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The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies: FAQ/Walkthrough

The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies: FAQ/Walkthrough
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1-Introduction
2-Copyright Notice
3-Version History
4-Controls
5-Walkthrough
6-FAQ


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1-Introduction

Hello and welcome to my FAQ/Walkthough for this game. I have tried to make the
guide as detailed as possible, hope you find it useful.

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2-Copyright Notice

That's it. If I find it on any other website without my permission then the
web master will be in one heck of a trouble, as I will immediately take legal
action. If you spot it on an un-authorized website inform me via e-mail as
soon as you can (see contacts section). If you want it on your website then me
an e-mail asking permission and we will discuss things (see contacts section)

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3-Version History

28 June 2006 --- Made outline and did some basic sections. (0.1)

01 July 2006 --- This guide is complete as far as i am concerned. (1.0)

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4-Controls

Left Analog Stick ----- Navigation
Right Analog Stick ----- Camera
X Button ----- Jump
X + X Button ----- Double Jump
O Button ----- Quick Weapon Equip
SQUARE Button ----- Fire
TRIANGLE Button ----- Interaction
L1 Button ----- Focus Camera
R1 Button ----- Inventerface
L2 Button ----- NO USE
R2 Button ----- NO USE
D-Pad ----- Hypercube
START Button ----- Infotron XL
SELECT Button ----- Options (While inside Infotrol XL)

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5-Walkthrough

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I.A Comet Cometh!

Objectives:

See Goddard In Power Room
Use Lift To Access Top Level
Create a Super Invention
Explore the Club House




Walktrhough:

Go towards the green cloured trash can type thing and press the TRIANGLE button
to interact with it. Now go to your right and you will see two more objects you
can interact with. First interact with the alien flower pot and then with the
remote control on the floor. Now go through the two doors for a cut-scene.

See the orange fire-ball type thing in the air, go to it. Rotate the right
analog stick left and right. Now press the L1 button to focus the camera.
Follow the orange fire-ball and interact with the gadget on the floor. You
have activated a check-point, you will spawn here incase you run out of health.

Follow the fire-ball and go through the object to pick it up. Follow the fire-
ball and then jump and double jump onto the platform and collect the object
present there for a cut-scene.

You have invented the "Scribble Sneakers" and they can be equipped through the
hypercube by pressing the D-pad.

Jump down and go towards the table on the right of the stairs, jump on it and
collect the object which is "Bicycle Wheels". From this table, look right and
go towards the platform with the air-planes. Jump on it and collect the object
which is a "Rocket Engine". From here go forward and you will see another
object on a table. Jump on it and collect it, it is a "Soda Bottle". All 3 of
these were super invention objects.

Now go towards the door where the orange fire-ball is and go through it. Follow
the path through another door. You will see a blue coloured thing infront of
you, it is a Goddard upgrade, collect it. Collect the invention object on your
right, it is a "Flash Light".

Use the hypercube to give Goddard the come command. Go towards the locked door.
Infront of it will be it's switch. Position Goddard so that it is standing on
the switch and then give the sit command. Collect the object which is a
"Calculator", an invention object.

Follow the orange fire-ball through the doors and stop on the lift. Interact
with the switch to use the lift. Head left and interact with check-point
machine to activate the check point. Head left and collect the object, it is
a "blue-print".Now go to the other side towards the object. Collect it, it is a
"Remote Control". It is an invention piece.

Go through the door here and then another one. Head right and interact with
the tunnel to get into your room. Collect the object here, these are "Skies".
It is also a super invention piece. You now have the required four pieces to
make a super invention, so press R1 to open the inventerface and go to the
super inventions. You have created a "Strato XXL Rocket".

Go into the right corner of this room, near the T.V and interact with the
safe to get a gizmo piece, "Goggles". All of your objectives are complete now.
Interact with the door nearby to end this level.

NOTE: If you did everything i told you, your episode grade will be A. Save!

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II.Blast Off!

Objectives:

Reach The Space Station
Release The Tether
Override The Defense Systems
Collect Five Fuel Canisters
Board Spaceship
Reach TWONKUS - 3

Walkthrough:

You are caught in a space storm. There will be large as well as small asteroids
in your way. Fire and destroy them with the SQUARE button. You have manual aim,
avoid the big ones. Keep an eye on the health of your rocket ship. Go forward
and look left, take the object which is a "Magnet", a gizmo piece. Open your
inventerface and go to the Gizmos section. Combine the Magnet with the sneakers
to invent "Attracto Sneakers". Equip them through the hypercube.

Now carefully go past the spinning terminals of the space station. Interact
with the door on your right when you see the TRIANGLE icon. You will now be
inside the space station. Head forwards towards the checkpoint and then right
towards the big computer screen. Interact with it. You now have to deal with
a simple puzzle.

SQUARE Button - RED LASER
X Button - BLUE LASER
O Button - GREEN LASER

Press the buttons in the following order.

1)X Button (1 time)
2)O Button (1 time)
3)SQUARE Button (1 time)

Quickly head back out the door you came through. Continue forward, avoid the
holes in the glass panels and jump on the platform. There will be 5 cells
you can interact with, do all of them and then walk on the platform extending
to your ship for a small cut-scene.

You are now again in a meteor storm, avoid the large ones and blast the small
ones until a cut-scene starts. Keep an eye on the health metre of your ship.
Cut-scene.

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III.Crater Capers!

Objectives:

Collect Yellow Mineral Sample
Collect Red Mineral Sample
Break Through Ice Wall
Blast Pillar
Collect Blue Mineral Sample
Return To Ship Area

Walkthrough:

Go straight forward towards the yellowish glow. Goddard will follow you. Take
the Goddard upgrade. You have to dig out the yellow mineral sample right in
front of you. Position yourself so that Goddard is standing over the yellow
sample. Use the Excavator mode via the hypercube.

Continue forward inside the cave and follow the path. You will see another
Goddard upgrade, take it for a cut-scene. Position Goddard on the red sample
area and use the Excavator mode via the hypercube. A small blue diamond type
crystal will have dropped near this sample area, collect it. This is an
invention piece.

You can now create an invention, go to the inventerface and combine the remote
control, flashligh and the diamond to create the "RefractoRay". Follow the
path deeper into the cave and your path will be blocked by an ice wall. Use
Goddard's fetch command via the hypercube to get past. Press and hold the
SQUARE button until the fetch is completely filled and then let go.

Continue forward and you will see a shiny green object, collect it as it is
a gizmo piece, "Crystals". Go to your inventerface and combine the goggles
with the crystals to create the Spectrawarp V4. You should see a pillar with
many diamond type crystals embedded in it nearby, blast it down with the
Refractoray.

A sort of rough staircase will be formed where the pillar stood, get all the
way up by jumping up the steps. At the top, go left towards the Blue mineral
site. Goddard will already be there. Use th Excavator mode to get the sample.
You will be shown the path back, carefully follow that path. Incase you fall
down, climb back up via the rough stairs. Cut-scene when you reach the end of
the path.

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IV.Crater Boss!

Objectives:

Make it to your Ship.

Walkthrough:

The Crater boss is destroying your ship. As soon as you gain control head
towards your ship while avoiding the rocks the boss throws at you. Jump aside
to avoid them. Don't waste time, your ship has a health metre, get to it
before it ends. Likewise, keep an eye on your health metre as well and get to
the ship before you health drains to zero as well.

If a mad dash towards the ship does not work, then try to stay behind the big
rock pillars whenever a boulder comes flying your war. Avoid the slippery
part od the ice. Reach the ship for a cut-scene.

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V.School Daze!

Objectives:

Escape from The Lab
Access The Library
Defeat Bully & Get Twonkus Back
Save Kids In Cafeteria
Access The Classroom
Leave School

Walkthrough:

On the table on your left will be a blue-print, take it. On the left of this
table will be another object, jump to get it. It is an invention object,
"Rubber Band". Interact with the door infront of you to open it. Enter and head
to the corner on your right. Interact with the locker. Collect the invention
object that comes out. "Antenna". You can now invent something, open the
inventerface and combine remote control, rubber band and antenna to create the
"Shrink Ray".

Interact with the door to get out of this room. Go towards the door that is
blocked by the table that the monster threw. There should be a mirror on its
right. Stand a little away from the mirror but face it, equip the shrink ray
via the hypercube and use it on the mirror to shrink yourself. Get out of the
blocked door before you return to normal size.

Head left and then right. Goddard will join you. Go towards the locker with the
interaction sign on it and interact with it. A Goddard upgrade will come out,
take it. You have a new control mode of Goddard, the "Locate Mode". Use this
anytime a question mark appears above Goddard's head. Go to the last locker
on the left of the batch of lockers where you got the Goddard upgrade. Use the
locate mode via the hypercube and then interact with the locker. Collect the
gizmo piece, "Coloured Chalk". Create a gizmo by combining the sneakers with
the coloured chalk, you will get "Chalky Sneakers".

Head forward and stop near the last batch of lockers before the left turn. You
will notice a question mark on Goddard's head, use the locate mode via the
hypercube. An interaction icon will come up on the locker with the sticker,
interact with it. Pick up the invention piece, "String". Continue and just as
you turn left, another question mark will pop up above Goddard's head.

Use the locate mode and another interact-able locker will be available. Use it
to get the gizmo piece, "Box of Goodies". Interact with the door nearby. There
will a blue print on the table on your left, take it. Interact with computer
with the sign on it. From this computer, go to the right and then left, don't
go down the stairs. You will see an interact-able book on a table. Jump on the
table and interact with book when the bully is ALMOST underneath you so that it
hits him. If you miss, he will throw the book back at you, so avoid it. Hit the
bully 3 times with the book to defeat him.

Go down the stairs, there should be an interact-able computer behind the
reception desk. Interact with it. The required book is on the upper level but
before going up, head to the lest of the reception desk behind the satirs.
There should be some monitors here. Take the shiny object near the monitors to
get a gizmo piece, "Monitor. Head up the stairs. Go to the book shelf that you
saw in the cut-scene and interact with the book.

Go back down the stairs and go through the double doors that you saw the bully
run out of. Goddard will come to you with a ? sign above his head. Use the
locate mode. Goddard will sniff out the locker right infront of you, interact
with it to get an invention object, "Wrench". You can create an invention, open
the inventerface and go to the inventions. Combine the calculator with the
wrench and the string to create "Retrowrench V3".

IF YOU HAVE BEEN DOING EVERYTHING I TOLD, YOU WILL BE AWARDED A TROPHY AFTER
THIS INVENTION.

Go to the locker behind the one you just interacted with and use the locate
mode to get another ineract-able locker. Open it to get the gizmo piece,
"Fruit". You can now create a gizmo, combine the box of goodies with the fruit
in the inventerface to create "Super Health Recharge". Now go straight forward
towards the last batch of lockers and use locate mode. Interact with the locker
Goddard sniff's out to get "Purple Flurp", a gizmo piece. Combine the sneakers
with the purple flurp in the inventerface to create "Speed Sneakers".

Now go and interact with the door in the middle of this hallway. Go to the end
of this room, where the counter is. Jump into the kitchen. The power switch
should be at the end of this room, interact with it. Now interact with another
switch near the door, exactly opposite of this switch. There should be a small
green coloured radio on the table near the power switch, interact with it.

There should be a vent control box near the fridge, use the Retrowrench on it
via the hypercube. Jump back into the cafetaria and interact with the door near
the fire-extinguisher. Go left and then go straight ahead, the janitor's room
will be after room 104 and it will be open, with the janitor sign visible
behind the door. Enter the room and interact with the radio here. Exit this
room and interact with the door to shut it.

Go to room 101 on the otherside of the hallway and interact with door to enter
it. Go to the end of this room and interact with the exit door. End of episode.

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VI.Neighborhood Nightmares!

Objectives:

Explore Jimmy's Room
Rescue Hugh from Garage
Clear Jimmy's House
See Sheen in his House
Invent Sheenograph
Gain Access To The Playground

Walkthrough:

Enter the bathroom and interact with the drawer to get a gizmo piece, "Hair
Gel". Now go to the door near the monitor type thing and interact with it.
Enter the closet and take the invention piece, "Backpack". Now go to the other
door and interact with it. Exit this room and go to the other room in this
area. Interact with the drawer to get a blueprint. Now head down the stairs.

