Spiga

Bully: (ps2)FAQ/Walkthrough

Bully: (ps2)FAQ/Walkthrough



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CONTENTS
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1. Controls
2. Walkthrough
2.1 - Welcome to Bullworth
2.2.1 - Chapter 1: Making New Friends and Enemies
2.2.2 - This is Your School
2.2.3 - The Setup
2.2.4 - Slingshot
2.2.5 - A Little Help
2.2.6 - Save Algie
2.2.7 - That Bitch
2.2.8 - The Diary
2.2.9 - Defend Bucky
2.2.10 - The Candidate
2.2.11 - Halloween
2.2.12 - The Big Prank
2.2.13 - Character Sheets
2.2.14 - Help Gary
2.2.15 - Russell in the Hole
2.3.1 - Chapter 2: Rich Kid Blues
2.3.2 - Last Minute Shopping
2.3.3 - Hattrick vs. Galloway
2.3.4 - Prep Challenge
2.3.5 - The Eggs
2.3.6 - Movie Tickets
2.3.7 - Carnival Date
2.3.8 - Panty Raid
2.3.9 - Race the Vale
2.3.10 - Beach Rumble
2.3.11 - Tad's House
2.3.12 - Weed Killer
2.3.13 - Boxing Challenge
2.3.14 - Dishonorable Fight
2.4.1 - Chapter 3: Love Makes the World Go Around
2.4.2 - Christmas Is Here
2.4.3 - Nerd Challenge
2.4.4 - Cook's Crush
2.4.5 - Cook's Date
2.4.6 - Comic Klepto
2.4.7 - Jealous Johnny
2.4.8 - Bait
2.4.9 - Glass House
2.4.10 - Tagging
2.4.11 - Greaser Challenge
2.4.12 - Wrong Part of Town
2.4.13 - Lola's Race
2.4.14 - The Tenements
2.4.15 - The Rumble
2.4.16 - Fighting Johnny Vincent
2.5.1 - Chapter 4: A Healthy Mind in a Healthy Body, and Other Lies
2.5.2 - Here's to you Ms. Philips
2.5.3 - Stronghold Assault
2.5.4 - Nerd Boss Fight
2.5.5 - Jocks Challenge
2.5.6 - Galloway Away
2.5.7 - Paparazzi
2.5.8 - Fun House
2.5.9 - Defender of the Castle
2.5.10 - Nice Outfit
2.5.11 - Discretion Assured
2.5.12 - The Big Game
2.5.13 - Jock Boss Fight
2.6.1 - Chapter 5: The Fall and Rise of Jimmy Hopkins, Aged 15



2.6.2 - Cheating Time
2.6.3 - Making a Mark
2.6.4 - The Gym is Burning
2.6.5 - Rats in the Library
2.6.6 - Finding Johnny Vincent
2.6.7 - Townies Challenge
2.6.8 - Revenge on Mr. Burton
2.6.9 - Preppies Vandalized
2.6.10 - Smash it Up
2.6.11 - Go See the Principle
2.6.12 - Busting In Part I
2.6.13 - Busting In Part II
2.6.14 - Complete Mayhem
2.6.15 - Final Showdown
3. Extras
3.1 - Classes
3.1.1 - Chemistry
3.1.2 - Art
3.1.3 - English
3.1.4 - Gym
3.1.5 - Shop
3.1.6 - Photography
3.2 - A Little Help
3.3 - Bike Races
3.4 - Go-Kart Races
3.5 - Pumpkins
3.6 - Tombstones
3.7 - Rubber Bands
3.8 - G & G Cards
3.9 - Gnomes
3.10 - Yearbook
3.11 - Unlockables
4. Codes
5. Frequently Asked Questions

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1. Controls
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2. Walkthrough
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+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.1 - Welcome to Bullworth
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As you start the game Jimmy Hopkins is dropped off and is told to see the
Headmaster Dr. Crabblesnitch in his study. Go past the group of kids in the
white shirts as they attempt to bully you and get some money from you. Make
your way to the south following the yellow X on the map to get to the main
building and enter it. Inside the building head up the stairs in the back and
enter the yellow circle to start a cutscene.

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2.2.1 - Chapter 1: Making New Friends and Enemies
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Once the cutscene ends you will be told to head over to your dorm and change
your clothes in to your uniform, their is a dress code that you have to follow
at the school. Leave the building and head back to the north side of the area.
At the intersection turn to the right and you will come to the gateway to the
Boys Dorm. As you head up towards the building a cutscene will start and some
kids will jump you since your new.

Follow the instructions in the game to learn how to fight properly. You will
learn how to block, use combos, throws, ground attacks, and finishers. Once you
beat him up a cutscene will start and then you will go inside the dorms. Head
in to the recreation room and buy a drink around the corner to restore your
health. Now head across the hall to your dorm room and change your clothes at
the closet.

Watch another cutscene and then go to the desk to save your game. Exit the
dorms and head back to the main building at the south of campus.

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2.2.2 - This is Your School
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As you enter the building Gary will show you around the school. Follow him down
the hallway to the right and turn left at the intersection. You will meet up
with Russell again from earlier when you went to the dorm to change. Apologize
to him and hand over some money to bribe him off.

Gary tells you to break in to his locker and steal something from it to teach
Russell a lesson. You will learn how to pick the combination locks and will
then steal something out of the locker. A Prefect will spot you and then chase
after Gary. Quickly dive in to the trash can when you regain control to learn
how to avoid the Prefects.

Catch back up with Gary and run to the opposite end of the building to start
another cutscene. Talk to Eunice to learn that someone has stolen her
chocolates. Go back across the building to enter the boys restroom and find the
kid that stole her chocolates. Either pay him off or beat him up to take the
candy back. Give the candy back to her and she will then give you a kiss.

Now head over to the cafeteria with Gary to start another cutscene. You will
learn about the Nerds, Preps, Greasers, and Jock groups in the school and where
they normally hang out at. Once the cutscene ends the bell will ring giving the
signal to head to your first class.

Class starts at 9:00 AM and ends at 11:30 AM, Chemistry I. Get to your class
before 9:30 AM and work on your assignment. All you have to do is press the
buttons as they go through the box in the middle of the screen to correctly
perform the task. If you complete the class correctly you will earn the ability
to make fire crackers.

Once class is over just walk around exploring the building a bit before your
next class starts. Class will start from 1 PM and end at 3:30 PM, English I.
In this class you are given a scrambled letter word and have to come up with as
many words as possible out of it.

Time Limit: 3 minutes

Scrambled Letters: LWLEMO

55% or higher to pass class

Three-Letter words: ELM, LOW, MOW, OWL, WOE, MEW, OWE

Four-Letter Words: WELL, MOLE, MEWL, MOLL, MEOW

Six-Letter Word: MELLOW

If you pass this class you will earn the ability to apologize to people better.
Once class is over head outside the building and step in to the yellow circle
to activate the next mission. You can activate whenever you feel like it or
just explore the school more. Your bed activates at 7:00 PM, the arcade machine
in your dorms recreation room is also now repaired and playable.

As you continue with the story you will have to go to some classes or try to
skip them as you stay away from Prefects. For all the classes and rewards to
them look in the Classes section. Right now the only classes available are
Chemistry, English, Art, and Gym.

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2.2.3 - The Setup
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Activate the yellow circle outside the main school building to start a
cutscene. Chase after the kid that shot you with a slingshot and he will run
over to the Auto Shop as the gate closes. One of his friends will fight you,
grab him and push him in to the trash can.

Now activate the next yellow circle and rapidly press the Triangle button to
open the door. Head around the fence and beat up another kid that attacks you.
Once again activate the yellow circle and rapidly press Triangle to open the
door as another kid attacks you from inside.

Open the next door and beat up two kids at the same time. Once they are done
the slingshot kid will be up on the fence ahead. You will have to dodge his
rocks and throw bricks at him until he is defeated. Once you win the fight you
will be awarded the Slingshot.

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2.2.4 - Slingshot
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Go back to the Boys Dorm and activate the yellow circle inside the building.
After the cutscene follow Gary out to the abandoned bus out in the parking lot
to smash the windows on the bus. Take out the windows and make sure the
Greasers and/or Bullies don't beat up Gary to badly.

After a while Gary will tell you to head down to the Football Field. Climb the
tree and sit on the branch as Football Practice starts. Shoot the football
players. Once the entire team is out cold you will finish the task.

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2.2.5 - A Little Help
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Go back inside the Boys Dorm and activate the yellow circle again. Once the
cutscene ends head out to the old abandoned school bus and enter it. Once you
head around the back another cutscene will start up. After Gary and Pete get
out of there the Hobo offers you some combat training.

Head over to the Auto Shop and climb the ladder on the side of the long garage
building to reach the roof. Once on top take the Radio Transistor and return it
to the Hobo. You will then learn the Uppercut. Collect more of the Radio
Transistors to learn more moves.

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2.2.6 - Save Algie
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Go to the library and activate the yellow circle to enter as a cutscene starts.
You have to escort Algernon in to the schools main building to protect him from
bullies. As you leave the library area a bully will attack. Take him down and
then Algernon will have to go to the bathroom due to the violence. Quickly get
him to the school building before the red ring timer expires.

As you go up the stairs some more Bullies will attack, take them down and enter
the school. Go up the stairs and over to the bathroom to let him relieve
himself. Two Bullies will attack, take them out so Algernon can concentrate on
his buisness and then take him over to his locker. You will get a reward of $5,
-10 faction towards Bullies and +5 with the Nerds.

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2.2.7 - That Bitch
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Enter the Girls Dorm and turn left at the intersection in the hallway to find
the yellow circle to activate. You get caught in a cat fight and have to go
after the cheerleader that stole the girls lab notes. If you don't have any
stink bombs Gary will tell you to go see Fatty at the Library.

Now head out to the Gym and sneak in to the girls locker room to break in to
Mandy's locker. Pick the locker and then hide in one of the toilet stalls as
Mandy comes in to get the notes from her locker. As the gas goes off run out of
the bathroom and get back to the Girls Dorm to hand back the lab notes, she
will be standing on the side of the building by the door you came out of.

Beatrice will now like you and always accept gifts and kisses from you. Once
you wake up the next morning or if you complete this mission early enough you
will unlock the ability to run Errands for people.

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2.2.8 - The Diary
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This task is only available after school hours around 7:00 PM and after you
completed "That Bitch".

Head over to the Girls Dorm and activate the yellow circle outside the building
to start the cutscene. You will now need to get back Beatrice's Diary since it
contains information about your "sweeter" side. Head over to the main school
building and go to the south side. Climb up the back and go up the lattice to
reach the second floor balcony.

Now open and climb through the window to enter the school. Make your way
through the halls dodging the sight of the Prefects and get to the math room.
When you try the door you will find out that it is locked. Now you must head
downstairs to the staff room.

In the staff room head over to the desk in the corner and grab the diary, it
will then show you an entry in the book. Exit the staff room and leave the
building. Get back to the Girls Dorm and hand the book back over to Beatrice.
Your reward will be $20.

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2.2.9 - Defend Bucky
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Go back to the Boys Dorm to activate this task inside the main hallway. Once
the cutscene ends quickly run to the Auto Shop and beat up the Bullies that are
attacking Bucky. Take him around the corner and beat up some more Bullies. You
will then have to open the garage for him to start another cutscene.

As you are leaving beat up two more Bullies that come to attack and then open
the Auto Shops gates to start another cutscene. You will then earn the
Skateboard to help you get around the school faster. Once you get back to your
dorm for the night or wake up in the morning you will now notice that Halloween
decorations are now up.

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2.2.10 - The Candidate
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Head inside the main school building and go to the east side of the building on
the first floor. You must be Ernest's security manager. Run upstairs and enter
the AV Room.

Using the Super Slingshot take out all the Bullies that attack Ernest. They
will appear on the two balconies on the left and right sides of the room. Down
in front of the stage rushing the sides. On the stage itself and up on the
catwalk above. Remember to use your radar to spot the locations of the enemies.
Once you take them all down a cutscene will start and you will earn the Super
Slingshot, which comes with a zoomable scope attached.

