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The Sims 2: Castaway: (wii)FAQ/Walkthrough

The Sims 2: Castaway:(wii) FAQ/Walkthrough



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Table of Contents
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i. About The Sims 2: Castaway [abts]
ii. Starting the Game [strt]
a. Careers [crrs]
b. Skills [skll]
c. Personality Traits [pstr]
d. Motives [mtvs]
iii. Walkthrough [wlkt]
a. Shipwrecked! [shpw]
b. Life's a Beach [pier]
c. The Second Island [tsib]
d. After the Rope Bridge [atrb]
e. Island of the Volcano [iotv]
f. Temple of the Llama People [tolp]
g. Approaching the End [ateg]
h. Crystal Island [cici]
i. Pick a Path [papb]
iv. Treasure Map Sections [tmsc]
v. Hieroglyphics [hier]
vi. Llama Family Statues [llam]
vii. Plans [plan]
a. Tools [tool]
b. Firepits and Stoves [fpas]
c. Seating [seat]
d. Lighting [lght]
e. Beds [bsds]
f. Tables [tbls]
viii. FAQ [fqaf]





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i. About The Sims 2: Castaway [abts]
===============
The Sims 2: Castaway is a continuation of one of the best selling video game
franchises of all time. It was developed by Maxis, published by Electronic
Arts and released for the DS, PS2, PSP and Wii. It is EA's third attempt at
a console version of The Sims and they seem to be getting better with each
addition. The Wii release is rated T for Teen.

===============
ii. Starting the Game [strt]
===============
To begin, you will make a crew of six sims. Customize their appearance to
your heart's desire. You will be able to edit their Body, Fashion,
Personality and Name. You'll also be able to choose from a list of career
opportunities for each sim. Each profession offers different advantages
to your sim.

a. Careers [crrs]

Doctor - adds to Mechanical and Logic attributes.

Musician - adds to Creativity attribute.

Chef - adds to Cooking attribute.

Executive - adds to Charisma attribute.

Teacher - adds to Logic attribute.

Ranger - adds to Body attribute.

Mechanic - adds to Mechanical attribute.

b. Skills [skll]

Skill: Mechanical
Improve by: Making a camp-fire or other outdoor activities
Required to: Be able to craft more complex objects

Skill: Charisma
Improve by: Talking to other sims
Required to: Facilitate positive interaction with NPCs

Skill: Body
Improve by: Gathering resources, climbing trees, physical activities
Required to: Accomplish any strenuous feats (catch a shark, etc)

Skill: Cooking
Improve by: Making simple meals over a fire
Required to: Use better cooking items (fancier stoves, etc)

Skill: Logic
Improve by: Intelligence-stimulated activities like chess.
Required to: Use better furniture

Skill: Creativity
Increase by: Make clothes, play musical instruments
Required to: Make objects, implement bungalow plans


c. Personality Traits [pstr]

Different zodiac symbols result in different character profiles.

Sloppy --------- Neat
Shy --------- Outgoing
Lazy --------- Active
Serious --------- Playful
Grouchy --------- Nice

d. Motives [mtvs]

Hygiene
Unlocked by: First social interaction.
Improved by: Swimming in the sea or hot springs.

Hunger
Unlocked by: Beginning of game.
Improved by: Well...eating.

Comfort
Unlocked by: Sitting down
Improved by: Obtaining nicer furniture.

Bladder
Unlocked by: Cooking a meal
Improved by: Toiletries (toiler paper)

Social
Unlocked by: "Shoo the chimp"
Improved by: Interaction with chimps, crewmates, sand buddy

Fun
Unlocked by: Sleeping twice
Improved by: Anything etertaining. Music, games, talking, etc.

Room
Unlocked by: Entering the Airplane Island Jungle
Improved by: Keeping your shelter clean and packed with ammenities.

Energy
Unlocked by: Sleeping
Improved by: Sleeping

============
iii. Walkthrough [wlkt]
============

Let's begin, shall we?

a. Shipwrecked! [shpw]

You and five of your friends decide that you are going to take a joy ride on
your luxurious speed boat. Unfortunately, a storm hits (no one checked the
weather?). All six of you are washed up on a tropical island somewhere in
the middle of the ocean. You (the captain) must start a new life from
scratch.