Head left into the dining room and jump on the table to get a gizmo piece,
"Purple Flurp". You can now create a gizmo, head to the inventerface and
combine the monitor with the purple flurp to create "Moduflurpagator". Go
through the doorway on your left and enter the kitchen.. Collect the invention
object on the table, "Funnel". Go to the fridge nearby and interact with it.
Collect the gizmo piece, "Colander".

Exit the kitchen and interact with the door infront of you. On the table on
the left will be an invention object, Blower Vac, take it. You can now make an
invention. Head to the inventerface and combine the backpack with the blower
vac and funnel to get "VDR". Press the O button to equip the VDR and then press
and hold the SQUARE button in the direction of the twonkie. Press and hold down
on the left analog stick to capture the twonkie. Jump on the nearby table and
take another gizmo piece, "Springs".

You can now create another gizmo, go to the inventerface and combine the
sneakers with the springs to get "Bouncy Sneakers".

IF YOU DID EVERYTHING I TOLD YOU, YOU SHOULD GET ANOTHER TROPHY.

Equip your Retrowrench and use it on the door to open it. Exit this room. You
have to capture all twonkies in this house. there are 5 of them, capture all
of them.

YOU SHOULD GET ANOTHER TROPHY.

Exit the house through the door next to the stairs. Move forward a little for
a cut-scene. Go to the house across the street, near the blue car. Interact
with the door to enter, capture the twonkies here. Go up the stairs and enter
the open room, collect the gizmo piece on the table, "Ultra Curl 1000". You can
now create a new gizmo. Go to the inventerface and combine the Hair Gel with
the ultra curl to get "Ultra Hair Slicker V2".

Look to the right of the bed to see an interact-able window. Interact with it
to get on the balcony, collect the super invention object on your right,
"TV Aerial". Exit this house. From here go all the way left capturing as
many twonkies on the way as possible, a little to your right will be the
playground, next to it will be a house and there will be a tree nearby with
an object next to it. The object is a super invention piece, "Rubber Hose".

Now go to your house and go behind it, collect the super invention object,
"Sprinkler Head". Collect the blueprint nearby as well. You can now create a
super invention. Head to the inventerface combine the TV aerial, rubber hose,
yellow mineral and sprinkler head to get "Lightning Absorber V2". Now get to
the front of your house and all the way left so that you reach a T intersection
on the road.

Head left at the T intersection. Exactly next to you will be a BIG monster
attacking a car. Exactly opposite this house is Sheen's house, with the ultra-
lord mailbox. Interact with the door to enter. Activate the checkpoint on your
left. Capture the three twonkies in this room.

YOU SHOULD RECIEVE ANOTHER TROPHY, IF NOT THEN DON'T WORRY, JUST WAIT.

Capture the twonkie in the room on your right as well and head upstairs. Take
the blueprint nearby and capture the twonkie. Interact with the door here for
a CUT-SCENE. Head downstairs and collect the invention object near the home
theatre system, it's a "Speaker". Now head to the study nearby and jump on the
table to take another invention object, "Sheen's CD". You can now create an
invention. Head to the inventerface and combine remote contol, Sheen's CD and
speaker to get "Sheenograph XL".

YOU SHOULD GET ANOTHER TROPHY BY NOW.

Exit the house and equip the Sheenograph via the hypercube. Aim at the those
big twonkies and press SQUARE to emit sound waves at them. They will shrink
into small twonkies, now equip the VDR and catch them. Repeat the process to
catch all the BIG/small twonkies.

YOU SHOULD HAVE GOTTON FOUR TROPHIES DURING ALL THE TWONKY HUNTING.

Now head to the playground and enter it to end this level.

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VII.Playground BOSS!

Objectives:

Defeat The Playground Boss

Walkthrough:

Equip your Lightning Absorber V2 via the hypercube. The Playground Boss has 3
attacks. The first is a single lighting attack at you. The second attack is
a lightning attacks that covers the whole ground. The third attack is sending
tornadoes at you. There is an infinite supply of batteries and health packages
so don't worry about them too much. Before doing the second attack, he will
join two lightning bolts, use that as a sign and stay away from all metal
objects to maintain health. Keep a lightning absorber near you as well.

Where ever you are standing make sure you have one-two lighning absorbers
ready in case he does his first attack. The absorbers will absorb his energy
which will steadily decrease his health. Keep repeating this and eventually
his health will run out. Jump away from the tornadoes to avoid them. As for
the battery and health recharges, they regenerate near the swings. Collect
them when you need them. Defeat the boss to end this level.

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VIII.Main Street Mayhem!

Objectives:

Capture Twonkies in Main Street
Explore The Candy bar
Rescue Libby From Music Store
Access Krazy Keith's Rooftop
Save Cindy From Building Roof
Gain Entry to Retroville Park

Walkthrough:

On your left will be an invention object. Take it, "Plastic Pipe". Take out
your VDR and capture the two twonkies nearby. Continue forward for a cut-scene
showing the twonkies taking over town. Head a little right and towards the
twonkie inside the police car. Interact with the car to open the door, the
twonkie will come out. Use the Sheenograph and then the VDR to capture it.

Head left and capture the two twonkies nearby using the Sheenograph and VDR
combination. Press O shift between the VDR and Sheenograph. Now go to the water
hyrant near the police car and equip the retrowrench V3 via the hypercube. Go
near the hydrant and press the TRIANGLE button to bring the twonkie down.
Capture it. Once this area is clear, head left towards the main road.

Capture the two twonkies in your way and head straight to the candy bar shop.
Interact with the door to enter it. Capture the two twonkies near you and head
left towards the juke box. Interact with it to shut it down.

YOU SHOULD RECIEVE A TROPHY.

Take the gizmo piece right next to the juke box, "Chewing Gum". Jump on the
serving table nearby and take the invention object, "Whisk". Head around the
right and interact with the purple flurp machine to get a gizmo piece, "Purple
Flurp". You can now create a gizmo, head to the inventerface and combine the
colander with the purple flurp to get the "Flurpulator". You should see a big
twonkie trapped inside a glass box type thing near the purple flurp machine.
Use your refractoray to break the glass and then capture the twonkie.

Exit the candy shop. From here, head left towards the music shop. Activate the
checkpoint near the hotel on the way to the music shop. Capture the nearby
twonkie and then to the back of the music shop as the front door is blocked.
You will see Goddard there. The backdoor is blocked by crate, use the "play
dead" mode of Goddard via the hypercube near the crates. Interact with the door
to enter.

Capture all the tonkies you see here for a cut-scene. Jump on the table to take
the invention object, "Oxygen Tank". You can now create an invention, head to
the inventerface and combine the backpack, oxygen tank and whisk to get "Jet
Pack". Exit this shop. Go to the main road and head left for a cut-scene. Jump
on the car near the TV shop and equip your jet-pack via the hypercube. Use it
to land on the roof of the TV shop. Use the Sheenograph on both BIG twonkies
and then capture the. Go near both speakers and interact with them to turn them
off. Intereact with the nearby red box to get a gizmo object, "Grease". Drop
down from the roof.

You can now create a new gizmo, combine the sneakers with the grease to get
"Slippery Sneakers".

YOU SHOULD REVIEVE A TROPHY.

Go around the road to the other side of the TV store. Capture all twonkies
here and go inside the alley near the phonebooth. Go straight ahead and take
the invention object, "Whipped Cream". Head left for a cut-scene. Take care of
the twonkie and equip the jet-pack. Fly up and land on the various metal ledges
until you reach the rooftop. Avoid the flower pots that drop down. Take out
your Sheenogrph once you reach the top and capture all twonkies with the VDR
once they are small.

YOU SHOULD RECIEVE TWO TROPHIES.

After all twonkies are down, use your jet-pack to get on the ledge Cindy is
standing on and ineract with her for a cut-scene. Activate the chekpoint and
collect the invention piece nearby, "Super Oxidizer". You can now create a new
invention. Combine the whipped cream with the super oxidizer and plastic tube
to get "Supa Rusta Spraya".

Carl's dad is standing nearby, interact with him. Equip the supa rusta spraya
and press TRIANGLE near the lock for a cut-scene. End Level.

NOTE: YOU WILL HAVE UNLOCKED BONUS ARTWORK ACCESSIBLE THROUGH THE MAIN MENU.

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IX.Park PanDemonium!

Objectives:

Rescue The One Man Band
Return Carl' glasses to him
Herd Llamas back into their pen
Get Gromp off the Bandstand
Retrieve Nick's Slingshot
Head down to the Lake Area

Walkthrough:

You have to save that guy. Capture all the twonkies chasing after him. You will
see a new type of twonkie here, an aqua blue coloured one. It is exactly the
same as any other stomper twonkie and you can capture it with the VDR after
shrinking it with the Sheenograph. Cut-scene when you save him. Now go to the
tow main gates from where you entered the park. Look left and you will see a
distant red object. Head straight to it and take it. It is a gizmo piece,
"Balloon". You can now create a new gizmo by combining the colander with the
balloon to get "Fantasmogum".

From the main gates to the park, head straight (a little to the right), past
the fountain with the music and you will see Carl. Ignore him for now and
interact with the radio on the picnic table to turn it off. Capture the two
twonkies nearby. Don't interact with Carl yet, instead look behind the picnic
table to see a headge shaped like an elephant. Interact with it. Now go and
interact with Carl.

A door will become available on the left of Carl, go and interact with it to
enter. Interact with the switch nearby for a cut-scene. Take the glasses that
the monkey dropped. Open the closet next to the aquarium in the corner to get a
gizmo object, "Jacket". Head back outside and interact with Carl for a cut-
scene. Now go back inside the office (where the monkey was) and interact with
the door here, go outside.

Capture the two twonkies nearby and follow the path for a cut-scene. Activate
the checkpoint nearby. There are two stomper twonkies here who are scaring the
Llamas. Catch both of them. Now you have to herd the Llamas into their pen.
Just go near one of them make them face the entrance of pen. They will then go
there. Change their direction accordingly until all of them are insdie the pen.
The speed sneakers are very useful in this situation. Take the key that Carl
gives you.

Go back the way you entered this area and you will notice a door with a keyhole
which can be entered now that you have the key. Interact with door and go
inside. Interact with the nearby radio to turn it off and now capture all thee
twonkies in this area. Interact with the door at the end for a cut-scene.
Activate the checkpoint infront of you. Go near Nick for a cut-scene.
From the entrance of this area, head staight forward making your way around
the obstacles and capturing the twonkies. You will reach the cafetaria which is
a big building. Take the gizmo piece infront of it's doors, "UV Light". You
can now create a new gizmo by combining the colander with the UV light to get
"Infravisor". Near the UV light, to the left will be an open speaker, interact
with it to turn it off.

Go to the centre of this park (where the music instruments are) for a cut-
scene. Head up the stairs and take the super invention piece nearby, "Trumpet".
Now interact with the musical instruments. You have to fill the noise metre all
the way up. This is just a button mashing sequence. Just keep mashing all four
buttons (O, X, SQUARE, TRIANGLE) periodically untill the metre fills up for a
cut-scene. Use the sheenograph on this huge twonkie and then capture all small
ones. Go to where Nick was standing and enter and the Giraffe enclosure nearby.

Interact with the nearby lawn mower. Mow around a little bit until one of the
twonkies comes out. Get of the mower and shrink/capture the twonkie. Get on
lawn mower again and repeat the process until all 5 twonkies are captured.
Take the "Slingshot" which the last twonkie drops. This is a super invention
object. Exit the Giraffe enclosure and head left to see the bridge leading to
the lake. Go up it to end this level.

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X.Frozen Lake Boss!

Objectives:

Defeat The Lake Boss

Walkthrough:

Jump on top of the crate on your right to pick up a super invention object,
"Hockey Puck". You can now create a super invention. Combine the trumphet with
the slingshot, red mineral and hockey puck to get "Energy Puck Launcher". Now
go towards the lake boss for cut-scene. Take the gizmo piece infront of you,
"Cotton Candy". Combine your sneakers with cotton candy for "Sticky Sneakers",
equip these via the hypercube whenever you are on ice to prevent slipping.

