 - Twin Ring Motegi Road Course West Short
Day 1 - Twin Ring Motegi Super Speedway

Day 15 - Deep Forest Raceway
Day 29 - Opera Paris
Day 43 - Fuji Speedway '80s
Day 57 - Special Stage Route 5
Day 71 - Suzuka Circuit
Day 85 - Twin Ring Motegi Road Course East Short
Day 99 - Grand Valley Speedway
Day 113 - Hong Kong
Day 127 - Suzuka Circuit West Course
Day 141 - Fuji Speedway 2005 GT
Day 155 - Ice Arena
Day 169 - Apricot Hill Raceway
Day 183 - Cote d Azur
Day 197 - Tahiti Maze
Day 211 - Twin Ring Motegi Road Course
Day 225 - George V Paris
Day 239 - Cathedral Rocks Trail I
Day 253 - Costa di Amalfi
Day 267 - Circuit de la Sarthe 1
Day 281 - Autumn Ring
Day 295 - Infineon Raceway
Day 309 - Chamonix
Day 323 - Fuji Speedway 2005
Day 337 - Tsukuba Circuit Wet
Day 351 - Circuit de la Sarthe 2



This is the main mode of Gran Turismo 4. You start a career at Day 1 and race
to earn money and fame so you can buy/win better vehicles to . . . . race some

This is the meat of the game in the Gran Turismo series. You start out with
10,000 credits for which to purchase your first car. You must pass license
exam tests to be able to participate in most of the events. There is also a
tuning shop and used car lots in addition to car dealerships.

To transfer 100K credits or passed B and A license exams from GT3, go to
Home------>Status and press start.

Garage Erasing Bug -

Quoted from TLSBill of www.gamefaqs.com:

"This is gonna be rare I'm sure, but wanted to warn people. Just in case.
If you insert a DIFFERENT memory card into the system and save from the "HOME"
save function, it doesn't save the garage. It will ask you several questions
(this card has a different game on it/are you sure/are you double sure/etc...)
and then act like it saved fine, but it didn't.

If you want to backup your game to another memory card you MUST use the PS2
Browser to copy the game. Before I get flamed, I did it twice (the 2nd time on
purpose) to make sure it really happened. This will only affect people backing
up the game, but if you care enough to back it up, you care enough to not wanna
lose your cars."



The License Exams need to be passed in order to enter some events in Gran
Turismo 4 in A-Spec mode. You will get a bonus car for passing all the tests
for any license with all bronze, silver, or gold.

FFBeowulf has an excellent guide on www.gamefaqs.com detailing all of the
license exams. You should check it out if you need help on any specific test.

Watching the demo before taking license exams can help greatly.

National B License

B-1: Acceleration and Braking: 1

After a standing start, accelerate to the 100-meter finish line,then bring the
car to a complete stop. Your elapsed time fromthe moment you start to the
point you stop the car will be measured. Finding the exact point to brake and
how much brakingforce to apply are the key points here.

Mazda DEMIO (J) '99

Bronze Time: 0'11.300
Silver Time: 0'10.400
Gold Time: 0'10.150

B-2: Acceleration and Braking: 2

This test consists of another standing start. Now rush to the 200-meter line
and bring the car to a full halt as near to the finish ine as possible.
Because the distance is greater than in the previous test, your rate of travel
will be faster; thus braking distances will be also be increased.
Use the braking point from the previous test as a guide and make the necessary

Mitsubishi 3000GT VR-4 Turbo (J) '95

Bronze Time: 0'12.200
Silver Time: 0'11.220
Gold Time: 0'11.000

B-3: Basics of Cornering: 1

We'll tackle the essentials of the "out-in-out" racing line for this test using
the first corner of the Deep Forest Course. As you run flat out on the
straight, veer to the outside edge of the track. Look for the curbing and the
apex. If the car runs over the curbing, keep the throtle constant, because if
you're too aggressive with the gas pedal, you'll invoke understeer. This will
result in going off at the exit.

Honda CR-X del Sol SiR '92

Bronze Time: 0'33.500
Silver Time: 0'31.500
Gold Time: 0'30.900

B-4: Basics of Cornering: 2

Using the same section of the Deep Forest Course, this time, we'll try it in a
powerful front-engine/rear-wheel drive car. Always remember that more power
means faster rate of travel. Drive the same line as you did in the previous
test; however, you'll need to brake harder because of the car's faster speed.
And as before, once you're on top of the curbing, keep the throttle even. If
you get on the gas too much, this time you'll oversteer and spin out.

Nissan SILVIA Q's AERO (S14) '96

Bronze Time: 0'32.300
Silver Time: 0'30.400
Gold Time: 0'29.800

B-5: 1 Lap Guide Run (Tsukuba)

In order to memorize tricky Tsukuba Circuit, do a few laps following the pace
car. Try and mimic its exact racing line. The pace car will adjust its speed
to yours, so if you choose to go slower, the pace car will also. Kick it up a
notch and the pace car will do the same. Again, no passing or hitting the pace
car. Although it's a tight, short track, Tsukuba is essential in learning the
basics of high-performance driving. Go slowly to learn the track first, then
gradually increase your pace.


Bronze Time: 1'37.000
Silver Time: 1'29.300
Gold Time: 1'27.200

B-6: Acceleration and Braking: 3

We've returned to the drag strip. Now for an even longer acceleration/braking
run. This time, from a standing start, accelerate to the 500-meter line and
bring the car to a complete stop. Because of the higher speeds, it'll prove
more difficult to find the proper braking point. Again, use the 100-meter
point as a guideline and make the necessary adjustments.

Renault Megane 2.0 16V '03

Bronze Time: 0'25.500
Silver Time: 0'23.300
Gold Time: 0'22.800

B-7 - Acceleration and Braking: 4

This is the final acceleration/braking test. For this finale, we'll use the
super high-output frong-engine/rear drive (FR) Dodge Viper. Our distance:
1000 meters. Because you'll be braking from a peak speed of more than 125 mph,
finding the ideal braking point will be very difficult. Master this test, and
you'll find that when racing, this experience will prove quite beneficial.

Dodge VIPER GTS '99

Bronze Time: 0'30.000
Silver Time: 0'27.810
Gold Time: 0'27.000

B-8 - Basics of Cornering: 3

Let's learn the basics of cornering using the final turn of Twin Ring Motegi's
last Loop. Your test car will be the Maxda Eunos Roadster. Unlike that of the
Deep Forest Course, this hairpin is a right-hander. The corner is a decreasing
-radius type, so make sure you apply plenty of brakes before going in. Don't
try to dive into the apex. Instead follow a line similar to that of a large

Mazda MX-5 Miata J-Limited (NA, J) '91

Bronze Time: 0'16.600
Silver Time: 0'15.500
Gold Time: 0'15.400

Coffee Break 1 - Maneuver Around the Cones

It's time to take a break and recharge your energy. We call these fun,
relaxing stages, "coffee breaks." You'll see a number of cones lined up in
front of you. Get to the finish line on the other side of the cones, without
knocking them over, as quickly as possible and bring the car to a dead stop.
You can use any part of the course here, so look for a line you're most
comfortable with.

Daihatsu Copen Active Top '02

Bronze Time: --'--.---
Silver Time: 0'13.200
Gold Time: 0'11.800

B-9 - Basics of Cornering: 4

Now we'll run the same section in a more powerful car. Our mount is the BMW M3
CSL. Because speeds are much higher in this car, you'll need to be more
aggressive with the brakes. Use the distance markers on the side of the track
as guide points. If you're too quick and hard on the throttle at the corner's
exit, the rear end will most likely come around, so use caution. Driving over
the curbing too much also may result in a spin.

BMW M3 CSL '03

Bronze Time: 0'13.500
Silver Time: 0'12.900
Gold Time: 0'12.550

B-10 - 1 Lap Guide Run (Laguna Seca)

Let's do a lap of the historic Laguna Seca Raceway following the pace car. The
prime objective here is to learn the track, so don't worry about setting lap
records just yet. Follow the pace car and memorize its exact racing line. The
infamous Corkscrew is a blind downhill left-right S curve, and getting the
braking point correct is imperative in establishing a good lap time. Make sure
you memorize where to apply the brakes before turning in.

Citroen C3 1.6 '02

Bronze Time: 2'28.800
Silver Time: 2'18.000
Gold Time: 2'14.000

B-11 - Basics of Dirt Driving: 1

Let's gauge your car-control ability on dirt using the hairpin corner of the
Grand Canyon Course. After taking the first right-hander flat out, go as far
to the outside edge of the track as possible before turning into the corner.
Try to keep a high rate of speed through this corner. Remember that on dirt,
the car's steering and brakes aren't as effective as when driving on tarmac, so
adapt your driving style accordingly.

Toyota CELICA 2000GT-FOUR (ST165) '86

Bronze Time: 0'19.400
Silver Time: 0'18.000
Gold Time: 0'17.650

B-12 - Basics of Dirt Driving: 2

See how quicly you can take the super-fast right-hander of the Swiss Alps
Course. Because the level of grip is much lower on dirt than on tarmac, you'll
need to rely on more than just steering to guide the car effectively.
Controlling the car's balance and efficient use of the brakes are key to
pointing the car's nose in the correct direction. There are lots of surface
irregularities here so try not to get knocked off your racing line.

Peugeot 205 Turbo 16 '85

Bronze Time: 0'19.500
Silver Time: 0'18.000
Gold Time: 0'17.500

B-13 - Basics of Cornering: 5

The final corner of Tsukuba Circuit will test your high-speed-cornering skills
on asphalt. You'll start the test traveling 50 mph. From the outside edge of
the track, brake slightly as you approach the corner. Get to the inside of the
corner as soon as possible and straddle the curbing. Keep the throttle even
through this part of the corner. Just as the curbing ends, get on the
throttle, and head for the outside part of the track. Make effective use of
the signs located at the edge of the track to determine your braking point.
Then find the optimal entry speed.

Fiat Barchetta Giovane Due '00

Bronze Time: 0'25.000
Silver Time: 0'23.100
Gold Time: 0'22.650

B-14 - Basics of Cornering: 6

The first corner of the El Capitan course is also quite fast; another ideal
place to test your competence of high-speed corners. Unlike Tsukuba, the apex
is deeper into the turn here, so the key is patience. Starting from the right
edge of the track, look for the apex and turn in. Keep the car on the inside
of the corner, and refrain from getting back on the throttle until you're
almost out of the corner. Throttle on too early and you get understeer, which
will cause the car to go off the track. Practice this corner a few times to
find the correct throttle - on point.

Infiniti G35 COUPE '03

Bronze Time: 0'20.200
Silver Time: 0'18.800
Gold Time: 0'18.100

B-15 - 1 Lap Guide Run (Infineon Raceway)

One of America's most popular tracks, Infineon Raceway (formerly known as Sears
Point), is the site for this test. Follow the pace car to find the proper
racing line and braking points. This track features a number of high-speed
corners where only a tap of the brakes is necessary. There's also plenty of
elevation changes and blind corners hidden behind hills, so drive with caution.
And no passing or hitting the pace car.

Chrysler PT-Cruiser '00

Bronze Time: 2'35.000
Silver Time: 2'22.600
Gold Time: 2'19.000

B-16 - Graduation Test

In order to get your B-Class Racing License, you'll need to tackle the middle
section of Tsukuba. The right-hander directly beneath the Dunlop Bridge can be
taken flat if you follow the proper driving line. A tricky hairpin follows; be
sure you don't dive into the apex too aggressively. It looks simple and
straightforward, but looks can be deceiving. the apex is quite late, so be
patient and practice, practice practice.

BMW 120d '04

Bronze Time: 0'25.680
Silver Time: 0'24.200
Gold Time: 0'23.700

National A License

A-1 - Complex Corners: Beginner 1

This test measures your ability to negotiate S-curves on a high-speed track.
Immediately upon launch, take note of the red and white curbing on your right.
At the end of this curbing is the first corner, a left-hander. This corner's
curbing reveals the location of the apex. Take the correct line and you should
be able to get through it flat out. Cross the bridge, and then you'll come
upon a right-hander. Stay as far left as you can when entering the corner and
then look for the apex. Remember, this is a late-apex corner. You should also
be patient with the throttle here, as you don't want to upset the car's balance
in mid-turn. At the corner's exit, don't bother getting set up on the far
right before the next left-hander because you don't have time. Go straight for
the apex. Give a light tap of the brake pedal as you enter the corner. It's
paramount you be patient with the trottle here because if you get on it too
quickly, you'll provoke understeer, which will keep you from making the last
turn smoothly.

Mitsubishi FTO GPX '94

Bronze Time: 0'33.080
Silver Time: 0'31.100
Gold Time: 0'30.750

A-2 - Complex Corners: Beginner 2

Now let's run the same section of the previous test in the Lotus Elise 111R.
Remember that because the Elise is a powerful mid-engine sports car, its
behavior through the esses will be different than that of a front-engine car.
When going through the right-hander after the bridge, make sure you hit the
brakes to transfer the car's weight to the front tires, otherwise, you'll get
a lot of unwanted understeer. If you get too wide at this corner's exit, you
won't be able to stay on the correct line for the following left-hander.
Correctly utilizing the car's fore/aft weight balance is important here.

Lotus Elise 111R '04

Bronze Time: 0'30.290
Silver Time: 0'28.400
Gold Time: 0'28.000

A-3 - Tackling High Speed Corners: 1

This test will see how well you negotiate the Deep Forest track's final corner,
a high-speed left-hander. We'll use the high-output front-engine/front-drive
Mitsubishi Eclipse Spyder for this test. After launch, set yourself on the
right side of the track, then start turning the wheel early to make up for the
car's understeering tendencies. Tap the brake pedal to control your speed
through the corner. Unless you exit the corner at the optimum speed, you'll
probably go off. Starting off slowly, then gradually raising your pace as you
get accustomed to the car and the corner is recommended here.

Mitsubishi ECLIPSE Spyder GTS '03

Bronze Time: 0'12.700
Silver Time: 0'12.300
Gold Time: 0'12.000

A-4 - Tackling High Speed Corners: 2

This is one of Suzuka Circuit's most challenging corners, called the t30R.
You'll start on the back straight, going about 80 mph. Set yourself up on the
right side of the track. The approaching corner is tight here, so start
turning immediately after you're off the brakes. If you're late turning in,
you won't be able to hit the apex. As a result, you'll more than likely go off
at the corner's exit. As you practice this corner, look for the optimum
turn-in point for therein lies the key to mastering this corner.

Subaru LEGACY B4 3.0R '03

Bronze Time: 0'23.700
Silver Time: 0'22.500
Gold Time: 0'22.050

A-5 - 1 Lap Guide Run (Grand Valley East)

For this test, we'll do a lap of Grand Valley East along with a pace car.
Although Grand Valley is a fairly flat course, the East section, with its many
shortcuts and hills, is in some ways more fun and rewarding than the full
version. The first shortcut comes right after the first corner. Take caution
approaching the next corner because it's a blind one, hidden behind a hill.
The next shortcut is equally challenging, coming right after the tunnel. Make
sure you're set up correctly on the left side of the road while you're still in
the tunnel.

Audi A3 3.2 quattro '03

Bronze Time: 1'36.800
Silver Time: 1'32.000
Gold Time: 1'30.500

A-6 - Complex Corners: Intermediate 1

Twin Ring Motegi's S-curves is the site for the test. Taking the correct
racing line is paramount when negotiating these corners. If your exit through
the first corner is too aggressive, you'll have a difficult time taking the
proper line into the next corner. And getting away quickly from the second
corner is vital because it leads into a long straight. Use the full track when
exiting the second corner, going all the way to its edge. Set yourself up on
the right side for the final left-hander while you're still on the straight.

Mercedes-Benz SLK 230 Kompressor '98

Bronze Time: 0'33.500
Silver Time: 0'31.900
Gold Time: 0'30.800

A-7 - Complex Corners: Intermediate 2

We'll use the Nurburgring's technical section for this test. Exit the first
left-hand corner at full throttle, and then get on the brakes as you enter the
esses. The first turn here has a late apex, so you'll have to be ready to
steer the other way as soon as you exit to make it in time for the turn-in
point for the second corner. If you take the correct line, you can get through
the second corner flat out. Finding a nice rhythm is important when tackling
this section.

Volkswagen Golf V GTI '05

Bronze Time: 0'18.600
Silver Time: 0'17.400
Gold Time: 0'17.200

Coffee Break 2 - Knock Over the Cones Laid Out in a Spiral

We'll follow that up with another "coffee break" to revitalize your spirits.
There are 100 cones placed on the Driving Park Course. Knock all of them over
and head straight for the finish line. The cones are placed in a spiral where
the arc gets larger and larger. Car control is key to knocking the cones down.
Your test car is the Peugeot 206 CC.

Peugeot 206cc '01

Bronze Time: --'--.---
Silver Time: 0'29.919
Gold Time: 0'28.510

A-8 - Applied Cornering: 1

This section utilizes the hairpin at El Capitan, which leads to a challenging
corner immediately before the bridge. Effectively guide your car through the
various left-handers to pass this test. The first left-hander actually
consists of two turns, leading onto a tighter exit. Don't panic and go to the
inside right away. Stay to the middle of the track, and drive on the curbing
to hit the apex. Then the next left-hander, which comes immediately after the
straight, can be cleared without touching the brakes.

Mazda RX-8 Type S (J) '03

Bronze Time: 0'17.150
Silver Time: 0'16.400
Gold Time: 0'15.880

A-9 - Applied Cornering: 2

Here, you'll be faced with real-life racing conditions. Suzuka's famed esses is
the venue. The corners are aligned in a relatively simple manner: left,
right, left. However, you won't be able to get through them at full throttle.
You'll need to brake properly for each corner to effectively negotiate this
section. Keep the nose of the car pointed in the correct direction--that is
key. Establishing a good rhythm is also important. And do not upset the car's
chassis. The final left-hand corner has a tendency to invoke understeer, so be
ready to accommodate accordingly.