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2.2.11 - Halloween
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Head inside the Boys Dorm and go inside your bedroom. Gary will be waiting on
your bed dressed in costume and tells you that he put your costume in your
closet. Activate the yellow circle to start the cutscene. Once you can move
around smash the 4 pumpkins in the hallway after you beat up the Bullies
picking on Pete and his pink bunny suit.

Leave the dorm and a mummy will come talk to you. He asks you to do a prank.
Complete it and run around finding more pranks to complete until you reach five
to complete the task. Once it is complete you will unlock "The Big Prank" which
is only available tonight. Do not go to sleep or else you will lose the chance
in completing the task.

If you want to, you can smash all the pumpkins and tombstones around the school
for two secret clothing items. If you miss out the rest of them can be found
later on in a different task for each. Check out the locations in the extras
section.

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2.2.12 - The Big Prank
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The clock will start at 8:00 PM and you will have to run over to Harrington
House just east of the bull fountain. Activate the yellow circle and a cutscene
will start. Pete gets disgusted with the plan and runs away. Beat up Chad as
Gary chases the dog. Once you defeat him another cutscene plays and the dog is
fed the rancid meat.

Quickly run over to the main school building and go inside. Head over to the
staff room on the first floor and drop the bag on the yellow circle using the
Triangle button. Gary will then light it as you must head over to the Fire
Alarm and press it.

Once you complete this task you will earn the Red Ninja Costume which gives you
the ability to tresspass without getting in trouble. Run away from the teacher
and get to bed.

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2.2.13 - Character Sheets
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Head over to the Library and activate the yellow circle outside the building.
Melvin's Grottos and Gremlins Character Sheets. He tells you that he will give
you $10 for returning them. Go behind the library by jumping the fence to the
right of the door and the Bullies will play a little game with you to get it
back.

When Jimmy gets kicked in the nuts rapidly tap the Triangle button to get back
up and they get scared leaving the character sheet behind. Take the sheet and
head down the main path from the library. Another Bully will take off running
with the Character Sheet, chase him down and beat him up for it.

Go behind the Auto Shop's buildings to find a group of Bullies bullying the
Nerds. Beat up the one with the arrow and get the Character Sheet off him. Now
head over to the Boys Dorm and look on the right side of the building for a
Bully teasing a Nerd. Take him out and grab the sheet.

Once you have all four sheets, head back to Melvin at the Library. You will get
$10 for your good deed.

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2.2.14 - Help Gary
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Go inside the Boys Dorm and activate the yellow circle in the middle of the
hall. Follow Gary as he runs to the Old School bus and starts to fight some
bullies. Take out the other two bullies and then follow Gary back over to the
side of the school to enter the basement.

Be on the look out for the Pumpkins if you didn't find them all during
Halloween down here to unlock the secret. Flip the switch and open the door to
the next room and enter. On the right side of the cage, climb through the hole
in the fence and flip the next switch.

Go over to the broken window in the door of the next cage and use your
slingshot to shoot the broom near the switch to activate the door. In the next
room crawl under the fence using the R3 button pick up the Rubber Band. Walk in
to the next cage and press the switch.

Enter the next room and get the Radio Transistor to the right on the floor.
Grab the fire extinguisher and spray it in to the furnace fire to calm it down
temporarily. Run through the doorway before the steam starts up again and head
up the stairs.

Go around the corner and head back down some more stairs to enter the sewers.
Before jumping down in the pit, walk around the ring and go through the
northern path to find a Rubber Band. Jump in the pit and activate the next
yellow circle.

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2.2.15 - Russell in the Hole
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Gary has set you up by leading you in to the student's huge fight arena.
Russell enters the fighting ring and attacks you. Use your items on him if you
want and dodge him when he charges. Just bring in some quick hits and then run
off to avoid him. After you take him out Gary tells you that you aren't friends
and then Jimmy tells Russell to leave you and Pete alone.

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2.3.1 - Chapter 2: Rich Kid Blues
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Headmaster Dr. Crabblesnitch will tell you that your beginning to get a big
reputation as a fighter. He also says you should go work in the cafeteria as a
punishment. A preppy student will come over to you and invite you over to the
gym for some boxing fights. The gates leading outside the University are now
open and you can head over to Old Bullworth Vale.

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2.3.2 - Last Minute Shopping
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Head down to the Cafeteria and activate the yellow circle by the back wall.
Edna tells you to head in to town and get some meat from Yum Yum Market, a
razor from the barber for her 'stache, and new knickers from Worn In. She also
lets you use her bike to get it all done.

Head north through the main gates and jump on Edna's bike. Head north down the
dirt path or take the road to the north. Head up the street to the stores and
enter Yum Yum Market.

Take the discount meatand leave. Head across the street to The Happy Mullet and
get the razor off the back table. Exit the store and ride around the corner to
Worn In to grab her new knickers.

Head over to the bus stop down the road and take it back to the university. Now
run back to the cafeteria and hand over the items to Edna before time runs out.
You will get $15 and the ability to do the Paper Route and Lawn Mowing. Look in
the Extras section for more information on these mini games.

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2.3.3 - Hattrick vs. Galloway
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Head over to the English class and activate the yellow circle to find out the
English teacher was caught drinking. You have to find his other three bottles
hidden throughout the school quickly.

Go inside the cafeteria and enter the small back room to locate one.

Run up the stairs as Mr. Hattrick is talking to the Headmaster and smash the
trophy case windows to locate the next bottle.

Go to the girls restroom on the second floor and check the far stall for the
third bottle. Now take them all to the old bus to find Ms. Philips. Once you
finish the task you will earn the Camera and the ability to go to Photography
class.

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2.3.4 - Prep Challenge
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Go in to Old Bullworth Vale and enter the boxing gym. Inside you can practice
boxing later in the day once all classes are out (blue circle by the ring) or
just head over to the poster in the back to start the Prep Challenge at the red
circle. If you practice and win your punch strength will increase.

As you win the fights your punch strength will also increase your strength if
you haven't practiced. Once you defeat them all you will earn the Old Beach
Clubhouse as well as a Save Spot and a place to sleep so you don't pass out.

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2.3.5 - The Eggs
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Go upstairs to the second floor of the boxing gym and you will be told to go to
Aquaberry and buy some preppy clothes. Get the sweater and re-enter the gym. Go
get some eggs at the Yum Yum Market. Once you buy the eggs head over to Tad's
house.

When you get there a cutscene will start with Tad asking if the rumors were
true, as Gary shows up. Run over to the gate and fight the kid to get the key
off of him and then leave the yard quickly. Once you complete the task you will
have eggs available in your room as well as -10 respect from the Preps.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.3.6 - Movie Tickets
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Go to the movie theater and activate the yellow circle to start a cutscene.
Pinky starts to talk to you and wants you to clear the lines since she is a
"princess".

Steal the bike to the right of the theater and some Preppies will chase off
Lola. Next talk to Eunice and hand her some chocolates. Now take her to the
alley just to the left of the theater to make out. Next walk over to Trent to
scare off the "couple". You will then gain $15 -5 respect towards the Preps.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.3.7 - Carnival Date
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Head out to the Yum Yum Market and buy some flowers. Return to the Movie
Theater after 5:00 PM and activate the yellow circle. Pinky will tell you to
meet her at the Carnival and take her on a date since her cousin is late.

Quickly head down the street and through the tunnel to the carnival and buy a
ticket to enter. Take Pinky around to the attractions to earn 10 tickets. You
can also take her on some rides with you as well since it is a date. Make sure
Pinky doesn't get attacked by any enemies while you go around. Once you obtain
all 10 tickets go to the Souvenirs Shop and buy her a Teddy Bear to complete
the task. Pinky will now like you.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.3.8 - Panty Raid
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

If you have earned the Red Ninja Costume you can wear it to make this task a
lot easier.

Head over to the Town of Bullworth around 7:00 PM and go to the Come Hither
store across from the clothing store. After the cut scene head back to campus
and go over to the girls dorms. Head around the right side and climb up to the
open attic window above.

Move across the attic floor to the stairs and descend them on the other side.
Hide inside the closet until the dorm monitor walks away and then move in to
the first bedroom to grab the panties on the ground. Hide in the bathroom or
the closets until the monitor is busy down the hallway until you move on to the
next room. Continue to collect your panties until you have all five.

Run down the stairs as the fire alarm goes off and exit the school to hand over
the laundry to Mr. Burton and get a $30 reward.

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2.3.9 - Race the Vale
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Activate the yellow circle in the Boys Dorm and then Pete will tell you that
everyone is at the beach about to bike race. Once the cut scene ends hop on
the bike to your right as you descend the stairs and ride it out to the beach.

Participate in the bike race by going through each checkpoint and eventually
making it back to the starting place again in first place to win. Remember you
can throw punches by using the trigger buttons to knock the opponents off the
bikes. After the race the bike shop owner will tell you to head inside anytime
to the shop. You will also get -10 respect towards the Preps and a $15 reward.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.3.10 - Beach Rumble
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head to the bike shop and enter through the yellow circle to start a cut scene.
Ricky will be in the shop as two Preps steal your trophy. Chase them across the
street and down to the beach house with Ricky following you. Take down the
Preps that attack, Ricky will help as well. Once the first wave is taken care
of you will see who has the trophy, take him down to finish the task. You gain
bike races from noon to 11:00 PM and -10 respect towards the Preps.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.3.11 - Tad's House
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head over to Yum Yum Market to activate the yellow circle and watch the cut
scene. After the cut scene go with Russell to Tad's house and enter the front
gate since you have the key from last time you visited his house.

Now equip your eggs and aim them in to each open window using the aim mode with
Up on the directional pad. Have Russell help you take care of any Preps that
come outside and attack you while you egg all six open windows. Once all the
windows have been egged just run out the main gate to finish the task. You will
receive $15 and -15 respect towards Preps.

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2.3.12 - Weed Killer
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head inside the school and go over to the Biology classroom door to start the
task. Go to your wardrobe and dress up like a Prep and then head in to the city
for a preppy haircut. Once you bought a haircut head back to the school.

Head inside Harrington House in the back of the school with your disguise on.
Inside the foyer talk to Bif and he will open the door for you. Head upstairs
and in to the door on the side wall.

Head around the room and outside through the door. Now wrap around the wall to
ascend the stairs to the third floor. Enter the green house and go to the back
left corner to pick up the weed killer. Walk over to the plant and spray it on
the plant until it dies, then take down the two preps that come to attack you
from outside the green house.

Head back downstairs and you are forced to break down the door to re-enter the
second floor. Take down the next two preps and then head over to the door
leading to the balcony, it will open with another prep on the other side ready
to attack. Once you are on the main floor take Bif down and then exit the
building for $30.

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2.3.13 - Boxing Challenge
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head to the pier to meet Pete and he will suggest you box Bif. Head over to the
boxing gym and it will start to snow, winter is almost here. Once you reach the
gym you will start to box Bif just as you wanted. Once you defeat Bif you will
have to fight all the others out of the ring in the next task.

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2.3.14 - Dishonorable Fight
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Take down the two preps on the first floor and then head up the stairs to fight
the next prep. Immediatly go to each of the two entrances to this room and bar
them off so Derby's friends can't get inside to help him. Don't forget to take
a picture of Derby for the Yearbook if you are wanting to get 100% on it.

Once Derby's friends are locked out you can easily beat him up for the win.
Once he is defeated you will get +10 respect towards Nerds and +100 towards
Preps.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.1 - Chapter 3: Love Makes the World Go Around
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

It is now winter and close to the Christmas season as you can tell. The rest of
the Photography Classes will now be available for you to attend.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.2 - Christmas Is Here
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The first time you go to sleep you will wake up to Christmas. You are called
down to the office to pick up a gift your mother has dropped off for you. Head
to the Principal's Office to pick it up. When you pick up the gift you will get
a new sweater.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.3 - Nerd Challenge
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head over to Dragon's Wing Comic store and start the Nerd Challenge at the
counter. The nerds want you to beat Fatty's ConSumo high score of 1,010 lbs.
Go over to the table on the opposite end to get the radio transistor. Now start
the ConSumo arcade game.