Upon arriving you will receive your first survival tutorial book entitled
"Moneywell's Big Book of Survival". How convenient. It comes with a series
of goals that you'll need to complete if you have any hope of uniting
your crew members.

One important thing to remember as you begin life on First Beach is that you
should collect or identify everything you see.

-First Beach Collectibles-
Fish, Clams (gold, jade pearls), Driftwood, Shells, Coconuts, Bamboo, Soft Wood,
Pokeberries, Palm Fronds

Book 1, Section 1, Goal #1: Build a Workbench
You need to head over two the large rocks to have the 'Build Workbench' option
appear. Do so using Driftwood.

Book 1, Section 1, Goal #2: Cook a Fish
Use your workbench to craft a spear. Run over to the ocean to find an area
where the fish are swimming. When one jumps out of the water, stab it with
the spear. Head over to the fire pit and choose the "cook meal" option.

Book 1, Section 1, Goal #3: Explore the Jungle
Explore the thorny plants along the path to the middle of the jungle. Easy
enough, no?

Book 1, Section 1, Goal #4: Make a Shelter
All you need is a roof, which you can find under the "Plans" tab in the menu.

At this point, you can head into the Deep Jungle.

-Deep Jungle Collectibles-
Rumberries, Pokeberries, Rattan, Bamboo, Palm Fronds, Soft Wood, Coconuts,
Coconut Palm, Cucumbers, Starfruit, Manchineel Fruit, Hard Woord, Guarana,
Cannonball Fruit

1 Hieroglyph near where the paths intersect
1 Llama Family Statue

Not much to do here. Proceed down the path to Pier Beach after collecting the
hieroglyph.

b. Life's a Beach [pier]

-Pier Beach Collectibles-
Cherries, Driftwood, Grass, Shells, Fish, Clams, Stones, Blackberries, Ginger,
Almonds, Privet, Messages in a Bottle, Bananas and Banana Leaves, Palm
Fronds, Coconuts, Soft Wood

1 Hieroglyph near the Ancient Pier.

Locate your second Lost Book, "Shipwrecked" by Lord Reginald Stickywick. There
are a few things that you can do here. Inspect the Ancient Pier to reveal
the fact that there is another island. You should also unlock the Comfort and
Fun motives. To figure out how to do that, see the motives section of this
guide. Construct a roof and assemble a cot to keep your sim out of the
elements.

You should also notice a few chimpanzees on Pier Beach.

Book 2, Section 1, Goal #1: Befriend a Chimp
Shoo the first Chimp you see and then give it a banana. This will unlock your
Social motive. Keep interacting with it to achieve the friend status.

Book 2, Section 1, Goal #2: Use Chimp to Gather
If a Chimp is your friend, it will deliver you different resources throughout
the game. When one appears carrying a leaf-covered packet, accept it to
complete this goal. This is the only way that you can obtain a certain part
of the treasure map.

Book 2, Section 2, Goal #1: Light the Home Torch
Head over to the fire pit to accomplish this goal. Easy enough.

Book 2, Section 2 Goal #2: Build a Bed
Do this under the "Plans" menu. You should have at least one bed plan at this
point.

Book 2, Section 2, Goal #3: Build a Table
Also under the "Plans" menu. If you do not have a table plan (I can't remember
if you start with one or not) then wait until you do.

Book 2, Section 2, Goal #4: Craft a Shirt
If you have the materials you need, you can do this at the work bench. Go to
the "Fashion & Grooming" menu to wear the top that you have created.

Book 2, Section 3, Goal #1: Build a Raft
You can build a raft with 50 Bamboo, 30 Vines and 10 Palm Frond. Do this by
the Ancient Pier.

Book 2, Section 3, Goal #2: Reach the Second Island
Enter your raft and explore until you find Airplane Island. Wait until you
have explored Shipwreck Lagoon before you do this so that you don't have
to come back.