Honda CIVIC TYPE R (EP) '04

Bronze Time: 0'18.900
Silver Time: 0'17.617
Gold Time: 0'17.200

A-10 - 1 Lap Guide Run (Suzuka)

We'll use Suzuka Circuit again; but this time we'll run the entire course, for
a flying lap with the pace car. Suzuka is a long course, so be sure to
memorize its layout and learn the proper racing lines before going all out. A
variety of difficult and challenging corners exists here, such as Reverse
Banking, Degner, and t30R. The best way to learn the course quickly and better
your lap times is making full use of the pace car. And as before, hit or pass
the pace car, and you fail. Your test vehicle is the Acura Integra Type R, DC5

Honda INTEGRA TYPE R (DC5) '03

Bronze Time: 3'00.000
Silver Time: 2'51.000
Gold Time: 2'48.000

A-11 - Applied Dirt Driving: 1

The cliffs of the Grand Canyon is the site for this off-road test. Your
capability of cornering on dirt will be gauged here. This section consists
mainly of a series of right-hand corners. There's a slight left-hander soon
after the start, which you should take more or less in a straight line. Then
you'll come upon the first right-hander. Make sure you have the car pointed in
the correct direction as you enter the turn. Immediately after this corner,
the car will veer toward the edge of the track. Don't panic. Carefully aim
for the inside of the next corner. Keep a consistent steering angle through
both corners--like it's one big half-circle-- and you should be successful

Lancia DELTA HF Integrale Evoluzione '91

Bronze Time: 0'14.000
Silver Time: 0'13.100
Gold Time: 0'12.800

A-12 - Applied Dirt Driving: 2

Safely and quickly get through the three corners of the uphill winding section
of Tahiti Maze to pass this test. The key here is to control your car as it
slides through the corners. Brake before getting to the corner; if you
transfer the car's weight to the front, and get on the throttle, the car will
slide. Control the slide with the steering and throttle, and get through the
turn without dropping your speed. Do this and you'll not only pass this test,
you'll master the art of drifting.

Subaru IMPREZA Sedan WRX STi (GD, Type-I) '02

Bronze Time: 0'32.770
Silver Time: 0'30.600
Gold Time: 0'29.500

A-13 - Tackling Blind Corners: 1

Rocks and stones abound on this mountain trial, as do blind corners, so proceed
with caution. After you exit the first tunnel, you'll be faced with the first
of two blind corners. Make sure you slow the car down properly and get to the
inside of the turn. Enter the second tunnel on the right side, and exit at the
left edge, straddling the side of the tunnel wall. This will set you up
properly for the next corner, which is marked by yellow lines. If you're on
the inside of this turn, you should be able to enter the straight at a good
clip. Practice makes perfect, so try it over and over until you get the
perfect run.

Nissan SKYLINE GT-R Vspec II (R32) '94

Bronze Time: 0'48.300
Silver Time: 0'45.300
Gold Time: 0'44.600

A-14 - Tackling Blind Corners: 2
Within the Nurburgring's middle section are a series of tricky downhill
corners. You'll be tested on how well you handle these high-speed corners.
The first section consists of esses. They're not only blind, they're canted.
If you choose to run on the outside edge here, you'll more likely go off, so be
cautious right-handers. Don't stay left when setting up to turn in here;
instead hug the inside of the corners. A short straight follows, which is then
followed by a chicane-like left-hander. Slow down accordingly, then get back
on it as you hit the apex. Make sure you're on the throttle quickly. Choose
the line that allows you to get on the gas earliest. You'll get a sense of the
Nurburgring's unique character through this section.

Audi TT Coupe 1.8T quattro '00

Bronze Time: 0'36.490
Silver Time: 0'33.000
Gold Time: 0'32.350

A-15 - 1 Lap Guide Run (Trial Mountain)

We'll take a flying lap of the Trial Mountain Course with the pace car. The
key to successfully lapping this course is to nail the numerous blind corners
that appeared in our previous test. Don't be intimidated by the stone walls
and make use of the entire track. Take the last corner, a chicane, with plenty
of caution. Normally, driving on the curbing is not a bad thing, but on this
section, you're in danger of losing control of your car. Lose control here and
you may hit an imposing concrete wall ahead; therefore, you'd best take the
safer route. Passing or hitting the pace car results in automatic
disqualification. Your car is the Mazda 6.

Mazda Mazda 6 5-door '03

Bronze Time: 2'16.000
Silver Time: 2'07.000
Gold Time: 2'05.000

A-16 - Graduation Test

Pass this test to obtain the A-Class Racing License. The section after the
Carrousel of Nurburgring's North Course is our test venue. It's the more
interesting technical portions of the Ring. The first thing to do here is to
observe the demonstration car. Pay close attention to its speed through every
turn. The wrong entry and exit speed through any of these corners will result
in going off. There are also a few blind spots, so try and memorize when and
where to brake and turn in.

Mazda RX-7 Spirit R Type A (FD) '02

Bronze Time: 1'02.700
Silver Time: 0'56.000
Gold Time: 0'54.150

International B License

IB-1 - Braking During Turns: 1

Trail braking is the term used when you apply the brakes as you make your turn.
Let's try our hand at trail braking through the first corner of Tsukuba
Circuit. After the start, stay to the left side of the track, then look for
the point where the grass on the right ends. Then steer for the curbing.
Brake lightly as you turn into this uphill corner, and get to the inside of the
corner. If you're too early on the throttle, you won't make the turn. Keep
even throttle, and look for the corner post up ahead for your exit. The key
here is to find the ideal cornering speed.

Hyundai Tiburon GT '01

Bronze Time: 0'15.570
Silver Time: 0'14.870
Gold Time: 0'14.440

IB-2 - Braking During Turns: 2

Now we'll try high-speed trail braking using the corners of the Nurburgring.
Accelerate on the straight upon launch. Take the first left-hander flat out.
Then veer to the left side of the track to set up for the upcoming right-
hander. There's a sign post on your right, use that as your braking marker.
You'll be steering as you brake, but because the corner is a late-apex one, try
to keep your general driving line to the inside here. If you don't slow the
car down enough or you're too quick getting back on the throttle, you'll go off
at the corner's exit. Practice slowing the car down as you corner to master
this section.

Mercedes-Benz SL 500 (R129) '98

Bronze Time: 0'27.300
Silver Time: 0'26.000
Gold Time: 0'25.200

IB-3 - Advanced Level Complex Corners: 1

Two turns blend into one here at Suzuka's Spoon Corner. After the start, take
the sweeper flat out, then you'll approach the first left-hander of Spoon
Corner. Brake appropriately and get on the curbing here. Then get back on the
throttle, giving your car momentum at the exit. Now you'll need to turn into
the next corner. It's tighter than the first one, and it's slightly downhill,
so watch out for understeer. Tap the brakes to slow the car down and stabilize
the chassis. If you're in a manual-transmission car, don't drop down to 2nd,
keep it in 3rd and you'll get through quicker.

Honda PRELUDE Type S '88

Bronze Time: 0'30.230
Silver Time: 0'28.430
Gold Time: 0'27.600

IB-4 - Advanced Level Complex Corners: 2

The very difficult middle section of the Deep Forest Course is the venue for
this test. You'll drive through a tunnel after the start. Then the course
will bend to the right. Don't get worked up here and get on the throttle too
quickly or you'll get understeer. After you clear the second tunnel, there's a
corner after the large hill. You'll have to start steering before you can
actually see the corner, or you won't be able to get to the inside. Start
braking as you're cresting the hill, too. For the last corner, keep your
steering inputs minimal and use the throttle to guide your car around the bend.

Audi S4 '03

Bronze Time: 0'30.600
Silver Time: 0'28.840
Gold Time: 0'28.000

IB-5 - 1 Lap Guide Run (Costa di Amalfi)

We're back to the pace car lap again. This time follow the GT-R around a lap
of Amalfie Circuit. This track is known for its elevation changes and tight
corners. Observe the pace car carefully and memorize the racing line. You'll
need to carefully control your speed through the downhill portion of the track.
And for the tight esses that come at the end of the lap, you'll need to use the
entire width of the track to get through successfully.

Peugeot 206 RC '03

Bronze Time: 3'02.500
Silver Time: 2'50.000
Gold Time: 2'46.000

IB-6 - Cone Slalom 1

Using the straight at Fuji Speedway, we've arranged some cones to create a
slalom course. Weave your way through the cones and get to the finish line as
soon as possible. Touch a cone and you're disqualified. As your car gains
speed, it'll become more and more difficult to control. Get off the throttle
as you pass one cone, then on it as you approach another. Developing a good
rhythm is key here. Your test car is equipped with ASM (Active Stability
Management) turned on. This system uses the brakes to stabilize the car's
balance. It'll compensate for light under- and oversteer, keeping your car's
chassis composed through most of the run.

BMW Z4 '03

Bronze Time: 0'20.890
Silver Time: 0'18.560
Gold Time: 0'17.700

IB-7 - Cone Slalom 2

You'll perform the same slalom as the previous test; however, this time ASM
will be switched off. Your test vehicle is the BMW Z4. Once you start
gaining speed, the car will have a tendency to spin, so you need to be very
steady with your driving inputs here. And it's imperative that you do use the
throttle abruptly in mid-turn. Keep an eye on the speedometer, and figure out
the optimal speed toget through the slalom successfully. And note how
different the car reacts with ASM switched off as to when it was on.

BMW Z4 '03

Bronze Time: 0'20.890
Silver Time: 0'18.560
Gold Time: 0'17.700

IB-8 - City Street Challenge: 1

Now we'll use the street course in New York to gauge your ability on taking
city turns. Unlike corners on a race track, you'll get onto the curbing for an
instant through these 90-degree corners, so make sure your entry speed is
optimal. Determing the exact braking point is vital in controlling the speed
of the car, so concentrate on when and how hard to apply the brakes. In the
middle section of the track, there's a place where a narrow pass leads onto a
large, wide road. Make sure you use all of the track here to find the most
effective line possible. The last part of the track consists of a series of 90
degree corners. Don't think of these corners as separate entities, but one
long connected pass. Don't be intimidated by the barriers on the side of the
road, use as much as the track as possible to get through quickly.

Chrysler Crossfire '04

Bronze Time: 0'46.800
Silver Time: 0'44.440
Gold Time: 0'43.200

Coffee Break 3 - Knock Over the Cones Laid Out in a Spiral part 2

We'll keep refreshing your spirits with yet another coffee break. Remember the
A License Test? Well, you'll be running that course backwards for this stage.
There are 100 cones placed in a spiral. This time, knock them down from the
outside. The turn becomes tighter and tighter so the difficulty level is
higher. It's very important that you don't invoke understeer, so control your
speed. Oh, and you don't have to knock the cones over, simply touching them is

TVR Griffith 500 '94

Bronze Time: --'--.---
Silver Time: 0'33.333
Gold Time: 0'31.500

IB-9 - City Street Challenge: 2

Now let's see how good you are at finding the right racing line. We'll use the
tight sections of the Italian street course. Right after the start, you'l come
upon a section where you'll come upon a section where you'll be sandwiched
between walls. There are slight curves here, so tap the brakes and slow the
car down. From there you'll come upon a series of combined corners. Use as
much track as possible and try to go through in as straight a line as possible.
Throttle work is key here, don't go full throttle and off throttle abruptly,
try to stay even throughout. Learning the corners and maintaining a good
rhythm is the key to success here.

Volkswagen Bora VH 4MOTION '01

Bronze Time: 0'24.000
Silver Time: 0'22.660
Gold Time: 0'22.000

IB-10 - 1 Lap Guide Run (Hong Kong)

Now for the pace car to make yet another appearance. You'll follow it for a
lap around Hong Kong's street course. The key to this track is that the width
of it varies greatly from one place to another. Like the street course in New
York, when the width of the track changes in mid-corner, use the wider portion
to the maximum. When going from narrow to wide, don't presume that the curbing
is the end of the corner. Envision the line all the way to the exit, even
before it comes into view. When the road goes from wide to narrow in mid-
corner, get the car pointed in the proper direction while you're on the wider
portion or you'll be unable to make the full turn. Take in the beautiful
lights of the city as you learn this track.

MGF '97

Bronze Time: 2'05.180
Silver Time: 1'57.420
Gold Time: 1'55.200

IB-11 - Competition Dirt Racing: 1

This is a test that utilizes the high-speed section of the Grand Canyon Course.
It'll be run simulating a real race. There are three successive jumps after
the start. Clear these and you'll approach a left-hand corner. Turn the
steering slightly and get on the brakes, the rear will begin to slide out. Use
the throttle and countersteer to control your drift. You'll use the momentum
of this corner to slide through the following right-hander. Just don't get
too far wide on the first corner's exit or you'll have a difficult time turning
into the right-hander. Also, not losing control of the car through the jumps
is very important.

Mitsubishi Lancer Evolution VIII MR GSR '04

Bronze Time: 0'19.800
Silver Time: 0'18.800
Gold Time: 0'18.200

IB-12 - Driving on Snow: 1

We'll test your car-control ability on icy roads through successive hairpins
of the Ice Arena. Cut through the first left-right corners in somewhat of a
straight line. Then you'll come upon a left-hand hairpin. Swing the car to
the right before going into the corner. Then swing it the other way as you go
in. The momentum of the first swing will enable the car to drift cleanly
through, as long as you countersteer and throttle properly. If your timing on
the throttle isn't perfect, you'll get unwanted understeer. Use the same
technique for the following right-hand hairpin.

Toyota CELICA GT-FOUR RC (ST185) '91

Bronze Time: 0'26.450
Silver Time: 0'24.720
Gold Time: 0'24.000

IB-13 - Tackling Undulating S-bends

The latter section of El Capitan is where we'll see how you fare through
intense elevation changes. You'll be faced with a downhill right-hander after
the start. Think of this corner as a combination of two right-hand corners.
After driving onto the first curbing, go back toward the outside of the track,
keeping the steering constant, then drive over the second curbing. After
taking the next left-hander flat out, you'll come upon a blind right-hander.
Although you can't see through the corner, you'll need to slow the car down
early to be able to make the turn. The road changes a bit on the exit, so be
ready for understeer. Making the proper adjustments as the road surface
changes is the key to getting good results here.

Ford FOCUS RS '02

Bronze Time: 0'33.170
Silver Time: 0'30.860
Gold Time: 0'29.700

IB-14 - Tackling Corner Sequences over Undulating Surfaces

We'll use El Capitan yet again, this time we'll run through a challenging hilly
section. The key point here is the steep uphill climb after the tunnel. And
at the top of the hill is the apex of a corner, so you'll need to start braking
as you're still climbing and head for the curbing on the right side. After
this is the downhill part. You'll lose a lot of grip so be wary of understeer.
And the exit for the following left-hander is tight; finding the right place to
get on the throttle is important here.

Mercedes-Benz SL 600 (R230) '04

Bronze Time: 0'40.200
Silver Time: 0'37.000
Gold Time: 0'36.350

IB-15 - 1 Lap Guide Run (Citta di Aria)

Time for the pace car again. Follow it for a lap around the Italian street
course. The entire track is very narrow, so if you don't take the perfect
line, your lap times won't be impressive. Follow the pace car closely and
learn the line and where to brake. There's a diffcult hairpin corner here.
The corner is deep, with a late apex. Don't get impatient and dive in too
early. Gradually getting to the inside is the way to go.

Alfa Romeo Giulia Sprint GTA 1600 '65

Bronze Time: 2'23.550
Silver Time: 2'14.930
Gold Time: 2'11.000

IB-16 - Graduation Test

In order to get the International B-Class Racing License, you'll need to tackle
a challenging portion of Italy's street course (that you've just seen). You'll
be timed from the back straight to the point where you exit the hairpin. After
starting on the straight at high speed, use the gate at the bottom of the hill
as a braking point. The road will flatten here; you can also use this as a
guide point. After the gate, there's a right-left S-curve. Keep your speed in
check here. Then you'll approach a right-hander. Stay on the outside, then go
to the inside at the end of the curve.

Lotus Esprit V8 '02

Bronze Time: 0'21.300
Silver Time: 0'19.700
Gold Time: 0'19.000

International A License

IA-1 - Tackling Complex Corner Sequences: 1

You'll be tested on how well you can negotiate your way through successive
corners for this test. We'll be using the latter half of the midfield. Right
after launch, get ready to brake for a right-hander in the tunnel. For the
following corner, a long left-hand sweeper, keep on the inside and use the
throttle to control the car's balance. After clearing the straight, you'll
come upon S-curves, but be careful of the left-hander that follows. It's a
tight one, and you'll need to begin braking while you're still in the esses. A
good marker to start braking is during your transition from the first left-
hander of the S-curves to the following right-hander. And remember to try and
brake in a straight line or you'll upset the balance of the car. Getting your
straight-line braking down is the key to getting a fast time here.

Jaguar XJ220 '92

Bronze Time: 0'35.680
Silver Time: 0'33.166
Gold Time: 0'32.200

IA-2 - Tackling Complex Corner Sequences: 2

We'll be using a section of Suzuka for this test, specifically the part from
the esses to Degner Curve. This test will again gauge your ability through
successive corners. Upon launch, you'll come upon the esses. Use the entire
track to get through these corners, and carry as much speed as possible.
You'll be climbing uphill, but there are some flat sections of the track here,
so be prudent of understeer. Once you're clear, you'll be faced with a series
of left-handers until you reach Degner Curve. For the first right-hander, use
the posted braking-distance signs to determine your braking point. A tap is
all you need here, then take the corner as if it were a 90-degree street
corner. Once you exit, you'll be on top of a right-hander, so get on the
brakes again. If you don't slow the car down enough, you'll go off at the
exit. The speed you carry through Degner Curve is important for setting a good
lap time at Suzuka.

Alfa Romeo Spider 3.0i V6 24V '01

Bronze Time: 0'58.000
Silver Time: 0'53.130
Gold Time: 0'52.000

IA-3 - Guide to Chicanes: 1

We'll be attacking the B-corner chicane of the 90's version of Fuji Speedway
for this test. There's a slight right-hander after the start, take this in a
straight line using the entire track. Head straight for the sign ahead. Use
this sign to determine your braking point for the next corner. Hold off on
your braking as long as possible, going as deep as you can into the turn, and
get on the right-hand curbing. Once you're clear, get back on the throttle,
and then on the brakes again for the following left-hander. If you head for
the inside of this corner too early, you won't make the exit, so try to point
the nose of the car toward the exit as soon as possible. Also, get onto the
curbing. The way you approach the first right-hander here will determine your
pace through the rest of the section.

Nissan SKYLINE GT-R V-spec III (R34) '00

Bronze Time: 0'19.800
Silver Time: 0'17.700
Gold Time: 0'17.350

IA-4 - Guide to Chicanes: 2

We'll be using the final part of Apricot Hill for this test, which leads from a
tight chicane to the final corner of the track. After the start, take the
high-speed left-hander and right-hander flat out. At the bottom of the hill,
there's another left-hand corner. Set yourself up on the right edge of the
track. This corner leads into the esses. Drive over the curbing and stay on
the inside as you enter the esses. The last corner of the esses is a tight
left-hander. Try to clear this corner in a straight line, keeping in mind that
the way you brake for this corner will decide on your success or failure. The
key here is not to think of these corners as separate entities, but one long
continuous path.