Keep your Sumo in the center and rush around in a mid-size circle to eat
everything that passes by thats eatible. Once you complete the task you will
earn the Nerd Clubhouse and the Bottle Rocket Launcher.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.4 - Cook's Crush
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Don't Worry if you went to sleep and "Christmas Is Here" was activated this
task is still able to be done, but on another day.

Head in to the cafeteria during normal school hours and activate the task. Edna
needs some items to help her on the date she is going to hope and have. If you
already have candy you won't need to get any more and the game will tell you
that you already have it.

Head to the staff room and pull the fire alarm to get the teachers away from
the door. Run around the halls to avoid getting caught and then hide when
possible to lower your trouble meter. Get inside the lounge and grab the
perfume off the desk.

Next leave the school and head over to the Sweet Cavity and buy the box of
chocolates from the Nerd for $5. This doesn't need to be done if you already
had some chocolates.

Now head over to your final destination in the alley and when you see the drunk
santa turn south and head to the end of the alley to find a radio transistor.
Now smash the trash cans to locate some sedatives and head back to Edna. You
will earn $40 for completing the task.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.5 - Cook's Date
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head over to Old Bullworth Vale near the Aquaberry Store. Immediatly when you
start the task climb the tree so you don't interfere with the date in progress.
Quickly equip your slingshot and start firing at all the students that come up
to annoy Edna. Once you help Edna get through her whole date you will receive
$50.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.6 - Comic Klepto
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Go to the entrance of the Dragon's Wing Comic store after classes are out and
you will witness a thief steal some comics. Chase after The Klepto on your bike
and punch him with your left and right hands to knock him off. If your quick
enough you can end it right at the very beginning.

Once you knock out The Klepto grab the Comic and head back to Dragon's Wing
Comic store. Once you return the comic you will get $30.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.7 - Jealous Johnny
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Your task for Johnny is to get proof that his girlfriend Lola is cheating on
him with a Prep named Gord. Head out to the New Coventry underpass to start the
mission and then head in to town to locate Lola and Gord just as Johnny
suspected.

Take a picture of them walking down the street as they hold hands. Soon after
Gord will hand her some flowers; take another picture. They will then head in
to the alley to kiss, head around the opposite corner so they don't see you and
take a picture at a distance to get your final proof.

Head back to the underpass to hand ovr the evidence to Johnny. He will hand
over $20 and you will get +5 respect towards the Greasers.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.8 - Bait
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head back to the underpass by New Coventry and talk to Johnny again. He wants
you to get Gord over to the abandoned building at New Coventry so Johnny can
teach him not to touch his girlfriend. Jump on the bike and head over to where
Gord is riding his bike with a friend and hit him.

Quickly head back in to New Coventry and get over to the abandoned building
with Gord following. Once you are inside take down the two Preps and Johnny
will thank you for your help. You will earn $20, -5 respect towards the Preps,
and +5 respect towards the Greasers. You also will have unlocked the bike park
that you are standing in.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.9 - Glass House
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

If you have earned the Red Ninja Costume you can wear it to make this task a
lot easier.

Head over to the English classroom after both classes are done for the day and
activate the task. Mr. Hattrick is giving him a hard time about the alcohol
again, so head to the parking lot to find Mr. Hattrick leaving the school for
the day.

As Mr. Hattrick pulls away equip your skateboard and hitch a ride on his car to
follow him back to his home. Once you reach his house quickly get on to his
property and start smashing objects, especially pay attention to the green
house in the backyard and have at it with your slingshot. Don't smash the big
orangeish red pots as these give you hiding places throughout the yard.

Eventually Mr. Hattrick will call the cops on you and they will patrol the
entire yard, continue to vandilise his property and keep out of sight from the
cops so you don't get caught. Fill the Vandilism bar to the max and then run
out the front gate down the block to finish your objective. You will earn $40.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.10 - Tagging
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head over to the Harrington House and start your task at the door. The Preps
are wanting you to help them against the Greasers because of Gord getting
picked on. Head over to New Coventry and go in to the underpass to find a spot
on the wall to leave your mark. You must hold the X button as you move the left
analog stick along the pattern shown to complete the tag.

Now head over to the Yum Yum Market in New Coventry to buy another can of Spray
Paint. Spray five more locations to complete the task, the rooftop tags are
worth more money. You will earn a certain amount of money depending on where
you sprayed the tags, -25 respect towards the Greasers, and +5 respect towards
the Preps, you will also unlock tagging.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.11 - Greaser Challenge
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head over to the Blue Balls Pool hall in New Coventry and start the task. You
now have to take down all the Greasers in the Pool hall to kick them out. Take
down three of them and another wave of three will arrive, take them all down
and you will unlock a new save house.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.12 - Wrong Part of Town
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head over to the Library and activate the task at the front door. Algie is
getting harrassed by Johnny because he thinks he is putting the moves on Lola.
You must first find Cornelius, he is located off to the side of the Boy's Dorm
being harrassed by Johnny and his crew along with Gary. Gary and Johnny will
head out to the Pizza Parlor to go after Algie while the other two beat up
Cornelius.

Take out the two Greasers and then Cornelius will tell you that he lied to
Johnny. Head out to New Coventry and you will find Algie and Chad both with
Lola. You will get on the back of Chad's bike and take out your slingshot to
shoot down the Greasers as they approach.

Once you make it back to school go over to Earnest and get Algie to him as well
so he is safe. You will earn $20, -5 respect towards the Greasers, and +5
respect towards the Nerds.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.13 - Lola's Race
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head over to New Coventry and grab your best bike for the following bike race.
Lola wants a race between you and Johnny, but there will also be other racers
as well.

When you reach the large curved area up by the tracks you can take a short-cut
and turn left through the trees to avoid the longer trail path.

After you cross the train bridge let the first train car move towards you and
then move all the way to the left to allow two train cars to block the right
side. Move over to the right and watch out for the last moving train car.

Once you win you will have Lola as a girlfriend and -20 respect towards the
Greasers.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.14 - The Tenements
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head over to New Coventry and over to the underpass to activate the task. Lola
wants you to go to the abandoned tenements and get her stuff back for her. Head
over to them and go in the center alley to slide open the window.

Once inside you must collect Lola's belongings. Exit the room to fight a
Greaser guarding the door straight acroos the hall. Enter this room he was
guarding and take out another Greaser. Also grab Lola's Address book off the
kitchen counter.

Head down the hallway a little further and enter the door on the left just
before the stairs to take down two more Greasers. Head upstairs and take down
the two kids across the hole with the slingshot. Go through the door on the
left and take out the Greaser.

Exit out the balcony and take down the Greaser heading towards you. Immediatly
turn around and take down the next Greaser that attacks you from behind. Enter
the next room and run straight across the hall to the other room to find Lola's
Lipstick.

Head up the stairs to the third floor and take down the three Greasers standing
around. Go through the door on the right to pick up Lola's Bag of Laundry and
then Norton will come in with a huge sledge hammer to attack you. Take him down
with a combination of slingshots and fire crackers. Once Norton is defeated
take his hammer and head back downstairs.

Go in to the door on the right and smash through the wall with the hammer to
locate Lola's Keys. Head down to the first floor to smash through another wall
and get her Bottle of Perfume. Now head back to the window you came through and
get back to Lola to complete the task. You get $20 and -10 respect towards the
Greasers.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.15 - The Rumble
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head over to the underpass at New Coventry and activate the task. Lola tells
you that the preps are on there way to fight Johnny, once you gain control
again a large fight will be happening right in front of you. Head past it and
go for Peanut a little further up in the neighborhood.

He will run off on his bike, keep chasing him and eventually you will find him
at an alley where two more of his Greaser friends will show up. Beat all three
of them up to find out where Johnny is. Once all three are down Johnny will
show up and then start beating you up. The cops will show up and you will
regain control on your bike. Outrun the cops to automatically start the next
task.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4.16 - Fighting Johnny Vincent
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Start by keep moving around and use Firecrackers, bottle rockets, or your
slingshot to take out all the Greasers along the top edge of the arena. Once
this is done Pete will run over to the crane and he will take away Johnny's
bike and bar. Beat him down with your combination attacks to make it an easy
fight. Once you win you will receive +100 respect towards the Greasers and +10
respect towards the Nerds.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5.1 - Chapter 4: A Healthy Mind in a Healthy Body, and Other Lies
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Your new target will now be the Jocks. Mowing peoples houses for money is now
open.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5.2 - Here's to you Ms. Philips
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

You can only access this task if you have completed "Glass House" and both
classes have ended for the day. Head upstairs to the Art room in school to
activate this task. Ms. Philips wants to go on a date and needs you to pick up
some items for her. First head north to the Town of Bullworth to get her dress
from Worn In Used Clothing.

Now quickly head over to Old Bullworth Vale and enter the Hair Salon for her
perfume. Next go across the street to Aquaberry to pick up her Pearl Necklace.
Head back to the school and deliver your items off to Ms. Philips. You will
then earn $50.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5.3 - Stronghold Assault
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head over to the library and talk to the Nerds about helping you battle the
Jocks. Algie won't help you so upon exiting the library head over to the two
Nerds and ask them where Earnest is. Beat him up and you will find out he is in
the Observatory. Hop the fence to the right of the library and beat up the Nerd
on the other side for the key-code.

Use the code on the door and head towards the Observatory. Hop over the low
make-shift fence and take down the three Nerds ahead. Jump the second gate and
take down the three Nerds hiding in this area as well. Pick up the Rubber Band
in the middle of this field as well. As you head for the exit two more Nerds
will attack through the narrow opening.

After you make it through the narrow opening look to the left at the mine
entrance for another rubber band on the ground to pick up. Take down the next
four Nerds and head through the doorway to start a cut scene. Earnest will be
on top of the Observatory with a turret, so watch out.

Advance up the path weaving between all the obstacles to block yourself from
geting hit by the turret and take out all the Nerds guarding the path. Once you
reach the gate and safe from the turret shoot at the red light on top of the
gate to destroy the transformer.

After the cut scene head up the stairs to the turret and start firing at the
door. Eventually Nerds will start to fire at you through the windows and on the
balcony above the door, take them down and then continue firing at the door.
Once it opens you will complete the task along with -100 respect towards the
Nerds and +5 respect towards the Jocks.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5.4 - Nerd Boss Fight
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Immediatly hide behind the pillars and wait for it to fire off its four round
cycle until you move to the closer set of pillars. Hide behind them to have
cover against the next set. Once that happens shoot the generator. Repeat until
both generators are destroyed, they take about 5 shots each.

Once they are both destroyed the catwalk will collapse forcing Earnest to run
over to another catwalk and start throwing bombs at you. You can do multiple
rockets or slingshots, or use one firecracker per generator.

Once the second set are destroyed Earnest will run to the final catwalk and
pull out a handheld spud canon. Hide behind the pillars and take down the last
two generators. Once they are taken down you will gain the Spud Gun and +50
respect towards the Nerds.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5.5 - Jocks Challenge
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Enter the gym and start the Jocks Challenge. You will have to play a modified
game of Dodgeball with them. It has the same rules as your gym class but a
little more difficult to play. Once you win twice you will have access to a new
save location on the edge of the football field.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5.6 - Galloway Away
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

If you have earned the Red Ninja Costume you can wear it to make this task a
lot easier.

You can only access this task if you completed "Here's to you Ms. Philips".
Head over to the Art room after both classes have been released and talk to Ms.
Philips. Mr. Galloway locked himself up in the psycho ward to get help for his
drinking and you have to bust him out. Head out to the Observatory tunnels just
south of the observatory.

Go through the long tunnel now unlocked and reach the asylum. Take a left once
you reach the asylum and a left again at the road. Ms. Philips will drive up
and tell you to sneak in and get him. Now head back around the dirt path as the
guard will only tell you that visiting times are over. Climb the tree with the
vines on it and drop in to the yard when it is safe.

After a run in with one of the psycho's head along the fence carefully crouched
heading west to make it to the small building. Head to the back of the building
and climb the ladder to reach the roof. Once on the roof shoot the statues
light with your slingshot to de-activate it.

The statue will ignite and the psycho's will start to run around, the guards
will then change positions. Descend the ladder and move along the other way
past the back of the building. Go over to the entrance gate to pick up a rubber
band and move on to the main door.