-Shipwreck Lagoon Collectibles-
Driftwood, Bananas and Banana Leaves, Clams, Fish, Crafting Bench, Snowberries
Soft Wood, Raspberries, Shels, Palm Fronds, Coconuts

1 Hieroglpyh on the ship deck

Get into your raft and head to the second island. You will need lots of Energy
for this.

c. The Second Island [tsib]

Welcome to Airplane Island. West Beach to be more specific. You'll come across
the third Lost Book here, "The Log of the Final Voyage of Beard Beard the
Pirate".

-West Beach Collectibles-
Cherries, Soybeans, Taro, Papayas, Soft Wood, Ginger, Yams, Bell Peppers,
Soft Wood, Palm Fronds, Coconuts, Grass, Yellow Hibiscus, Fish, Clams (Gold
Jade, Pearls), Driftwood, Crates (Clothes, Helmets, Gnomes), Shells,
Messages in a Bottle, Stones

1 Treasure Map Section inside one of the clams in the oceans

Book 1, Section 2, Goal #1: Greet a Crewmate
You'll see one of you crewmates as soon as you reach the island. This will
reveal the Hygiene motive, which is easy to keep in check (especially as you
progress in the game).

Book 1, Section 2: Goal #2: Befriend a Crewmate
You went on a pleasure cruise with them and you aren't friends already?
Weird. Engage in positive, light-hearted social interaction for a little bit
until you achieve the friend status.

Book 1, Section 2, Goal #3: Invite Sim to Join Tribe
Once that sim is your friend, invite them to your tribe so that you'll be able
to control more than one player. Click the switch icon on the bottom of the
screen in order to alternate between them.

Book 1, Section 2, Goal #4: Find all Crewmates
You will meet the rest of your sims in random locations throughout your
adventure. You don't have to put forward any extra effort into finding them.
Don't worry. You will come across them.

After you have done this, establish a home by building the Home Tiki near your
fire pit. You can assign tasks for your Sims to accomplish while you're
not controlling them. Locate the Conch shell as well. It is useful for
gathering your sims.

Book 3, Section 1, Goal #1: Find the Jungle
Enter the path to the Airplane Jungle. This revelas the Room motive.

-Airplane Jungle Collectibles-
Vines, Manicheel Fruit, Soft Wood, Hard Wood, Okume Tree, Ti Leaves, Coconuts,
Palm Fronds, Bananas and Banana Leaves, Bamboo, Mandrake Root, Guarana,
Orange Hibiscus, Red Hibiscus, White Hibiscus, Papaya, Indigo Leaves,
Cucumbers, Sugarcane

1 Radio in the crashed Airplane

Book 3, Section 1, Goal #2: Find the Cave
It's located in the Airplane Jungle. Locate it and go inside.

-Dark Cave Collectibles-
Fish, Stones, Obsidian

1 Llama Person Statue

Once inside the cave, you can use the puddles of water to improve your Hygiene
motive and can even construct a cot to sleep. Obsidian can't be harvested
until you have a hammer. You can use a bamboo crafting bench in order to
assemble one (later). You'll come across an Ancient Door that you won't
be able to unlock yet. Once you're satisfied with what you have done here,
head through the Steep Passage. Like with rafting, you are going to need
quite a bit of energy to make it through. You will emerge in the Skull Rock
Jungle.

-Skull Rock Jungle Collectibles-
Bamboo, Hibiscus Flowers (white, red, orange, yellow), Snowberries, Rumberries,
Ti Leaves, Hard Wood, Soft Wood, Papaya, Bananas and Banana Leaves, Vines,
Cucumbers, Mangoes, Brazil Nuts, Grapefruit, Breadfruit, Tomatoes, Onions,
Rattan, Garlic, Long Beans, Sisal, Rice, Sugarcane, Lychees, Clay

Not much to do in Skull Rock Jungle except for collecting resources.

Book 3, Section 1, Goal #3: Find the River Plains
When you emerge from the Steep Passage, head left to find the West River
Plains.