FPV GT '04

Bronze Time: 0'37.000
Silver Time: 0'35.298
Gold Time: 0'34.270

IA-5 - 1 Lap Guide Run (El Capitan)

The pace car will be making a presence once again. This time it will be the
Seat Ibiza Cupra running a full lap of El Capitan. The elevation changes at
El Capitan are quite intense, especially the latter half of the track after the
tunnel where the undulations play havoc with the fore/aft balance of the car.
Try not to invoke understeer when running here. There are many corners on this
track where you'll have difficulty finding the proper racing line, so observe
the pace car carefully.

Seat Ibiza Cupra '04

Bronze Time: 2'42.980
Silver Time: 2'32.440
Gold Time: 2'28.000

IA-6 - Tackling Complex Corner Sequences: 3

We'll use the first part of the Autumn Ring for this test. A combination of
unconventional corners await. After the start, take the first left-hander flat
out, then you'll arrive at the succession of corners. The first right-left
should be treated as one corner. Drive as if you're getting on the curbing for
an instant, then cut through to the exit in a straight line. On the following
straight, brake lightly for the next succession of corners. Take this left-
right combination in the same way you took the first one. Do this and you can
carry good speed through the right-hander that leads you onto the straight.
Don't think about going through one corner at a time, rather think how you can
go quickly through the entire stage. That's the key to succeeding here.

Honda S2000 Type V '00

Bronze Time: 0'33.600
Silver Time: 0'31.724
Gold Time: 0'30.700

IA-7 - Tackling Complex Corner Sequences: 4

The latter half of the Trial Mountain Course is the venue here. We'll be using
a corner with a high difficulty rating. Be aware that the elevation changes
will likely affect the fore/aft balance of the car. After the start, use the
100-meter sign to determine your braking point for the first corner. Stay on
the inside here, making full use of the yellow zone. The slight right-hander
that comes next should be taken at full throttle, but be prepared for the next
right-hander. The first part of this corner is blind so make sure you start
braking before the corner becomes visible. You'll be trail braking so be
mindful of oversteer. After clearing this corner, you'll come upon the final
turn, at the bottom of a steep hill. Controlling your speed through this
corner is vital. If you go in with too much throttle, you won't make the turn.

RUF CTR "Yellow Bird" '87

Bronze Time: 0'37.000
Silver Time: 0'35.020
Gold Time: 0'34.000

IA-8 - City Street Challenge: 3

Now we'll test you on a quirky street-course section, from the hairpin to the
final corner of the Hong Kong Circuit. After the start, the first corner, a
hairpin, will become visible. The road is narrow here, especially when you
consider the speeds you can carry, so be careful that you're not going too
fast. Now you'll come upon a series of 90-degree corners. Carry as much speed
as possible through these corners, using all of the track. Note that when the
road goes from narrow to wide, the corners become easier to see and judge
thanks to the red-and-white curbing, so you can really get on the throttle.
Make full use of the braking distance signs on all the corners.

Alfa Romeo 156 2.5 V6 24V '98

Bronze Time: 1'14.900
Silver Time: 1'08.570
Gold Time: 1'06.200

Coffee Break 4 - Cones - Gymkhana

Here's yet another coffee break. There are cones placed on the lines within
the Gymkhana course. After your start, head to this area and finish the course
without touching the cones. When you get to the finish line, bring your car to
a complete stop. There are a variety of corners here, including a slalom, as
well as 90-degree turns, so all the techniques you've mastered so far will be
put to the test. Skillful use of the throttle is definitely required. Be
mindful of the car's handling balance when tackling this section.

Nissan 350Z Roadster (Z33) '03

Bronze Time: --'--.---
Silver Time: 0'42.230
Gold Time: 0'41.000

IA-9 - City Street Challenge: 4

This test takes place in the middle section of the Opera Paris street course.
Let's see how well you can negotiate its wide variety of turns. Accelerate out
of the box, and you'll come to a plaza with a chicane. Brake in a straight
line, and drive on top of the left- and right-side curbing. Use some throttle
steer here. After the following straight, you'll get to the Opera House.
Trail brake into this corner. Make sure you slow the car down enough to get on
top of the curbing on this first corner in the open square. For the following
hairpin, be patient with the throttle and stay to the inside of the corner.
The road surface has many irregularities, so if you go to the outside edges in
some places, you will get understeer.

Citroen Xsara VTR '03

Bronze Time: 0'45.760
Silver Time: 0'43.827
Gold Time: 0'42.550

IA-10 - 1 Lap Guide Run (Fuji Speedway 2005)

Let's use the pace car once again for this test. Follow the pace car for a lap
of Fuji Speedway 2005F. The overall layout of the track is similar to the 90's
version of the track, but there are changes in the details, so don't take this
new version lightly. For example, on the latter half of the track, there's a
new tight corner, hidden from view, so you must exercise caution. Observe the
racing line of the pace car and memorize the track's layout.


Bronze Time: 2'25.000
Silver Time: 2'16.300
Gold Time: 2'13.000

IA-11 - Competition dirt racing: 2

We'll now test your ability through high-speed corners on dirt. The site is
the final portion of the Swiss Alps Course. You'll jump two hills after the
start, then come upon tight S-curves. Start braking on the outside of the
first corner and then prepare to slide through the turn. Once you swing the
rear end out and establish your drift, use the momentum to slide and drift
smoothly through the left-hand corner. If you slow the car down too much
before the first corner, you won't have the momentum to change the direction
of the slide for the second corner. Try it over and over to find the optimum
entry speed. Repeat the same technique for the next right-hander, but keep in
mind that this corner is quite deep, so the key is to maintain your drift to
the end of the corner. Use the steering and the throttle to keep the car
pointed in the correct direction.

Mitsubishi PAJERO Evolution Rally Raid Car '03

Bronze Time: 0'33.000
Silver Time: 0'30.694
Gold Time: 0'29.800

IA-12 - Driving on Snow: 2

The latter section of Chamonix is the venue for the high-speed test on ice and
snow. The level of friction of snow and ice is lower than dirt so car control
is of the essence. The key here are the hairpins. Set the car up for the
drift, swinging the car out in the opposite direction, then swinging it back
toward the turn. The momentum caused by the change of direction should allow
you to slide through the corner more effectively. Start the slide in one
direction using the steering wheel as you either hit the brakes or lift off the
throttle. This feint will help you achieve a smooth powerful drift. Usually,
drifting through a corner means going in at high speed, but on snow, if you
don't slow the car down properly, you'll get lots of understeer.

Toyota CELICA GT-FOUR Rally Car (ST185) '95

Bronze Time: 1'04.800
Silver Time: 1'00.770
Gold Time: 0'59.000

IA-13 - Tackling Complex Corner Sequences: 5

For our high-speed cornering test, we'll go to the super high-speed section of
the Nurburgring's North course. Make sure you're in constant control of your
high-speed car's speed on this course. After the start, the first left-right-
left can be taken flat out. Start braking for the esses when the road begins
to climb. There isn't much to the first right-hander, but the following left
is rather tight, so make sure you get the car slowed down enough to clear this
corner. Trail braking is necessary, therefore, keeping the car on the driving
surface when slowing the car down is a must. If you don't stick to the inside
of the corner, you won't be able to establish a good time. The two left-hand
corners are rather deep so be careful.

BMW M5 '05

Bronze Time: 0'28.500
Silver Time: 0'27.030
Gold Time: 0'25.580

IA-14 - Tackling Complex Corner Sequences: 6

Now for S-curves with a high degree of difficulty. We'll use the latter part
of Twin Ring Motegi's road course. After the start, take the first left-hander
flat out. Then immediately get on the brakes as you approach the esses. For
the first left-hander, try to get onto the curbing as deep into the corner as
possible or you won't be able to make the turn for the next right-hander. If
you get too anxious with the throttle for the right-hander, you'll get
understeer and go off. Try to get the car in a straight line as soon as
possible. Your test vehicle is a high-powered front-engine/rear drive car,
which means if you get on the gas too abruptly, you'll invoke power oversteer.

TVR Tamora '02

Bronze Time: 0'15.340
Silver Time: 0'14.472
Gold Time: 0'14.200

IA-15 - 1 Lap Guide Run (Nurburgring North Course)

Now for a session with the pace car again. Let's take a lap around the
challenging Nurburgring's North course. It's an incredibly long course, with
one lap measuring about 12 miles. There are more than 170 corners here, so
don't try to set a blistering time right away. You'll need to memorize the
course first. Not only will you need to remember the sections you've seen
before, but you'll need to learn some new bits as well. Make sure you input
every inch of this track into your brain before going all out. Memorize the
location of the curbing and the width of the track in various places for these
bits of information will come in handy. Once you've done this, then start
finding the proper line through the course. Observe the pace car carefully,
and follow its line precisely.

Mercedes-Benz 190 E 2.5 - 16 Evolution III '91

Bronze Time: 10'00.000
Silver Time: 9'23.000
Gold Time: 9'02.600

IA-16 - Graduation Test

To obtain your International A-Class Racing License, you'll need to
successfully run the Sarthe Circuit at full wick in a Group C racing car.
You'll start on the Mulsanne Straight. From here, you'll be running flat out
for about 4 miles. Despite being a straight, there are slight kinks here, as
well as road irregularities; be ready at all times on the steering wheel. The
brakes are very powerful on this car so use the 200-meter post as the indicator
to begin braking. After the right-hander, you'll be on another straight for
about a mile. Then you'll be confronted with some tricky corners, one of them
Indianapolis and the other, a 90-degree turn called Arnage. Treat the latter
as if you were running a street course, and enjoy the rush of 237 mph on the

Nissan R92CP Race Car '92

Bronze Time: 1'52.300
Silver Time: 1'47.000
Gold Time: 1'43.400

Super License

S-1 - 1 Lap Time Trial (Twin Ring Motegi Road Course)

You'll be tested on how quickly you can complete one lap of Motegi's road
course. You've already seen various parts of this track in previous tests, so
try to remember how you ran those sections when going all out here. Your test
vehicle is a race car, therefore the brakes in particular are very powerful.
There are many corners where you'll need to take a dedicated line and pace, so
try not to dive into these corners too abruptly or you'll lose precious
seconds. The main attraction of this track is the part from the first overpass
to just after the esses. Your top speed on the straights will depend on the
lines you take through the corners, so always keep in mind entry and exit

Honda Gathers Drider CIVIC Race Car '98

Bronze Time: 2'26.700
Silver Time: 2'21.110
Gold Time: 2'17.000

S-2 - 1 Lap Time Trial (Citta di Aria)

You'll be timed through a full lap of Italy's street course. Go as fast as you
can through these narrow city orads. The spots to gain the most time are the
hairpin, which you've already see before in previous tests, and the downhill
tight corner located between the rock walls. The hairpin is a late-apexer so
don't turn in too quickly here. The numerous tight corners of this course are
challenging, but if you think out-in-out on this narrow thoroughfare, you'll
find that you'll develop a rhythm. Try and remember how the pace car ran
through the course. Your test vehicle is the Alfa Romeo Spider 1600 Duetto.

Alfa Romeo Spider 1600 Duetto '66

Bronze Time: 2'26.440
Silver Time: 2'21.000
Gold Time: 2'17.000

S-3 - 1 Lap Time Trial (Special Stage Route 5)

Making its first appearance in the licensing portion of the game is Special
Stage Route 5, of which you'll be doing one complete lap. This course has
numerous technical sections, such as S-curves and late-apexers, so make sure
you have a plan of attack before going all out. You'll be piloting the super
high-performance Saleen S7, so all your skills will be put to the test. The
most important part of this track are the series of corners after the tunnel.
Don't concentrate on just one corner here, rather devise a strategy for getting
through the entire section. There's a hairpin located at the top of the
straight. You'll need to brake while you're still drive uphill. The following
straight and right-hander should be taken in a similar way. Don't get too
aggressive and overcook it on this track because this track makes you pay for

Saleen S7 '02

Bronze Time: 1'33.400
Silver Time: 1'27.000
Gold Time: 1'24.500

S-4 - 1 Lap Time Trial (Costa di Amalfi)

Here's a course developed on a resort island. It's called Amalfi Circuit and
you'll be required to run one full lap. You'll experience a hillclimb that'll
take you to the top of the island, followed by an intense downhill section.
The course layout can be simply characterized as: a bunch of straights
connected by hairpins. Keep in mind that your exit speed out of the corners
will determine your top speed on the straights. Also remember that on the
first-half of the course, the uphill section, you'll get more understeer than
normal because less weight is on the front tires. Brake hard to transfer
weight to the fronts then point the car in the correct direction. Through the
latter half of the course, the downhill portion, make sure you brake in a
straight line, if you brake while turning, you'll upset the balance of the car.

Lancia STRATOS Rally Car '77

Bronze Time: 2'27.500
Silver Time: 2'21.110
Gold Time: 2'17.000

S-5 - 1 Lap Time Trial (Seattle)

This is another course you're seeing for the first time in the licensing
portion of the game. It's called the Seattle Circuit, and you'll be timed
doing a full lap. We'll be using the Ford GT as the test car. It's a tricky
city road course with plenty of challenging corners after another, so make sure
you memorize the layout before seriously going for a good lap time. The first
hairpin after the starting line is your first obstacle. You'll need to brake
about 200 meters before getting to the corner; make sure you slow the car down
enough to make the turn. The intense uphill straight leads to a blind 90-
degree turn, so you'll have to start braking before the corner becomes visible.
Then there are two places where the car gets airborne. The course widens here,
so make full use of the road and open up the throttle. Use the curbing that's
on most of the corners; let it help you point the car in the correct direction.
This course gives you a taste of the exhilaration of high speed driving.

Ford GT '05

Bronze Time: 1'43.200
Silver Time: 1'37.500
Gold Time: 1'34.200

S-6 - 1 Lap Time Trial (Ice Arena)

Driving in the snow, that's what it's all about here at the Snow Arena Course.
You'll be timed doing one full lap. Although it's short in length, this course
is quite the challenge. The reason: the driving surface here is very slick,
so steering, accelerating and braking are less responsive than on dry tarmac.
Accelerating may be the trickiest, so be delicate on the throttle; remember,
the most important thing is making the car progress forward. And, much in the
same manner as previous tests on slick surfaces, sliding the car is the best
way to get around quickly. Crank the steering as you enter a corner, lift off
the gas or get on the brakes, and you'll get the rear to break loose. This
will get the car to drift. Once you've done that, use the steering and the gas
pedal to control the drift. If you don't have enough weight on the front
tires, you'll understeer off the track. If you're too aggressive on the
throttle, you'll spin, so be careful.

Hyundai Accent Rally Car '01

Bronze Time: 1'00.900
Silver Time: 0'58.710
Gold Time: 0'57.000

S-7 - 1 Lap Time Trial (Trial Mountain)

Now you'll be timed for a lap around the Trial Mountain Course, with its jagged
rocks and stone cliff walls. It's a high-speed course that requires first-rate
driving skills, so use all that you've learned from the previous tests to clear
this stage. The highlight of this course is a section you've seen previously,
the part after you clear the tunnel. The driving surface of the first right-
hander is slick so make sure you're ready for understeer when turning in.
Through the next tunnel, start on the right and gradually veer to the left.
Cut across the yellow border line at the exit to get as much speed as possible
for the straight. There's a tight blind corner to follow, but if you find the
ideal line here, you'll be able to keep your speed high.

Mercedes-Benz SLR McLaren '03

Bronze Time: 1'38.300
Silver Time: 1'32.000
Gold Time: 1'30.500

S-8 - 1 Lap Time Trial (Tokyo Route 246)

For this test, you'll be timed for a full lap of Tokyo Route 246, a street
course that cuts through the heart of Tokyo. This long track can be driven
mostly flat out, so finding the right driving line is paramount. One of the
key points here is getting the braking point correct for the first corner.
There's a 100-meter sign before the corner, start braking right before you get
to the sign. Then you'll come upon an oval section. Driving on top of the
inside curbing here will result in better lap times. The speed through the
final corner under the overpass is also important. Be careful not to carry too
much speed through certain parts of the track, and make sure you drive over as
much of th curbing as possible. If you drive over the curbing correctly,
you'll get better lap times...not only here but on virtually any other race


Bronze Time: 1'42.000
Silver Time: 1'36.330
Gold Time: 1'33.000

Coffee Break 5 - Cone Maze Challenge

This is your final coffee break. We've created a special course within the
Gymkhana course. Inside, there are 50 cones. Your objective is to hit every
one of these cones located within the special course. You won't be
disqualified by hitting the walls here, but it will result in loss of time, so
be careful. You can even use reverse here, just as long as you hit every cone.
Give it some thought and devise the best route to strike each one of these

Honda BEAT Version F '92

Bronze Time: --'--.---
Silver Time: 1'36.000
Gold Time: 1'33.000

S-9 - 1 Lap Time Trial (El Capitan)

Now for a timed lap of the El Captain Course (typo here), pieces of which
you've seen a number of times already. Keep in mind that this course has
intense elevation changes, so maintaining the balance of the car is vital.
The key part of this track is the section after the first right-hand corner.
Because the driving surface changes abruptly, be careful of sudden understeer.
Also, take note of the blind corner after the tunnel. Make sure you're set up
for this corner before it becomes visible. In fact, always envision the corner
ahead of the one you're taking. There are parts on this track where you'll see
stones and rubble to the side; there's very little grip here, so staying away
from these irregularities is recommended.

Dodge VIPER SRT10 '03

Bronze Time: 2'00.000
Silver Time: 1'51.300
Gold Time: 1'47.800

S-10 - 1 Lap Time Trial (Grand Canyon)

Let's now do a timed lap of the Grand Canyon Course, a long, dirt track.
You'll need plenty of concentration to complete this 3.5-km circuit. The key
point here is the section near the cliffs. There are many corners where you'll
need to slide the car, so car control is vital in establishing a good lap time.
The important things to remember when sliding your car are braking and lifting
off the throttle. The tight part at the end of the cliff section can make or
break your run. Getting too flashy with your driving may result in loss of
time, so be as efficient as possible.

Mitsubishi STARION 4WD Rally Car '84

Bronze Time: 3'02.000
Silver Time: 2'53.000
Gold Time: 2'47.000

S-11 - 1 Lap Time Trial (Opera Paris)

The pristine streets of Paris is the site for this track, the Opera Paris
Course. You'll be doing a timed lap. Although this course is relatively
simple, there are a number of chicanes placed at open sections of the track.
Getting the car slowed down and effectively negotiating the chicanes are key to
getting a good lap time. Because the performance of the car is so high, make
sure you find the correct braking points for every corner. There are surface
irregularities on this track, which tends to happen on city streets that
collect standing water, so when you get set up on the outside edges of the
road, you may experience understeer. The Place de la Concord serves as the
start and finish line. Envision and think of this track in its entirety as you
devise your plan of attack.