Sneak past the receptionist desk and enter the door when he isn't looking.
Enter A Block and head around to the left to avoid the guards as they push a
psycho back in to his cell. Enter the empty cell in the corner and let the
guards wander around. Once they pass your room move up to the middle room and
hide there until they are out of the way again. Continue to move to the other
side of the room and eventually get to cell 5.

You will start a cut scene and then complete the task with $60.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5.7 - Paparazzi
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

If you have earned the Red Ninja Costume you can wear it to make this task a
lot easier.

Head out to the Observatory and activate the task at the front door. Once you
watch the cut scene head over to the gym to take a picture of Mandy doing her
cheerleading practice. Once thats done she has to go change her clothes so
follow her back to her dorm.

Go around to the side of the girls dorm and climb up to the attic window. Head
across the attic and down the stairs in to the storage closet just before the
hallway so the hall monitor doesn't see you. Once the hall monitor heads
downstairs go in to the bathroom. Take a photo of her through the shower stall
door.

Once the cut scene plays sneak back over to her room and take another picture
of her as she stands with a leg on the bed. Quickly get out of the girls dorm
by the attic or just rushing downstairs and out the door. Hand the photos over
to Earnest at the Library and you will get $25, -10 respect towards the Jocks,
and +5 respect towards the Nerds.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5.8 - Fun House
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head over to the Library to start this task. Head out to the Carnival and get
to the Fun House before the timer ends. Enter the mouth of the clown and go
down the tunnel. When you enter the twirling room two Nerds will be getting
attacked by the Jocks, take them down. The Nerds will tell you that the plan
has been flipped and the Jocks are in control.

Jump on the table and puch the book to lower the ladder, climb it. The game
will turn in to a side scroller and you have to dodge the scythe's as you make
it across to the employee door. Take control of the Reapers and press the X
button to drop the scythe's on the Jocks as they chase the two Nerds.

Now exit back out and enter the yellow circle to enter a maze. Open the door on
the left and then wrap around the corridor to open the door at the end, which
leads to a dead end and rescue one of the two Nerds.

Now head through the side door next to the end door you just went through and
follow the halls to locate the second lost Nerd. Head through the last door to
make it out of the maze.

Now you will be in a mine shaft hallway. Make your way past all the miners as
they swing there shovels out to hit you. Just wait for them to swing and then
move by them one at a time. At the end of the line you will have to climb the
ladder and take out the Jock controlling the miners. Head along the catwalk to
take down two more Jocks and regain control of the room to let your Nerd
friends pass, then enter the door to move on.

In this room with two mirrors get the nerds attentions by walking in to them so
they stop looking at the mirrors. Head up the stairs and out through the stage
as the curtains open to the next blue door. Once you get through this door you
will finish the task with $25, -10 respect towards the Jocks, and +5 respect
towards the Nerds.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5.9 - Defender of the Castle
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head over to the Observatory and start the task in front of the door. Earnest's
pictures that he had you get for him is now making the Jocks attack the Nerd
hideout. Head down the path back along the narrow passages just as you had come
to take down Earnest and defend the low walls against the Jocks.

Once the outter barrier is breached run back to the Observatory and climb up to
the large spud cannon on top of the gate. Focus on the football players with
the red arrows above there heads before going after any of the long range
attackers.

Eventually you will finish the attack and get $25, -10 respect towards the
Jocks, and +20 respect towards the Nerds.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5.10 - Nice Outfit
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head over to the Observatory and activate the task at the front door. Earnest
now wants you to get the school mascot costume. Head over to the tree near the
side entrance to the observatory by the football field and climb the tree you
used to attack the Jocks from before.

Use your slingshot to annoy the mascot so he chases you off the field, watch
the cut scene and then you will regain control inside the Pool. Fight the Bull
Mascot and bring his life bar all the way down. Watch for his charge attacks,
he will start stamping his foot down when he gets ready to use it.

Once you defeat him you will have unlocked the Bull Mascot outfit, -10 respect
towards the Jocks, and +5 respect towards the Nerds.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5.11 - Discretion Assured
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Go inside the gym to start this task. Mandy is sitting on the bleachers sad
over the posters that Earnest made out of the pics you gave him. You offer her
your help by going out and taking down or covering the pictures for her. Head
out of the gym and go to the rear of the school building for the first poster.

Spray over the poster and move on. Next head over to the wall of the fence to
the entrance of the library courtyard to find the second poster. Spray over the
poster and then quickly head over to Bullworth Town to locate two more. There
is one near the Worn in clothing store. Once you cover it Earnest will put out
a new poster.

Head north to City Hall to find another poster at the front door. Spray over it
to continue on. Head over to the poster he replaced over by the Dragon's Wing
comic store to spray over it as well.

Once all five posters have been sprayed over head back to the Boy's Dorm to
meet up with Mandy. Mandy will now like you and the nerds respect will go down
by 5.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5.12 - The Big Game
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head over to the Observatory again to start the next mission. Earnest will have
you start Operation Trojan Cow. Learn the mascot's cow dance by pressing L1+X
to activate it and then press the buttons when they come in to the box to
complete the dance. Do this at the front gate to move on.

As you try to leave the Observatory a group of jocks will make you do the
mascot dance. Perform it and then move on to the location of the Nerds behind
the bleachers to get further instructions. The nerd will hand you a rigged ball
and tell you to head over to the shed to swap out the real one for this one.

Now run over to the shed and perform another mascot dance for the jocks that
are standing by the field house. Get up the steps and swap out the balls by
approaching the yellow circle and watch the cut scene.

Once you regain control head over to another nerd location to get further
instructions. Go behind the bleachers closest to the field house to get a
bottle of glue. Head back around to the field and do the mascot dance for the
jocks exercising on the bleachers to get them to leave. Move over to the yellow
circles and press Triangle to put the glue on the benches, when all are glued
watch the cut scene.

When you gain control again head towards the body shop to get more
instructions. Take the bags of marbles and move back over to the middle of the
football field. Stand in the yellow circles and spread the marbles all over the
place to get this prank moving.

Head over to the fourth nerd by the Harrington House and get your fourth set of
instructions. You must now urinate in there sports drink cooler. Head in to the
gym and dance for the cheerleaders and then the jocks guarding the cooler. Once
they all leave head in to the yellow and spike the drinks.

Now go talk to the final nerd at the statue. You must now head out to the field
again and get to the scoreboard controls. Get over to the right side of the
scoreboard and re-program the wording. Once this is complete you will receive
$25 and -10 respect towards the Jocks.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5.13 - Jock Boss Fight
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Start to dodge the balls that come at you and pick them up with the Triangle
button. Throw the newly rigged ball back at the linemen to take out the three.
Once all three are down take the jock that runs at you down.

The process will then start over with the occasional jock from the side lines.
Once you corner him and take down the three linemen again he will take off like
a scared loser. Chase after him and sack the quarterback with either a true
football tackle or a punch to the back of his head to take him down. Once the
battle is over you will get +100 respect towards the Jocks and +10 respect
towards the Nerds.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.1 - Chapter 5: The Fall and Rise of Jimmy Hopkins, Aged 15
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

You are now friends with everyone and everyone is friends with everyone else.
Jimmy starts to get carried away with his power and Pete tells him to not let
it get to his head. Also every inch of the map is now accessible.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.2 - Cheating Time
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

In order to play this task you must have completed "Galloway Away". Head over
to the school parking lot and activate the task. Head over to the Auto Shop and
climb up the ladder to reach the roof on the backside of the building. Get over
the yellow marker and take out your camera. Zoom in on the prep selling the
tests and take a picture.

Now head over to the gym and go over to the pool area. You must now head along
the side of the wall and go up the stairs to reach the bleachers and stand in
the yellow circle. Take a picture of the prep giving the test to the jocks.

Now exit the gym and climb the ladder to the left of the pool doors. Drop down
in to the yard and take a picture of Mr. Hattrick and the prep talking. Now you
must head back to Mr. Galloway and hand over the pictures. You will earn $60
and Mr. Hattrick will be fired.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.3 - Making a Mark
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Inside the Boys Dorm activate the task and head in to town. Head straight down
the main street north to City Hall. Once you reach the steps climb them to the
front doors and take a right to wrap around the building. After the second
ladder set you will find a rubber band if you haven't picked it up already.
Climb the last ladder and perform the Tag times three.

Once you have tagged the building climb down and get your camera ready to take
a picture of it from the street. Avoid the cops and take a photo of your work,
then head back to your dorms. Enter your room to talk to Pete and then you
learn that everyone is angry with you. You receive -75 respect towards nerds,
jocks, preps, and greasers. As well as +25 respect towards townies.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.4 - The Gym is Burning
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head over to the athletic area of the school to activate this task. Once you
can move grab the fire extinguisher first by the stairs leading down to the
locker rooms. Now run over to Dan and put out the two fires so you can lift
the wood off him.

Start extinguishing the fire by the basketball hoop and then in the corner to
rescue Mandy. Lift the other basketball hoop structure to save Juri. Put out
the rest of the fire and Mandy will tell you the one responsible for this is in
the locker rooms.

Head downstairs and enter the girls locker room to find a Townie plowing you
over to escape. You will earn 15 respect to the Jocks and $30.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.5 - Rats in the Library
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head over to the Library and you will have to start exterminating the rats
inside. Use firecrackers when the rats are in groups and your slingshot when
they are occasionally stopping. Once all rats are disosed of you will earn 15
respect towards the Nerds and $30.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.6 - Finding Johnny Vincent
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

If you have earned the Red Ninja Costume you can wear it to make this task a
lot easier.

Head over to the underpass by New Coventry and you will find Lola crying about
Johnny gone missing. Head over to the asylum since some orderlies supposedly
abducted him. Head around to the back where you snuck in last time and climb
the tree once again to drop in the yard.

Sneak over to the bushes next to the buidling and wait for the Orderly to walk
by so his back is turned to you and then head inside. Sneak past the Orderly
in the receptions desk to enter the next door and move on in to Block A.

Sneak forward in to the main area and wait for the two Orderly to stop talking
and move on. Move accordingly to the left or right hallway so you avoid the
second Orderly. Sneak in to the recreation room and go past the sleeping
Orderly on the couch.

Open the next door and enter Block B once the Orderly on the right is looking
away (best when looking straight down). Head over to Johnny while staying out
of sight to find out the dropouts set Johnny up. Sneak under the office window
and over to the laundry room to change in to an Orderly costume.

Now head over to the Control Room to talk to the guard in there. Jimmy will
tell the Orderly to take a break, head to the doors on the left and enter the
control room. Flip the switch and then follow Johnny to get out the back way.
Once the cut scene starts head over to Block C's gate and lift it up to move
on.

Make your way out to the back and finish the task. You will get 15 respect
towards the greasers and $30.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.7 - Townies Challenge
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head over to the south west warehouse and enter it to fight six dropouts. Once
you take them down you will earn a new place to sleep and save. Don't forget to
pick up the card in here if you are collecting them.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.8 - Revenge on Mr. Burton
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head over to the Blue Skies Industrial Park and go to the house just south of
the trailer park to activate this task. You'll meet Zoe and she wants revenge
on Mr. Burton. Head back in to town and go behind the hardware store to find
some Bolt Cutters.

Once you have the Bolt Cutters head to the park in Old Bullworth Vale and meet
up with Zoe. When you hand over the cutters to Zoe you must run to three other
port-o-potties and destroy them so Mr. Burton has to use this one.

Just run over to each pottie and smash it with your fist. Once all three
potties are destroyed head back over to Zoe for your next task. All you have to
do now is drive the lawn mower in to the pottie to send it falling down below.
You will earn $30.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.9 - Preppies Vandalized
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head over to Old Bullworth Vale gym and go upstairs. Someone stole the trophies
so you must head over to the Greasers hangout to see what you can find out.
When you reach the alley talk to the greasers to hear it was the Townies. Head
in to Blue Skies Industrial Park and enter the warehouse.

Sneak down along the wall past the two Townies and head up the stairs to take
a picture of them placing rats in the Library delivery crates. Now you must
head to the docks to rescue the trophies. Follow the Townies and keep your
distance to the docks and take another picture of them with the trophies.