-West River Plains Collectibles-
Physic Nuts, Carrots, Tumeric, Chili Peppers, Taro, Garlic, Onions, Mangoes,
Vines, Lemons, Peaches, Limes, Breadfruit, Cotton, Tangerines, Yams, Sisal,
Wheat, Grass, Rice, Tomatoes, Soybeans, Snowberries, Raspberries, Sugarcane,
Mangosteens, Grapefruit, Bell Peppers, Lychees, Cannonball, Corn, Hard Wood,
Hibiscus Flowers (white and orange), Chicken (feathers, egges, meat),
Boar (tusks, meat, leather), Strawberries

When you arrive, you'll receive Moneywell's Big Book of Survival Vol. 2.
Explore the plains until you see the giant chasm. To cross it, you are going
to have to build a bridge using 10 Soft Wood, 10 Rope and 25 Bamboo. You can
also "Explore" the chasm if you have enough Body attributes.

You meet your second missing crew member in the West River Plains. Use the
same technique you used to befriend your first crewmate and induct him or
her into your tribe. You can construct a fire pit and Home Tiki here if you
wish to assign jobs to each sim.

Book 3, Section 2, Goal #1: Catch a Chicken
Build a Chicken Trap at your bamboo workbench. Set it up in an area where
there are a lot of chickens. Leave and come back later to see if your labor
has paid off. Build a chicken coop to domesticate your new pet. It comes
in handy for producing eggs.

Book 3, Section 2, Goal #2: Hunt a Boar
There are a few boas on Airplane Island but it may be necessary to wait
until you've reached the third island before you catch one. If you find
one here, follow it around for a little while. Don't let it leave the
area. Do whatever you can to get it to charge you. If you have a large
number of attributes in the Body category, you'll be able to defeat it
and gather a number of useful resources. Remember that boars can also
be found near gardens or food scraps that you leave around.

Book 4, Section 1, Goal #3: Collect an Egg
We haven't covered the first two goals yet, but you should just complete this
one while you have your chicken coop. Select the "Serenade" prompt on your
chickens to coax them into laying eggs. I don't think there is a limit to how
many times you can do this. Harvest them afterwards.

Book 4, Section 1, Goal #1: Plant a Crop
Hopefully you have been collecting the ashes from fire pits throughout the
game. Craft a hoe and select "Cultivatable Soil Patch" under the "Special
Plans" menu.

Book 4, Section 1, Goal #2: Harvest a Crop
After you have planted the crop, just sit back and wait. It takes anywhere from
ten to twenty minutes. You may need to try different spots if nothing comes
up.

After you are done here, build a rope bridge to access the East River Plains.
I think you can also proceed through the canyon to get there.

d. After the Rope Bridge [atrb]

-East River Plains Collectibles-
Cotton, Tumeric, Grass, Carrots, Peaches, Vines, Watermelons, Chili Peppers,
Sugarcane, Rice, Sisal, Pineapples, Taro, Limes, Coconuts, Palm Fronds, Soft
Wood, Physic Nuts, Wheat, Rice, Chicken (feathers, meat, eggs)

1 Hieroglyph along the outside edge of the area

Proceed to the South River Jungle

-South River Jungle Collectibles-
Chicken (feather, eggs, meat), Rattan, Rice, Garlic, Onions, Tomatoes, Brazil
Nuts, Hibiscus, Blood Oranges, Breadfruit, Limes, Bananas, Rumberries, Ti
Leaves, Starfuit

1 Hieroglyph near the river
1 Llama Person Statue
1 Transmitter in the crashed airplane

Book 3, Section 1, Goal #4: Find the Other Beach
Proceed through the South River Jungle to East Beach

-East Beach Collectibles-
Pumice, Soft Wood, Papaya, Bamboo, Taro, Grapefruit, Watermelon, Privet,
Ginger, Yams, White Hibiscus, Mangosteens, Coconuts, Hard Wood, Palm Fronds,
Tumeric, Driftwood, Fish, Clams, Stones, Shells

Book 4, Section 2, Goal #1: Build a Canoe
Inspect the second Ancient Pier. This is where you will build a canoe once
you obtain the correct resources.