Renault Clio Renault Sport V6 Phase 2 '03

Bronze Time: 1'44.230
Silver Time: 1'38.500
Gold Time: 1'36.620

S-12 - 1 Lap Time Trial (Suzuka Circuit)

Now for a timed lap of the most famous course in Japan, Suzuka. You'll be
using the Motul Pitwork 350Z that races in the Japanese Grand Touring
Championship. Reverse Bank, Degner, Spoon, and t30R, are some of the famous
corners on this course. You'll need to use all of your driving skills to get a
good lap time here. The thing about Suzuka is that you can't establish a good
lap time by just concentrating on one corner. To be successful, you must
always be planning for one or two corners ahead of the one you're on. This
means establishing the correct line and speed well in advance. Envision the
course in its entirety--not just bits and pieces at a time--and then devise
your plan of attack.


Bronze Time: 2'05.730
Silver Time: 1'59.437
Gold Time: 1'55.919

S-13 - 1 Lap Time Trial (Infineon Raceway - Sports Car Course)

California's popular Infineon Raceway is the site for our next test. We'll be
doing a timed lap of the sports-car course known better as Sears Point. It's a
track that has been designed into the region's rolling hills, resulting in a
unique layout. After the start, you'll have a steep uphill climb. It's
difficult to see the road ahead, with blind corners aplenty, as well as slick
spots where traction is bad, so proceed with caution. About halfway through
the course, you'll be traveling downhill. After the hairpin, there are a
number of slow corners; so establishing a good rhythm is key to clearing this
section. Your test vehicle is the Audi R8, a race car; needless to say, speed
-control is important.

Audi R8 Race Car '01

Bronze Time: 1'22.700
Silver Time: 1'17.300
Gold Time: 1'16.120

S-14 - 1 Lap Time Trial (Chamonix)

We'll be running a full lap of Chamonix for this test. Let's see how quickly
you can navigate this long ice track that stretches for more than 2 miles. The
snow is partially cleared at the start of the course; nevertheless, there's
very little grip and traction here. If you drive on the outside of the track
where there are patches of snow, you're more than likely to spin, caused by the
difference in grip between the right and left tires. In the tunnel, the snow
on the ground and a number delicate on the throttle and concentrate on the
forward progress of your car, and you should be okay. There are plenty of
places where the car's balance will be compromised as well as the tires'
traction, so refrain from being overly aggressive on the throttle, otherwise
you'll spin. The driving surface is slicker here than on dirt, so be cautious.

Peugeot 205 Turbo 16 Rally Car '85

Bronze Time: 2'40.043
Silver Time: 2'30.895
Gold Time: 2'26.500

S-15 - 1 Lap Time Trial (Circuit de la Sarthe)

The internationally famous high-speed track of Le Mans, Sarthe Circuit 1, is
the venue for this test, one full timed lap. Our mount is the Bentley Speed 8
race car. This course can be divided into three main high-speed sections. The
first and longest, the Mulsanne Straight or Hunadiers, has two chicanes, but
the most challenging is the straight that leads onto Indianapolis Corner.
Here, the track is narrow, and there's a slight bend; therefore, unless you
take the proper line, you're going off. And be careful not to drive on the
curbing too much here. The infield section of the permanent course has
elevation changes with corners that are difficult to see. There are also
corners on a flat plane right after a steep uphill climb. Remember that
without the proper weight on the front tires, you'll invoke understeer.

Bentley Speed 8 Race Car '03

Bronze Time: 3'36.600
Silver Time: 3'25.400
Gold Time: 3'19.000

S-16 - 1 Lap Time Trial (Nurburgring North Course)

To obtain your Super License, you'll need to master the ultimate challenge in
sports-car driving, the North Course at the Nurburgring. Make use of all the
skills you've learned thus far to tackle this test. Your test car has more
performance than the pace car you followed previously, with higher average
speeds, so always be thinking ahead. After crossing the bridge near the start
of the track, you'll come upon a high-speed section where your driving line
must be precise. Then there's a highly technical section that comes after the
off-camber Carrouset; make sure you hug the curbing through these corners. By
just changing your line slightly, you many gain more speed through some parts
of this track, thus improving your lap time. You'll find that the more you lap
the Ring, the more you'll discover its profound nature.

AMG Mercedes 190 E 2.5 - 16 Evolution II Touring Car '92

Bronze Time: 7'58.300
Silver Time: 7'30.000
Gold Time: 7'07.700


B License All Bronze: Volkswagen Lupo 1.4 '02
B License All Silver: Mazda Kusabi '03
B License All Gold: Honda S500 '63

A License All Bronze: Pontiac Sunfire GXP Concept '02
A License All Silver: Acura DN-X '02
A License All Gold: Nissan Skyline GT-R '01

IB License All Bronze: Nike One 2022
IB License All Silver: Mazda RX-8 Concept (Type-II) '04
IB License All Gold: Jensen-Healey Interceptor Mk.III '74

IA License All Bronze: Nismo 270R '94 (S14)
IA License All Silver: Nissan GT-R Concept '01
IA License All Gold: Dome Zero '78

S License All Bronze: Mercury Cougar XR-7 '67
S License All Silver: Pontiac Solstice Coupe Concept '02
S License All Gold: Ford Model T Tourer '15

*Note - You can only win License Exam prize cars once.



There are three used car lots where you can buy used cars from different
timeframes for less than the cost of a new car. A lot of cars can only be
bought used. Every so often, there will be a 'special' 10Km car in one of the
used car lots. These will denoted by their mileage being written in orange(it
should read 6.2 miles or something like that).

Historic Showroom - The cars available here are pre-1990

Used Car Showroom I - The cars available here are from 1990-1995

Used Car Showroom II - The cars avilable here are from 1996-2002

10km/6.2mile cars

*All research done by mister playboy and Zach Keene of www.gamefaqs.com*

Day 1 Week 1

Day 8 Week 2

Day 15 Week 3
Subaru Impreza WRX STi Sedan '94 (Black)

Day 22 Week 4

Day 29 Week 5

Day 36 Week 6

Day 43 Week 7
Nissan Sklyine GT-R Vspec '95 (Silver) Mazda Miata 1.8 RS '98 (White)

Day 50 Week 8
Mitsubishi 3000GT VR-4 '98 (Black)

Day 57 Week 9
Mitsubishi 3000GT VR-4 '96 (Black)

Day 64 Week 10

Day 71 Week 11

Day 78 Week 12

Day 85 Week 13
Honda Ballade CRX '83 (Red)
Mazda RX-7 GT-Limited '85 (Silver)
Toyota MR2 GLimited SC '86 (White/Grey)
Nissan Silvia 1800 K's "88 (Bluish Silver)
Nissan PAO '89 (Aqua Grey)
Nissan Stagea 25t RS Four S '98 (Black)

Day 92 Week 14
Mazda RX-7 GT-Limited '85 (Black)

Day 99 Week 15
Honda S2000 '99 (Silverstone Metallic)

Day 106 Week 16

Day 113 Week 17
Mazda RX-7 Type R '91 (Red)

Day 120 Week 18

Day 127 Week 19

Day 134 Week 20

Day 141 Week 21
TVR V8S '91 (Space Blue Pearl)

Day 148 Week 22
Nissan Skyline HT 2000 RSX Turbo '84 (White)
Nissan Be-1 '87 (Hydragea Blue)
Toyota Supra 3.0GT Turbo A '88 (Black)
Mazda Miata '89 (White)

Day 155 Week 23

Day 162 Week 24
Ford Mustang Cobra R '00 (Performance Red, of course!)

Day 169 Week 25

Day 176 Week 26

Day 183 Week 27
Honda NSX '93 (Bay Leaf Green)

Day 190 Week 28

Day 197 Week 29
--I did notice a Lotus Carlton with 38004.3 miles this week... this car is
usually found with 60K other times it appears. Perhaps the lowest mileage
Carlton available?--

Day 204 Week 30
Mazda 323F (Sparkle Green)

Day 211 Week 31
Nissan Skyline GTS-R '87 (Blue Black)

Day 218 Week 32
Nissan Silvia 2000cc Q's '91 (White)

Day 225 Week 33
Subaru Impreza Sedan STi '94 (Vivian Red)
MG MGF '97 (Platnium)
Toyota Celica GT-Four '98 (Black)
Daihatsu Midget II '98 (Red Mica)
Subaru Impreza Sedan STi '99 (Cashmere Yellow)
Subaru Impreza Wagon STi '00 (Silver)
Honda S2000 Type V '01 (Ascari Red)

Day 232 Week 34

Day 239 Week 35
Nissan Skyline GT-R Vspec '97 (White)

Day 246 Week 36

Day 253 Week 37
Toyota Sprinter Trueno '83 (High Flash Two Tone)
Nissan Silvia 1800cc Q's '88 (Warm White)
Mitsubishi 3000GT VR-4 '95 (Mariana Blue)
Opel Tigra 1.6 '99 (Blue)

Day 260 Week 38
Toyota Supra 2.5GT Twin Turbo R '90 (Red Mica)
Suzuki Cappuccino '91 (Cordoba Red)

Day 267 Week 39

Day 274 Week 40
Toyota Corolla Levin '83 (High Tech Two Tone)
Nissan Be-1 '87 (Hydragea Blue)

Day 281 Week 41
Sorinter Trueno GT-APEX Shuichi Shigeno Version '00 (White/Black; not a 10km
but everyone keeps asking about it)

Day 288 Week 42
Subaru IMPREZA Sedan WRX STi '94 (Light Silver Metallic)

Day 295 Week 43

Day 302 Week 44
Opel Tigra 1.6i '99 (Starsilber)

Day 309 Week 45

Day 316 Week 46
Honda BEAT Version Z '93 (Everglade Green Metallic)
Mazda RX-7 Type R-S (FD, J) '95 (Vintage Red)

Day 323 Week 47
Sprinter Trueno GT-APEX Shuichi Shigeno Version '00 (W/B; still not a 10km)

Day 330 Week 48

Day 337 Week 49
Honda TODAY G '85 (Quartz Silver Metallic)
Honda S2000 Type V '01 (Ascari Red)

Day 344 Week 50

Day 351 Week 51
Honda BEAT Version F '92 (Aztec Green Pearl)
Honda CIVIC SiR-II (EG) '95 (Vogue Silver Metallic)
Sprinter Trueno GT-APEX Shuichi Shigeno Version '00 (still W/B, still not a

Day 358 Week 52
Mitsubishi FTO GPX '99 (Issel Blue Pearl)

Day 365 Week 53
Nissan SKYLINE GT-R Vspec '93 (Gun Gray Metallic)

Day 372 Week 54

Day 379 Week 55
Toyota COROLLA LEVIN BZ-R '98 (Green Mica Metallic)
VW Golf IV GTI '01 (Muranorot Perleffect)

Day 386 Week 56
Toyota COROLLA LEVIN GT-APEX '83 (High-Tech Two-Tone)
Honda INTEGRA TYPE R (DC2) '95 (Granada Black Pearl)
Sprinter Trueno GT-APEX Shuichi Shigeno Version '00 (you know the drill)

Day 393 Week 57

Day 400 Week 58
Nissan SKYLINE GT-R N1 '91 (Crystal White)

Day 407 Week 59

Day 414 Week 60
Nissan SKYLINE GT-R Vspec '93 (Crystal White)

Day 421 Week 61
Acura INTEGRA Type-R '01 (Flamenco Pearl Black)

Day 428 Week 62

Day 435 Week 63

Day 442 Week 64
Honda NSX Type S '97 (Sebring Silver Metallic)

Day 449 Week 65
Honda INTEGRA TYPE R (DC2) '98 (Milano Red)

Day 456 Week 66
Mazda MX-5 Miata S-Special Type I (J) '95 (Montego Blue Mica)

Day 463 Week 67 [Most color names not exact since there's more of them than can
be bought in one week.]
Honda S600 '64 (Scarlet)
Isuzu PIAZZA XE '81 (Sunrise Red)
Honda CITY Turbo II '83 (Greek White)
Honda CIVIC 1500 3door 25i '83 (Baltic Blue)
Honda BALLADE SPORTS CR-X 1.5i '83 (Victoria Red)
Nissan Fairlady Z 300ZX (Z31) '83 (White)
Toyota COROLLA LEVIN GT-APEX '83 (Red/Black)
Toyota SPRINTER TRUENO GT-APEX '83 (High Tech Two-Tone)
Mazda RX-7 GT-Limited (FC, J) '85 (White)
Honda TODAY G '85 (Red)
Toyota CELICA 2000GT-FOUR (ST165) '86 (Red)
Toyota CELICA 2000GT-R (ST162) '86 (Dark Grey)
Volvo 240 GLT Estate '88 (Black)
Honda NSX '90 (Grey)
Fiat Panda Super i.e. '90 (Red)
Mitsubishi 3000GT VR-4 Turbo (J) '96 (White)

(The Sprinter Trueno SS Version also returns this week in a ~15000 mi version,
the lowest I've seen thus far.)

Day 470 Week 68

Day 477 Week 69
Honda ACCORD Coupe '88 (New Polar White)
Nissan SKYLINE GT-R '97 (Midnight Purple Pearl)
Opel Tigra 1.6i '99 (Schwarz)

Day 484 Week 70
Mitsubishi Lancer Evolution II GSR '94 (Queens Silver Pearl)

Day 491 Week 71

Day 498 Week 72
Nissan SILVIA Q's (S13) '88 (Super Black)
Honda INTEGRA TYPE R (DC2) '98 (Vogue Silver Metallic)

Day 505 Week 73

Day 512 Week 74
Toyota CELICA 2000GT-R (ST162) '86 (Super Red II)
Sprinter Trueno GT-APEX Shuichi Shigeno Version '00 (22375.9 mi)

Day 519 Week 75
Mazda RX-7 Type RZ (FD, J) '92 (Brilliant Black)
Mitsubishi 3000GT SL (J) '95 (Symphonic Silver Metallic)
Peugeot 406 3.0 V6 Coupe '98 (Gris Thallium)
Toyota SPRINTER TRUENO BZ-R '98 (Super White II)
Renault Megane 2.0 IDE Coupe '00 (Gris Boreal)

Day 526 Week 76

Day 533 Week 77
No 10kms but yet another Sprinter Trueno SS Ver '00.

Day 540 Week 78
Nissan SKYLINE HT 2000 Turbo RS '83 (White)
Toyota MR2 1600 G-Limited SC '86 (Blue Mica)
Mitsubishi MINICA DANGAN ZZ '89 (Lamp Black)

Day 547 Week 79
Subaru IMPREZA Sedan WRX STi Ver.II '95 (Active Red)
Daihatsu Midget II D-type '98 (Emerald Green Metallic)
Honda S2000 Type V '00 (Berlina Black)

Day 554 Week 80
Nissan SKYLINE GT-R N1 '95 (White)
Sprinter Trueno GT-APEX Shuichi Shigeno Version (27131.6 mi)

Day 561 Week 81
Nissan SKYLINE HT 2000 RS-X Turbo C'84 (White)
Mitsubishi MINICA DANGAN ZZ '89 (Ivy Green)

Day 568 Week 82

Day 575 Week 83

Day 582 Week 84

Day 589 Week 85
Honda PRELUDE Type S '98 (Milano Red)

Day 596 Week 86

Day 603 Week 87

Day 610 Week 88
Honda TODAY G '85 (Flame Red)
Nissan SKYLINE GT-R '89 (Black Pearl Metallic)

Day 617 Week 89
Nissan Fairlady Z 300ZX (Z31) '83 (Wine Two-Tone)
Toyota MR2 1600 G-Limited SC '86 (Super Red II)
Mitsubishi Galant 2.0 DOHC Turbo VR-4 '89 (Sophia White)

Day 624 Week 90
Toyota SUPRA 2.5GT Twin Turbo R '90 (Black)
Sprinter Trueno GT-Apex Shuichi Shigeno Version '00 (26403.3 mi)

Day 631 Week 91
Honda PRELUDE Si VTEC '91 (Phantom Gray Pearl)

Day 638 Week 92
Daihatsu STORIA CX 4WD '98 (Mustard Yellow)
Sprinter Trueno GT-Apex Shuichi Shigeno Version '00 (27267.9 mi)

Day 645 Week 93
Sprinter Trueno GT-Apex Shuichi Shigeno Version '00 (30402.5 mi)

Day 652 Week 94
Nissan SKYLINE GT-R Vspec N1 '93 (Crystal White)
Nissan SILVIA Varietta (S15) '00 (Brilliant Blue)
Sprinter Trueno GT-APEX Shuichi Shigeno Version '00 (30294.4 mi)

Day 659 Week 95

Day 666 Week 96
Honda CIVIC 1500 3door 25i '83 (Gothic Gray Metallic)

Day 673 Week 97
Mitsubishi ECLIPSE GT '95 (Appalachian Black)
Sprinter Trueno GT-APEX Shuichi Shigeno Version (12794.6 mi)

Day 680 Week 98

Day 687 Week 99
Honda BEAT '91 (Festival Red)
Nissan SKYLINE GT-R N1 '91 (Crystal White)
Honda BEAT Version F '92 (Aztec Green Pearl)
Honda NSX '93 (Quasar Gray Pearl)
Mitsubishi FTO GPX '94 (Steel Silver)
Mitsubishi ECLIPSE GT '95 (Pasadena Red)
Mitsubishi Lancer Evolution III GSR '95 (Dandelion Yellow)
Sprinter Trueno GT-APEX Shuichi Shigeno Version (14062.1 mi)

Day 694 Week 100
Black car week!



Car Towns are groups of car dealerships that are sorted by region. Within each
dealership you can purchase New Cars, Classic Cars, go to the Tune Shop, and in
some, competein One-Make races. You can also buy cars in the tuning shops that
have already been tuned.

Japan Performance Brand
Daihatsu DRS
Honda Mugen
Mazda Mazdaspeed
Misubishi RalliArt
Nissan Nismo
Subaru STi
Suzuki Suzuki Sport
Toyota TRD
Tommy Kaira

Chrysler Mopar
Dodge Mopar
Ford Ford Racing
Jay Leno


Aston Martin
Land Rover
AC Cars

Alfa Romeo

Pescarolo Sports





Proto Motors

Ford Ford Racing
FPV(Ford Performance Vehicles) Ford Racing

Tuner Village is a collection of tuning brands. You can buy parts and perform
tuning for certain cars that can't be done at the make tuning shop.

Here is a list of the brands along with cars that I know can be tuned in each
of them(there may be more that I don't know about yet) -



RE Amemiya
Mazda RX-7

Honda S2000

Honda S2000
Nissan 350Z

Honda Civic
Honda Integra
Honda S2000







This is your base of operations during the Gran Turismo career. It has a
garage where all your used cars are stored and a photo album. You can also
save the game here if necessary and check your career statistics.