Jump in the water and swim back over to the shore to reach the school and
continue past to Old Bullworth Vale gym. Talk to the Preppies and get -25
respect towards the Townies and 15 respect towards the Preps and $30.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.10 - Smash it Up
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head over to Zoe's house during the night and activate the task. Head over to
the shipping warehouse and play a game with Zoe. Whoever smashes the most stuff
wins.

Work on the middle row first and then head in to the office to smash some more
things. Head upstairs to the second floor and take out all the plants. Now
start climbing ladders and destroying the art work on the top of each
scaffolding to earn the big bucks.

If you win the task you get $60 and Zoe says she had the best date ever.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.11 - Go See the Principle
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

First thing in the morning you are told to report to the Principle immediatly.
Head over to the office and activate the task. You are kicked out but are
allowed to sleep in your dorm still until your mother is contacted. You must
change in to your regular clothes.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.12 - Busting In Part I
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

If you have earned the Crash Helmet, Bike Helmet, or BMX Helmet equip it for
this mission so you don't have to worry about the cops.

Pete tells you to go seek out Russell at his house in Old Bullworth Vale. Head
up to his garage door and Russell agrees. Jump on the Scooter and follow
Russell. Avoid the cops if you don't have a helmet on. Once you make it to the
Townies hideout watch the cut scene.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.13 - Busting In Part II
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Take Zoe's picture for the Yearbook and head inside the gated area and take
down two of the Townies and press the button on the wall. Crawl under the
fallen transformer and take down two more Townies. Head up the steps on the
right and activate the switch.

Head back to Zoe and follow her to the next warehouse. Enter through the door
and press the switch to open the gate. Follow Zoe once again to locate Omar,
the man with the key to the plant. You will come to a locked gate, wrap back
around and go around the train car. Activate the turn table and then move
around the table to the next switch and move it again.

Head down the alley and take down the two Townies. Now head up the ramp and
take down two more Townies. Head around the bend and press the button to
activate the next two doors. Jump the fence where it is bent to catch up to Zoe
and run through the next open door.

While Zoe distracts the large group of Townies head around to the right and go
up the spiral ramp to locate Omar. Fight Omar and his two friends to obtain the
Key Card and then use it to enter the Chem Plant.

Enter the chemical plant and use the keypad to open the door. When you see
Edgar in the elevator turn to the right and descend the ladder. Drop down from
the tanks and then crawl under the piping. Once you have crawled under the
pipes you must balance across the pipe to the catwalk.

Wrap around the catwalk and descend the ladder. Blanance across another pipe to
the other side and descend the ladder over here to start the fight. Use the
shielding to block Edgar's large pipe so he tires out, then start to punch him.
When his health reaches yellow he will run through the gated door and go down
the stairs.

Wait for the steam to stop pouring in and follow him. In this next part you
must grab a pipe off the side and beat him down quickly to win. Once it is
complete you will have 100 respect towards the Townies.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.14 - Complete Mayhem
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head over to Zoe's house to find out that all the school factions are battling
each other. You must get Russell out of the Meat factory where he's been
hiding from the cops ever since you broke in to the chem plant.

Head back in to the industry area and wrap around to the right keeping away
from the cops. Enter the meat factory and talk to Russell. You will both take
off down the street and activate another cut scene.

Back at the school you must now hunt down all the faction leaders and take them
down to bring peace back to the area. Enter the Girls Dorm to take down Johnny
and two of the greasers.

Nw head over to the Library to take down Ted and the jocks. Then make your way
to the Harrington House to take down Derby and his two prep friends. Finally
head down to the gym to take on Earnest and the nerds.

Now that the leaders are taken care of you must meet up with Edgar inside the
school. Watch the cut scene and then start the last real task.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6.15 - Final Showdown
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head across the wooden plank and pull yourself up with Triangle when Gary
manages to hit you. When you chase after him on the ladder you must dodge the
blocks by moving left or right to get out of the way. Make your way to the top
and dodge around the falling bells. Now beat the crap out of Gary as you fall
from platform to platform and watch the ending cut scene.

Once the credits are complete you will be in what is known as "Endless Summer"
where you can run around collecting the rest of the hidden items, completing
classes, and unlocking everything else for 100%.

-------------------------------------------------------------------------------
3. Extras
-------------------------------------------------------------------------------

3.1 - Classes
3.2 - A Little Help
3.3 - Bike Races
3.4 - Go-Kart Races
3.5 - Pumpkins
3.6 - Tombstones
3.7 - Rubber Bands
3.8 - G & G Cards
3.9 - Gnomes
3.10 - Yearbook
3.11 - Unlockables

-------------------------------------------------------------------------------
3.1 - Classes
-------------------------------------------------------------------------------

3.1.1 - Chemistry
3.1.2 - Art
3.1.3 - English
3.1.4 - Gym
3.1.5 - Shop
3.1.6 - Photography

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3.1.1 - Chemistry
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

In Chemistry you have to press the correct button on your controller at the
correct time when the icon hits the box in the center of the screen. As you
progress through this class you will earn weapon reloads in your hideouts.

=================
Chemistry Class 1
=================

Uses Square, Circle, Triangle, and X in the combinations

Unlock Firecrackers

=================
Chemistry Class 2
=================

Uses Square, Circle, Triangle, and X in the combinations

Unlock Stink Bombs



=================
Chemistry Class 3
=================

Uses Square, Circle, Triangle, X, L1 and R1 in the combinations

Unlock Itching Powder

=================
Chemistry Class 4
=================

Uses Square, Circle, Triangle, X, L1, L2, R1 and R2 in the combinations

Unlock Two Times the ammo capacity

=================
Chemistry Class 5
=================

Uses Square, Circle, Triangle, X, L1, L2, R1 and R2 in the combinations

Unlock Ability to use Chemistry Set unlimited times per day

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3.1.2 - Art
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

In Art class you must take your paintbrush across the open space to create
boxes and finish the painting. You must avoid the erasers, scissors, and
exploder in the middle on the last level. Try to make some pretty decent sized
boxes as to avoid being hit by the enemies.

===========
Art Class 1
===========

Normal Enemies Introduced

Unlock Ability to exchange a gift for a kiss and +25% health bonus for kissing

===========
Art Class 2
===========

Normal Enemies

Unlock +50% health bonus for kissing

===========
Art Class 3
===========

Extra pair of scissors

Unlock 75% health bonus for kissing

===========
Art Class 4
===========

Two Extra pairs of scissors and faster erasers

Unlock 100% health bonus for kissing

===========
Art Class 5
===========

Three scissors, three erasers, and an exploder in the middle

Unlock ability to kiss without a gift

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3.1.3 - English
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

You must play a word scramble game and figure out the words scrambled in the
mixture of letters by spelling them out and submitting them. Below are the
answers to each class, just spell them out and pass the Passing Percentage to
move on.

===============
English Class 1
===============

Elm, Low, Mew, Mow, Owe, Owl, Woe

Meow, Mewl, Mole, Moll, Well

Mellow

Passing Percentage: 55%

Unlock ability to apologize more effectively

===============
English Class 2
===============

Fig, Fit, Ifs, Its, Hit, His

Figs, Fish, Fist, Fits, Gift, Gist, Hits, This, Sift, Sigh

Fight, Gifts, Shift, Sight

Fights

Passing Percentage: 57%

Unlock ability to shove taunt better

===============
English Class 3
===============

Elm, Lei, Lie, Mil

Elms, Isle, Leis, Less, Lies, Lime, Mess, Mile, Mise, Miss, Semi, Slim

Isles, Limes, Miles, Seism, Slime, Slims, Smile

Slimes, Smiles

Passing Percentage: 56%

Unlock ability to apologize to prefects for small crimes

===============
English Class 4
===============

Any, Arc, Can, Car, Cay, Con, Coy, Cry, Nay, Nor, Oar, Ran, Ray, Rya, Yon

Cony, Corn, Cran, Cyan, Narc, Nary, Orca, Racy, Roan, Yarn

Acorn, Carny, Corny, Rayon

Crayon

Passing Percentage: 55%

Unlock ability to give better taunts and do it at a distance

===============
English Class 5
===============

Age, Are, Dag, Ear, Egg, Era, Erg, Gad, Gag, Rad, Rag, Red

Aged, Dare, Dear, Drag, Dreg, Egad, Gage, Gear, Grad, Rage, Read

Agger, Gager, Grade, Raged

Dagger, Ragged

Passing Percentage: 56%

Unlock ability to apolgize to police for small crimes

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3.1.4 - Gym
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Gym class consists of wrestling and dodgeball. When you are in wrestling class
you will learn how to use new moves used in fighting and upgrade your accuracy
on ranged weapons.

===========
Gym Class 1
===========

You will go through the first class wrestling Fatty. First Grapple and then
headbutt by holding Square. Next move grapple and then do a three hit charge
combo on him. Once you have learned the new moves you can defeat him to unlock
them.

Unlocks new fighting maneuvers

===========
Gym Class 2
===========

In the second class you are introduced to Dodge Ball. You start off having to
quickly press Triangle to steal the ball. A really easy way to get the other
team is to jump and throw while in mid-air. They will 95% of the time never
stop the ball from hitting them.

When the other team has the ball you can bring up the instructions menu
temporarily so when the ball hits you it won't register if it gets to difficult
for you.

Unlocks better weapon accuracy

===========
Gym Class 3
===========

The third class has you come back to wrestling to learn more moves. First
grapple and then takedown with Circle. Once you perform this you will learn to
dismount with X, pull them up with triangle, and knee drop with Circle.

Unlocks new fighting maneuvers

===========
Gym Class 4
===========

In your fourth round of gym class you go back to dodgeball, everything is the
same as last time so look at "Gym Class 2" if you need to be refreshed on any
of the hints.

Unlocks better weapon accuracy

===========
Gym Class 5
===========

For the final class you are once again in dodgeball, as last time nothing has
changed for the challenge sadly so look at "Gym Class 2" for any needed hints.

Unlocks better weapon accuracy

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3.1.5 - Shop
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

In shop class you must match the button presses with the icon that flashes on
the screen. Unlike Chemistry you must now rapidly press the button until it
leaves the screen and rotate the analog sticks.

O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
IMPORTANT NOTE ON ANALOG STICKS
O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O

The game doesn't always register the turning stick. It seems best to start the
rotating as quickly as possible unlike the normal buttons. Always keep it all
the way against the ring so you are rolling it along the controller. Always
start exactly how it started in either the 12 o'clock or 6 o'clock position.

============
Shop Class 1
============

Unlocks Basic BMX
Speed 2, Acceleration 2, Handling 4

============
Shop Class 2
============

Unlocks BMX
Speed 2, Acceleration 2, Handling 3

============
Shop Class 3
============

Unlocks BMX
Speed 3, Acceleration 2, Handling 4

============
Shop Class 4
============

Unlocks Basic BMX
Speed 3, Acceleration 3, Handling 4

============
Shop Class 5
============

Unlocks Best BMX
Speed 4, Acceleration 4, Handling 5

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3.1.6 - Photography
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

You must first obtain the camera before this class is unlocked, continue story
missions to get it. All you have to do is go to class to get an assignment and
then you must adventure around the world looking for specific things to take
pictures of. Once you have all the required pictures you must then make it back
to class before the timer runs out.

===================
Photography Class 1
===================

Take pictures of the banners around the school (5 total)

1. Above the main entrance to the main campus building

2. By the Girls' dorm on the archway

3. Above the shop class door

4. Above Harrington House

5. Above the library

Unlocks the photo album (you can now save pictures and look at them through the
start menu)

===================
Photography Class 2
===================

In the second class you are introduced to the year book.

Head around campus and locate any student. Equip your camera and hold L1 to
target the student. Zoom in with the directional buttons and get a headshot of
three students, return to the class to turn in the assignment.

Unlocks the ability to take pictures of students for the yearbook. Filling out
the year book earns you another prize.

===================
Photography Class 3
===================

For the third class you must take pictures of dogs and hobos in the New
Coventry. Head over to New Coventry and search for either dogs or hobos and
take there pictures when the box in first person view turns green. When you get
the required amount head back to class and turn in the assignment.