Book 4, Section 2, Goal #2: Reach the Third Island
This task is another one that takes quite a bit of energy. Build your canoe
at the Ancient Pier, get into it and select "Explore". You need to have 10
Body attribute points in order to make it there.

e. Island of the Volcano [iotv]

-South Volcano Beach Resources-
Bananas and Banana Leaves, Chili Peppers, Papaya, Soft Wood, Grapefruit,
Shells, Stones, Fish, Clams

Book 5, Section 2, Goal #1:
1 Llama Person Statue on the beach

When you reach Volcano Island, you will find the next Lost Book which is
entitled "The Biscuit Isles" by Lord R. Stickywick. You will also come across
two of your crewmates. Befriend them and coax them into joining your tribe.
After you have increased your party size, explore the beach to find the
second Llama Person Statue. Gather your energy and head up to Cliff Trail
in order to access the island's jungle.

-Volcano Jungle Resources-
Soap, Honey, Lychees, Onions, Macadamia Nuts, Garlic, Hard Wood, Avocados,
Vines, Cherries, Guarana, Pokeberries, Carrots, Papaya, Soft Wood, Bananas
and Banana Leaves

1 Hieroglyph along the cliff near the Hot Springs
1 Treasure Map Section in the Hot Springs

Here you will find the sixth and final Lost Book, A Pirate's Guide to
Retirement. When you first reach Volcano Jungle, head to the tree with the
beehive. Using the torch, smoke the bees out in order to obtain a honeycomb.

Book 5, Section 1, Goal #1: Find a Hot Spring
Enter the springs to obtain a piece of the treasure map. The Hot Springs can
improve your Hygiene as well as your Social motive (if there are multiple
sims present).

When you are finished here, enter the Geyser Plains.

-Geyser Plains Collectibles-
Taro, Cotton, Chili Peppers, Soybeans, Pineapples, Tomatoes, Grass, Wheat,
Onions, Sisal, Corn, Sandalwood, Garlic, Chicken (feathers, meat, eggs)

1 Hieroglyph next to the Ancient Door

Climb around until you are looking down at the geyser and use a chisel to
drop a large chunk of rock onto it. Go back down and head past the geyser
to the Volcano Overlook

-Volcano Overlook Collectibles-
Persimmons, Kukui Nuts, Rap, Soap, Hard Wood, Grass, Pumpkins, Raspberries,
Avocados, Bananas and Banana Leaves, Sandal Wood

This area is good for setting up shop because it connects to four separate
areas. If you have obtained every Hieroglyph until this point, you will
be able to craft the Hieroglyph Stele from your workbench.

Book 6, Section 1, Goal #1: Build a Cabin
If you have the appropriate resources, do this via the "Plans" menu.

Book 6, Section 1, Goal #2: Build Two Cabin Chairs
Same technique as above. Deck out your cabin with two fancy cabin chairs from
the "Plans" menu.

Once you have inspected everything here, head back to the Geyser
Plains. Proceed to the Ancient Door. You can unlock it if you have obtained
all of the hieroglyphics up to this point (nine of them). Do what you need
to in order to maximize your energy and proceed to explore the Temple of the
Llama People.

f. Temple of the Llama People [tolp]

Book 5, Section 1, Goal #2: Find the Llama Temple
You just did that by unlocking the Ancient Door with your Hieroglyphics.

-Temple Interior Collectibles-
Chicken (feathers, eggs, meat)

1 Llama King's Crown
1 Monkey Horn

Book 5, Section 2, Goal #2: Find the Llama King's Crown
It is easy to find. It's in the middle of the temple floor.

Book 5, Section 2, Goal #1: Repair the Cermonial Forge
Your sim will need to have at least 5 Body attribute points and 5 Mechanical
attribute points in order to fix this. You can use this machine to craft glass.

Head through the interior to the summit of the volcano.

Book 5, Section 1, Goal #3: Reach the Volcano Summit
From the Volcano Overlook, head up the Volcano Summit Trail. The trail is to
your right when you enter the area. You will need quite a bit of energy
to be able to climb all the way to the top of the volcano.

-Volcano Summit Collectibles-
Sisal, Metal Ore, Obsidian

1 Treasure Map Section

While you are here, assemble a Bungalow Stove (using the metal ore here).

Book 6, Section 2, Goal #4: Use a Bungalow Stove To Make a Feast
When it is built, select the "Group Meal" prompt.

Head back into the Temple Interior and take the pathway to the Temple Exterior.