Garage - This is where you store all your acquired cars. They can be sorted
by a number of different areas including horsepower, make, drivetrain

Status - Here you can view data such as total game completion percentage, the
nember of days that have passed, licenses acquired, etc.

Photo Album - Develop and view your pictures taken in Photo Travel mode.

Diary - This keeps track of your major achievements and transactions taking
place in Gran Turismo mode.

Trade - Here you can trade or sell cars to another memory card.

Option - Here you can customize various game settings.

Save - well, um . . . . . save your progress



These are halls which contain races that are restricted by certain factors.
This is where the majority of races take place in Gran Turismo mode.

The format for events is as following:

Name - Type
-Tracks - No. of Laps

-Tires S/S = Standard/Sport
-Required License for A-Spec(no license needed for B-spec)

Prize cr.(1st/2nd/3rd/4th/5th/6th)
=(Championship win prize)=

Recommended Cars

*Note - There is a prize car listing above. You can win prize cars as many
times as you want. For championship races, just re-enter the whole
series. For single races, enter one and it will ask if you want to
clear the records. Select OK and re-do all the races, getting golds
in each.

Beginner Events

Sunday Cup - Single Race

-Autumn Ring Mini Reverse - 2
-Driving Park Beginner - 4
-High Speed Ring - 2
-CSR 5 Reverse - 2
-Twin Ring Motegi - West - 3



Any starter car


FF Challenge - Single Race

-Mid-Field Reverse - 2
-Suzuka East - 3
-Hong Kong Reverse - 2
-Grand Valley East - 2
-Twin Ring Motegi East - 2

-FF drivetrain only


Honda Civic(any)
Mitsubishi Eclipse(any)


FR Challenge - Single Race

-Seattle - 2
-Tsukuba - 3
-SSR 5 - 2
-Laguna Seca - 2
-Motoraland Reverse - 4

-FR drivetrain only


Mazda RX-7(any)
Toyota Supra(any)
Mazda Miata(any)


MR Challenge - Single Race

-Beginner Course - 5
-Autumn Ring Reverse - 2
-New York Reverse - 2
-Fuji Speedway 90's - 2
-El Capitan - 2

-MR drivetrain only


Lotus Elise 111R
Honda NSX(any)
Toyota MR-2


4WD Challenge - Single Race

-Grand Valley East - 2
-Autumn Ring Mini Reverse - 4
-Suzuka East - 3
-El Capitan Reverse - 2
-Fuji Speedway 90's - 2

-4WD drivetrain only


Mitsubishi Lancer(any)
Nissan Skyline(any)
Subaru Impreza(any)


Light-weight K-Car Cup - Single Race

-Motorland - 4
-Tsukuba - 3
-Beginner - 7

-3400mm or less


Honda Beat
Suzuki Cappucino
Daihatsu Copen


Spider & Roadster - Single Race

-Twin Ring Motegi East - 2
-Trial Mountain Reverse - 2
-Infineon Sports - 2

-Convertibles only


Lotus Elise 111R
Honda S-2000
Chevrolet SSR


Sports Truck Race - Single Race

-Fuji Speedway 90's - 2
-Laguna Seca - 2
-Seattle Reverse - 2

-Any truck


Ford F-150 SVT Lightning

Professional Events

Clubman Cup - Single Race

-Apricot Hill - 3
-Twin Ring Motegi - East - 3
-Seoul Central Reverse - 4
-CSR5 - 5
-Deep Forest - 3



Nissan Skyline(any)
Mitsubishi Lancer Evolution(any)


Tuning Car Grand Prix - Championship

-Apricot Hill Reverse - 3
-Fuji Speedway 90's - 3
-Tokyo R246 - 2
-El Capitan Reverse - 3
-Tsukuba - 5




Race of NA Sports - Single Race

-Infineon Sports- 3
-Apricot Hill Reverse - 3
-Twin Ring Motegi Road - 3
-SSR5 Reverse - 3
-Trial Mountain - 3

-N/A engines only


Pagani Zonda C12
Chevrolet Corvette Z06
Lotus Elise 111R
Honda NSX
Ford Mustang SVT Cobra R


Race of Turbo Sports - Single Race

-Fuji Speedway 80's - 3
-Tokyo R246 Reverse - 2
-High Speed Ring - 3
-New York Reverse - 3
-Mid-Field - 3

-Turbo engines only


Nissan Skyline(any)
Mitsubishi Lancer Evolution(any)
Toyota Supra RZ
Subaru Impreza(any)
Dodge SRT-4


Boxer Spirit - Single Race

-Hong Kong - 4
-Infineon Sports - 3
-Deep Forest Reverse - 3

-Boxer engines (Subaru Impreza, Subaru Legacy, Ruf RGT,
Ruf 3400s, VW Karmann, etc.)


Subaru Impreza WRX-STi
Ruf 3400s


World Classic Car - Championship

-Fuji Speedway 80's - 2
-El Capitan Reverse - 2
-Nurburgring - 1
-Cote d'Azur - 2
-Lagua Seca - 2

-Up to 1970


Chevrolet Chevelle SS 454
Buick Special
Plymouth Superbird


World Compact - Championship

-Seattle - 3
-Tsukuba - 5
-Grand Valley East Reverse - 4
-Hong Kong Reverse - 4
-Twin Ring Motegi East - 4

-4000mm or less


Lotus Elise 111R


Supercar Festival - Championship

-Seoul - 8
-Fuji Speedway 90's - 6
-New York - 6
-Mid-Field Reverse - 6
-Infineon Sports- 6

-Production cars only + 493 HP or over


Ford GT
TVR Cerbera Speed 12
Nissan Skyline GT-R M-spec Nur
Mercedes SL65
Mercedes SLR McLaren


Gran Turismo World Championship - Championship

-Tokyo R246 - 10
-Twin Ring Motegi SS - 21
-Hong Kong - 18
-Seoul Reverse - 19
-El Capitan - 11
-New York - 15
-Opera Paris Reverse - 18
-Suzuka - 9
-Grand Valley Reverse - 11
-Circuit de la Sarthe I - 4



Polyphony Formula Gran Turismo
Toyota Minolta 88C-V Race Car
Nissan R92CP Race Car
Pagani Zonda Race Car
Audi R8 Race Car

Extreme Events

Gran Turismo All Stars - Championship

-High Speed Ring Reverse - 7
-Fuji Speedway 80's - 6
-Laguna Seca - 7
-Autumn Ring Reverse - 9
-Test Course - 3
-Grand Valley Reverse - 6
-Suzuka - 5
-Infineon Stock - 8
-Circuit de la Sarthe I - 2
-Nurburgring - 2



Class C Race Cars


Dream Car Championship - Championship

-Opera Paris - 7
-Tokyo R246 Reverse - 4
-Deep Forest - 5
-Seoul Reverse - 7
-Hong Kong - 7
-Test Course - 2
-Beginner Course - 27
-Circuit de la Sarthe II - 2
-El Capitan Reverse - 4
-Cote d'Azur - 7



Class C Race Cars


Polyphony Digital Cup - Championship

-Twin Ring Motegi Road - 6
-Seattle Reverse - 7
-Infineon Stock - 8
-Tokyo R246 Reverse - 5
-Fuji Speedway 2005 - 6
-Motorland Reverse - 19
-Circuit de la Sarthe I - 2
-El Capitan Reverse - 6
-Suzuka - 5
-Nurburgring - 2



Class C Race Cars


Like the Wind - Single Race

-Test Course - 5



Nissan R92CP Race Car
Bentley Speed 8 Race Car
Toyota GT-One Race Car


Formula GT World Championship - Championship

-Tokyo R246 - 60
-Twin Ring Motegi SS - 127
-New York - 74
-High Speed Ring - 77
-Grand Valley - 62
-Circuit de la Sarthe I - 23
-Cote d'Azur - 78
-Seoul - 113
-Infineon Sports - 76
-Laguna Seca - 85
-Twin Ring Motegi Road - 64
-Nurburgring - 15
-El Capitan - 64
-Fuji Speedway 2005 - 67
-Suzuka - 53



Polyphony Formula Gran Turismo


World Circuit Tour - Single Race

-Suzuka - 6
-Twin Ring Motegi Road - 8
-Tsukuba - 15
-Laguna Seca - 10
-Infineon Sports - 9
-Fuji Speedway 2005 GT - 8
-Circuit de la Sarthe I - 3
-Nurburgring - 2




Premium Sports Lounge - Single Race

-Cote d'Azur - 4
-Opera Paris - 5
-Hong Kong Reverse - 5
-High Speed Ring Reverse - 4
-New York Reverse - 3

-PREMIUM Production cars only(Mercedes SL/BMW M3 GTR/Ford GT/Lotus Esprit/etc.)


Mercedes SL65
Mercedes SL McLaren

Japanese Events

Japan Championship - Championship

-Fuji Speedway 90's - 5
-Tsukuba - 10
-Tokyo R246 Reverse - 5
-Twin Ring Motegi Road - 4
-Suzuka - 4

-JP cars only



All Japan GT Championship - Championship

-Tokyo R246 - 5
-Suzuka East - 12
-Seoul - 10
-Fuji Speedway 90's - 6
-Twin Ring Motegi SS - 12
-Laguna Seca - 7
-Hong Kong - 9
-Twin Ring Motegi Road - 6
-Fuji Speedway 2005 GT - 6
-Suzuka - 5




Japanese 70's Classics - Single Race

-Fuji Speedway 80's - 2
-Autumn Ring Mini Reverse - 4
-Tsukuba - 3
-Motorland Reverse - 4
-Trial Mountain - 2

-Japanese production cars from 1970-1979



Japanese 80's Festival - Single Race

-El Capitan - 3
-CSR5 Reverse - 5
-Tsukuba - 5
-Apricot Hill Reverse - 3
-Suzuka - 2

-Japanese production cars from 1980-1989


Nissan 300ZX(any)


Japanese 90's Challenge - Single Race

-Apricot Hill - 3
-Grand Valley East Reverse - 4
-Twin Ring Motegi East - 3
-SSR5 Reverse - 3
-Fuji Speedway 90's

-Japanese production cars from 1990-1999


Toyota Supra RZ
Nissan Skyline(any)
Mitsubishi Lancer Evolution(any)
Nissan 350Z(any)


Japanese Compact Cup - Championship

-Twin Ring Motegi East - 2
-Autumn Ring Mini Reverse - 4
-Tsukuba - 3
-Deep Forest Reverse - 2
-Suzuka East - 3

-Japanese 4000mm or less


Toyota Vitz RS Turbo

American Events

All American Championship - Championship

-Seattle - 5
-Infineon Sports- 5
-New York - 4
-El Capitan Reverse - 4
-Lagua Seca - 5

-US cars only


Chevrolet Camaro LM Race Car
Dodge Viper GTSR Concept/SRT-10
Cadillac Cien
Chevrolet Corvette C5R
Saleen S7


Stars and Stripes - Single Race

-Laguna Seca - 3
-Seattle - 3
-Infineon Stock- 3

-US + production cars only


Chevrolet Corvette Z06
Ford Mustang SVT Cobra R


Hot Rod Competition - Single Race

-New York Reverse - 3
-Laguna Seca - 3
-El Capitan - 3

-US cars only


Ford Mustang SVT Cobra R
Chevrolet Corvette Z06


Muscle Car Competition

-New York - 2
-Infineon Sport - 2
-Seattle - 2

-US + Up to 1980


Chevrolet Chevelle SS 454
Buick Special

European Events

Pan Euro Championship - Championship

-Opera Paris - 6
-Grand Valley - 5
-Circuit de la Sarthe I - 2
-Cote d'Azur - 6
-Nurburgring - 2

-EU cars only


Mercedes CLK-GTR Race Car
Jaguar XJ220
Gillet Vertigo Race Car


British GT Series - Championship

-Grand Valley - 3
-Fuji Speedway 90's - 3
-El Capitan - 3
-Infineon Sports - 3
-Mid-Field Reverse - 3

-UK cars only


Jaguar XJ220
TVR Cerbera Speed 12


British Lightweight Series - Single Race

-Autumn Ring - 2
-Apricot Hill Reverse - 2
-SSR5 - 2

-UK cars 1000kg or less


Lotus Elise 111R


Deutsche Touring Car Meisterschaft - Championship

-Opera Paris - 6
-Mid-Field Raceway - 6
-High Speed Ring Reverse - 5
-Nurburgring - 1
-Fuji Speedway 2005 GT - 5

-European Touring Cars


Mercedes CLK Touring Car


La Festa Italiano - Single Race

-Autumn Ring Reverse - 2
-Cote d'Azur - 2
-Infineon Sports - 2

-Italian production cars


Cizeta V16T


Tous France Championnat - Championship

-Opera Paris - 4
-Circuit de la Sarthe I - 1
-SSR5 - 3
-Grand Valley Reverse - 3
-Cote d'Azur - 3

-French production cars



Europe Classic Car League - Championship

-Nurburgring - 1
-Fuji Speedway 80's - 2
-Opera Paris Reverse - 2
-Suzuka - 1
-Deep Forest Reverse - 2

-European cars up to 1970


Ginetta G4


Euro Hot Hatch League - Championship

-Twin Ring Motegi East - 3
-Opera Paris - 4
-Trial Mountain Reverse - 3
-Suzuka East - 5
-SSR5 Reverse - 3

-European hatchbacks



1000 Miles! - Championship

-Nurburgring - 25
-Opera Paris - 95
-Cote d'Azur - 99
-Circuit de la Sarthe II - 35

-Production cars up to 1970


Ginetta G4
Chevrolet Chevelle SS 454


Schwarzwald Liga A - Single Race

-Trial Mountain - 3
-Opera Paris Reverse - 4
-Autumn Ring - 4

-German sports cars(around 200 stock hp)


Audi A3 3.2 quattro


Schwarzwald Liga B - Single Race

-Nurburgring - 1
-Tokyo R246 - 2
-Fuji Speedway 90's - 3
-High Speed Ring Reverse - 3
-Suzuka - 2

-High-End German sports cars only(300-400 stock hp+)

Mercedes SL65
Mercedes SLR McLaren

Endurance Events

Grand Valley 300km

-Grand Valley Speedway - 60




Laguna Seca 200 Miles

-Laguna Seca - 90




Roadster 4 Hour Endurance

-Tsukuba - 4 Hours

-Any Mazda Miata



Tokyo R246 300km

-Tokyo R246 - 60




Super Speedway 150 Miles

-Twin Ring Motegi SS - 100




Nurburgring 24hr Endurance

-Nurburgring - 24 hours




Nurburgring 4hr Endurance

-Nurburgring - 4 hours




Suzuka 1000km

-Suzuka - 172




Motegi 8hr Endurance

-Twin Ring Motegi Road - 8 hours




Tsukuba 9hr Endurance

-Tsukuba - 9 hours




Circuit de la Sarthe 24hr I

-Circuit de la Sarthe I - 24 hours




Circuit de la Sarthe 24hr II

-Circuit de la Sarthe II - 24 hours




Fuji 1000km

-Fuji Speedway 90's - 228




Infineon World Sports

-Infineon Sports Car Course - 2hr 45min




El Capitan 200 Miles

-El Capitan - 66




New York 200 Miles

-New York - 76



Special Condition Events

The Special Condition Events are rally races. Each event needs to be completed
on easy, normal, and hard. Dirt tires are required for dirt races, Snow tires
are required for snow/ice races.

The prize credits for all races are:
easy = 5,000
normal = 10,000
hard = 20,000

The laps for all races are:
easy = 2
normal = 3
hard = 5

The licenses for all races are:
easy = A
normal = IB
hard = IA

Umbria Rally

-Citta di Aria
-Citta di Aria Reverse


Capri Rally

-Costa di Amalfi
-Costa di Amalfi Reverse


Grand Canyon Rally (Dirt)

-Grand Canyon
-Grand Canyon Reverse


Whistler Ice Race (Snow)

-Ice Arena
-Ice Arena Reverse


Chamonix Rally (Snow)

-Chamonix Reverse


George V Rally

-George V Paris
-George V Paris Reverse


Swiss Alps Rally (Dirt)

-Swiss Alps
-Swiss Alps Reverse


Tour of Tahiti (Dirt)

-Tahiti Maze
-Tahiti Maze Reverse


Tsukuba Wet Race

-Tsukuba Wet


Yosemite Rally I (Dirt)

-Cathedral Rocks Trail I
-Cathedral Rocks Trail I Reverse


Yosemite Rally II (Dirt)

-Cathedral Rocks Trail II
-Cathedral Rocks Trail II Reverse

Driving Missions

The Driving Missions are designed to help you improve your racing skills. They
are divided into the categories: The Pass, 3 Lap Battle, Slipstream Battle, and
1 Lap Magic. Here I'll post my and other readers' strategies for completing
these(yung_o2002@yahoo.com if you have submissions).

The Pass

1. Deep Forest

This mission is easy. Stay right behind the CPU driver on the straight. As
soon as you reach the turn start braking(but not too much, you should take
this turn in 4) a bit later than the CPU and move to the inside. If the CPU
driver starts gaining on you on the back straight, move in front to cut it

2. Grand Valley

3. Cote d'Azur

4. Seattle

5. High-Speed Ring

6. Tsukuba

7. Midfield Raceway

8. Trial Mountain

9. Motegi Oval

10. Sarthe I

Submitted by stan394:

"There are 3 sections of straight with 2 chicanes in between. I stayed
behind the first AI car from the go, caught its draft and shot past it on
the first straight. Got really close to the second car during the first
chicane. Caught its draft and shot past it on the second straight. Didn't
get as close to the lead car on the second chicane. Never caught up with
the lead car on the third straight. Brake really late into the last sharp
right, shot past the lead car. Caught a break when it bumps into my rear
end to propel me to the finish line."

3 Lap Battle

11. New York

Quoted from haloexpert2003:

"Try to slide through the first corner at about 50mph and get onto the back
straight. Brake before the corner and drift through at about 35 mph if you
can manage through to the left-right-right series. THEY KEY IS TO KEEP THAT
SPEED and try to raise it. Cut the next left corner short, it'll gain you some
time. The right corner should be cut close, too. When you get to the final
left corner (before the straight) but it close to the barrier at around 45-50
mph. Draft off of the car in front of you and pass it before the U-turn. Use
the whole corner to build up an exit speed of nearly 40mph (My average was 37)
and continue. Rinse and repeat for the next two laps. You should reach the
final time-tracker with 4 seconds to catch up to the first car. Breeze thru
the U-turn without any mistakes and draft off the car in front of you for the

A few tips from turk173:

- For your first checkpoint, you should only be behind the head car by 27
seconds at the most (26.5 is preferrable). If you are further behind then
this, just restart until you get it.