First of all, there are batteries/health regenerating all over the place. Keep
taking them whenever you need them, specially the batteries because walking
without the sticky sneakers is pure hell.

The boss has two attacks at the start. Tornado breath is what i choose to call
the first attack. He will breathe at you knocking you along with any incoming
puck backwards. His second attack is throwing crystals at you with his hand.
These 5-6 crystals turn into shard point crystals after 3-4 seconds, so get
away from them. Stay near the ramps because thats where the battery/health
pick-ups are and you can throw the puck at him with the ramp.

Press and hold SQUARE for 2-3 seconds while aiming at the ramp and then let go,
the puck will go up the ramp and land somewhere near the feet of the monster
(hopefully). That's all you have to do right now. Keep attacking him this way
until his health drops to half. When his health is almost half, he will add a
new attcack to his list, the pound attack. He will slam his fist on the ground
and if you are caught in the resulting crack, you will become an ice cubicle
for some seconds. In order to avoid it, press jump and double jump while
moving the analog stick left/right at the exact moment you hear the thud of
his fist. Another method is to fire a puck at the sound of the thud but i have
never been able to avoid becoming an ice-man with this method.

Your best choice is to avoid the pound attack by jumping, the other attacks
with the usualt way and keep attacking him from the ramps until his health
drops to zero and you complete this level.

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XI.Sideshow Spectacular!

Objectives:

Capture Dark Matter Twonkies
Access The Arcade
Beat all the Arcade Machines
Access Bat Outta Heck Ride

Walkthrough:

From your current position, head left towards the Octa-Puke ride. Interact
with it to get genius points. Get of the ride and head ride towards the cannon
type machine. Interact with it and aim left. There should be a purple coloured
stomper twonkie on what looks like the popcorn vendor. Next turn all the way
left and fire down a twonkie on top of the planet type thing in the fountain.
Aim left a little more and knock down the twonkie on top of the Octa-puke sign.

Now get of this cannon and shrink/capture all twonkies you can see. Go to the
ice-cream vendor where you knocked down a twonkie, go around it and collect
the gizmo piece "Popcorn". You can now create a new gizmo by combining the
popcorn with the chewing gum to get "Spectrapops". Now go to the front of the
"Whack-A-Tack" machine near the popcorn vendor. Right next to it will be a
balloon vendor. Collect the gizmo piece on it, "Balloon". You can now create
a new gizmo by combining the jacket with the balloon to get " Floatcoat 1000".

Go to the entrance of "Show me The Mummy", right next to it's gates will be a
gizmo piece, "UV Light". You can now create a new gizmo by combining the
monitor with the UV Light to get "Invertulater".

YOU SHOULD RECIEVE A TROPHY.

Now go towards the machine "Eye in The Sky" near the popcorn vendor and enter
the maze. Make your way across the simple maze and activate the checkpoint on
the other side. Capture all twonkies here including the big monster twonkie.
From your current position, you should notice a cage infront of you. Next to it
will be a balloon vendor. Jump on it to get the gizmo piece, "Mega-Phone". You
can now create a new gizmo by combining the sneakers with the mega-phone to get
"Mega Sneakers". Near the cage will be the Ultra-Lord sign, collect the gizmo
piece next to it, "Hair Gel". Create a new gizmo by combining the jacket with
the hair gel to get "Sticky Suit V5". There should be a music speaker behind
this sign, interact with it to turn it off.

Head around this cage towards the right and take the super invention piece,
"Glasses". On the left of the balloon vendor will be another cannon, interact
with it and aim straight up at the ride, it is circling very fast with one
stomper twonkie on it. Just take aim at any seat and keep firing until the
twonkie gets hit and falls down. Aim right and you should see another twonkie
on top of what looks like the drink vendor. Now get of this cannon and capture
ALL twonkies.

Look on the ground and you will see purple coloured footprints, follow them
into the Midway area. As soon as you enter, head left and take the blueprint.
As soon as you enter, there will be a yellow coloured IQ machine on your right.
Interact with it. Now go towards the "Bat Outta Heck" sign and take the super
invention object next to it, "Mine Cart Wheel".On your left will be the arcade,
interact with it for a cut-scene. From your current position, look left and
grab that super invention object, "Spotlight". You can now create a super
invention by combining the Mine Cart Wheel with the spotlight, Blue mineral
and glassed to get "Photon Energy Pulse".

YOU SHOULD RECIEVE A TROPHY.

Head towards the arcade games on the right and interact with "Downtown Danger".
In this game you have to guide your squirrel safely across the road avoding the
cars and then across the grass avoiding the animals. Touch the tree and a nut
will pop up on the edge of the road. Collect it and go back to your side of the
place and touch one of your nuts. Repeat until you more then 10,000 points,
then quit the game. You should get 10 tokens bringing your total tokens to
13/50.

Now go and interact with the game called "Yokian Defender". In this game you
have destroy all the enemies with the SQUARE button while avoiding fire. You
have to score more then 50,000 points to be in a position to quit this game.
Your tokens should now be 23/50. Now go to the game called "Ultra-Lord Rampage"
and interact with it. In this game you have to destroy the enemies by using
the SQUARE button and then escape. You have to score 25,000 points before
quitting the game. You should now have 33/50 tokens.

Now go to the machine called "Lab Rescue" and interact with it. This is a
simple prevent the ball from falling game. Hit all the blocks while deflecting
the ball. Bonus points if you hit the floating man. Score 10,000 or more points
before quitting. You should know have 43/50 tokens. Now go to the game titles
"Influenza". You have to kill the influena viruses. This is very easy, just
keep rotating 360 degress while firing in all directions and eventually you
will recieve the required 25,000 points after which you may quit. You should
now have the required amount of tokens. Exit the arcade and go towards the
entrance of the "Bat Outta Heck" machine for a cutscene and end of this level.

NOTE: You have unlocked a bonus accessible via the main menu.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

XII.Bat Outta Heck!

Objectives:

NONE

Walktrhough:

Watch the Cut-scene.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

XIII.Roller Coaster Boss!

Objectives:

Defeat The Roller Coaster Boss

Walkthrough:

Equip your Photon Energy Impulse via the hypercube. This boss like every other
you have met, has 3 attacks. The first one is spitting icky smelly health
reducing goo at you. Avoid it and stay clear of it. The second attack is the
same as the first one except this time the goo is live and moving towards the
you. The third attack is throwing a big web between the pillars so that you
get stuck in it. In addition to that, the boss can dissappear and reappear at
will and you also have to avoid the ride.

Attacks one and three can be avoided by dodging them, the moving goo can be
destroyed by throwing a photon energy impulse in it's path. The only weakness
this boss has is LIGHT. In order to create light, hold the square button while
the PEI is equipped and let it charge for 2-3 seconds, then let go of the
button. The PEI will create a hole in the ceiling and light will come. This is
tedious work as you have to throw at least 60-70 PEI's so that there is
sufficient light to trap the boss. Try to cover every inch of shadow you can.
Once the boss is trapped in a handful of light, there is no turning back and
his health will decrease all the way down. If the boss is caught in just one
hole of light, then he will lose some health but regain it after he moves in
the dark.

There health/battery recharges are every where so don't worry about them. Just
keep creating holes until the boss dies due to the light.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

XIV.Radio Station Rampage!

Objectives:

Access interior Via Rooftop
Rescue the Radio Executives
Get in to the Annnouncer Studio
Save the Radio Announcer

Walkthrough:

There should be a couple of twonkies here inlcuding a monster twonkie. Capture
all of them. There should also be a gizmo piece nearby, take it. It is "Radar
Dish". Interact with elevator switch for a cut-scene. There should be a power
switch to the right of the stage, interact with it to shut it. Take the gizmo
piece nearby, "Capacitor". You can now create a new gizmo by combining the
jacket with the capacitor to get "Minimizer". Capture all the twonkies here.

YOU SHOULD RECIEVE TWO TROPHIES

There should be a door right next to the power switch, interact with it. Enter
and take out the twonkie. Take the gizmo object, "Disco Ball". Go to the
reception desk for a cut-scene. Capture that twonkie. Interact with the door
on the right of the reception desk. The twonkie here will be throwing CD's at
you. Dodge them and go near him. He will jump down. Capture it. Now interact
with the other door near the reception desk to enter the meeting room.

Take out all twonkies you see here. There is a gizmo piece on the left of the
table, take it. "Gaffer Tape". You can now create a new gizmo by combining the
radar dish with the gaffer tape to get "Indestructodish". Interact with the
door in the corner. Capture all twonkies here.

YOU SHOULD RECIEVE A TROPHY

There should be a gizmo piece in one corner of this room, take it."Turn Table".
You can now invent a new gizmo by combining the turn table with the disco ball
to get "Disco King II". Interact with the door here. Activate the checkpoint
on your left. Ignore the stairs and enter the room ahead of you for cut-scene.
Interact with the door and shrink/capture the two monster twonkies. Interact
with the other door her for a cut-scene.

Exit this area and go up the stairs. Ignore the rooms on your left and right
and enter the room right in front you at the top of the stairs. Ignore the two
doors on your left and right, instead follow the path and capture the two
twonkies near the elevator. Now back towards the door through which you entered
this area. Stand infront of it as if you have just entered this area. Interact
with the door on your right. Take out all twonkies you see here. Now interact
with the door on your left. Go straight ahead and take the gizmo piece,
"Insulation Tape". You can now create a new gizmo by combining the turn table
with the insulation tape to get "Spinmaster MK IV". Activate the checkpoint
here.

There are two doors in this room. Interact with door which has the caution sign
next to it. Capture the twonkie here and exit the room. Now interact with the
other door to get to top of the staircase area. There is only one door left and
that is the one on the right as you stop of the stairs. The one with the on-air
sign next to it. Interact with it for a cut-scene.

Interact with the mixing board in front of you. The first time you interact
with it, the aqua blue coloured mixer will go up. Use the Sheenograph in the
mike and the aqua blue coloured twonkie will shrink. Now interact with the
mixer board again, this time the purple one goes up. Again use the Sheenograph
and the purple twonkie will shrink. Repeat for all colours. Now interact with
the door on your right and capture all twonkies. Now go towards the radio
announcer for a cut-scene. End level.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

XV.Final Boss!

Objectives:

Defeat The Final Boss

Walkthrough:

This is the final boss fight of the game. This boss has all the powers of the
previous bosses and he changes the power randomly. Just use the weapon which
was effective against that boss the last time. The dance floor is slippery so
use the sticky sneakers. The following is a weapon reminder:

Playground Boss --- Lightning Absorber V2
Frozen Lake Boss --- Energy Puck Launcher
Rollercoaster Boss --- Photon Energy Impulse

The health/battery charges are nearby, they regenerate so use them whenever you
need them. All the previous strategies apply, so just keep your head and defeat
the boss to see the ending cut-scene of the game.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

YOU HAVE COMPLETED THE GAME!

-------------------------------------------------------------------------------
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The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies: FAQ/Walkthrough by a_heavenly_body
Version 1.0, Last Updated 2006-06-30 View/Download Original File
Hosted by GameFAQs
Return to The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies (XBOX) FAQs & Guides


Read More......