-Llama Temple Exterior Collectibles-
Cocoa, Cantaloupe, Coffee Beans, Guavas, Peppers (Bell and Chili)

There isn't much in here. Advance to the Ancient Theater through the portal.

-Ancient Theater Resources-
Cocoa Beans, Coffee Beans, Orchids (Purple, White, Red), Sisal, Hard Wood,
Obsidian, Mangos, Persimmons

Book 5, Section 2, Goal #3: Perform a Ceremonial Cliff Dive
Walk down to the ceremonial platform and examine it. Dive into the Tidal Pool
below.

While you are here, fish around for a shark. It will contain another section
of your Treasure Map.

Book 5, Section 3, Goal #1: Enjoy the Palace
Head back to Airplane Island and walk up to the Ancient Door in the Dark Cave.
Your sim will place the Llama King's Crown onto his head and a cut scene
will ensue.

-Hidden Lagoon Resources-
Cashews, Hibiscus (white, red, yellow), Orchid (purple, white), Papaya,
Soft Wood, Iris, Palm Fronds, Coconuts, Grapefuits, Indigo Leaves, Bell Peppers,
Soybeans, Watermelons, Bamboo, Kukui Nuts

Head through to the exit leading to the East River Plains. When you're there,
head over to the left pillar to obtain a section of the Treasure Map.

g. Approaching the End [ateg]

When you repaired the forge, the volcano should have erupted thereby revealing
Crystal Island. That is an eventual destination.

Book 4, Section 1, Goal #4: Find the Other Beach
Go back to the Volcano Jungle to discover a new access point. It leads to
North Volcano Beach.

-North Volcano Beach Collectibles-
Dates, SoftWood, Bananas and Banana Leaves, Ginger, Soap, Raspberries, Almonds,
Palm Fronds, Coconuts, Soybeans, Bamboo, Yams, White Orchid, Fish, Clams,
Shells, Sharks

Book 6, Section 2, Goal #1: Build a Bungalow
It is wise to build a Bungalow here. Choose from one of your Bungalow plans.
Make sure you have enough resources and attribute points in the appropriate
categories.

Book 6, Section 2, Goal #2: Build a Lavish Shower
It will be a healthy addition to your bungalow.

Book 6, Section 3, Goal #3: Create a Shell Shirt
Craft one of the shell tops under the "Clothing Plans" menu.

When you have finished those goals, head to West Beach. Cross the water
to access Crystal Island.

h. Crystal Island [cici]

-Crystal Island Collectibles-
Clay, Fine Sand, Fish, Shells, Clams, Sharks

1 Treasure Map Section on the ground

Book 3, Section 2, Goal #3: Fish a Shark
This takes more patience than most goals. Take your fishing pole to deeper
waters (like the tidal pools) and wait. This is pretty much the only thing
that Crystal Island is good for. It is also good for quick transportation
between islands. If you have fixed the radio transmitter by now then you can
use it to get abducted by aliens (not even joking here).

Head back to North Volcano beach when you've obtained the Treasure Map piece.

If you have all nine sections of the Treasure map at this point, you will
receive a message telling you that you have done so. If this happens, proceed
to West Beach. Analyze the suspicious boulder, revealing a tunnel that leads
to Pirate's Cove.

-Pirate's Cove Collectibles-
Coconut, Palm Fronds, Rattan, Shells, Coffee Beans, Sugarcane, Cashews,
Raspberries, Soap, Clams, Bell Peppers, Ginger, Onions

Beard Beard's Treasure! It is located near the ship's stern. You can deck
yourself out in full pirate attire. Aaaaaaaaaaargh matey! (or something
like that)

i. Pick a Path [papb]

***Option 1: Sail Away***

Book 1, Section 2, Goal #3: Build a Sea-Worthy Boat
While you are at North Volcano Beach, head over to the Ancient Pier to reveal
the "Craft Catamaran" prompt. You are going to need: 50 Soft Wood, 50 Cotton,
30 Hard Wood, 30 Sandalwood, 15 Rope. You also have to max out your Body
attribute points.