- You should pass your first car before the McDonalds on the last straight-away
(left-hand side before the u-turn). If you don't, once again restart.

- Exit speed seems to make all of the difference. Make sure you brake early for
the corners before straight-aways so that you can have a high speed after the

Submitted by stan394:

You need to catch 5 AI cars, with the lead car about 28 seconds ahead,
within 3 laps in New York (Reverse). You are given a rather old and slow
Toyota 2000GT '67. The key to handling the car is not to slow down too
much while cornering.

Drift through the Columbus Circle at about 45mph and exit with a speed of
at least 60mph. If you can't reach the first checkpoint within 27 seconds
from the lead car, restart. In the series of 90-degree turns, think about
curves, arcs and semi-circles and make use of the full width of the track.
You should catch the 5th car right after the last left before approaching
Times Square for the first time.

I caught up with the lead car in the last hairpin before the finish line.
From the replay, you will see that the lead car coughs it up during that
turn every time. It skids sideways a couple of times before regaining its
traction. Just don't bump its back while you make the hairpin.

Caught up with the ... car at ...
5th: first lap, before second checkpoint
4th: second lap, before first checkpoint
3rd: second lap, after second checkpoint
2nd: second lap, at hairpin before finish line
1st: third lap, at hairpin before finish line

Checkpoint Times:
1st lap: +26.568 +23.118 +18.464
2nd lap: +15.484 +11.723 +7.393
3rd lap: +5.466 +2.757 -1.122

Overall time: 6:46.333
AI car time : 6:47.455

12. Laguna Seca

Submitted by stan394:

Catch 5 AI cars within 3 laps in Laguna Seca. This time the lead car's
advantage is about 19 seconds. Your car is much faster this time and
handles relatively well. But if you are thrown off to the sand and grass,
no chance.

Caught up with the ... car at ...
5th: first lap, after Hmmmm bridge
4th: first lap, after last tight left before finish line
3rd: second lap, about checkpoint 3 (should have passed it before corkscrew)
2nd: third lap, during hairpin after starting grid
1st: third lap, right before finish line

It would be best if you could pass the first checkpoint within 18 seconds
of the lead car. You may need to brake-gas-brake-gas to get through the
first hairpin after the start. Slow it down to 1st gear for the corkscrew.
If you hit the grass, restart.

Passing the lead car worth mentioning. I got stuck behind the 3rd AI car
before the corkscrew in the second lap, and didn't pass it until the
sweeping left that followed. So I lost some time there. By the time I
caught up with the lead car in the third lap, I was still making the second
to last right turn when the lead car is appraoching the last tight left.
Same thing with New York, the lead car sucks at making the last turn so I
am able to hit the gas about the same time as it regains traction and start
to accelerate. From there I simply out-accelerate it towards the finish
line and beat it by 0.058 seconds. Lucky.

Checkpoint Times:
1st lap: +18.282 +16.563 +15.074 +13.383
2nd lap: +11.435 +9.677 +8.815 +6.746
3rd lap: +4.747 +2.657 +2.055 -0.058

Overall time: 4:10.098
AI car time : 4:10.156

13. Opera Paris

Submitted by Rezillo:

"Driving Mission 13 takes place at Opera Paris, first learn the track very
well with any medium speed car. When you are comfortable with the track
then try the driving mission. I always pay close attention to my split
times to make sure I am running at the pace needed in order to win. The
first 2 laps are the most critical. Especially the first set of corners on
lap 1. If you mess these first corners up I would start over. Using a
mannual I stay in 3rd coming into turn 1, I barely tap the the brake and
stay on the gas, and repeat into the next quick left, but not for the next
right. This is important so you can get a great run out of the corner for
the coming straight. Making the next 90 brake just about at the 50m sign,
dive left and don't be affraid to get on the throttle before the apex, the
track is wider on the other side. You should now be fairly close to the 5th
place car, coming up to the next corner, as he brakes you brake, only a
little harder so you can get back on the gas BEFORE you make the next
right. This is not a traditional racing line. But you want to pass him on
the RIGHT side as he is trying to make the left to right turn. You might
bump him but rubbing is racing, and as long as you don't hit them hard, or
in the rear, no penalty. You should be fully clear of him coming out onto
the next straight. Make the next set of corners and after the 1st gear
hairpin coming onto the next striaght you will recieve your split time if
you are more than 9.100 seconds behind the lead car start over. Thats the
farthest behind I have been able to catch him. A great time would be 8.800
or better and is possible. Make the high speed corner about 107mph and
brake hard at the crosswalk stripes you should be able to pass the 4th
place car here on the inside or going into the next sharp 1st gear turn.
Get as close as you can to the 3rd place car and you should be able to pass
him coming out of the last corner of the first lap or first corner of the
second lap. If not its not over yet. Repeat the steps to passing the 5th
place car. When you get your split time coming onto the long straigt less
than 2.200 from the lead car is ok closer to 1.500 is what you want.
Passing the 2nd place car is done at the same place you passed 4th place.
Make sure all of that is done and you have a good chance of getting that
Focus in first place. Now run a clean consistent 3rd lap and you are doing
excellent. The better your 3rd lap the easier it is to pass him. I have
passed the last car in 2 different spots. One is at the same spot as the
4th and 2nd place cars were passed, and the other was coming out of the
last corner in a drag race to the finish line. Many curse words follow when
you lose the drag race. Good Luck."

14. Seattle

Submitted by stan394:

The test car is kind of weird, maybe because I have never used such an old
"muscle" car before. The engine sound is very soft. The brakes on this car
sucks (or maybe it's something else I don't know about), so brake VERY

One thing about the 5-second penalty - it doens't seem to matter who is at
fault. If you take the AI car's line, and he is stupid enough to ignore
where you are and still ram into you to reclaim his line, you are penalized
for 5 seconds. It's so stupid. Twice in the final turn in the last lap
where I already had the lead car in check. Took its inside entering the
sharp right under the bridge. TWICE, it rams my back like I don't exist and
I was given the 5-second while I can almost smell the finish. I just hope
my car is more powerful so I can push him into the pit stop...

Back to the track, brake early in the straight. Let the car slide in a semi
-circle in the hairpin. Floor it at the mid-point. Stay to the far left
while climbing uphill so you can overtake the 5th car in the second jump.

The AI cars have better top speed than you so you are kind of helpless
in the back straight. The next right-right combo is interesting and should
be taken as a whole. Brake hard at the end of the straight and let the car
slide in a semi circle and only pick up the gas when you feel your slide is

The sharp right under the bridge is a good place for overtaking but as I
have said before, don't ram the AI car, and don't let the AI car ram you.
Be careful at the left-right chicane before the front straight. Stay with
traction at all time. You should have passed every single car except the
lead car by the end of the first lap.

After overtaking the lead car, there is some rear mirror checking and
blocking to be done because don't forget, your opponent can out-accelerate
you in the straight leading to the finish line.

Caught up with the ... car at ...
5th: first lap, 2nd jump in the uphill climb
4th: first lap, before sharp left leading to back straight
3rd: first lap, right-right combo after back straight
2nd: first lap, before finish line (coz it lost traction)
1st: final lap, sharp right under the bridge before pit stop

Checkpoint Times:
1st lap: +5.763 +5.630 +4.830
2nd lap: +3.359 +3.034 +2.914
3rd lap: +1.348 +0.580 -0.218

Overall time: 6:04.070
AI car time : 6:04:288

15. Cote d'Azur

Submitted by stan394:

This mission seems to be easier than the previous ones. All your AI
opponents have inferior power. You can easily out-accelerate them in any
reasonable straight. So passing them is not a conern. All you need to do is
to make 3 clean laps and hit a certain time, because the lead car always
finishes at the same time.

The track is Cote d'Azur. It's a beautiful track based on the real formula
1 Monte Carlo track. Your car skids pretty easily and it has a tendency to
get sucked into the barrier somehow. So stay a bit further away from the
barrier. I can't really manage power sliding well so I usually slow the
car down in a straight line and then accelerate out of the corner to
minimize the skidding.

I find the downshift hint usually flashes too late, especially after the
tunnel approaching the tight chicane.

I was still down by 2 lengths after the final right hander but out-
accelerate the lead car in the final stretch to beat him by 0.497 seconds.

Caught up with the ... car at ...
5th: first lap, beginning of the tunnel
4th: second lap, beginning of the uphill straight
3rd: second lap, after the chicane after tunnel
2nd: third lap, uphill straight
1st: third lap, right before finish line

Checkpoint Times:
1st lap: +39.118 +31.668 +28.508
2nd lap: +23.678 +16.235 +13.306
3rd lap: +8.700 +2.374 -0.497

Overall time: 6:25.041
AI car time : 6:25.538

16. Suzuka

Submitted stan394:

OK. I cheat. It's 1am and it's very tempting... I did it.

Beetle Cup Car race in Suzuka, Japan. Starting from the 6th place with 5
other identical cars (as far as I can tell about power), trailing by 15
seconds, 3 laps to go.

I can preach about racing line, exit speed or what gear to use to go
through the esses in the early stretch. But at the end of the day, I cheat.
I cut through the grass in the last chicane leading to the final straight.
I only need to do it twice in the first 2 laps, because that is enough to
allow me to pass the lead car in the hairpin in the last lap.

Maybe, just maybe, some day I will go back to do it the right way.

Caught up with the ... car at ...
5th: first lap, hairpin
4th: second lap, after starting grid
3rd: second lap, hairpin
2nd: second lap, last chicane, because I cheat
1st: third lap, hairpin

Checkpoint Times:
1st lap: +14.163 +13.275 +10.517
2nd lap: +8.351 +5.838 +3.295
3rd lap: +0.174 -1.679 -1.628

Overall time: 7:37.041
AI car time : 7:38.669

17. Infineon

Submitted by stan394:

It's a pretty fun mission. Infineon Raceway (Sports), Audi A8 Race car,
3 laps, 21 seconds deficit.

It's quite hard to find a good line through the beginning uphill climb
without losing grip. The hairpin midway through the lap is a good place
for overtaking. Passing on the ultra-high speed esses in the second half
of the course can be nerve wrecking. Otherwise, the course is pretty easy
to get familiar with.

Caught up with the ... car at ...
5th: first lap, midway hairpin
4th: first lap, back straight esses
3rd: first lap, before finish line
2nd: second lap, midway hairpin
1st: third lap, left handed downhill sweeper

Checkpoint Times:
1st lap: +19.794 +15.170 +11.408
2nd lap: +10.778 +6.444 +3.423
3rd lap: +1.783 -2.655 -12.810

Overall time: 3:59.885
AI car time : 4:12.695

I don't know what's up with the 12.8-second winning margin. Did the AI car
just give up after I passed him?

18. Sarthe II

Submitted by stan394:

Watch the demo in license S-15 first!!

This is by far the hardest mission. I spent a good 3 hours before beating
it. This mission is almost equivalent to getting silver (if not gold) in 3
straight tries in S-15, plus the complexity of overtaking at 200mph....

Your Nissan R92CP Race Car with 939HP is indeed overpowering the rest of
the fields, but the 32+ seconds deficit is almost too much to overcome. The
test venue is Circuit de la Sarthe II (the kinkless version). The course
looks incredibly narrow when you are traveling at 180+ mph.

Refer to http://www.racingcircuits.net/France/LeMans87.html about the name
of the corners.

Approaching the first chicane, brake much later than the downshift
indicator. Find a line so that you can brake once into gear 2 and
accelerate out of the chicane. For the esses, brake at the moment the red
indicator flashes and take the left-right at no lower than gear 3.

If you can't reach the first checkpoint on the Mulsanne Straight within
30.3 seconds from the lead car, you will probably not be able to pass the
5th car before the end of the straight. If you can't pass it before the
straight, it is very likely that you will lose too much time trying to
battle it in the Mulsanne 90-degree right hander. If you can't get within
27 seconds when you hit the checkpoint just after the corner, it's probably
time to restart.

The next section before Indianapolis is very narrow. Putting a tire on the
grass will throw you off spinning. I took the right bend before
Indianapolis at gear 4 (instead of 5) and Indianapolis at gear 2. Brake
early for Arnage and take it no lower than gear 2.

The next section is when the S-15 demo will really help. It consists of a
series of light bends (Porsche Curve, Maison Blanche) which can be taken at
relatively high speed, most of them at gear 4. If you are not familiar with
the timing of the curve enough, it's very easy to get thrown off in the
sand, or slow down too much.

The two Ford chicanes should be taken at gear 3 and gear 2 respectively. My
split times at the finish line are: +23.299, +11.984 and -0.176. I barely
took the lead car's inside at the last chicane (in fact, the right in the
left-right chicane, no less) at the last lap. So these splits are probably
the minimum requirement for beating this mission.

Caught up with the ... car at ...
5th: first lap, mid Mulsanne straight
4th: second lap, starting grid
3rd: second lap, straight after Arnage
2nd: third lap, before esses
1st: third lap, before finish, by a hair

1: After esses, before Tertre Rouge
2: Mulsanne Straight 1
3: Mulsanne Straight 2
4: right after Mulsanne 90-degree right hander
5: Arnage
6: Porsche Curve
7: finish line

Checkpoint Times:
1st lap: +31.632 +29.570 +27.812 +26.458 +25.866 +24.988 +23.299
2nd lap: +20.466 +18.270 +16.633 +15.243 +14.947 +13.213 +11.984
3rd lap: +9.847 +7.647 +6.042 +4.690 +3.948 +2.080 -0.176

Overall time: 9:11.867
AI car time : 9:12.043

Tips submitted by Vilens40:

i don't know if you've heard about this already. but there are two
places that can cut off a good 6 seconds from each lap. when i finished
the sauber hadn't even crossed the finsh line and the last checkpoint i
passed i was nine seconds ahead and lead for the entire 3rd lap.

1.the S curve right before the DUNLOP overpass, shortly after the
starting line, just take the car straight over the dirt and aim for the
dunlop overpass. and race normally from there. a good start to a lap using
this method should get you a low 30 second split, before the hitting
the straightway.

2.continue to race normally until right before the finish line where
you will see a bunch of right angle turns. if you cut across the dirt
correctly it should put you directly back on the course through the
finish line. this alone should cut off 3 seconds.

WARNING:the results of using these shortcuts incorrectly could and may
result in a complete spin out or penalty so don't expect to win this
race on your first few tries even with the shortcuts. so good luck and
race hard.

19. Suzuka East

Racing lines are key in this mission. Brake early entering the turns. If
you wait too long to brake, the car has a tendency to lose grip and slide.
You need to make your moves during the S-curves, since you can't overpower
any of the cars on the straight. At some points during the esses, it may
prove easier, instead of braking hard, to just feather the throttle and put
two wheels in the grass to make passes. Cutting the last corner can also
help out a lot.

20. Tsukuba

This mission isn't that hard once you realize that you can brake A LOT
later than the other cars. You should be able to pass all of the cars
except the RX-7 and the NSX on the first lap. Just keep braking late and
taking the corners good and you should get by the NSX on the first or
second turn on the last lap.

Slipstream Battle

21. Nissan Cube

Submitted by Irving Serrano:

This race is pretty simple, just draft the first car in front of you, when
you are directly in back of him, right before you might hit him on the
corner, break free to the outside, keep it floored, you than have enough
speed to catch up to the next Cube. Follow the same line as him and keep it
floored, when your close break free. Repeat this and its fairly easy to win
the race.

22. Honda Odyssey

Submitted by Irving Serrano:

Same basis as the other ones, stay in back of the van in front of you and
break free when its time to break free. Always take the outside when
possible and follow the yellow line on the outside of the track for it is
the best one.

23. Nissan Skyline GT-R

In this mission, you start out a couple seconds behind a pack of four
Skylines, and about 13 seconds behind a sole Skyline. You have to utilize
drafting to catch up to the leader before the 3 laps runs out. The best
way to do this is draft going into the curve until you reach about 172-175
mph. Then 'leap-frog' in front of the cars. Since the AI doesn't adjust
to TRY to draft you, you'll need to look in your rear-view mirror to stay
directly in front of the AI cars. WHATEVER YOU DO, DON'T SLOW DOWN. The
pack will start to catch up eventually if you stay in line with them. Let
them pass you so you can draft them right back. This 'forced leap-
frogging' should let you catch the leader toward the end of the last lap.
DON'T let the leader draft you if you get in front.

Alternate strategy by Cybersk8er5000:

"Ok. From the start, draft the pack like you usually would. By the time you
get to the first turn, you should be up to 170-171 MPH, with the pack just a
little ahead. Keep going, and when you get to them, pass them at ~172-174
MPH. Now follow the outer yellow line, and by the end of the turn, you
shouldn't be any lower than 164. If you look behind you at this point, the
whole pack should be not far behind you. During the straightaway, just stay
on the outer yellow line at a steady 164-165 MPH. Near the end, if you keep
an eye out behind you, you'll see one of the Skylines break free of the rest
and draft you. Usually they go on the inside (left) so just smoothly steer
over to where you're right in front of them (your speed shouldn't change more
than 1 MPH), and they'll slam right into you. Usually this'll put you back up
to around 170-171 MPH.

Keep doing this on each straightaway, and on the final straightaway before
the final turn, one Skyline should draft you, with a second Skyline drafting
the first. Now just let the first one hit you, and then the second one, and
you should get launched forward to around 175 MPH. Halfway through the turn,
you'll start picking up the lead car's draft, and you'll pass them in no time

Split times (at the end/beginning of each lap) should be approx.: 6.7xx,
4.0xx, and -1.5xx at the finish line. Speeds on the straightaways should be
164 minimum MPH, and between 170 and 163 through the turns."

24. Amuse S2000 GT1

Submitted by Irving Serrano:

In this race, yet another slip stream with faster cars, follow the same
line THE OTHER CARS TAKE. It is imperative to stay behind them. Break out
too early and your screwed, break out too late and you get a 5 second
penalty. Relatively as easy as the rest.

1 Lap Magic

25. Z Showdown!

Submitted by stan394:

The 1-lap Magic missions begin. All cars start from the grid but at
different times. Your car always starts last. To compansate for the
handicap, you are usually given a much higher powered car. Catch the lead
car before 1 lap runs out. So far, mission 25 thru 29 have been relatively
easy. I guess that's because all you need is 1 good lap, instead of 3.