Advent Rising:(xbox)faq/walkthrough

Advent Rising:(xbox)faq/walkthrough
=======================================

=====================================================================
Version 1.2 - (April 23, 2005) - Corrected a few errors here and there.
Thanks to Charlie for emailing me about one.
======================================================================


************
- SECTIONS -
************

I. Introduction

II. Script Dialogue

A. Prologue

B. Chapter 1

C. Chapter 2

D. Chapter 3

E. Chapter 4

F. Chapter 5

G. Chapter 6

H. Epilogue

III. Song Lyrics ("Greater Lights")


---------------------------------------------------------------------------



***************************
- Section I. INTRODUCTION -
***************************

Hello and welcome to my script dialogue FAQ. This document contains every
spoken word from every cutscene within Advent Rising and then some. I went
ahead and added the gameplay segments also. Please enjoy the FAQ and if you
have any questions, comments, or see any mistakes that I have made then do not
hesitate to email me at berserker_kev@yahoo.com...I want bite your head off, I
promise. ^_^

A big chunk of the script was taken from some sub files located on the disc
for Advent Rising (yes there are some on there), but I had to go through and
edit a bunch of it to match the final version of the game. Major kudos go to
Barnolde for getting me a copy of them. There is a thread on the Advent
Rising Majesco message boards that may be of interest to some of you, it is
where I posted up most of the dialogue along with a few deleted lines that
were apparently taken out of the script for the final version of the game. If
you're interested, then go to the following url...
http://majescoentertainment.com/vbulletin/showthread.php?s=&threadid=1664

----------------------------------------------------------------------------

*******************************
- Section II. SCRIPT DIALOGUE -
*******************************

==========================
- Prologue First Contact -
==========================

-- Prologue First Contact Scene 1 --

Flight Commander: Captain Wyeth, we'll be clearing the atmosphere shortly.
Confirm separation in twenty.

Gideon: Confirming twenty.

Flight Commander: And sir, good luck.

Gideon: Thanks.

Flight Commander: Release in 3, 2, 1.

Ethan: Shuttle Pilot this is Luriam Com, uhhh, do you always make your
approaches upside-down.

Gideon: (laughs) Hey Ethan! Ah, you know that this view is one of my favorite
things about being a pilot. I thought you weren't going to be on station
until later today?

Ethan: You know better than anyone that flying faster than regulation speed is
one of my favorite things.

Gideon: True, so who do I need to get fired for letting you in Coms?

Ethan: That information is classified...but I've got an appointment with her
when we get back from out mission.

Gideon: One of the benefits of being a famous pilot?

Ethan: Yeah, yeah, yeah. By the way, here's your flight plan. Wait till you
see the alien ship with your own eyes. The vids they've been showing don't do
it justice.

Gideon: Woah, how big is this thing?

Ethan: It's...big. Watch out for secondaries from the alien vessel, their
activity back and forth from the surface has been increasing. C & C is still
trying to figure out why.

Gideon: Copy that, starting my...woah. Ethan...

Ethan: I know, I know. Now little brother, with the whole station watching,
could you do me a personal favor? Straighten out your shuttle and try not to
hit the large alien ship.

-- Prologue First Contact Scene 2 --

no dialogue

-- Prologue First Contact Scene 3 --

Ethan: Hey little brother. What took you so long?

Gideon: Ethan.

Ethan: I hope you're thirsty.

Gideon: Why?

Ethan: Because you're dumb and ugly, but I can do something about thirsty.

Ethan: So what will you have?

Gideon: I need something fresh, something with flavor?

Bartender: A good flavor or just a strong flavor?

Gideon: Good and strong!

Ethan: Just good. We're both designated drivers.

Gideon: I can't believe they held up the mission for me.

Ethan: Well, they didn't. It took three days to do a complete language dump.

Gideon: A what?

Ethan: They have a computer that translates, so we sent them everything ever
written in our language so it could learn.

Gideon: Everything? Doesn't that tell them dangerous things, like our level of
technology?

Ethan: Their technology is so far ahead of ours it doesn't matter. If they
want to destroy us we can't stop them.

Gideon: So what about us? Do we get to go aboard the alien ship?

Ethan: They better not try to keep us off the first alien ship to visit
Edumea.

Gideon: Unless the legends are true and Edagior really was destroyed by
aliens.

Ethan: There was never a planet called Edagior, so were not from it. Good
job. Not much dribbling.

Gideon: It's nice to drink something that wasn't generated from sewage.

Ethan: What do you think all those fresh fruits grow in?

Gideon: (grunts)

Bud: Oh, excuse me. I thought you were some other war hero's suck up brother.

Gideon: I think he wants a fight.

Bud: Yeah, let's see what ya got.

Ethan: Gideon, the copilot of the first alien contact party can't go starting
a barroom brawl.

Gideon: You sure about that?

Ethan: Yeah. That's the pilot's job.

-- Prologue First Contact Scene 4 --

Olivia: Gideon Wyeth...what are you doing?

Gideon: Olivia! I'm helping some marines with their combat training.

Olivia: You're getting your uniform all dirty.

Gideon: These guys keep rubbing their blood all over me...(grunts)

Olivia: This has gone on long enough, now they're getting my clothes dirty.

Bud: Excuse me mum, but I can't kill'em if you're in the way.

Olivia: Excuse me then, I'll move. You see Gideon, you just have to know how
to talk to them.

Gideon: Owww!

Olivia: Oh (giggles), did I hurt you? Good. You're both so stupid...getting
into a fight when you're on the verge of the most important mission in
history. You're due for preflight briefing in ten minutes, but were you
coming to look for your fiancée? No, you were making "kissee kissee" with a
bunch of marines.

Gideon: That doesn't mean I love you any less Olivia.

Ethan: Yeah, well, he did it for you.

Olivia: Oh? What, one of them insulted me?

Ethan: They didn't mention you. Naturally, he had to beat'em up.

Olivia: (laughs) I'm still mad at you. When you finish your briefing, I'll be
in my lab.

Ethan: I've got a couple of things to do before the briefing. I'll meet you
at mission prep.

-- Training Cutscene --

Marine: Captain Wyeth, your brother isn't in the briefing room yet, and I was
told to give you quick refresher on sidearms use.

Gideon: I've already been trained.

Marine: You've been trained in hand-to-hand combat too, but it looks like you
forgot...a lot.

First exercise...

Marine: Now we're going to do some basic type coordination training. I know,
I know, it's baby stuff, but I gotta check you off on an immediate test before
we move onto anything dangerous or fun. Ok captain, I need to calibrate the
ranks to your weapon site. Please target each of the colored lights as they
appear.

After first exercise...

Marine: As the colored lights appear captain, I'm going to need to fire at the
corresponding enemy hologram. You see the red light, you fire at the red guy,
yadda yadda yadda. Uh, if you can't figure this one out, you'll be required
to wear a helmet at dinner.

Upon finishing training...

Marine: Thanks for the visit captain. It's been a real treat. It sounds like
your presence is requested down in the tactical combat training room. Please
move to the open elevator to proceed to the TCT room.

As you enter the TCT room...

Instructor: Welcome to the Luriam Skystation Holographic Tactical Combat
training room, here you will be confronted with enemy combatant sims sequenced
along urban combat protocol vectors. They'll be using live ammo captain, so
please, take the time to familiarize yourself with the medical stations
located around the arena. They'll provide you with a burst of tight core
nanomeds thus saving us the costly waste of recessitation or funeral expenses.
Please proceed through either of the armatures and arm yourself with a
provided weapon to begin your training. The door will open momentarily.

About the Faust C41 (pistol)...

Instructor: Standard military issue Faust C41, a .90 caliber concussion pistol
with armor piercing rounds. Ok, I'm going to send in your first squad of
combatants. These sims are set on a primary level captain, let's found out
how you got your rank. Your big brother hasn't shown up yet...engage.

About the Rockwell Young XJ9 (Assault Rifle)...

Instructor: This here's model is a Rockwell Young XJ9 with ceramic pistons
release shaft and submounted grenade launcher. If your disregard for safety
and procedure is as deeply rooted as I suspect you might enjoy wielding one in
each hand. Our moneys on you losing a finger in the next five minutes.

About the graviset...

Instructor: The panel on the wall right there is the TCT room graviset in most
areas on Luriam we use it to easily lift and maneuver heavy objects and
equipment. Here, however, we've found all kinds of interesting uses for it.

About the Talmage 50.08 (rocket launcher)...

Instructor: So you're interested in the big boy guns huh? This is the Talmage
50.08, a nasty little tank gun that loads up to 3 molipack self-propelled
rockets. These rockets can be fired along a straight vector or alternately
guided along a sonic pathway.

First Checkpoint

Instructor: Congratulations Captain Wyeth. I'm sending in another group of
digital bad guys at a higher tactical setting. Hmph, you've got an audience
captain! A group of marines just showed up and they're itching to go head to
head with you. Sounds like you've been making friends in the local bar. As
soon as you're done playing around in there come join me back in the TCT
control room and we'll get you prepped for live combat.

Second time

Instructor: Ok, I'll send in the next round of sims. As soon as you want to
face off with the real thing just come back into the control room.

Third time

Instructor: Loading the next squad. Looks like you're enjoying this sir

Fourth time

Instructor: Hey, I'm going to go take my lunch break...mind turning off the
lights when you're done here.

Return to TCT room...

Instructor: Ok, now that you're done playing with toys lets get down to
business. Looks like Bud and his squad swapped practice sessions with the
next group scheduled to be in here, just to play with you! What an honor!
This will be a live combat exercise. Your weapons will be replaced with
senaptic stun pistols on a lower setting, but there is still a chance for
injury in this scenario, so please use caution and restraint, but also be
aware that you will be sorely mocked for anything less than victory.

Ethan: Hey little brother!

Instructor: The other team is now set up Captain Wyeth, and if I'm not
mistaken you're esteemed brother just entered. Welcome sir! It's an honor
just to have you here. Will you be joining your broth...I mean the captain
for the next round?

Ethan: Yeah.

Instructor: Very well sir! Please arm yourself with a stunner and enter the
arena.

-- Prologue First Contact Scene 5 --

Ethan: Good work Gideon!

Bud: The game was rigged!

Marine: It's always rigged for grunts like us Bud. Get used to it.

Ethan: Maybe there's a reason why I'm an officer and you're not.

Bud: I'm sick of emo's like you showing no respect for the soldiers who do all
the grunt work. (grunts)

(shots fired)

Ethan: Hey, loose the pistol!

Marine: This isn't the time Bud!

(shots fired)

Gameplay dialogue

Ethan: The gun! Get the gun!

-- Prologue First Contact Scene 6 (Kill Bud) --

Commander: Cease firing! We've called a medical officer and the MP's.

Marine: You didn't have to kill him!

Ethan: Your friend was shooting to kill. If you didn't want him dead why
didn't you stun him? You did the right thing Gideon...this guy was gonna keep
coming after you.

Major 1: He's dead.

Major 2: We've already reviewed the session vids...clear case of self defense.

Marine: He picked a fight with Bud in the bar.

Major 2: We saw the vids. We know who had it in for who. Now, get out here
if you don't want to get arrested yourself!

-- Prologue First Contact Scene 8 (stun Bud) --

Bud: Ahhh...

Marine 1: Hey, thanks for not offing him.

Marine 2: He gets crazy sometimes, but he's not a bad guy.

Commander: Everybody drop your weapons. Nobody go anywhere! MP's are on
their way.

Marine 1: We won't let him try anything again.

Ethan: If he does, I'll kill him.

Bud: Awww...

Major: We've seen the vids on this...clear case of assault. This boy's going
to the brig for a few years and he's never gonna go into space again.

Marine 2: Good marine, stupid guy.

Ethan: The only stupid guy here is my brother.

Gideon: Look, I thought I could stop him without killing him. It was my call
and I was right.

Ethan: Yeah...this time.

=================================
- Chapter 1 Hostile Negotiation -
=================================

-- Chapter 1 Hostile Negotiation Scene 1 --

Major: Attention. You can come in now Ambassador Landwell.

Ambassador: Thank you major.

Major: My men will have this under control, but we don't know what to expect.
I want you properly armed. This is the Haze Blaster, it's still in prototype,
but these have been tested and they work. If things go wrong, our assignment
is to protect the ambassador. Your assignment is to return to the ship and
get it ready for takeoff.

Female Aurelian: (native tongue)

Female Aurelian: (native tongue)

Major: Here you put it in your ear. You're expendable.

Ethan: Gideon used to put shiny things in his ear when he was a baby too.

Gideon: Ah...ahhh, ok, that doesn't feel good. It's taking root.

Female Aurelian: (native tongue)

Female Aurelian: Now, do you understand me?

Gideon: Yes, I do.

Ambassador: What's she saying?

Gideon: It's the universal translator. It's painless.