Unlocks larger photo album to hold 15 photos.

===================
Photography Class 4
===================

You must take five pictures of certain locations all around town.

1. Main school building

2. Bullworth Dam, take by getting on the bridge connecting Old Bullworth Vale
and the town of Bullworth.

3. Old Bullworth Church. This is located inside the cemetery at the northern
section of the map.

4. Beach Lighthouse, you can get this building as your first secondary living
quarters.

5. Main carnival gate with the ferris wheel in the background.

Unlocks the digital camera which allows you to take color photos.

===================
Photography Class 5
===================

For your last photography class you must head out to the carnival and take
pictures of the carnival freaks. Once you get to the carnival head around to
the back and over to the right to reach the second half of the carnival. Near
the back of this section will be the freak show tent. Enter it and get out the
camera. Take pictures of each freak having a total of six pictures. Once you
have all the photos head back to class.

Unlocks double ticket rewards from the carnival games.

-------------------------------------------------------------------------------
3.2 - A Little Help
-------------------------------------------------------------------------------

On the school grounds behind the school bus in the parking lot you will find a
hobo that will teach you new moves as long as you bring him radio transistors.

1. On the roof of the Auto Shop, use the ladder inbetween the buildings.

2. In the basement of the main school building, get it during the "Help Gary"
task.

3. Go in the alley between the northeastern most buildings in New Coventry.

4. In the basement of the Dragon's Wing Comic store, get it during "Nerd
Challenge".

5. In the alley when you get the sedatives for Edna during "Cook's Crush".

6. Along the path over the dam you ride on when chasing The Klepto in "Comic
Klepto".

-------------------------------------------------------------------------------
3.3 - Bike Races
-------------------------------------------------------------------------------

Look for the trophies on the map to locate the posters to start a bike race. In
order to use your best bike from Shop class you must ride it up to the sign so
it is the last bike you have rode.

Bullworth Vale
race 1 - $20 and Bike Helmet with Jersey
race 2 - $25
race 3 - $30
race 4 - $35
race 5 - $40
race 6 - $45
race 7 - $50

Bullworth Town
race 1 - $20
race 2 - $25
race 3 - $30 and Unlocks race 4 once chapter 2 is complete
race 4 - $35 and Unlocks race 4 once "Lola's Race" is complete

New Covenant
race 1 - $30
race 2 - $40

Bullworth Academy
race 1 - $50 and BMX Helmet

-------------------------------------------------------------------------------
3.4 - Go-Kart Races
-------------------------------------------------------------------------------

Carnival Races
race 1 - crash helmet and tickets
race 2 - tickets
race 3 - tickets
race 4 - tickets
race 5 - Unlock City Races and tickets

City Races
race 1 - $20
race 2 - $25
race 3 - Go-Kart

-------------------------------------------------------------------------------
3.5 - Pumpkins
-------------------------------------------------------------------------------

27 to find total

1. Inside the Boys Dorm down the hall to the south.

2. Inside the Boys Dorm by the door to the recreation room.

3. Inside the Boys Dorm down the hall to the north.

4. Inside the Boys Dorm by the exit.

5. Outside the Boys Dorm entrance.

6. Inbetween the Boys and Girls Dorms on the fence post on the Boys Dorm side.

7. Inbetween the Boys and Girls Dorms on the fence post on the Girls Dorm side.

8. Outside the Girls Dorm entrance.

9. Outside the entrance to the main school building.

10. Inside the main school building, at the base of the stairs.

11. Inside the main school building, on the first landing.

12. Inside the main school building, on the west side by the pillars on the
first floor.

13. Inside the main school building, by the Staff Room.

14. Inside the main school building, on the east side of the second floor along
the wall of lockers.

15. Inside the main school building, in the cafeteria next to the steps to exit
it.

16. Inside the main school building, in the cafeteria on the west wall.

17. Inside the main school building, in the cafeteria on the south wall.

18. Inside the main school building, in the cafeteria on the south wall.

19. Outside the Library door.

20. Outside the entrance to the Auto Shop.

21. Next to the Bull fountain.

22. Outside the Harrington House.

23. In the side yard of the Harrington House.

24. In the side yard of the Harrington House.

25. In the side yard of the Harrington House.

26. On the side of the Gym building.

27. On the side of the Pool building.

-------------------------------------------------------------------------------
3.6 - Tombstones
-------------------------------------------------------------------------------

19 to find total

1. Outside the Boys Dorm to the left of the entrance in front of the building.

2. Outside the Boys Dorm to the right of the entrance in front of the building.

3. Outside the Boys Dorm to the right of the entrance in front of the building.

4. On the path to the Boys Dorm room.

5. On the path to the Boys Dorm room.

6. On the path to the Girls Dorm room.

7. On the path to the Girls Dorm room.

8. Outside the Girls Dorm to the left of the door.

9. Outside the Girls Dorm to the right of the entrance in front of the
building.

10. Outside the Girls Dorm to the right of the entrance in front of the
building.

11. Right before entering the west parking lot to the left of its entrance.

12. Right before entering the west parking lot to the left of its entrance.

13. Behind the main school building before heading down the path to the
fountain, on the right.

14. Behind the main school building before heading down the path to the
fountain, on the left.

15. Behind the main school building before heading down the path to the
fountain, on the left.

16. In the side yard of the Harrington House.

17. In the side yard of the Harrington House.

18. On the east side of the main school building.

19. On the east side of the main school building.

-------------------------------------------------------------------------------
3.7 - Rubber Bands
-------------------------------------------------------------------------------

75 total to find

+++++++++++++++++++++++++++++
Bullworth Academy - Chapter 1
+++++++++++++++++++++++++++++

1. On the south side of the Boys Dorm building wall.

2. In the principles office right in front of the counter as you walk in to the
room.

3. Inside the Boys Dorm go north down the hall to the couch.

4. Go up the stairs towards the main building on campus and go all the way to
the right to reach the railings in the corner.

5. On the south side of the Girls Dorm building behind the side door.

6. In the Girls Dorm on the second floor in the bathroom stalls.

7. In the Girls Dorm on the second floor in the corner by the railing over
looking the first floor.

8. In the shower of the girls changing room at the Gym.

9. To the west of the main school building you will find an abandoned old rusty
school bus, use the door and go inside.

10. At the south east corner of the parking lot west of the main school
building with the abandoned school bus.

11. In the Cafeteria go behind the counter where the cook is and go to the
small storage room to the south west.

12. On the second floor of the library between some bookshelves.

13. In the green water of the bull fountain found to the south of the school
building.

14. Go to the little yard by the Harrington House and climb the east wall in
here to find an old path that it is sitting on.

15. West side of the football field up by the building.

16. Just to the right of the Gym's main door.

17. Inside the open garage at the Auto Shop, have to go around the side of the
building and then turn back to the north to get in.

18. Climb the ladder to the left of the Pool doorway and drop down the other
side to the east. Search on the east side right where the path opens up
larger.

19. During the "Help Gary" mission in the basement room where you learn to
crawl under the fence near the live wires.

20. During the "Help Gary" and "Russell in the Hole" tasks you can go down a
path to the north west and grab a Rubber Band by some rubble.

21. Only accessible after you complete "Lola's Race". Head out of the school
parking lot and turn left down the trail. Smash through the large mine
shaft by punching through it on your bike and find one laying on the ground
half way inside.

22. Only accessible after you complete "Lola's Race". Exit the tunnel from #21
and turn left, head back up the trail a little bit and then turn to the
right to find a large fallen tree you can cross. On the log in the middle
is another rubber band.

23. Only accessible during and after "Stronghold Assault". As you take the back
way to the Observatory jump over the second low make-shift fence to find it
in the middle of the field.

24. Only accessible during and after "Stronghold Assault". After #23 head
through the narrow passage to the south and look to your left at the closed
mine entrance for it on the ground.

++++++++++++++++++++++++++++++
Old Bullworth Vale - Chapter 2
++++++++++++++++++++++++++++++

25. North of the Bullworth University main gate on the dirt path leading to
the north.

26. At the end of the main dock overlooking the large lake.

27. On the little beach just west of the school.

28. Wrap around the southern large island in the lake and you will find a ramp
on the west side to cross some logs. At the end of the path on a little
higher ledge is the Rubber Band.

29. Swim to the west beach on the lake by the Carnival and go through the cave
to cross a log to the small piece of land.

30. Go inside the Freakshow attraction at the Carnival to find it in front of
the tattoo man.

31. In the alley to the left of the movie theater.

32. On the east side of the prep boxing building.

33. On the large beach at the north end right before the dirt path.

34. Inside the Aquaberry store.

35. In the planter with the trees to the left of the Aquaberry store.

36. In the grass behind the fence of the Fast Food Burger place.

37. On the dirt path just to the west of the Bike Shop.

38. On the overlook outlooking the Beach House and Carnival.

39. Behind the south eastern most house next to the ramp.

40. The house across the street from Tad's house you will need to find the
missing gate section to the right of the main gate. Jump over the fence and
crouch under the grating to enter the yard. Jump the fencing to the right
of the porch and look under the pine tree.

41. In the kazeebo at Tad's house, get it during or after "The Eggs" task.

42. In the basketball court near the north west corner of town.

43. On the east side of the northern house with the fountains in the front
yard.

44. In the north part of the retirement home under the bridge.

45. In the kazeebo in the center of 15. In the north east corner of Bullworth
Vale Gardens.

46. In the park by the lawn mower job, along the railing with the bike jump.

47. Exit the Bullworth Vale Gardens to reach the eastern road just outside it
and head to the north intersection. Take a right down the next street and
look inbetween the houses on the south side, it is closer to the eastern
house.

48. In the cemetary go to the back and jump the broken wall to the old chapel
and run around to the front of it, look to the right of the front door.

49. Across the river in the Town of Bullworth look on the roof of the gas
station.

50. Across the river in the Town of Bullworth look in the alley behind the bike
shop on the north side.

51. Across the river in the Town of Bullworth go north of the clothing store to
the next store, its outside by the sale sign.

52. Across the river in the Town of Bullworth go to the statue in front of City
Hall.

53. Across the river in the Town of Bullworth go to City Hall and turn left as
you approach the entrance up the stairs and climb up on the lawn to find it
on the west side.

54. Across the river in the Town of Bullworth go to City Hall and head up the
steps to reach the front. Turn to the right and run around to the back of
the building and climb the ladder to the roof. Once you get up there you
will need to jump up on the next roof piece and then head up a second
ladder to locate the rubber band.

55. Prep Boxing Building, second floor get it during the fight with Derby.

56. In the basement of Dragon's Wing Comic store once you complete "Nerd
Challenge" and have access to the bedroom.

57. Go behind the abandoned theater and climb the ramp. Cross the board to the
other side and ascend the ladder to the roof of the clothing store. Once on
the roof make a running jump to the roof of the abandoned theater to reach
the rubber band.

++++++++++++++++++++++++
New Coventry - Chapter 3
++++++++++++++++++++++++

58. Next to the sign in front of the Yum Yum Market.

59. Head north from #58 to the next building with the bus stop and find it in
the alley behind the building.

60. To the right of Blue Balls Pool hall in the side alley.

61. To the south east of the bike garage next to the trailer home.

62. Go in the alley between the northeastern most buildings.

63. Head around the dirt path wrapping up north to the west and you will
eventually come to the train tracks. Now search near the middle of the
southern fence just before the train.

64. From #63 head south down the train tracks all the way to the end.

++++++++++++++++++++++++++++++++++++++++++++++++++
Blue Skies Industrial Park - Chapter 4 & Chapter 5
++++++++++++++++++++++++++++++++++++++++++++++++++

65. Only accessible during and after "Galloway Away". Get in to the asylum and
sneak around to the entrance gate.

66. As you enter the Industrial Park turn right in to the trailer park and go
to the tattoo trailer to find it just to the right of the door.

67. Leaving the trailer park as you head south down the street look next to the
bus stop on the right side of the road to locate a rubber band by the
crates.