For mission 25, use a Nissan JGTC to catch a bunch of old Nissan's in Fuji
'80s, with a 35-second handicap. This one is very easy. I don't even know
the course yet. Taking corners too deep, not knowing when to turn, all kind
of mess... although there are only like 3 corners where you really need to

Split times: +22.884 +15.610 +6.806 -0.774

Overall time: 1:50.384
AI car time : 1:51.158

26. Honda Showdown!

Submitted by stan394:

This one is giving me a bit of trouble. Needed about 15 tries. Similar
to 25, use a Honda JGTC to catch a bunch of old Honda's within 1 lap in
Suzuka, the whole course, with a 90-second handicap. The lead Honda S500
will run a 3:30 lap so you are left with 2 minutes.

The JGTC skids more than I expected so it took me some time to get used to
it. But you know, to retry, you need to wait for 1.5 minute every time.

The first half of the right-handed hairpin needs no braking. The esses need
almost no braking as well. Just let off the gas from time to time to
control the car. My split time after the Degner Curve is +52.798s. The best
I got is about +52.1.

The 130R left bend is giving me tons of headache. After a few tries, I
figure that I can get through it while maintaing full throttle. Next time
around, I was going full speed into the bend and BAM!! Heads right into the
butt of the 3rd AI car, which, given the speed difference, is essentially
stationary on the track. OK. Next time if I can get through the earlier
section faster, maybe I can avoid him. But no, BAM!! right into his butt
again. After the 3rd crash, I concluded that I am running an almost
identical first 2 sections so there is no way I can avoid the car except to
slow down.

Finally settled with: slow down by letting off gas slightly to enter the
bend and then steer really hard to get on the 3rd AI car's left side. But
that's not the end of the story, I still need to figure out the chicane (I
cheat by cutting through the grass in mission 16). I decided I am not going
to cheat this time. Still need a few tries to clear it cleanly.

And during those unclean run at the chicane, I come flying down the
straight with the 2 old cars in sight, but miss the finish line by 0.046s
and another 0.05x. what the...

Another run and finally cleared the chicane cleanly and beat the S500 by
0.484 seconds.

Split times: +52,798 +17.064 -0.484

Overall time: 3:29.657
AI car time : 3:30.141

27. Mazda Showdown!

For this race, you need to take really good lines entering and exiting the
corners. You should be able to pass the RE Amemiya RX-7 before the turn
before the corkscrew(I hope that made sense). Speed coming out of the
turns is key for this challenge. Also, the 787B that you're using is very
light so it is possible to brake later than the flashing gear # suggests.
You should be about 33 seconds behind at the first checkpoint. The CPU
cars will get in your way a lot on this test, so try to time your passes on
straights(to avoid 5 second penalties). You should come up on the 4th
place car just after the corkscrew(you should see it before entering the
corskscrew). Don't go through the 'screw too fast or you risk ramming this
car and getting a 5 second penalty. You should be able to pass the 3rd
place car before the final left turn. On the final turn, make sure you
take a good line to maximize your speed coming out of the turn. I don't
know if drafting such slow cars will help or not. The first place car is
extremely slow compared to the 787B, so even if it is really close to the
finish line, you still may be able to catch it.

28. Celica Showdown!

Submitted by Whiplash:

What can I say? So easy that I can't see the point of having it as a
mission. +37 sec. is way too much time. Even with a major mistake I past
the leading car on the straight and won with a bit over +2 seconds.

Cleared it on the 1st try

AI car time: 2'30.708

29. Chevrolet Showdown!

Submitted by Rezillo:

Driving Mission 29 takes place at Infineon Raceway. Make sure you know this
track very well, and have practiced it with a car of considerable pace. The
first split of the track seems to be the most important (i'm starting to
see a trend here). So, once you're off after the 44 second wait, accelerate
'round the bend and up the hill to "exactly" the middle of the apex curb on
the left side. Jam on the brakes, down into 2nd gear, and hard on the gas
for the right hander. Exit speed of this corner should be somewhere near
80mph while shifting into 3rd gear. The next corner, at the bottom of the
hill just as you reach the curb, brake agian, then quickly back on the
throttle and stay on the gas as you tab the brake once for the up hill
right hander. Here you will recieve your split time, and it should be no
more than 31.300 behind the lead car. If so, start over. Next few corners
are fairly easy, and coming out of the long "horseshoe" curve, you should
be coming ONTO the straight over 110mph. Now you should be catching the
5th place car pretty quick, make sure you pass him on the right hand side.
After which jam on brakes just as you get on the "brake marks" on the road.
Coming out of the hairpin, and before the first of the esses, you should be
passing the 4th place car. Going threw the esses, stay in 4th gear, only
tapping the brakes to slow for them. Your split time here should be no more
than 14.200. Now pass the 3rd place car on the right side of the long left
hander. Then, 4th gear on the gas, tap the brakes for the right hander.
Take this corner at at least 125mph. Coming up to the last hairpin, you
will see the 2nd place car. Catching up to him, pass him on the right side,
and then at "exactly" the 2nd cone slam on the brakes. Take the hairpin in
second gear. Now race to the finish line. Thats all the hardest, and most
important explained. Good Luck

30. Subaru Showdown!

Submitted by Whiplash:

The Subaru Impreza is very easy to drive. Excellent traction, good brakes
and not much understeer. Beware though; there isn't room for any mistakes
on this mission. You need to find good braking points so that the car won't
skid/understeer. Key to this mission is to get very good line in the last
hairpin to get high speed to the finish line. Just need to tap the brakes
before the apex of the last high speed right corner to clear it.

Cleared it on the 3rd try

AI car time: 1'56.794

31. Lotus Showdown!

Submitted by Whiplash:

There isn't much room for mistakes on this one (if any?). Make sure not to
skid around. The Lotus Esprit suffers from understeer. Braking and turning
early is the way to go on this one. Wait until you've past the apex to
accelerate and this will be easy. Being too quick on the accelerator will
result in loss of traction and loss of time. Braking and turning at the
same time might be scary as the engine is mounted behind (MR car). The rear
end might kick out a little but just be cautious and it will come back. Try
to get a lot of slipstream on the final right corner to get maximum speed
towards the finish line.

Cleared it on the 2nd try

AI car time: 1'44.791

32. Ford Showdown!

Submitted by Whiplash:

Driving the Ford GT is a bit special. Lousy brakes with following
understeer are what you can expect. Brake early and accelerate just before
the apex to get maximum drive out of the corners. The leading Ford Taurus
with his +21 second lead is so slow that there won't be any problems to
pass him on the finishing straight.

Cleared it on the 2nd try

AI car time: 2'14.594

33. GM Showdown!

34. Mercedes Showdown!

Submitted by Whiplash:

!!! WARNING !!!
If you haven't got Gold or at least within 5–10 seconds of the Gold time in
Special License 16, don't even consider driving this one !! There are NO,
or at least very close to NO, room for mistakes in this mission. What you
should do is to drive S-16 over and over and over again until you've
learned where the important parts of Nürburgring are. Where you can gain
time and keep a good average speed is essential for this one. When you've
done Gold time in S-16 (or very close to it) you should know where these
parts of the track are. Take all the knowledge, experience and skill that
you've gained during S-16, think it over, crunch it and the FORGET IT!!
There's no use for it, except for remembering the track and the bumps.
Different braking points and way different traction is what you will face
If there's anyone who says that the Mercedes SLR McLaren is a sports car is
a liar. What a piece of sh*t to drive. Brakes are pretty good and that's
about it. The car is so instable that even half would be more than enough
to drive you mad. Touch the grass and you will spin, touch the kerbs while
braking and you will go off, brake a little too late and a massive
understeer will occur, hit a bump and the car will jump half a meter and be
uncontrollable when you land. If you read the leading text for the mission
it will say this: Your SLR McLaren fitted with sports tires will feel like
a fish out of water!!! How true is that!!!
This thing is dying or at least close to it. Please put it back in the
water (put racing tyres on it!) Anyway, there's nothing we can do about
it, just do it over and over until you know where the bumps and speed
sections are.

Brake hard, brake early and accelerate early to get a good drive out of the

Here's some split times to go on:
(made minor mistake (off the track and on the grass) between sect. 2 and 3)
(made minor mistake (off the track and on the grass) between sect. 3 and 4)

Overall time: 9'16.162
AI car time: 9'16.930

It's well worth clear the last Driving Missions. For no. 34 you'll get
50,000 Cr and when you've cleared them all you'll get a Nissan R89C Race
Car '89.

One-Make Races


~Copen Race - Single Race

-Tsukuba - 2
-Motorland - 3
-Autumn Ring Mini - 3

-Any Copen


Copen Active Top


~Midget II Race - Single Race

-Motorland Reverse - 4

-Midget II D-Type




~Type R Meeting - Single Race

-Twin Ring Motegi Road - 4
-Autumn Ring Reverse - 5
-Suzuka - 4
-Motorland Reverse - 10
-Tsukuba - 10

-Any Honda Type R/SiR


Spoon Civic Type R


~Civic Race - Single Race

-Twin Ring Motegi East - 2
-Suzuka East - 3
-Deep Forest - 2
-Autumn Ring Mini - 3
-Mid-Field Reverse - 2

-Any Honda Civic


Spoon Civic Type R



~Hyundai Sport Festival - Single Race

-Autumn Ring - 2
-Hong Kong - 2
-Grand Valley East - 2
-Tsukuba - 3
-Seoul - 2

-Any Hyundai




~Isuzu Sports Classics - Single Race

-Tsukuba - 3
-Fuji Speedway 80's
-Trial Mountain - 2

-PIAZZA/117 Coupe/Bellett 1600 GT-R




~Club 'RE' - Single Race

-Laguna Seca - 2
-Autumn Ring Reverse - 2
-SSR5 Reverse - 2
-Opera Paris - 2
-Suzuka - 1

-Any Mazda RX-7/RX-8


Mazda RX-7 Spirit R Type A
Mazda RX-7 Type RZ


~NR-A Roadster Cup - Championship

-Twin Ring Motegi East - 2
-Tokyo R246 - 1
-CSR5 Reverse - 2
-Tsukuba - 3
-Trial Mountain - 2

-Any Miata


Miata 1800RS


~NR-A RX-8 Cup - Championship

-Laguna Seca - 2
-SSR5 - 2
-Fuji Speedway 90's - 2
-El Capitan - 2
-Tsukuba - 3

-Any RX-8


Mazda RX-8 Type S



~Evolution Meeting - Single Race

-CSR5 - 3
-Fuji Speedway 90's - 2
-Tokyo R246 - 1

-Any Lancer


Lancer Evolution VII/VIII MR GSR

~Mirage Cup - Championship

-Tsukuba - 3
-Autumn Ring - 2
-SSR5 - 2
-Laguna Seca - 2
-Suzuka - 1

-Any Mirage


Mirage Cyborg ZR



~Race of the Red Emblem - Single Race

-Twin Ring Motegi Road - 10
-Trial Mountain Reverse - 6
-Fuji Speedwa 80's - 4
-New York Reverse - 6
-Suzuka - 6

-Any Nissan Skyline


Skyline GT-R M-spec Nur
Skyline GT-R V-spec N1


~March Brothers - Single Race

-Autumn Ring Mini - 4
-Suzuka East - 3
-Grand Valley East Reverse - 2

-Nissan Compact cars(March G#, MICRA, CUBE, etc.)



~Silvia Sisters - Single Race

-Tsukuba - 3
-SSR5 - 2
-Fuji Speedway 90's - 2

-Any Nissan Silvia/240SX


Silvia Q's Aero
HKS Hyper Genki Silvia


~Club 'Z' - Single Race

-New York - 3
-Toky R246 Reverse - 2
-El Capitan - 3
-Laguna Seca - 3
-Grand Valley Reverse - 2

-Any Fairlady Z, 350Z, 300ZX, 240ZG, etc.


Nissan 350Z
Option Stream Z



~Subaru 360 Race - Single race

-Tsukuba - 3




~Stars of Pleiades - Championship

-Tsukuba - 5
-Trial Mountain - 3
-Suzuka - 2
-Deep Forest Reverse - 3
-Laguna Seca - 3



Subaru Impreza WRX-STi



~Suzuki K-Car Cup - Single Race

-Autumn Ring Mini Reverse - 4
-Tsukuba - 3
-Motorland - 4

-Any Suzuki lightweight car



~Suzuki Concepts - Single Race






~Altezza Race - Single Race

-Tsukuba - 3
-Suzuka - 1
-Apricot Hill - 2
-Twin Ring Motegi Road - 2
-Fuji Speedway 2005

-ALTEZZA Touring Car/Any Lexus IS


Lexus IS300 Sport Cross


~Vitz Race - Single Race

-Fuji Speedway 90's - 2
-Suzuka East - 3
-Twin Ring Motegi East - 2
-Tsukuba - 3
-Autumn Ring - 2

-Any Vitz


Vitz RS Turbo



~Vette! Vette! Vette! - Single Race

-Seattle - 4
-Laguna Seca - 4
-New York Reverse - 4
-Infineon Sports - 4
-El Capitan - 4

-Any Corvette


Corvette C5R
Corvette ZO6


~Camaro Meeting - Single Race

-Seoul - 4
-El Capitan Reverse - 3
-Mid-Field - 3

-Any Camaro


Camaro LM Race Car



~Crossfire Trophy - Single Race

-Seattle - 2
-Twin Ring Motegi SS - 3
-Trial Mountain Reverse - 2

-Chrysler Crossfire




~Saleen S7 Club - Single Race

-Circuit de la Sarthe I - 2
-El Capitan - 4
-SSR5 Reverse - 4
-Suzuka - 3
-Infineon Sports - 4





~Shelby Cobra Cup - Single Race

-Seattle Reverse - 2
-High Speed Ring Reverse - 2
-New York - 2
-Laguna Seca - 2
-Trial Mountain Reverse - 2

-Any Shelby


Shelby Series 1 Supercharged


Alfa Romeo

~GTA Cup - Single Race

-Grand Valley East Reverse - 2
-Tsukuba - 3
-Apricot Hill - 2

-147 GTA/Giulia Sprint GTA 1600




~Renault Alpine Cup - Championship

-Tokyo R246 - 2
-Trial Mountain - 3
-Opera Paris Reverse - 3
-SSR5 - 2
-Grand Valley - 2

-Any Alpine



Aston Martin

~Aston Martin Carnival - Single Race

-Fuji Speedway 90's - 2
-Hong Kong - 3
-Autumn Ring - 2

-Any Aston Martin




~Tourist Trophy - Championship

-El Capitan - 2
-Tokyo R246 Reverse - 1
-Deep Forest Reverse - 2

-Any Audi TT


Abt Audi TT-R Touring Car


~A3 Cup - Single Race

-Suzuka East - 3
-Mid Field - 2
-Laguna Seca - 2

-A3 3.2 quattro




~BMW 1 Series Trophy - Single Race

-Grand Valley - 1
-Infineon Sports - 2
-Twin Ring Motegi East - 2



BMW 120d


~Club 'M' - Championship

-El Capitan Reverse - 2
-Apricot Hill - 3
-Opera Paris Reverse - 4
-Suzuka - 2
-Nurburgring - 1

-Any M Series





~2HP-2CV Classics - Championship


-2CV Type A




~Elise Trophy - Championship

-Tokyo R246 - 1
-Autumn Ring Reverse - 2
-SSR5 Reverse - 2
-Hong Kong - 2
-Apricot Hill - 2

-Any Lotus Elise


Lotuse Elise 111R


~Lotus Classic Cup - Championship







~Legend of the Silver Arrow - Single Race

-Fuji Speedway 90's - 3
-Nurburgring - 1
-Opera Paris - 3

-Any Mercedes


Mercedes SL65


~SL Challenge - Single Race

-Apricot Hill - 4
-Fuji Speedway 80's - 4
-El Capitan - 4

-Any Mercedes SL


Mercedes SL65
Mercedes SLR McLaren



~MG Festival - Single Race

-Hong Kong Reverse - 2
-Suzuka - 1
-Opera paris - 2
-Motorland - 4
-Grand Valley East Reverse - 2





~Mini Mini Sports Meeting - Single Race

-Opera Paris - 2
-Tokyo R246 - 1
-CSR5 Reverse - 3
-Seattle - 2
-New York Reverse - 2

-Any Mini




~Speedster Trophy - Single Race

-Grand Valley - 3
-Autumn Ring Reverse - 4
-Suzka East - 4
-Infineon Sports - 3
-Seattle - 3

-Opel Speedster


Speedster Turbo



~206 Cup - Single Race

-Opera Paris - 4
-Tsukuba - 5
-Motorland Reverse - 8
-Suzuka East - 5
-Cote d'Azur - 3

-Any 206




~Clio Trophy - Championship

-Suzuka - 3
-Twin Ring Motegi Road - 4
-Tsukuba - 7
-Deep Forest - 4
-El Capitan Reverse - 4

-Any Clio



~Megane Cup - Championship

-Suzuka East - 3
-Opera Paris - 3
-Laguna Seca - 2
-Seoul - 3
-Cote d'Azur - 2

-Any Megane




~Spitfire Cup - Single Race

-El Capitan - 2
-Twin Ring Motegi West - 3
-Autumn Ring Mini Reverse - 4
-CSR5 - 3
-Seoul Reverse - 2





~Blackpool Racers - Single Race

-Suzuka East - 5
-SSR5 - 3
-Laguna Seca - 3
-Opera Paris - 4
-Fuji Speedway 2005 - 3

-Any TVR


Cerbera Speed 12
Tuscan Speed 6



~Beetle Cup - Championship

-Fuji Speedway 90's
-Twin Ring Motegi Road - 2
-Tsukuba - 3
-Suzuka - 1
-Fuji Speedway 2005

-Any Beetle


New Beetle Cup Car


~Lupo Cup - Championship

-Fuji Speedway 90's - 2
-Nurburgring - 1
-Tsukuba - 3
-Suzuka - 1
-Infineon Sports - 2



Lupo GTI Cup Car


~GTI Cup - Single Race

-Hong Kong Reverse -2
-Tsukuba - 3
-Opera Paris - 2
-Mid-Field Reverse - 2
-Deep Forest Reverse - 2

-Any Golf/Lupo/Polo GTI


Lupo GTI Cup Car



There are groups of courses in Gran Turismo Mode. You can select a course to
practice, drive around and take photos, participate in Family Cup races(certain
tracks), or participate in Track Meet events(certain tracks).