Kelehm: Sisters and brothers, prepare yourselves. What we have searched for
so long we know will see. Please beg the glorious human visitors to enter.
We've searched a long time. Many lifetimes our people have looked for you,
glorious humans...survivors.

Enorym: Kelehm, you have proven right, though I doubt it. These appear to be
humans.

Ambassador: Please, don't kneel to us. It's wrong.

Enorym: We came in the hope to save you from the Seekers, but we failed.

Ambassador: The Seekers?

Enorym: Those who destroyed your ancient home world.

Kelehm: We thought our voyage was secret, but as soon as we received your
broadcast signals, someone on the cargo ship sent a message capsule, now they
will come...and this time they will leave no survivors.

Ambassador: How long do we have?

Enorym: Maybe two days, probably less.

Major: Two days! What can we do in two days!

Enorym: This is a great tragedy...you will all be killed.

Major: What kind of weapons will they be using?

Kelehm: They throw rocks.

Major: Rocks? They throw rocks?

Kelehm: Asteroids...

Gideon: If there's nothing we can do then why did you come.

Ethan: Gideon you're not the ambassador.

Ambassador: If there's nothing we can do then why did you come.

Kelehm: The Aurelian people are ashamed to have brought such calamity upon
glorious humans. We pray to all the gods that some of you survive.

Ambassador: How? How will we survive?

Kelehm: I promise, all that we can do to help human survivors, we will do.

Gideon: On the whole, I'd say that went pretty well, apart from finding out
that the human race is doomed...everybody was polite, and they were really
apologetic about getting us all wiped out.

Major: We're not wiped out yet. We have weapons.

Ethan: Our ships have the power to blast small asteroids out of the way.

Major: It's better than nothing.

Gideon: It is nothing.

Major: Look, we're not going down without a fight.

Enorym: May all your enemies loose their way.

Kelehm: It will be a great victory if any humans survive.

Gideon: What the...!

Ethan: So much for two days!

Ethan: Time to abandon ship!

Gideon: No way. They're blowing up the escape capsules anyway...might as well
just stick with the ship.

Ethan: We're a big fat target and half the maneuvering rockets aren't
responding.

Gideon: So it will be an ugly landing.

Ethan: You're the expert on ugly landings. You take us in.

Gideon: Are you all right?

Ethan: I have a heartbeat...and my right knee want hold me.

Gideon: I've got you. Come on.

Ethan: That...was the lousiest landing I've ever seen.

-- Chapter 1 Hostile Negotiation Scene 2 --

Ethan: Give me your weapon.

Gideon: That's your plan. Give the gun to the cripple?

Ethan: Look, I'm a better shot and you're too busy helping me walk.

Gideon: (Sigh) Someday you're going to trust me.

Gideon: What the...?

Ethan: Come on! Let's move!

Gideon: What are they doing?

Ethan: It looks like it's scanning him.

Gideon: What are they looking for?

Ethan: How would I know.

Gideon: Let's...not get scanned.

Gideon: I think you just trapped everybody else in there with the Seekers!

Ethan: And how many of them do you think were gonna get out of there alive?

-- Chapter 1 Hostile Negotiation Scene 3 --

Gideon: Doesn't look like Olivia is here.

Ethan: I'll stay here and help protect the pods. You go get Olivia.

Gideon: No Ethan, you go now. Separate pods!

Ethan: Don't be stupid. I can't trust these guys to hold a pod for you. Now
hurry.

Gideon: Wish me luck.

Ethan: Wait, you'll need this more than I will. Find Olivia and get back fast.

-- Chapter 1 Hostile Negotiations Scene 4 --

Gideon: Egan, is Olivia still down in the science center.

Egan: They're scanning everybody! They're taking most of the scientists.

Gideon: But Olivia...is she?

Egan: I haven't seen her but if she's there, she's in trouble.

Girl: Are there any escape pods left!?

Gideon: Lots. Go for it.

Marine: We can't let them get through to the escape pods!

-- Chapter 1 Hostile Negotiation Scene 5 --

Gideon: Uh, Hey gorgeous.

Olivia: You shouldn't have come back for me. We'll never make it to the
escape pods from here.

Gideon: Don't worry. Ethan is holding one for us.

-- Chapter 1 Hostile Negotiation Scene 6 --

Gideon: Better go back into that room, Liv.

Seeker Commander: Where are the soldiers I left here?

Gideon: I killed them.

Seeker Commander: Why don't you little worms give up and die?

Gideon: And miss the chance to kill monsters like you?

Seeker Commander: Yes, I'm a monster. The only question now is do I kill you
quickly or do I pull you apart with my bare hands?

-- Chapter 1 Hostile Negotiation Scene 7 --

no dialogue

-- Chapter 1 Hostile Negotiation Scene 8 --

no dialogue

-- Chapter 1 Hostile Negotiation Scene 9 --

Gideon: Come on, just a little farther.

Olivia: I hope a few thousand of them fry when the station burns up on
reentry.

Ethan: Gideon, you found her!

Gideon: Ethan! You're not dead.

Ethan: Not for lack of trying. Get her into a pod!

Olivia: I can run it alone.

Gideon: It's a shooting gallery between here and the pods. I have to be with
you to cover you.

Ethan: So, take her and go!

Olivia: Help your brother.

=============================
- Chapter 2 Surface Tension -
=============================

-- Chapter 2 Surface Tension (Save Ethan) --

Gideon: Olivia! Get your hands off her! No! Olivia!

Ethan: If I'm dead, please tell me so I don't have to keep going.

Gideon: You're alive, I'm alive.

Ethan: We're in the middle of nowhere and I can't walk real good right now.

Gideon: So sit there and rest while I look around.

Ethan: Oh man.

Gideon: We've got to get out of here!

-- Chapter 2 Surface Tension (Save Olivia) --

Gideon: Mph! Ethan! Don't you touch him. No! Ethan!

Gideon: Let me look around and see if there's anything here we could use.

Gideon: Aw man...

Olivia: They're not going to bother with us are they?

Gideon: Yes they are!

-- Chapter 2 Surface Tension Beginning Gameplay (Save Ethan) --

Ethan: Ugh...my leg is still busted up. (sigh) We're gonna need some wheels
if we want to get to Bar Hahn within the year.

Gideon: Hmm, I think I see a port station over there. You wait here, I'm
going to requisition something.

-- Chapter 2 Surface Tension Beginning Gameplay (Save Olivia) --

Olivia: I...I don't think I can walk. We need to get to the Bar Hahn
platforms before these aliens.

Olivia: Hey how do we get to military road up there?

Gideon: Hmm, I think I see a port station over there. You wait here, I'm
going to requisition something.

-- Chapter 2 Surface Tension Scene 3 (Save Ethan) --

Driver: You two were the only ones in that pod?

Gideon: Yes Sir. We were with Ambassador Landwell.

Driver: You two were the pilots, Ethan and Gideon Wyeth?

Gideon: Yeah.

Driver: That definitely takes precedence over my mission. Get these toys
turned around. We're getting these two heroes on board.

Gideon: Ethan needs medical attention.

Ethan: I'm fine.

Gideon: As you can see, he's delirious.

Driver: All right, get the casualty into that scythe and get him to the medic
at the base.

Ethan: I'm not going to go to some med center while Gideon gets all the glory.

Gideon: No body in government wants you to bleed all over their fancy office
carpet. Now shut up and get some treatment so you're actually good for
something when it's time to fight again.

Ethan: Well, when you explain it calmly and reasonably.

-- Chapter 2 Surface Tension Scene 2 --

no dialogue

-- Chapter 2 Surface Tension Scene 3 (Save Olivia) --

Driver: You two were the only ones in that pod?

Gideon: Yes Sir. We were with Ambassador Landwell. My brother was the pilot.

Driver: You were with Ambassador Landwell's party? Your brother is Ethan
Wyeth?

Gideon: Was. They got him just as our pod took off.

Driver: I'm sorry man.

Gideon: We've got to get Olivia to a doctor. She got shot just as we were
boarding the pod.

Driver: We're not far from a hardened underground base. We can send her in
one of the scythe's and I'll take you...

Gideon: I'm staying with her.

Olivia: I'll be fine Gideon, go with him.

-- Chapter 2 Hostile Negotiation Scene 4 --

no dialogue

===============================
- Chapter 3 Extinction Agenda -
===============================

-- Chapter 3 Extinction Agenda Scene 1 --

no dialogue

-- Chapter 3 Extinction Agenda Scene 2 --

Paulsen: Hey flyboy! Are you coming or are you waiting to catch a plane.

Gideon: I'm going to try to avoid those from now on. You guys mind if I
drive?

Marine 4: This guys got some balls. Lets go Paulsen. Corporal wants us at
comcen stat.

Gideon: Wait, you guys headed over to the Command Center. I'm supposed to
meet Admiral Torn there.

Paulsen: Whoa! You Wyeth?

Gideon: Yeah.

Paulsen: Hop in Sir. There's a general call out to bring you in. My
apologies for the...uh.

Gideon: Don't worry about it soldier.

Gideon: We flyboys tend to deserve our reputation as jerks.

-- Chapter 3 Extinction Agenda Scene 3 --

Gideon: Ahhhhhhhh!

-- Chapter 3 Extinction Agenda Scene 4 --

no dialogue

-- Chapter 3 Extinction Agenda Scene 5 --

no dialogue

-- Chapter 3 Extinction Agenda Scene 6 --

Gideon: Ahhhhhh!

Gideon: Waaaaaahhhhhh!

Gideon: Wah! Ugh!

Gideon: Mph!

Gideon: Ugh.

-- Chapter 3 Extinction Agenda Scene 7 --

Admiral Torn: Yes.

Gideon: Sir, Captain Gideon Wyeth reporting

Admiral Torn: Gideon Wyeth. I thought we had his brother. I must say I'm
fairly surprised to see you here in one piece. Sounds like you've had an
interesting trip through high orbit to get here. We'll have to discuss that
sometime.

Gideon: Yes Sir.

Admiral Torn: For now who these bastards are and what they want. The few
reports I was able to pick up from Lurium before she fell are sketchy at best.
They've hit every major population center, every military base, I, sigh, we've
never seen this kind of military power before. You were on the Ambassadorial
Shuttle, right Captain.

Gideon: Yes sir. The species we met with seemed to be...

Admiral Torn: Species? So the reports of this being an entirely different
group of buggers are true.

Gideon: Yes sir. This new element seems to be concerned with some sort of
scanning of the human brain. It appears that they are searching for
something. I witnessed multiple...targets, both military and civilian,
summarily executed following the scanning.

Admiral Torn: Searching for something, sigh, some of my advisors have put that
idea forward as well. Have you seen them take any prisoners?

Marine 4: General, Sir. Priority line from deep four wide band coded urgent,
Sir.

Admiral Torn: Thanks, private. This is Torn. Yes, that would explain the
withdrawal sir. But what about our ballistic...all gone? (sigh) Yes sir,
thank you.

Admiral Torn: I suggest you find a way off planet as soon as you can, son.

Gideon: Sir?

Admiral Torn: I'm telling you now before the panic starts. Find a ship. The
sirens will be starting shortly.

Gideon: But what about you sir? Can I...

Admiral Torn: I'll be staying here Captain. This is going to be something to
see...really something.

-- Chapter 3 Extinction Agenda Scene 9 (Save Ethan) --

Gideon: You know Bar Hahn better than I do. Where's the nearest military
launch platform?

Ethan: The ships will all be spoken for and blocked off. We need to get over
to the civic sector and hotwire something, that's our only chance.

Gideon: Did you seriously just say hotwire?

Ethan: I'm just saying we'll need to get in a ship using any means necessary.

-- Chapter 3 Extinction Agenda Scene 9 (Save Olivia) --

Gideon: We need to get off this planet now.

Olivia: There's a civilian airstrip just north of the med labs.

===========================
- Chapter 4 The Awakening -
===========================

-- Chapter 4 The Awakening Scene 1 (Save Ethan) --

Marin: Where do you think you're going?

Gideon: Hey, hey, hey, hey, we need to get out of here.

Marin: Who doesn't? Ask him if we have any room.

Gideon: You don't understand. We were on the alien contact ship. We have
information that may be crucial to the survival of...