After you accomplish this, you can leave the island for good. Select the
"Escape Island" prompt to view a few cut scenes and bring your game to a close.
If that's not for you and you feel like playing still, head back up to the top
of the volcano.

***Option 2: Send an SOS***

Book 1, Section 2, Goal #1: Assemble a Radio Transmitter
Put the radio on the ground to reveal the "Repair" prompt. I think that you
will need at least 5 Mechanical attribute points to do this (maybe more).

Book 1, Section 2, Goal #2: Send an SOS from High Ground
Select the "Send SOS" prompt while you have the transmitter in your hand.

This will bring about your rescue and also end the game.

***Option 3: Build a Paradise***

Avoid the other two options if you want to stay and customize your islands.
After all, what's waiting for you in the real world? =P

================
iv. Treasure Map Sections [tmsc]
================
1. Airplane Island - West Beach - Harvest Clams.
2. Volcano Island - Volcano Jungle - On the ledge by the Hot Springs.
3. Volcano Island - Volcano Summit - Volcano Summit Trail.
4. Volcano Island - Tidal Pool - Catch a tiger shark.
5. Volcano Island - Tidal Pool - After performing the ceremonial dive.
6. Crystal Island - Crystal Island - Pick up off the sand.
7. Airplane Island - East River Plains - Next to the left pillar.
8. Random - Random - Delivered by a chimp.
9. Random - Random - Message in a bottle.

================
v. Hieroglyphics [hier]
================

1. First Island - Shipwreck Lagoon - On the beached ship.
2. First Island - Deep Jungle - Found where the path splits.
3. First Island - Pier Beach - Near the Ancient Pier.
4. Airplane Island - Dark Cove - Next to the Ancient Door.
5. Airplane Island - Skull Rock Jungle - Next to the Skull Rock.
6. Airplane Island - East River Plains - Near the quicksand.
7. Volcano Island - South River Jungle - Next to the river.
8. Volcano Island - Volcano Jungle - By the Hot Springs.
9. Volcano Island - Geyser Plains - Next to the Volcano Overlook entrance.


================
vi. Llama Family Statues [llam]
================

1. First Island - Pier Beach - King Loofalava is next to a pillar.
2. Airplane Island - Dark Cave - Prince Loofalava is next to the pool of water.
3. Airplane Island - South River Jungle - Princess Loofalava is on the beach.
4. Volcano Island - South Volcano Beach - Queen Loofalava is behind a rock.

================
vii. Plans (Incomplete) [plan]
================

a. Tools [tool]

Sewing Kit
Required: 5 Twine, 5 Soft Wood
Skills:

Bamboo Spear
Required: 5 Driftwood
Skills:

Machete
Required: 35 Metal Ore, 5 Hard Wood
Skills:

Shell Axe
Required: 4 Clam, 5 Bamboo, 5 Vines
Skills:

Metal Axe
Required: 25 Metal Ore, 5 Hard Wood
Skills: 8 Mechanical

Metal Chisel
Required: 15 Metal Ore, 5 Hard Wood
Skills: 8 Mechanical

Torch
Required: 5 Soft Wood
Skills:

Chicken Trap
Required: 10 Soft Wood
Skills: 5 Mechanical

Metal Hammer
Required: 35 Metal Ore, 5 Hard Wood
Skills: 5 Mechanical

Fishing Pole
Required: 5 Soft Wood, 5 Twine, 5 Hard Wood
Skills: 5 Mechanical

b. Firepits and Stoves [fpas]

Emergency Firepit
Required: 5 Driftwood

Provisional Firepit
Required: 5 Clay, 3 Stone
Skills: 4 Mechanical

Fortified Firepit
Required: 20 Stone, 15 Clay
Skills: 6 Mechanical

Hut Stove
Required: 10 Bamboo, 10 Soft Wood, 10 Vine, 8 Stone
Skills: 2 Mechanical, 2 Cooking

Cabin Stove
Required: 30 Stone, 10 Clay, 10 Soft Wood, 5 Hard Wood
Skills: 4 Mechanical, 4 Cooking

Bungalow Stove
Required: 25 Metal Ore
Skills: 6 Mechanical, 6 Cooking

c. Seating [seat]