68. Look across the street from #67 and go on the porch of the house with the
couch.

69. South of Emergency Medical Center at the south west exit of the trailer
park go across the street to see an enclosed area. Jump over the barrier on
the left side to get in.

70. From #69 head south and look to the east for an open train cart to hop
through. Right on the other side look by the stacked containers.

71. Head west and go under the train tracks to reach the docks. Make your way
north and move around the gated area with the rubber band in it. Take the
path north and wrap around the building to the east and then south.
Eventually you will reach the enclosed area, press the button on the wall
to activate the locked door.

72. From #71 head north more and you will have to cross a bridge on your left.
Jump in the water to the west and swim around to the half sunken boat to
locate the rubber band on the edge.

73. On the east side of the Industrial Park head up the ramp of the containers
just before the factory entrance and enter the top container to find it
inside.

74. From #73 head down the street and turn west just before the factory
entrance and look to the right for an opening in the fence to jump through.

75. Go to the southern most bus stop and head south along the sidewalk.
Eventually you will come to an opening on your left inbetween some
containers, go through them and look to your left on the ground under the
large cargo lift.

Once you have collected all of the rubber bands you will receive a Rubber Band
Ball to use as a weapon.

-------------------------------------------------------------------------------
3.8 - G & G Cards
-------------------------------------------------------------------------------

40 total to find

+++++++++++++++++++++++++++++
Bullworth Academy - Chapter 1
+++++++++++++++++++++++++++++

1. Climb the north side of the Girls Dorm to reach the attic and go all the way
over to the ramp downstairs.

2. In the toilet stall of the Boys Changing Rooms in the Gym.

3. Climb the lattice on the south side of the school to reach the second story
balcony.

4. Climb the ladder to the left of the Pool doorway and drop down the other
side to the east. Look along the dirt path to the north.

5. Inside the library on the first floor.

6. Go to the Auto Shop and look behind the green dumpster as you pass the first
open garage.

7. Only accessible after you unlock Chapter 2. Head out of the school parking
lot and turn left down the trail. Head south until an opening appears
between the rocks so you can grab the card.

8. Only accessible after you unlock Chapter 2. Head out of the school parking
lot and turn left down the trail. Head around the trail until you have to go
inside a large mine tunnel. On the other end of the tunnel just before you
exit it you will find the card.

9. Only accessible during and after "Stronghold Assault". Right before you head
up the stairs to get to the turret canon on the outside of the Observatory
go around the wall of the stairs to find the card on the other side.

++++++++++++++++++++++++++++++
Old Bullworth Vale - Chapter 2
++++++++++++++++++++++++++++++

10. By the south bridge on Old Bullworths side, climb the rocks on the south
side.

11. On the floating dock out in the north east corner of the lake.

12. On the sunken ship just south east of the large southern island in the
lake.

13. On the end of the dock of the Beach House.

14. By the trash can to the right of the movie theater.

15. Up on the raised walkway behind the Fast Food Burger place.

16. By the entrance of the Carnival to the right in the little side alley
before buying your ticket.

17. Inside the Souviners tent in the Carnival by the arcade machines.

18. Ride the Big Squid in the Carnival.

19. In Tad's front yard by the front of the car, get it during or after "The
Eggs" task.

20. In the cemetary along the east tombstones.

21. Across the river in the Town of Bullworth go behind the gas station and
look along the wall to the left with the buildings to find a hole you can
crawl through to find a card.

22. Go around the back of the Dragon's Wing Comic store and go down the stairs
to the basement entrance.

23. Across the river in the Town of Bullworth go to the south entrance of the
alley behind the barber shop.

24. Across the river in the Town of Bullworth go behind the clothing store and
climb on top of the dumpster in the back alley.

25. Across the river in the Town of Bullworth go behind the police station near
City Hall and climb the ladder in the back left to reach the roof.

26. Across the river in the Town of Bullworth go to the abandoned In and Out
Motels east inner east corner.

27. In the basement of Dragon's Wing Comic store once you complete "Nerd
Challenge" and have access to the bedroom.

++++++++++++++++++++++++
New Coventry - Chapter 3
++++++++++++++++++++++++

28. Head down behind the abandoned hotel and go east to find a path leading up
to the tracks, just before going up it is the card.

29. Head up the path from #28 and look to the west behind the train cars.

30. From #29 head north and then east along the dirt path to find one along the
trail.

31. Across the street from the eastern bus stop is a large building with a Beam
Cola billboard on it, go in to its center alley to locate the card by
jumping on the dumpster.

32. On the loading dock south west from the bike garage.

33. Go inside The Final Cut in the north west part of town and look in the
north western side.

++++++++++++++++++++++++++++++++++++++
Blue Skies Industrial Park - Chapter 5
++++++++++++++++++++++++++++++++++++++

34. As you enter Blue Skies turn left in to the trailer park and jump the fence
with the Beware of Dog sign.

35. From #34 wrap around the dirt path to the west and cross the street to the
next trailer park. Right after the abandoned train cars you will see a lone
trailer, look behind it.

36. As you leave the trailer park from the furthest southwestern exit jump in
to the backyard of the last house on your right across from the Emergency
Clinic and look behind the house.

37. Head south down the western road and jump the fence inbetween the two
warehouses.

38. From #37 head south to the bus stop and go up the stairs and around to the
platform to locate the next card.

39. Only accessible during and after "Townies Challenge". Enter the warehouse
you take over and check on the side of the room for the card.

40. Only accessible during and after "Busting In Part II". Once you activated
the two switches and Zoe shows you the Red Star Building turn around and
head north west. Enter the parking lot on the right and then find the
entrance to the building. In the south western corner you will locate the
final card.

Once all G & G Cards are found you will unlock the G & G costume.

-------------------------------------------------------------------------------
3.9 - Gnomes
-------------------------------------------------------------------------------

25 total to find

+++++++++++++++++
Bullworth Academy
+++++++++++++++++

1. Go to the little yard by the Harrington House and you will find the gnome at
the north wall.

++++++++++++++++++++++++++++++
Old Bullworth Vale - Chapter 2
++++++++++++++++++++++++++++++

2. On the large southern island in the lake, come up on the south beach.

3. The house across the street from Tad's house you will need to find the
missing gate section to the right of the main gate. Jump over the fence and
crouch under the grating to enter the yard. Look to the left of the house in
front of the vines and fencing.

4. Near the kazeebo at Tad's house, get it during or after "The Eggs" task.

5. In Tad's front yard by the low fences kind of covered, get it during or
after "The Eggs" task.

6. Next to Tad's garage.

7. In front of the south eastern most house.

8. On the right side of the house just east of the south eastern most house.

9. In the front yard with the gate you can manually open south west of Tad's
garage.

10. In the front yard of the northern house with all the fountains in the front
yard.

11. Jump the fence on the west side to get in the yard of the house south of
the house with the fountains in its yard, the gnome is on the front porch.

12. Just to the right of the front door of the northern most house.

13. In the front lawn of the retirement home.

14. Across the street to the south of the retirement home on the left side of
the Bullworth Vale Gardens entrance.

15. Across the street to the south of the retirement home on the right side of
the Bullworth Vale Gardens entrance.

16. In the north east corner of Bullworth Vale Gardens inside the little shed.

17. In the north east corner of Bullworth Vale Gardens inside the little shed.

18. To the left of the eastern entrance to Bullworth Vale Gardens.

19. Exit the Bullworth Vale Gardens to the east and go north on the streets
intersection to reach the intersection. Go to the front of the house on the
south west corner side to find the gnome in the front yard.

20. Head east from gnome #19 and go to the last southern house on this street.
Look to the right of the front door underneath the window.

21. In the cemetary go to the back and jump the broken wall to the old chapel
and run around to the front of it, look to the left of the front door.

22. Head over to the Town of Bullworth on the east side of the river and go to
the police station. It is located south east of the northern most building
look to the left of its front door.

++++++++++++++++++++++++++++++++++++++++++++++++++
Blue Skies Industrial Park - Chapter 4 & Chapter 5
++++++++++++++++++++++++++++++++++++++++++++++++++

23. Only accessible during and after "Galloway Away". In the front yard of the
asylum while you are shooting the statues power switch to get in or later
on shoot the gnome on the right side of the statue or go and kick it.

24. As you enter the Industrial Park turn right in to the trailer park and go
to the northern most house. Jump in to the backyard to locate the gnome
along the back fence.

25. Head west under the train tracks to the docks and go north. When you reach
the fenced in area (if you haven't already unlocked it) head west to
continue north. Eventually you will be able to cross a bridge to the west.
Once you cross this bridge look to your right on the garbage barge, shoot
the gnome with a projectile to destroy it.

Once all Gnomes are destroyed you will unlock a Gnome costume.

-------------------------------------------------------------------------------
3.10 - Yearbook
-------------------------------------------------------------------------------

After finishing Photography Class 2 you will unlock the ability to build up the
Yearbook. You must take pictures of all students except for yourself, Pete,
Gary, and all the bosses. Take pictures as often as possible to shrink your
list.

Student Faction Locations
------- ------- ---------
Algernon Nerd Dragon Wing Comics Store, Library

Angie None School Grounds

Beatrice Nerd Dragon Wing Comics Store, Library

Bif Prep Old Bullworth Gym, Beach House, Harrington
House

Bo Jock School Gym, Football Field

Bryce Prep School Grounds

Bucky Nerd Dragon Wing Comics Store, Library

Casey Jock School Gym, Football Field

Chad Prep Old Bullworth Gym, Beach House, Harrington
House

Christy None School Grounds

Constantinos None School Grounds

Cornelius Nerd Dragon Wing Comics Store, Library

Damon Jock School Gym, Football Field

Dan Jock School Gym, Football Field

Derby Prep Boss - Automatically added

Davis Bully School Grounds

Donald Nerd Dragon Wing Comics Store, Library

Earnest Nerd Boss - Automatically added

Ethan Bully School Grounds

Eunice None School Grounds

Fatty Nerd Dragon Wing Comics Store, Library

Gary None Boss - Automatically added

Gloria None School Grounds

Gord Prep Old Bullworth Gym, Beach House, Harrington
House

Hal Greaser Auto Shop, New Coventry

Ivan None School Grounds

Jimmy None Automatically added because its you

Johnny Greaser Boss - Automatically added

Juri Jock School Gym, Football Field

Justin Prep Old Bullworth Gym, Beach House, Harrington
House

Karen None School Grounds

Kirby Jock School Gym, Football Field

Lance None School Grounds

Lefty Greaser Auto Shop, New Coventry

Lola Greaser Auto Shop, New Coventry

Lucky Greaser Auto Shop, New Coventry

Luis Jock School Gym, Football Field

Mandy Jock School Gym, Football Field

Melody None School Grounds

Melvin Nerd Dragon Wing Comics Store, Library

Norton Greaser Auto Shop, New Coventry

Parker Prep Old Bullworth Gym, Beach House, Harrington
House

Peanut Greaser Auto Shop, New Coventry

Pedro None School Grounds

Petey None Automatically added

Pinky Prep Old Bullworth Gym, Beach House, Harrington
House

Ray None School Grounds

Ricky Greaser Auto Shop, New Coventry

Russell Bully Boss - Automatically added

Sheldon None School Grounds

Tad Prep Old Bullworth Gym, Beach House, Harrington
House

Ted Jock Boss - Automatically added

Thad Nerd Dragon Wing Comics Store, Library

Tom Bully School Grounds

Trent Bully School Grounds

Trevor None School Grounds

Troy Bully School Grounds

Vance Greaser Auto Shop, New Coventry

Wade Bully School Grounds

Zoe Townie Endless Summer only Industrial Park and
School Grounds

Once the Yearbook is finished you are awarded the Black Ninja Costume which
helps against detection and gives you stealth.