Marin: How do I know you're not lying to try and grab my ship like these
jerks.

Gideon: Listen we...

Ethan: Let me handle this, Gid. I'm Ethan Wyeth flight commander of the...

Marin: Uh, I know who you are.

Ethan: OK and this is my brother Gideon. Please Captain...

Marin: Steele. Captain Marin Steel. You should have said something earlier
Mr. Wyeth. With all the flak coming down I could use some men who can handle
dorsal cannons in a dogfight.

Ethan: I'd imagine you'd like some help prepping for take off.

Marin: Oh sure, sure. Do you think you can handle keeping our boarding ramp
free from any more uninvited visitors.

Marin: The engine's hot. Let's move!

Gideon: Here we go!

Marin: Hang on, it's gonna get rough. OK, let's punch a hole through this
mess. Now what, enemy fighters headed this way. Take the guns!

Gideon: I'm on it.

Marin: Whoa! That was close!

Marin: Are you ready yet, Wyeth. Let's see if you can give me enough open
space to get outta here in one piece.

Marin: There's two more headed back our way.

Gideon: I'm on it, I'm on it. These things are fast.

Gideon: Let's move!

Marin: Not too bad, Wyeth! Maybe I'll keep you around. OK, I think we're
good. Where, where's everyone...where's everyone else? Stat Com do you read?
Come in Stat Com. I'll try military channels.

Radio Chatter: Be advised we are tracking something different. This thing is
huge.

Marin: What the...Wah!

Radio Chatter: It's coming in even faster than the others. Report to
evacuation points immediately.

Marin: Wyeth get up here!

Marin: This can't be...Okay, okay we need to get in touch with any other ships
that made it past. Can we do that? Is anyone there? Can someone hear me?
What's going on? Is our com unit busted. I wonder if the shock from the...

Gideon: Hold on, hold on. Go back. I think I can tell what they're saying.

Marin: What!?

Ethan: My brother got an alien party favor stuck in his ear while we were on
their ship. Helps him understand their weird language. What are they saying,
Gid?

Gideon: It's a call, a plea for any surviving human ships. They offer
assistance and they want a...

Marin: Assistance, you can't be serious.

Gideon: No, no, no. These are the first beings that we met with. They're
friendly, almost too friendly. We were welcomed onto their ship like gods. I
think they were trying to warn us of the attack.

Marin: So I'm supposed to believe that there are not only one but two advanced
alien species out there with a simultaneous interest in little old Edumea. I
mean millions of years go by without so much as a "Hello there" from the great
beyond and for some reason they both pick today to come out of the closet.

Gideon: The Aurelians, our first contacts, were trying to get here first to
warn us.

Marin: Nice timing.

Gideon: And now they may be our only chance of surviving. How many days worth
of 02 does this ship hold? Do you think we have enough fuel to find another
planet in the next star system over?

Marin: You're asking me to trust an impression you got from a handshake.

Ethan: Captain, listen to the com. The rest of the bands are silent. There's
no one else out there.

Marin: Call your friends Gideon.

-- Chapter 4 Extinction Agenda Scene 1 (Save Olivia) --

Marin: Where do you think you're going?

Gideon: Hey, hey, hey, hey, we need to get out of here.

Marin: Who doesn't? Ask him if we have any room.

Gideon: You don't understand. We were on the alien contact ship. We have
information that may be crucial to the survival of...

Marin: How do I know you're not lying to try and grab my ship like these
jerks.

Gideon: Listen...

Olivia: Please forgive his excitement, uh Captain?

Marin: Steele, Captain Marin Steele.

Olivia: Captain Steele, what he was saying is true. We were both stationed on
Lurium and have vital information that...

Marin: So who are you?

Olivia: I'm Dr. Olivia Morgan and...

Marin: You're a doctor?

Olivia: Uh yes, I am. I

Marin: What about him?

Gideon: My name's Gideon Wyeth and I...

Olivia: He's a pilot.

Marin: Well, why didn't you say something earlier Mr. Wyeth, with all the flak
coming down I could use someone who can handle dorsal cannons in a dogfight.
Come on then, I'm just about finished flight prep. Do you think you can
handle keeping our boarding ramp free from any more uninvited visitors?

Marin: The engine's hot. Let's move!

Gideon: Here we go!

Marin: Hang on, it's gonna get rough. OK, let's punch a hole through this
mess.

Marin: Now what, enemy fighters headed this way. Take the guns!

Gideon: I'm on it!

Marin: Whoa! That was close!

Marin: Are you ready yet, Wyeth. Let's see if you can give me enough open
space to get outta here in one piece.

Olivia: There's two more headed back our way.

Gideon: I'm on it, I'm on it. These things are fast.

Gideon: Let's move.

Marin: Not too bad Wyeth! Maybe I'll keep you around.

Marin: Ok, I think we're clear.

Marin: Where, where is everyone, where is everyone else? Stat Com do you
read, come in Stat Com. I'll try military channels.

Radio Chatter: Be advised we are tracking something different. This thing is
huge.

Marin: What the...wah!

Radio Chatter: It's coming in even faster than the others. Report to
evacuation points immediately

Marin: Wyeth, get up here!

Marin: This can't be. Okay, okay we need to get in touch with any other ships
that made it past. Can we do that? Is anyone there, can someone hear me?

Marin: What's going on? Is our com unit busted? I wonder if the shock from
the...

Gideon: Hold on...Hold on...go back. I think I can tell what they're saying.

Marin: What!?

Olivia: Remember the worm in his ear that I mentioned earlier? Apparently
it's a sophisticated universal translator that's loosely related to the common
sea slug.

Olivia: What are they saying Gideon?

Gideon: It's a call, a plea for any surviving human ships. They offer
assistance and they want a...

Marin: Assistance, you can't be serious.

Gideon: No, no, no. These are the first beings that we met with. They're
friendly, almost too friendly. We were welcomed onto their ship like gods. I
think they were trying to warn us of the attack.

Marin: So I'm supposed to believe that there are not only one but two advanced
alien species out there with a simultaneous interest in little old Edumea. I
mean millions of years go by without so much as a Hello there from the great
beyond and for some reason they both pick today to come out of the closet.

Gideon: The Aurelians, our first contacts, were trying to get here first to
warn us.

Marin: Nice timing.

Gideon: And now they may be our only chance of surviving. How many days worth
of 02 does this ship hold? Do you think we have enough fuel to find another
planet in the next star system over?

Marin: You're asking me to trust an impression you got from a handshake.

Ethan: Captain, listen to the com. The rest of the bands are silent. There's
no one else out there.

Marin: Call your friends Gideon.

-- Chapter 4 The Awakening Scene 4 (continued) --

Enorym: Greetings Exhalted Ones. Our supply of translation implants was lost
aboard the mothership so we pray gesture will suffice.

Gideon: Ah, Sir. I was on the diplomatic shuttle and was able to get one
before all hell broke loose.

Enorym: Interesting. Our joy in this association can only be overshadowed by
the monstrous tragedy you have suffered.

Kelehm: The N'Kul, the beings who savaged your world, they prefer the
benevolent title of Seeker. It is a term which the civilized universe has
never been able to see past...

Enorym: Until now...When the galactic senate hears of this, that our long held
suspicions are true...

Kelehm: Patience my friend, we will deal with further strategies when we reach
Aurelia. Until then, we have honored guests hungry for comfort and truth.

Kelehm: I imagined you would eventually find me here.

Gideon: Earlier you mentioned something...something about hidden powers?

Kelehm: I am a remnant of the ancient religion, human. All of the civilized
races have individuals with the seeds of this power. Our prophecies say that
the humans are the originators and the masters and that through them our own
shall blossom.

Gideon: Do you have this gift?

Kelehm: I do, human. It is my hope that with it I can kindle something inside
of you.

Gideon: Well I've never been any good at magic tricks.

Kelehm: Oh no, human. This is something far greater than any trick. This is
your purpose and it courses through every cell of your body.

Gideon: Okay, so what can you do, with this power I mean?

Kelehm: Gideon, this is the sum total of a being's undeniable confidence. A
power which. If harnessed can bend all the energy of the stars to your
disposal.

Gideon: So this power is a weapon.

Kelehm: Interesting that you would infer that. So the human would have me
teach him.

Gideon: Hold on, I'm not a believer yet.

Kelehm: Very well. See the shell here on the table in front of you?

Kelehm: Watch! I have never been able to sustain it for so long. Are the
sayings true?

Gideon: Sayings? Hey, how are you...?

Kelehm: And through their presence shall all be made strong.

-- Chapter 4 The Awakening Scene 2 --

Marin: Good timing. Looks like were about to come out of hyperspace.

Enorym: You see before you my home world Exhalted Ones. The famed beauty of
the undying seas await us.

Aurelian 1: Commander, Seeker Destroyer off starboard. They're charging
weapons.

Enorym: This cannot be! We'll never stand a chance against that kind of
firepower.

Enorym: Seran, bring us inside their firing radius. Get me close enough to
smell the dirty beasts.

Aurelian 1: But Commander, their shields will tear us apart.

Enorym: All crew are ordered to don their vacuum gear and abandon ship. My
brave warriors what lays ahead may be the deadliest challenge of your lives.

Enorym: Our foe has gone unchallenged and unbeaten for centuries. It is my
hope that this assault will find them overconfident and unprepared.

-- Chapter 4 The Awakening Scene 3 --

no dialogue

-- Chapter 4 The Awakening Scene 4 --

Seeker Elite: A human, ha, ha, ha, ha, ha...Oh! This is too good.

Gideon: You destroyed my world!

Seeker Elite: Oh dear, the little savage is upset.

Seeker Elite: I have personally slain more of your pitiful kind than ever
lived on that sad little rock you call home. You are going to wish you had
died with the rest of your sorry world. My kind has perfected the art of
slaughtering humans, little man. You are about to learn how deep pain can go.

-- Chapter 4 The Awakening (Gameplay segment when Enorym calls for help) --

Kelehm: Quick everyone, defensive positions. We must hold command deck at all
cost.

Kelehm: (over radio) Master Enorym we have the command deck.

Enorym: We're pinned down in the second hangar! Send reinforcements!

Kelehm: Gideon!

Gideon: Yes sir!

Kelehm: Take those three soldiers and go to the hangar, Enorym needs you!

Marin: Be careful you bone-headed showoff! This isn't the time for glory.

Gideon: I don't have time to flirt with you know Marin!

-- Chapter 4 The Awakening Scene 5 --

no dialogue

-- Chapter 4 The Awakening Scene 6 --

Enorym: This is a very bad situation.

-- Chapter 4 The Awakening Scene 7 (Save Ethan) --

Gideon: Mmph!

Gideon: Urgh!

Gideon: Wahhhhh!

Gideon: (heavy breathing)

Gideon: Gah!

Gideon: (coughing)

Ethan: May Day! We are taking water fast. If anyone is listening...

Gideon: I've gotta get over there!

-- Chapter 4 The Awakening Scene 7 (Save Olivia) --

Gideon: Mmph!

Gideon: Urgh!

Gideon: Wahhhhh!

Gideon: (heavy breathing)

Gideon: Gah!

Gideon: (coughing)

Olivia: Is anyone there!? We need help! Anyone...

Gideon: I've gotta get over there!

-- Chapter 4 The Awakening Scene 8 (Save Ethan) --

Gideon: Wah!

Marin: Hey, its Gideon!

Ethan: Hurry little brother, it's getting damp in here.

Gideon: Ughhh!

Gideon: Ughhh, I can't hold it.

Ethan: Gideon!

Gideon: Eh! Ethan!

Gideon: Ughhh, Ethan! No! No! Ethan! Ethan!

Enorym: They are lost. There is nothing we can do. Don't let their sacrifice
be in vain.

-- Chapter 4 The Awakening Scene 8 (Save Olivia) --

Gideon: Wah!

Marin: Gideon? Hey, it's Gideon!

Olivia: Gideon? Oh no!

Gideon: Ughhh!

Gideon: Ughhh, I can't hold it.

Olivia: Gideon!

Gideon: Eh! Olivia!

Gideon: No! Nooooo! Olivia!