Event Cost

Practice 5 Credits

Track Meet 5 Credits

Photo Drive 3 Credits

Family Cup free

City Courses
-Seoul Central
-Tokyo Route 246
-Hong Kong
-Clubman Stage Route 5
-Special Stage Route 5
-New York
-Seattle Circuit
-Cote d'Azur
-Opera Paris
-George V Paris
-Citta di Aria
-Costa di Almafi

World Circuits
-Fuji Speedway '90s
-Fuji Speedway '80s
-Infineon Raceway - Sports Car Course
-Infineon Raceway - Stock Car Course
-Laguna Seca Raceway
-Twin Ring Motegi Road Course
-Twin Ring Motegi Super Speedway
-Twin Ring Motegi West - Short Course
-Twin Ring Motegi East - Short Course
-Suzuka Circuit
-Suzuka Circuit East Course
-Suzuka Circuit West Course
-Fuji Speedway 2005
-Fuji Speedway 2005 GT
-Tsukuba Circuit Wet
-Nürburgring Nordschleife
-Circuit de la Sarthe I
-Circuit de la Sarthe II

Dirt & Snow
-Cathedral Rocks Trail I
-Cathedral Rocks Trail II
-Tahiti Maze
-Grand Canyon
-Ice Arena
-Swiss Alps

Original Circuits
-High Speed Ring
-MidField Raceway
-Grand Valley East Section
-Grand Valley Speedway
-Deep Forest Raceway
-Trial Mountain
-El Capitan
-Autumn Ring Mini
-Autumn Ring
-Apricot Hill

Driving Park
-Test course
-Gymkhana course

Power & Speed
-Las Vegas Drag Strip
-Test Course



GT Auto

Car Wash - makes your ride nice and shiny, also supposedly reduces drag

Oil Change - gives your car some horsepower back after being used for a lot of

Wheel Shop - buy different custom wheels for your car

Wing Shop - install a wing on your car so that you can change downforce

Replay Theater

Here you can view and manage saved replays and playlists, or view demos


Here you can create custom playlists from the soundtrack



*This part of the FAQ was created in conjunction with Mike Wood from AB,

The list is sorted by drivetrain, in descending order(the lowest power/weight
ratios first). This list is no where near complete so PLEASE don't e-mail me
saying that I left off certain cars. Also, some of the numbers may be a tad
off(especially the stock numbers). This is due to a small discrepancy
involving oil changes.

*To get the power:weight ratio for each car, divide the car's weight by its
power(ie. weight/power). The units for this list is kilograms/horsepower.

The format for the list is:

Car Name Car Year
Tuned p:w Stock p:w

Tuned hp Tuned weight


Dodge SRT4 '03
2.243 6.368
511 1147

Mitsubishi FTO GPX '99
2.603 5.847
395 1029

Honda Mugen Motul Civic Si Race Car '87
2.672 3.947
333 890

Mitsubishi Eclipse GT '06
2.674 5.938
500 1338

Trial Celica SS-II '03
2.717 4.002
369 1003

Honda Prelude SiR S spec '98
2.758 6.477
391 1079

Mitsubishi Eclipse GT '95
2.788 5.879
405 1130

Honda Prelude Type S '98
2.845 6.681
391 1113

Honda Prelude SiR '96
2.910 7.133
368 1071

Toyota Modellista Celica TRD Sports M '00
2.968 5.703
338 1003

Ford Taurus SHO '98
3.085 7.018
406 1252

Honda Accord Euro R '00
3.154 6.702
358 1130

Honda Prelude Si VTEC '91
3.158 6.607
345 1088

Toyota Sprinter Trueno BZ-R '98
3.180 6.763
299 950

Mitsubishi Eclipse Spyder GTS '03
3.702 7.097
338 1253



TVR Cerbera Speed 12 '00
0.898 1.260
1136 1020

Nissan GT-R Concept LM Race Car '02
1.000 1.759
1100 1100

Nissan Motul Pitwork Z (JGTC)'04
1.110 2.227
973 1080

Toyota WoodOne Tom's Supra (JGTC)'03
1.129 2.188
975 1100

Chevrolet Corvette C5R(C5) '00
1.184 1.840
962 1139

Dodge Viper GTS-R Team Oreca Race Car '00
1.199 1.834
959 1150

Chevrolet Camaro LM Race Car '01
1.212 1.930
957 1160

Mazda RX-7 LM Race Car '01
1.225 2.125
881 1080

Dodge Viper SRT10 '03
1.233 3.072
1023 1272

Mazda RX-8 Concept LM Race Car '01
1.255 2.061
877 1100

Amuse Carbon R (R34)'04
1.284 1.861
874 1123

Dodge Viper GTS-R Concept '00
969 1253

Chevrolet Corvette ZO6 Race Car (C2)'63
1.310 1.920
891 1168

Buick Special '62
1.326 2.328
874 1159

Dodge Viper GTS '99
1.337 3.442
974 1302

Nissan 350Z Concept LM Race Car '02
1.357 2.100
825 1120

Jaguar XJ220 '92
1.407 2.619
945 1330

Option Stream Z '04
1.407 1.782
962 1353

Spyker C8 Laviolette '02
649 941

Toyota Supra RZ '97
1.459 5.059
859 1253

Ford Falcon XR8 Race Car '00
1.497 2.219
902 1350

Nissan 300ZX 2seater '98
1.508 5.954
836 1261

BMW M3 GTR Race Car '01
1.543 2.487
726 1120

Blitz ER34 D1 spec2004 (D1GP)'04
1.561 2.487
733 1144

Nissan 300ZX 2by2 '98
1.567 6.190
836 1311

AMG Mercedes 190E 2.5 - 16 Evolution II Touring Car '92
1.589 2.565
617 980

Chevrolet Corvette ZO6 (C5)'00
1.617 3.663
740 1197

Lister Storm V12 Race Car '99
1.627 2.387
884 1438

Mercedes SLR McLaren '03
1.655 2.827
886 1467

Tom's X540 Chaser '00
1.656 4.661
764 1266

RE Amemiya Asparadrink RX-7 (JGTC)'04
1.682 3.396
654 1100

Mercedes SL65 AMG '04
1.684 3.363
999 1683

Mazda RX-7 Spirit R Type A '02
1.688 4.272
639 1079

Toyota WedsSport Celica (JGTC)'03
1.689 3.377
622 1050

Mercury Cougar XR-7 '67
1.709 4.368
705 1205

Shelby Series 1 Supercharged '03
1.712 3.768
617 1057

Callaway C12 '03
1.750 3.369
719 1258

Plymouth Cuda 440 Six Pack '71
1.766 4.046
740 1308

Mazda RX-7 Type R Bathurst R '01
1.771 4.741
605 1071

Toyota Altezza Touring Car '01
1.784 3.272
560 1000

Pontiac Tempest Le Mans GTO '64
1.801 4.281
670 1207

Subaru Cusco Advan Impreza (JGTC)'03
1.807 3.482
609 1100

Pontiac GTO 5.7 Coupe '04
1.809 4.733
775 1402

BMW M3 GTR '03
1.843 3.610
622 1147

HKS Genki Hyper Silvia RS2 (D1GP)'04
1.857 2.268
590 1096

Lexus GS300 Vertex Edition '00
1.863 5.803
748 1394

BMW M5 '05
1.870 3.439
761 1423

Aston Martin V8 Vantage '99
1.877 3.850
871 1635

Mazda BP Falken RX-7 (D1GP)'03
1.880 3.004
615 1156

Dodge Charger 440 R/T '70
1.892 4.337
724 1369

Chevrolet Chevelle SS 454 '70
1.904 3.863
768 1462

Opera Performance S2000 '04
1.906 3.393
473 902

Nissan C-West Razo Silvia (JGTC)'01
1.916 3.817
600 1150

Ford Mustang GT '05
1.956 5.235
665 1301

Plymouth Super Bird '70
1.989 4.068
732 1456

Dodge Charger Super Bee 426 Hemi '71
2.003 4.267
763 1528

Amuse S2000 GT1 '04
2.021 2.314
584 1180

Shelby Mustang G.T. 350R '65
2.039 4.082
528 1077

Aston Martin Vanquish '04
2.121 3.936
718 1523

Chevrolet Corvette Grand Sport (C4)'96
2.128 4.939
597 1271

Sileighty '98
2.128 5.671
484 1029

Amuse S2000 R1 '04
2.135 4.261
446 952

Ford Mustang SVT Cobra R '00
2.192 4.851
616 1351

Chevrolet Camaro SS '00
2.210 4.714
586 1294

Amuse S2000 Street Version '04
2.238 4.683
452 1011

Chevrolet Silverado SST Concept '02
2.255 4.579
835 1882

Chrysler 300C '05
2.264 5.444
705 1596

Chevrolet Camaro IROC-Z Concept '88
2.267 6.298
550 1247

Jaguar XKR Coupe '99
2.308 4.715
590 1361

Chevrolet Camaro Z28 Coupe '97
2.312 5.977
560 1295

Nissan Silvia Spec R Aero (S15)'99
450 1091

Toyota Sprinter Trueno GT-Apex Shuichi Shigeno Version (AE86)'00
2.540 4.345
315 800

Infiniti G35 Coupe '03
2.567 5.436
494 1269

Opera Performance 350Z '04
2.578 3.824
504 1299

Spoon S2000 Race Car '00
2.705 3.815
388 1050

Lexus SC430 '01
2.910 6.190
493 1435

Toyota Supra SZ-R '97
3.164 7.130
389 1232

Honda S800 RSC Race Car '68
4.021 6.621
159 640



1.Polyphony Formula Gran Turismo '04
0.608 0.608
904 550

Minolta Toyota 88C-V Race Car '89
0.695 1.142
1223 850

Peugeot 905 Race Car '92
0.710 0.925
1057 750

Chaparral 2J Race Car '70
0.733 1.183
1120 821

Nissan R92CP Race Car '92
0.740 0.944
1216 900

Chaparral 2D Race Car '67
0.741 1.809
1041 771

Sauber Mercedes C9 Race Car '89
0.749 0.905
1192 893

Jaguar XJR-9 Race Car '88
0.766 0.917
1168 894

PlayStation Pescarolo C60 Race Car '04
0.774 1.118
1162 900

Toyota GT-ONE Race Car '99
0.777 1.160
1158 900

Audi R8 Race Car '01
0.810 1.133
1112 900

Bentley Speed 8 Race Car '03
0.815 1.130
1104 900

BMW V12 LMR Race Car '99
0.853 1.127
1055 900

Mazda 787B Race Car '91
0.873 1.034
951 830

Nissan R390 GT1 Race Car '98
0.897 1.249
1115 1000

Pescarolo Courage C60 Race Car '03
0.904 1.124
995 900

AMG Mercedes CLK-GTR Race Car '98
0.924 1.255
1083 1000

BMW McLaren F1 GTR Race Car '97
1.044 1.480
910 950

Pagani Zonda LM Race Car '01
1.075 1.657
1070 1150

Pagani Zonda C12S 7.3 '02
1.174 2.247
1033 1212

Ford GT LM Race Car Spec II '04
1.177 1.749
960 1130

Saleen S7 '02
1.186 2.273
895 1062

Nissan R390 GT1 Road Car '98
1.196 3.304
868 1038

Ford GT LM Race Car '02
1.196 1.853
953 1140

Cadillace CIEN '02
1.204 1.816
1023 1232

Honda NSX-R Prototype LM Race Car '02
1.212 2.156
924 1120

Honda NSX-R Prototype LM Road Car '02
1.224 2.224
1005 1230

Audi Auto Union V16 Type C Streamline '37
1.240 1.923
806 1000

Jaguar XJ-220 LM Race Car '01
1.242 2.042
950 1180

Pagani Zonda C12S '00
1.272 2.448
1029 1309

Ford GT40 Race Car '69
1.368 1.995
730 998

Volkswagen W12 Nardo Concept '01
1.381 2.166
913 1261

Pagani Zonda C12 '00
1.393 3.175
870 1212

Lotus Esprit V8 SE '98
1.441 4.270
814 1173

Ford GT '05
1.522 2.600
838 1276

Ford GT (concept)'02
1.760 2.863
824 1451

Tommy Kaira ZZ-S '00
1.776 3.543
353 627

Proto Motors Spirra 4.6 V8 '04
2.091 3.714
524 1096

Toyota SuperAutobacs Apex MR-S (JGTC)'00
2.169 3.689
519 1125

ASL Arta Garaiya (JGTC)'03
2.200 3.479
511 1125

Honda NSX-R Concept '01
2.222 4.384
486 1079

Honda NSX Type S Zero '97
2.362 4.867
457 1079

Lotus Elise 111R '04
2.365 4.550
331 782

Renault Clio Sport Trophy V6 24V Race Car '00
2.396 3.859
465 1115

Honda NSX Type S '99
2.469 5.209
454 1122

Honda NSX '99
2.524 5.327
454 1147

Toyota MR2 GT-S '97
2.579 5.677
418 1079

Acura NSX '04
2.688 5.023
452 1215

Toyota MR2 Spyder '99
3.179 7.675
277 882



1.Suzuki Escudo Dirt Trial Car
0.712 0.771
1124 800

Tommy Kaira ZZ-II '00
1.095 1.816
913 1000

Ruf CTR2 '96
1.243 2.644
944 1173

Audi Nuvolari quattro '03
1.383 2.550
952 1317

Abt Audi TT-R Touring Car '02
1.406 2.187
768 1080

Nissan Calsonic Skyline GT-R Race Car '93
1.412 2.292
892 1260

Mitsubishi FTO Super Touring Car '97
1.414 2.279
693 980

Nissan Gran Turismo Skyline GT-R Pace Car (R34)'01
1.438 4.641
900 1294

Subaru Impreza Super Touring Car '01
1.457 2.330
707 1030

Audi Le Mans Quattro '03
1.463 2.387
868 1269

Mine's Skyline GT-R N1 V-spec '00
1.520 2.233
855 1299

Mitsubishi HSR-II Concept '89
1.566 3.429
674 1056

Nissan Skyline GT-R Special Color Midnight Purple III (R34)'00
1.602 4.661
803 1286

Nissan Skyline GT-R Special Color Midnight Purple II (R34)'99
1.686 5.165
763 1286

Mitsubishi 3000GT VR-4 Turbo '96
1.700 5.948
835 1419

Mazda 6 Touring Car '02
1.974 3.452
542 1070

Mitsubishi Lancer Evolution Super Rally Car '03
2.180 3.378
564 1230

Toyota Celica GT-Four '98
2.250 5.458
525 1181

Subaru Impreza Rally Car Prototype '01
2.355 4.028
522 1230

Subaru Impreza WRX STi Prodrive Style '01
2.433 5.117
499 1215

Mitsubishi Lancer Evolution VII GT-A '02
2.448 5.176
514 1258

Nike One 2022 '22
2.931 2.931
259 760

Dodge Ram 1500 Laramie Hemi Quad Cab '04
2.974 6.915
667 1983



Ruf CTR "Yellow Bird" '87
1.356 2.451
797 1081

Ruf BTR '86
1.483 3.144
700 1038

Ruf RGT '00
1.985 3.461
569 1130

DMC DeLorean S2 '04
2.442 6.433
448 1094



In Arcade Mode you can race on any of the tracks that you have unlocked against
a 2nd player or against 5 AI cars. You can use a select number of cars from
each manufacturer plus the BASE model of any car that you have in your garage.
There are minor tuning options available(tune ASM and TCS levels), plus the
ability to switch tires. You can also change the difficulty before each race.
If you don't like the base model's power, you can adjust the horsepower either
way by 20%.

*In two player battle, you cannot use TCS or ASM.



Photo Travel is one of the new modes in Gran Turismo 4. You can take your car
to a location and position it along with the camera/camera angle to take a
dramatic shot of your vehicle.

*Your current vehicle will be the one that you can take pictures of. To take
pictures of a different one, you need to switch cars in the garage.*


Map screen

X------------------------------------select/de-select icon

O------------------------------------default position

Left analog--------------------------move car/camera

Right analog-------------------------rotate car

Viewing photos

L1-----------------------------------zoom out

R1-----------------------------------zoom in

Start--------------------------------save photo

Square-------------------------------back to camera/map mode

General Info (Map)

On the Map screen in Photo Travel, your car is represented by a red icon, while
the camera is a blue icon.

The red and blue areas on the map are where the car and camera can be moved,

Select the car/camera with X and use the left analog to move them.

If an exclamation mark appears, then the car/camera cannot me moved to that

Use the the right analog to rotate your car to the desired angle.

General Info (Camera)

The camera is always positioned at 45-degrees in front of the car.

The camera must always be moved in conjunction with the vehicle.

You can change the cropping of the photo between horizontal/vertical with the
icon in the upper right corner of the camera display.

There are bars showing the zoom level and aperture - when the photo subject is
still and everything else is out of focus/blurry; think af a picture of
wildlife where the background is blurry, the pics of a street at night when all
the cars turn into blurs of headlights, or a picture of an athlete where he/she
is the only discernable object. That is the effect of low aperture. A high
aperture is like taking a normal photo. (Basically, aperture is how much light
the camera lens lets in, and a higher setting allows you to utilize a faster
shutter speed.)

At the bottom of the screen is a row of photo shooting screen options(more on
this later). Here you can change filters, focus, etc.

Adjusting the Camera

On the Camera display are buttons for Camera Direction, Camera Tilt, Camera
Position, and Camera height. Use these to move and adjust the camer to get the
perfect angle.

Photo Shooting Screen Options

The first button is for adjusting the steering angle of your car up to 30
degrees to either side(thanks to VampireHorde's FAQ for this info).

The second button is for changing filters.

The third is Photo Mode option.

Photo Mode option lets you change the image resolution, focus, screen aspect
ratio, and shutter sounds.


Press the 'shoot' button to take the photo. The image will then be switched to
a full screen view.

You can now press circle to save the photo, or use R1/L1 to zoom in and out.

Or you can press the Square button to go back.



This section is designed to help some players who don't know much about tuning
cars in Gran Turismo 4. I will provide some general tuning tips as well as a
few presets that can be used in various situations. These are in no way
'professional' or 'the best' setups possible, but they are some things that I
found to work in this game based on trial and error.

*On the settings screen there is a scroll bar at the bottom that describes what
each part/adjustment does*



Downforce - First of all, disregard anyone that says that wings are 'ugly' or
'ricey', they are one of the most important upgrades to a car.
Equipping them enables you to use downforce. Changing the
downforce of your car will enable you to alter most of the
properties of it such as: acceleration, top speed, handling
characteristics, braking, etc.

Gear Ratios - This seems to be the area where players are having the most
trouble. At first, the gear ratio setting screen can be
intimidating with all the different gears' numbers and such, but
once you get the hang of it, this will be one of the first things
you want to adjust. Using the gear ratios can change your car
into a 300 mph Test Track monster or a touring car clone capable
of tight lines through the Nurburgring.

Suspension - Tuning your suspension can make your car able to handle turns at
higher speeds. It can also let you change your car's oversteer
or understeer properties.

Weight Reduction - This is always my first upgrade. Reducing the weight of
your vehicle will enhance every single aspect of it.

Tires - Remember, as the tires are the only part of the car that touches the
ground, they have the potential to affect it .

=================================the end================================