Hut Dining Chair
Required: 5 Bamboo, 3 Vine
Skills: 4 Logic

Hut Living Room Chair
Required: 5 Bamboo, 5 Driftwood, 3 Vine
Skills: 4 Logic

Hut Loveseat
Required: 8 Bamboo, 5 Vine, 4 Grass
Skills: 4 Logic

Hut Couch
Required: 10 Bamboo, 5 Vine, 4 Grass
Skills: 4 Logic

Shack Dining Chair
Required: 5 Driftwood, 5 Vine
Skills:

Shack Living Room Chair
Required: 5 Driftwood, 5 Vine
Skills:

Shack Loveseat
Required: 10 Vine, 5 Driftwood
Skills: 1 Mechanical, 1 Logic

Shack Couch
Required: 10 Driftwood, 15 Vine
Skills: 1 Mechanical, 1 Logic

Shack Stool
Required: 5 Bamboo, 5 Vine
Skills:

Cabin Dining Chair
Required: 10 Rope, 10 Soft Wood, 10 Rattan, 5 Hard Wood
Skills: 6 Logic

Cabin Loveseat
Required: 20 Rope, 20 Soft Wood, 20 Cotton, 10 Hard Wood
Skills: 6 Logic

Cabin Couch
Required: 30 Rope, 30 Soft Wood, 30 Cotton, 15 Hard Wood
Skills: 6 Logic

Bungalow Dining Chair
Required: N/A
Skills: 8 Logic

Bungalow Loveseat
Required: N/A
Skills: 8 Logic

Bungalow Couch
Required: N/A
Skills: 8 Logic


d. Lighting [lght]

Shack Floor Lamp
Required: 4 Vine, 2 Driftwood, 1 Bamboo
Skills: 1 Logic

Shack Table Lamp
Required: 1 Vine, 1 Clam
Skills: 1 Logic

Hut Floor Lamp
Required: 2 Bamboo, 1 Vine
Skills: 4 Logic

Hut Table Lamp
Required: 3 Grass, 1 Shell

Cabin Floor Lamp
Required: 10 Bamboo, 5 Rattan, 5 Twine, 5 Cotton
Skills: 6 Logic

Cabin Table Lamp
Required: 5 Rattan, 5 Twine, 5 Cotton, 5 Bamboo
Skills: 6 Logic

Bungalow Floor Lamp
Required: N/A
Skills: 8 Logic

Bungalow Table Lamp
Required: N/A
Skills: 8 Logic

e. Beds [bsds]

Improvised Cot
Required: 4 Driftwood, 4 Vine
Skills:

Improvised Bed
Required: 5 Driftwood, 4 Vine
Skills:

Provisional Cot
Required: 7 Bamboo, 5 Vine
Skills: 4 Logic

Provisional Bed
Required: 8 Bamboo, 6 Vine
Skills: 4 Logic

Sturdy Cot
Required: 20 Rope, 20 Cotton, 10 Soft Wood, 5 Hard Wood
Skills: 6 Logic

Sturdy Bed
Required: 20 Rope, 20 Cotton, 20 Soft Wood, 10 Hard Wood
Skills: 6 Logic

f. Tables [tbls]

Small Shack Table
Required: 5 Driftwood, 4 Vine
Skills:

Standard Shack Table
Required: 10 Driftwood, 8 Vine
Skills:

Large Shack Table
Required: 15 Driftwood, 12 Vine
Skills:

Small Hut Table
Required: N/A
Skills: 4 Logic

Large Hut Table
Required: N/A
Skills: 4 Logic

Small Cabin Table
Required: N/A
Skills: 6 Logic

Large Cabin Table
Required: N/A
Skills: 6 Logic

Small Bungalow Table
Required: N/A
Skills: 8 Logic

Large Bungalow Table
Required: N/A
Skills: 8 Logic

================================the end ======================================

1 comments:

  Anonymous

October 4, 2010 at 3:47 AM

this is a great information! but I was wondering, what actually happens AFTER you send an SOS message? do you get to play in the town or where ever? can you go back? can you choose which sims get rescued and which ones remain on the island? hope you can answer these 'cause these questions are really bugging me! Thanks!