Kelehm: They are lost. There is nothing we can do. Don't let their sacrifice
be in vain.

-- Chapter 4 The Awakening Scene 8 (continued) --

Kelehm: My son, my son...

Enorym: This is not easy Exhalted One and I fear we are not through with such
tragedies until our goal is met but our fiery entry into Aurelia's skies did
not go unnoticed and this beach will soon be crawling with Seekers. We must
put aside our grief for a moment and focus on survival.

Kelehm: Can we not give them a moment, Enorym? They have lost so much.

Enorym: I can only dare to imagine their pain, Wise One. But my duty is to
preserve their lives. We must get off this beach and out of site before their
scouts arrive.

Gideon: I know I'm not the only one who suffered loss today. So we need to
get away from the crash site...away and into cover. Enorym, where can we go
until we figure out what to do next?

Enorym: The city of Arniss lies on the other side of this canyon, Exhalted
One. There we will find protection and brave allies.

Gideon: I'm sick of people dying for me.

===========================
- Chapter 5 Crossed Lines -
===========================

-- Chapter 5 Crossed Lines Scene 1 --

Kelehm: And so, our suspicions were once again proven true, my fellow council
members. It is now beyond a doubt the N'Kul, the Seekers, have a dark and
murderous face the galactic society has never seen. We find that they have
been stabbing at the very heart of our most deeply held faith. These four-
legged charlatans must be exposed...

Sevan: Charlatans? What an interesting label you would so dismissively toss
at the beings who have freely given us the reasons as to build the very
structure you stand in today.

Gideon: Who is this guy?

Enorym: Counselor Sevan. He's from the North in Archipelago.

Gideon: He looks like he has an icicle shoved up his...

Enorym: Very observant, Exhalted One. Counselor Sevan is our Ambassador with
the planet side N'Kul.

Marin: Maybe they put the icicle there.

Enorym: Please, Exhalted One, do not make me regret giving you a translator.

Kelehm: Our race, Counselor, has been in indentured servitude for a thousand
years for it.

Sevan: Exactly ten centuries of labor given faithfully through blood and tears
into your suspicious hands and you would throw it to the wind based on your
feeble suspicions and nightmares.

Kelehm: We are no longer talking of suspicions and nightmares, Sevan. We are
talking about the mass murder of an entire people.

Sevan: Our Seeker benefactors have the power to grind us back into the puddles
our ancestors crawled from and you think it wise to turn and challenge them at
the very cusp of our freedom.

Kelehm: You seem to have become something very different from the rest of us,
Sevan...something very different indeed.

Kelehm: And as for your animal suspicions, I have something here that you
might find interesting, or someone. Enorym, if you will.

Seeker Ambassador: This council meeting is over. The council is to dissolve
their membership and any submissions they may have offered are to be held...

Kelehm: How dare you!? This is a planetary ruling council and you are in
breach of galactic law and when the Senate hears of this...

Seeker Ambassador: Enough! You pathetic worms have gone too far!

Kelehm: Now we see the true face of our masters.

Seeker Ambassador: (growls)

Seeker Ambassador: Seal off this chamber...the rest of you can start the
cleansing.

Enorym: You foul monsters! You want blood. Come and taste mine!

Enorym: No!

Gideon: Nooo!

-- Chapter 5 Crossed Lines Scene 2 --

Seeker Ambassador: Human, stop. You do not realize that I am on your side.

Gideon: My side, what do you mean you're on my side?

Seeker Ambassador: There are those who will want to meet you. Powerful beings
who can open up unlimited avenues of possibility for one like yourself.

Gideon: What powerful beings?

Bounty Hunter: (gibberish)

-- Chapter 5 Crossed Lines Scene 3 --

Bounty Hunter: (gibberish)

Bounty Hunter: Hold still...hold still or I'll skin you alive.

Bounty Hunter: I can see now why they were worried. I had hoped to take you
alive.

Gideon: Ughhh! Ugh.

Bounty Hunter: I have never seen a bounty this high...maybe your corpse will
buy a new world.

Bounty Hunter: Oh! Ughhh! Ah...Ahhhhh.

Enorym: It should now be plain to all gathered here that the Seeker threat is
real and pressing. We must take the fight to them. As long as they have the
faster than light communication capability of their ansible tower, they will
be pulling all of their forces to defend N'Kul's strong points and hold out
until their homeworld reinforcements arrive. If the main Seeker Armada turns
its eye upon our little world, my bretheren, we will surely suffer the same
fate as thousands of worlds before us. We need to make sure they never do.
Our spies have successfully sabotaged the ansible. We need to strike hard and
fast and take the capability out of their hands permanently.

Enorym: We will be inserted into a valley south of the Ansible. From there we
will move through the tunnels until we reach the temple annex. This plan
depends on our stealth and speed to be successful. The Aurelian fleet should
be over our head shortly after we have the cannons in our possession. We will
be outnumbered and out-gunned, my brethren. Charge your weapons and ready
your blades.

Marin: What's wrong? Forget where the trigger is?

Gideon: You know it just occurred to me that this is the only thing I have
left from home.

Marin: You mean you forgot to pack underwear. Hey I was just kidding, you're
underwear's your own business.

Gideon: You can't come on this mission, Marin.

Marin: Oh yes I can!

Gideon: Let me explain. There's nothing left of our world. Nothing left of
humanity. To venture out on a ridiculously dangerous mission with both of
us...I don't know what I was thinking...If I lost you, I mean if either of us
were lost.

Marin: Gideon, I...I don't, wait...why should you get to stay. I've got way
more experience than you.

Gideon: If things go bad here, one of us needs to find a way to get past the
Seeker Armada and stand before the Galactic Senate. The Seekers need to be
unmasked. Humanity's voice must be heard. If I fail, if we can't shut down
this, this ansible then you, you're humanity's last hope.

Marin: OK, you've made your point.

Enorym: What is the delay, Exhalted Ones.

Marin: Dad grounded me.

Gideon: What she means to say is that after some consideration Marin will
return to Arniss with the drop ship.

Enorym: I am relieved by the wisdom displayed by the Exhalted.

Banath: Commander, the enemy sentries are swinging back towards our location,
we must move now.

Enorym: There has been a change of plan, Banath. You are to take two of your
Felidic Guard and escort this Exhalted One back to Arniss. There you will
keep her under close guard until this mission is fulfilled.

Banath: But, but, Commander, this mission is already a long shot...to cripple
ourselves from the onset by losing three of our best.

Enorym: I have given you a command, Banath. This outburst is beneath your
discipline. Call your Guard and move on my orders now!

Enorym: He is my fiercest warrior and most able Captain. Forgive his passion
Exhalted Ones for therein lies his greatest strength.

Enorym: Our troops are prepared. Now we must move. Farewell Exhalted One.

-- Chapter 5 Crossed Lines (Beginning gameplay) --

Felidic Warrior: Exhalted one, our spies report that a network of tunnels
through these surrounding cliffs will lead us to the temple entrance.

Felidic Warrior: From there we can slip unnoticed into the ansible base and
work our mischief.

-- Chapter 5 Crossed Lines (Inside the first small cave) --

Felidic Warrior 1: These tunnels are so empty. Does it not strike you as
suspicious?

Felidic Warrior 2: The arrogance of the Seekers is legendary. Why waste
personal guarding that which is overseiged by their all powerful sky cams.

Felidic Warrior 1: Silence. I here movement in the tunnel above.
Something...heavy.

-- Chapter 5 Crossed Lines Scene 4 --

Aurelian 1: Commander, the target is operational. I repeat, the target is
operational.

Enorym: Our data indicated that it would be another day until the Ansible was
functional.

Aurelian 1: The Ansible is fully recovered from our earlier attack and is
currently charging for a new mission. Agent 2 reports that Ambassador Kchell
is in route from Auralt.

Enorym: This message must not be sent.

Aurelian 1: Yes, Commander. Hold on...I'm receiving multiple incoming...no!

Enorym: Akao, report. Akao, what is your status?

Felidic Warrior: Sir...

Enorym: Our plans have changed. The Ansible must be taken down or all the
wrath of the N'Kul Armada will descend upon our world. The Seeker artillery
must be in our hands before the fleet arrives. I will take Sarkin with me
into the tower. Danos, you will lead the remainder of the squad to the temple
annex.

Felidic Warrior: There are several new patrols caught in the entrance to the
temple. We must take these patrols quickly and leave no survivors to warn the
base. Our goal is at the other end of this valley.

-- Chapter 5 Crossed Lines Scene 5 --

Gideon: Um, guys, you know...shouldn't we be...

Felidic Warrior: A moment human. This place is secret to us. The Seekers made
a grave error in building their fortress on an Aurelian holy site.

Gideon: Kay

Felidic Warrior: Make no mistake human. This was a deliberate and intended
slight. It is common Seeker strategy to demoralize an indentured people by
turning their most treasured sights into Seeker fortresses.

-- Chapter 5 Crossed Lines (Once the temple is entered) -

Felidic Warrior: The antiquity of these sacred halls...

Felidic Warrior: I am reverenced.

Felidic Warrior: The architects of this holy place was surely inspired.

-- Chapter 5 Crossed Lines Scene 6 --

Felidic Warrior: The bridge of Erdan has held for ten thousand years, human.
It will hold for a little longer.

Seeker Commander: This incursion ends here! (growls)

Felidic Warrior: Human, if we can just break through and put those doors at
our back, we might be able to stem this tide.

Seeker Commander: Surrender filth, surrender and die!

-- Chapter 5 Crossed Lines Scene 7 --

Gideon: What is this?

Felidic Warrior: This is the hope of Aurelia, human. All that we see is
noble and good and pure. All that we aspire to is held in that symbol. It is
held in you.

Gideon: I, I never understood.

Felidic Warrior: It is a heavy weight you carry, human. Apox of history, the
tides of war, the blood of nations, all this is laid at your feet.

Gideon: But, I, I...how can I be possibly held to...I mean it's not...

Felidic Warrior: It is not easy being God.

Felidic Warrior: What, what has just happened.

Gideon: That room, it was waiting for me...has been waiting for me...waiting
for so, so long.

Felidic Warrior: We must move now before the Seekers circle around the bridge.

Gideon: Yes, yes. Let's go.

-- Chapter 5 Crossed Lines Scene 8 --

Felidic Warrior: We need to get that grate open.

Gideon: Stand back.

Felidic Warrior: I had not realized the, uh, heh, conveniences accompanied
with diety.

Gideon: Ugh, I'm gonna feel that one in the morning.

Felidic Warrior: This door will not open unless we trigger the release switch.

Gideon: I'll get it. Where's the switch?

Felidic Warrior: Down there. You are brave human.

-- Chapter 5 Crossed Lines Scene 9 --

no dialogue

-- Chapter 5 Crossed Lines Scene 10 --

no dialogue

-- Chapter 5 Crossed Lines Scene 11 --

Gideon: Has Marin gotten word of what happened? She'll want to hear about the
ridiculously flawless victory we pulled off without her.

Enorym: (laughs) The Exhalted One will delight in relaying his heroism, it
would appear.

Gideon: Come on Enorym. Is it wrong for me to be excited about overcoming
incredible odds and defeating an enemy who's not only evil but annoyingly
smug?

Enorym: Well no, Exhalted One but...

Gideon: And doing it with such style!

Enorym: Now I suspect that it is my translator that is malfunctioning.
Banath, my friend, can you connect me to the Council. Our next steps will
need to be taken swiftly.

Felidic Warrior: Commander, I'm getting word from the Capital. There has
been a coup!

Gideon: A coup! But who would do this. I thought we had routed out all of
the opposition. Did Sevan have any other admirers? He seemed like the type
that would surround himself with other types...

Banath: With true Aurelians who don't want the blood of our people shed in
vain. I will not see our milennial debt spurned.

Enorym: Banath, you do not know what you do. If we fail to move quickly on
the Seeker forces scattered around the planet they will be able to organize
and keep us off balance until their off world fleets arrive. You are
condemning our world to annihilation.

Banath: No Commander, you did that by willfully challenging our rightful
patrons with your embarrassing accusations. You have forced our hand
Commander and we can only hope to pull something from the ashes by giving you
and your conspirators to the Seekers, with our deepest apologies.

Gideon: And you really think that your loving patrons will let this go with a
slap on the wrist? I've seen what these bastards do to worlds they don't
like. They erase them!

Banath: That will be enough from you! I always found the old religion to be
tiresome.

Enorym: Banath, thus you seal your doom!

-- Chapter 5 Crossed Lines Scene 12 --

Sevan: So now it becomes painfully obvious that this, this traitor, has sold
off centuries of labor and trust, for what, for a myth? Will the destruction
of our world, the wholesale eradication of our race, be worth the discovery of
these hairly little primitives, Enorym?

Enorym: You irrelevant fool...Sevan, you have become one of them haven't you?
Have you not seen what these humans are capable of? The Seekers are killing
them because they are terrified of the powers they possess.

Sevan: If these humans are so amazingly powerful, wise Enorym then why are
they practically extinct!?

Enorym: This debate is pointless, Sevan. None of us here belong to the old
faith. The few members of the council who did, left when the coup began.
We're not here to validate the deity of these humans. Let us get this
sentencing over with and move on.

Aurelian 2: Yes, what has been the Seeker response to the coup?

Sevan: The Seekers vow that their response will be measured as long as we
deliver the rest of the complicit party as we take them into custody.

Gideon: The rest?

Sevan: We have already delivered one of your Exhalted Ones into their hands,
the other will be there shortly.

Gideon: This ends now.

Sevan: You, the troglodyte dares intrude upon our deliberations!

Banath: It appears a blow to the head was not enough to teach you proper
etiquette, human. Perhaps something more direct is required.

-- Chapter 5 Crossed Lines (After Banath is defeated) --

Gideon: Where is Marin?

Sevan: Your female is safe. We had to make a trade for the survival of our
world. The Seekers would accept nothing else.

Enorym: Exhalted One, we must go. I know where the N'Kul will be holding
Marin. If you wish to live long enough to save her, we must go now.

===========================
- Chapter 6 Turning Tides -
===========================

-- Chapter 6 Turning Tides Scene 1 --

Gideon: What's going on? Where did they go?

Enorym: They have pulled back to regroup for the final onslaught. It has been
a highest honor...

Enorym: Halt! These are ours. Status report.

Felidic Warrior: We just secured the main ports and transit points of upper
Arniss. The Eastern rebels defenses are crumbling and their Seeker support is
falling back to the islands. We've won Commander.

Enorym: This victory will not be complete until every last Seeker claw is torn
from our world. We have much to do.

Enorym: We have caught an enemy unprepared. It is an enemy, nonetheless, who
outnumbers our fleet two to one. Who has superior weapons and hard
fortifications. Three wings of our fleet have trapped the remnants of the
Seeker Armada in the skies above the main Seeker base on the Island of Teran.
The rest of the fleet is converging on this point. The Seekers see this base
as the anchor to their rule over our world and are confident they can hold it
indefinitely. We are about to prove otherwise. We rise from the water with
the coming dawn and burn these demons from off our world in one fatal strike.
The entirety of our fleet will strike at dawn as well and fill the air with
such fire and noise as has not been seen on this world since its creation.
Dawn approaches brethren...hone your blades.

-- Chapter 6 Turning Tides Scene 2 --

No dialogue.

-- Chapter 6 Turning Tides Scene 3 --

No dialogue.

-- Chapter 6 Turning Tides Scene 4 --

Gideon: (catches breath)

Gideon: Oh, my head.

Gideon: Ahhh...

-- Chapter 6 Turning Tides Scene 5 --

No dialogue.

-- Chapter 6 Turning Tides Scene 6 --

No dialogue.

-- Chapter 6 Turning Tides Scene 7 --

No dialogue.

-- Chapter 6 Turning Tides Scene 8 --

Marin: (shots fired)

Gideon: Marin. Marin, it's me!

Marin: Gideon! No, get out of here!

Marin: You don't know what this thing can do.

Marin: Wahhhh!

-- Chapter 6 Turning Tides Scene 9 --

Skinwalker: (growls and yells)

Gideon: (sigh of relief)

Enorym: Exhalted one...Gideon!

Gideon: This is Gideon, what's wrong?

Enorym: Our dismantle teams have just discovered a massive self-destruct
system. It is triggered to go off shortly. You must leave! Where can
we...leave you...at point.

Marin: Typical!

Gideon: We've gotta go. We're pretty deep underground. Hope you brought your
running shoes.

Marin: What are you talking about? We're standing on a landing platform.
Cover me, while I get this thing airborne.

============================
- Epilogue Pulling Strings -
============================

-- Epilogue Pulling Strings Scene 1 --

(Aurelian crowd cheers)

Gideon: You've gone local on me. (clears throat) I kinda like it, it's
beautiful.

Marin: Is it going to be hard leaving so soon, Enorym? It seems as though we
just arrived.

Enorym: It is always difficult to leave my home, exhalted one but the home I
leave now is very different now from the Aurelia I left to find you.

Gideon: How so?

Enorym: It is a place filled with hope, never before have my people stood so
united, the possibilities spread out before us seem limitless, we need to be
down to the envoy vessel shortly, my friends so I'd better go and make some
final assignations. If you'll excuse me.

Marin: Did he really just call us...friends?

Gideon: Ha...I thought my translator had gone buggy.

Marin: I wonder what this galactic senate is going to be like? It seems like
I'm still getting use to the strangeness of this world.

Gideon: I don't know, Enorym said that there are some races out there even
make the Seekers look tame.

Marin: Is it to late to change my flight?

Gideon: Hey! Come on...no worries, man...you happen to be traveling with
someone who can shoot fire out of his hands.

Marin: (laughs) Oh, Gideon there's something I've been wanting to tell you...

Gideon: Finally...

Marin: Well you're not the only demigod on this flight.

-- Epilogue Pulling Strings: Scene 2 --

Credits (See Song Lyrics section for lyrics to "Greater Lights"

-- Epilogue Pulling Strings: Scene 3 (Female Koroem, Save Ethan) --

Red Judge: The senate recognizes Commander Enorym Tensburgh, envoy from the
client world Aurelia.

Enorym: Members of the senate, I have come before you today with news that is
both shocking and unavoidable. The N'Kul have been carrying out a program of
systematic genocide for eons against a race that is both defenseless and
unaware, a race which has long been thought as nothing more than myth and
superstition, this race we know as "human".

Red Judge: These charges are serious and damaging envoy. You had better
provide ample and undeniable proof of these heinous accusations.

Enorym: Members of the senate, I present to you a spokesman, the human Gideon
Wyeth!

Gideon: I am here to accuse the Seekers of destroying my world. I was witness
to their bloody arrival on Edumea, their deliberate and directed murder of my
fellow people, and the complete eradication of my...

Wolf Senator: This is simply unbelievable! These charges are preposterous!
The Seekers are responsible for the sapiency of many of us in this very room!

One-eyed Senator: I recommend that you use your bonded sapiency senator, for
this data is undeniable!

Red Judge: The N'Kul have requested the floor, as is the right of the accused.
Senator Mega, how do you wish to respond to this?

Senator Mega: These ridiculous and obviously fabricated accusations are
unworthy of a response your honor.

Red Judge: The evidence is in front of us all Senator. If you wish to debate
its authenticity then provide us with your counterproof. You and your race
stand on the brink of being accused of the greatest crime in the history of
civilization. I will ask you one more time Senator...

Koroem: Hello my love.

Gideon: Hmm? Olivia?

Koroem: This drama has gone on for long enough. You look upon a true human my
children. Your collective histories, your countless religions, all bear
witness to me. You know this to be true. The beauty of my divine form has
been worshipfully rendered by your artist since time immemorial. This small
hairy thing which stands before you today is the pathetic of remnant of an
over ambitious race which were too proud to worship me and my kind. They even
dared to emulate our divine forms. This crude blasphemy--this sacrilege--was
too abhorrent for us to allow. They were warned, they were commanded, yet
still these arrogant fools ignored our council. We concluded that only the
most stringent actions could end this order. We enlisted the faithful N'Kul--
whom you aptly herald as Seekers--and commanded them to clean this arrogant
race from off the face of our galaxy. I come here before you today to absolve
them of any crimes. I come here for another reason as well, my children, to
return from the shadows of power, to retake our throne of stars, to rule our
scattered children once more. Rejoice, my children, for your gods have
returned.

Enorym: No! This is a lie! I have seen the true power of humanity. This
creature intends to deceive us...

Gideon: No!! Enorym!

-- Epilogue Pulling Strings: Scene 3 (Male Koroem, Save Olivia) --

Red Judge: The senate recognizes Commander Enorym Tensburgh, envoy from the
client world Aurelia.

Enorym: Members of the senate, I have come before you today with news that is
both shocking and unavoidable. The N'Kul have been carrying out a program of
systematic genocide for eons against a race that is both defenseless and
unaware, a race which has long been thought as nothing more than myth and
superstition, this race we know as "human".

Red Judge: These charges are serious and damaging envoy. You had better
provide ample and undeniable proof of these heinous accusations.

Enorym: Members of the senate, I present to you a spokesman, the human Gideon
Wyeth!

Gideon: I am here to accuse the Seekers of destroying my world. I was witness
to their bloody arrival on Edumea, their deliberate and directed murder of my
fellow people, and the complete eradication of my...

Wolf Senator: This is simply unbelievable! These charges are preposterous!
The Seekers are responsible for the sapiency of many of us in this very room!

One-eyed Senator: I recommend that you use your bonded sapiency senator, for
this data is undeniable!

Red Judge: The N'Kul have requested the floor, as is the right of the accused.
Senator Mega, how do you wish to respond to this?

Senator Mega: These ridiculous and obviously fabricated accusations are
unworthy of a response your honor.

Red Judge: The evidence is in front of us all Senator. If you wish to debate
its authenticity then provide us with your counterproof. You and your race
stand on the brink of being accused of the greatest crime in the history of
civilization. I will ask you one more time Senator...

Koroem: Hello brother.

Gideon: Ethan.

Koroem: This drama has gone on for long enough. You look upon a true human my
children. Your collective histories, your countless religions, all bear
witness to me. You know this to be true. The beauty of my divine form has
been worshipfully rendered by your artist since time immemorial. This small
hairy thing which stands before you today is the pathetic of remnant of an
over ambitious race which were too proud to worship me and my kind. They even
dared to emulate our divine forms. This crude blasphemy--this sacrilege--was
too abhorrent for us to allow. They were warned, they were commanded, yet
still these arrogant fools ignored our council. We concluded that only the
most stringent actions could end this order. We enlisted the faithful N'Kul--
whom you aptly herald as Seekers--and commanded them to clean this arrogant
race from off the face of our galaxy. I come here before you today to absolve
them of any crimes. I come here for another reason as well, my children, to
return from the shadows of power, to retake our throne of stars, to rule our
scattered children once more. Rejoice, my children, for your gods have
returned.

Enorym: No! This is a lie! I have seen the true power of humanity. This
creature intends to deceive us...

Gideon: No!! Enorym!

-- Epilogue Pulling Strings Scene 4 (Female Koroem, Save Ethan) --

Gideon: You have the face of someone I once loved.

Koroem: This ends now, the pain will be intense, my love.

-- Epilogue Pulling Strings Scene 4 (Male Koroem, Save Olivia)--

Gideon: You have the face of someone I once loved, but you are not him.

Koroem: I tire of this. Give my regards to oblivion!

-- Epilogue Pulling Strings Scene 5 (Female & Male Koroem) --

Koroem: (screams of pain)

Gideon: (catches breath)

Gideon: Ahhhhh!!!

Gideon: Ahhhhhhh!!

Gideon: (breathes heavy) Uh.

-- Epilogue Pulling Strings Scene 6 --

Gideon: (breathes heavy)

The Stranger: Come with me human. There is much to be done.

TO BE CONTINUED...

END OF SCRIPT

---------------------------the end------------------------------



Advent Rising: Game Script by Berserker
Version 1.2, Last Updated 2006-04-23 View/Download Original File
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