-------------------------------------------------------------------------------
3.11 - Unlockables
-------------------------------------------------------------------------------

============================
Decorations for Jimmy's Room
============================

#1 Paper Boy Ribbon - Finish level 4 Paper Route

Aluminum Trophy - Complete 'Racing the Vale'

Artist's Set - Finish class 5 Art

BMX Frame - Finish class 5 Shop

Boxing Gloves - Finish mission 'Dishonorable Fight'

Bullworth Golden Shield - Complete 'Total Mayhem'

Burned school banner - Complete the mission 'The Gym Is Burning' in Chapter V

Character Sheets - Complete 'Character Sheets'

Dodgeball - Finish class 5 Gym

Football Jersey - Complete Chapter IV

Girls Panties - Complete 'Panty Raid'

Gnome - Destroy all Gnomes

Greaser Jacket - Complete Chapter III

Grim Reaper - Complete the mission 'Funhouse Fun' in Chapter IV

Picture of Beatrice - Complete the mission 'That Bitch' in Chapter I

Picture of Lola - Complete the mission 'The Tenements' in Chapter III

Picture of Lola kissing Gordo - Complete the mission 'Jealous Johnny' in
Chapter III

Picture of Mandy - Complete the mission 'Discretion Assured' in Chapter IV

Picture of Ms. Phillips - Finish class 5 Photography

Picture of Pinky - Complete the mission 'Carnival Date' in Chapter II

Picture of Zoe - Complete the mission 'Smash It Up' in Chapter V

Pumpkin - Destroy all Pumpkins

Rat in a Jar - Complete the mission 'Rats In The Library' in Chapter V

Russel's shirt - Complete Chapter I

Teddy Bear - Complete the mission 'Carnival Date' in Chapter II

Tombstone - Destroy all Tombstones

Trophy on windowsill - Complete mission 'Beach Rumble'

V is for Victory Poster - Complete 'The Campaign'

Various Chem Plant Signs - Complete both parts of the mission 'Busting In' in
Chapter V

Venus Flytrip Head - Complete the mission 'Weed Killer' in Chapter II

Wrestling Headgear - Finish Gym class 3

Girlie Girl Poster - Buy at Carnival for 10 Tickets

Rock Band Poster - Buy at Carnival for 10 Tickets

========
Clothing
========

Bike Helmet - Beat any bike race

Bike Shorts - Travel 100K on a bike

Black Cowboy Hat - Give a homeless guy some spare change in Bullworth

Black Ninja Outfit - Complete the Yearbook

Black Skate Shoes - Travel at least 50.00km on foot

BMX Champion - Complete one of the bike races

Boxing Outfit - Beat either 'Boxing Challenge' or 'Prep Challenge' in Chapter 2

Cheerful Reindeer Sweater - Pick it up in the school office, during winter

Crash Helmet - Place 1st in the Kart Race at the Carnival

Dunce Cap - Fail three classes in a row

Edna Mask - Destroy 19/19 Tombstones during Halloween

Fast Food - Complete the Burger Joint errand found in Bullworth Vale

Firefighter's Helmet - Pull the Fire Alarm 20 times

Gnome Costume - Smash all garden gnomes

Gold Suit - Buy all clothing in the game

Graduation Hat - Complete all five levels of all of your classes

Green Ninja Outfit - Hit stuff with projectiles (eggs, etc.) 1000 times

Grotto Master - Collect all G & G cards

Incognito Hat - Complete errand #21 (near City Hall)

Orderly Uniform - Complete 'Finding Johnny Vincent' in Chapter 5

Pirate Hat - Beat up pirate on island near Beach House

Prison Uniform - Beat all the detention mini games at least once

Pumpkin Head Destroy all the 27 pumpkins during "Halloween Event"

Red Ninja Outfit - Complete the 'Big Prank'

Running Shorts - Run/Walk 40 KM

School Mascot - Beat 'Nice Outfit' in Chapter 4

Skeleton Halloween costume - play in the mission 'Halloween'

Soda Hat - Drink 500 Sodas

Tiny Swimsuit - Complete errand underneath the dock by the beach house

Viking Helmet - Obtain all collectables

Werewolf Mask - Found in a school locker after picking the lock during
Halloween

Wrestling Uniform - Complete Gym 1

========
Vehicles
========
BMX Basic - Finish Shop class 1

BMX Retro - Finish Shop class 2

BMX Green - Finish Shop class 3

BMX Blue - Finish Shop class 4

BMX Red (Best) - Finish Shop class 5

Go Kart - Beat all Go Kart races

=====
Items
=====

Black and White Camera and Small Photo Album - Finish Photography class 1

Yearbook - Finish Photography class 2

Large Photo Album - Finish Photography class 3

Colored Digital Camera - Finish Photography class 4

Carton of Eggs in chem set - Finish mission 'The Eggs'

Fire cracker in chem set - Complete Chemistry 1

Free Soda From Soda Machines - Buy 100 Sodas

Rubber Band Ball - Collect all 75 Rubber Bands

Stink Bombs - Complete Chemistry 2

x2 Carnival Prize Tickets per Win - Finish Photography class 5

-------------------------------------------------------------------------------
4. Codes
-------------------------------------------------------------------------------

PlayStation 2 In-game Codes
PlayStation 2 Code Breaker Version 7+ Codes
PlayStation 2 Code Breaker Version 1+ Codes
PlayStation 2 GameShark Version 3 Codes
PlayStation 2 Action Replay MAX Codes

===========================
PlayStation 2 In-game Codes
===========================

A controller must be in the second controller port to work

Add Money - Hold L1 and press TRIANGLE, SQUARE, CIRCLE, X

All Clothes - L1, L1, R1, L1, L1, L1, R1, R1

All Gym Grapple Moves - Hold L1 and press UP, LEFT, DOWN, DOWN, TRIANGLE,
SQUARE, X, X

All Hobo Fighting Moves - Hold L1 and press UP, LEFT, DOWN, RIGHT, TRIANGLE,
SQUARE, X, CIRCLE

Full Health - Hold L1 and press R2, R2, R2

All Weapons - Hold L1 and press UP, UP, UP, UP

Infinite Ammo On/Off - Hold L1 and press UP, DOWN, UP, DOWN

Refill Ammo - Hold L1 and press UP, UP

===========================================
PlayStation 2 Code Breaker Version 7+ Codes
===========================================

Mastercode (Must Be On)
B4336FA9 4DFEFB79
BA9F729D A974346E
A0C33076 FB5D515D
178B16CB 9B9C65F2

Infinite Health
A06F9600 D866E242

Infinite Health (Alternate)
8C8D3389 A2152BEC
FAE0BE97 EFC27039
3B383A9C 42BC59DD
608C3F05 2FF58B5E
865202C9 D417825C
0009ACB9 EA5002C1

Infinite Health (Alternative)
BC054FC4 D20BAF5D
67939804 B3376AC8
BC054FC4 D20BAF5D
A1F5B4F9 8EFB91FC
BC054FC4 D20BAF5D
C08624E2 6A5681B5

Infinite Health(People You Have To Protect)(1 Bar On Screen)
L3=On R3=Off
E3D7A98B 135871F1
370F26C6 E3788158
4115DE32 51F1402E
E740F3E4 3EAF77BF
4FA773E3 95E6D429
A2FACAD4 A7E370DB
DAE7E3AA E0502202
DE922263 55CE408F
98328C95 D6875EC4
39AF6E5D 170C0AC6
1404D02E 23D90B8C

Infinite Health(People You Got To Protect)(2 Bars On Screen)
On=L1+R2 Off=R1+L2
22B77410 9B832981
FD830350 149CD995
4A997AF9 AA637075
8050CF1B D0353460
3FC9DE8A 989ACE51
4098AEC7 CF9379DA
58C26D31 55679DAB
0D49AEAD CDC4AECE
753ACD75 F0368002
D43DFBD4 F930BD24
90271674 33FBD13E

Max Pocket Change
275B0FC5 0A9C921D

Max Pocket Change (Alternate)
F1E97572 314DBD2B
EF65696B ECDD871F
AC8C4CD2 E1B2E528
1E8CBD56 7FF4E7E8
4286002B 44221754
B9E9D465 C79B8243

Always Low Trouble Meter
C064664F 59BFFEB6

P1 Press L1+L2 For Low Trouble Meter
7A48AD79 A8562E18
C064664F 59BFFEB6

P1 Press R1+R2 For High Trouble Meter
746BE538 D7A983DB
E4B5178C 52A596AD

Press R1+Select For Top Of The Hour
DC0FB7C8 6B2E43D2
0E045D44 5BF0B4B5

Press R2+Select For End Of The Hour
B4CF9EFA 6D70FABD
864F0AAF E3273EB3

Disable Task Timer
A0326A56 3C32DD94

1 Hit Kill
L1+L2=On R1+R2=Off
7802F410 F43515C5
AF719892 FA903BF0
041DD6FE D6DC84AA
9D5E8E5F 72C52549
2C2F4D91 462C2F39
B385FB87 BC7FB5C3
5D0A106D BF31FC89
7A48AD79 A8562E18
F681FA8F EAC6F8AC
746BE538 D7A983DB
32488EEC BFCFB83F

===========================================
PlayStation 2 Code Breaker Version 1+ Codes
===========================================

Mastercode Version 1+
FAEE7D83 3252E3DC

Mastercode (Must Be On) Version 6+ Only
9A8044BE EDD12A87

Mastercode (Alternate) Version 6+ Only
9AF05F1B 18228CD7

Infinite Health
2BF38697 43480000

Infinite Health (Alternate)
2AACC91F 3C014348
2AA8C91F AE8119F4
2A94C91F AE811A08
2A90C91F 03E00008
2A9CC91F C68219F4
2A53030A 0C030088

Infinite Health (Alternative)
6A53B776 4C82853A
0A220A0D 000019F4
6A53B776 4C82853A
0A220A0D 00001A08
6A53B776 4C82853A
0A220A0D 00001A0C

Infinite Health(People You Have To Protect)(1 Bar On Screen)
L3=On R3=Off
2A7CC91F 3C030191
2A78C91F 8C631AAC
2A64C91F 10600005
2A6CC91F 3C04447A
2A68C91F AC6419F4
2A54C91F AC641A08
2A5CC91F 03E00008
DA661DDB B24E4190
2A5B32EB 08030094
DA661DDB B24E4192
2A5B32EB 03E00008

Infinite Health(People You Got To Protect)(2 Bars On Screen)
On=L1+R2 Off=R1+L2
2A40C91F 3C190191
2A4CC91F 8F391AB0
2A48C91F 13200005
2A30C91F 3C05447A
2A3CC91F AF2519F4
2A38C91F AF251A08
2A20C91F 03E00008
DA661DD5 B24E4B98
2A8F32E4 0803009F
DA661DD5 B24E4E98
2A8F32E4 03E00008

Max Pocket Change
2B1B8697 05F5E0FF

Max Pocket Change (Alternate)
2A8CC91F 3C0205F5
2A88C91F 3442E0FF
2A74C91F 03E00008
2A70C91F AC2219F0
2A7B0232 8C418520
2A630232 0C030090

Always Low Trouble Meter
2B7B8690 00000000

P1 Press L1+L2 For Low Trouble Meter
DA661DDB B24E4A96
2B7B8690 00000000

P1 Press R1+R2 For High Trouble Meter
DA661DDB B24E4F96
2B7B8690 0001869F

Press R1+Select For Top Of The Hour
DA661DDB B24E4997
2A0F7ED3 00000000

Press R2+Select For End Of The Hour
DA661DDB B24E4797
2A0F7ED3 0000003B

Disable Task Timer
2A8B2DA2 00000000

1 Hit Kill
L1+L2=On R1+R2=Off
2A14C91F 3C060191
2A10C91F 8CC61AAC
2A1CC91F 10C00005
2A04C91F 3C070000
2A00C91F ACC719F4
2A0CC91F ACC71A08
2AF4C91F 03E00008
DA661DDB B24E4A96
2A173385 080300AA
DA661DDB B24E4F96
2A173385 03E00008

=======================================
PlayStation 2 GameShark Version 3 Codes
=======================================

Mastercode
94909FEC BF269958

Mastercode (Alternative)
94519520 38F547DC

Mastercode (Alternative)
F400B52C F97C07EE

Infinite Health
25FCD308 04F0D51C

Infinite Health (Alternate)
24C184BA 16768409
24C99CAC 9E5F8521
24D994BA 165FC511
24DAD40A 1675C538
24C89CAC 8A5D8580
249139EA 3272C35C

Infinite Health (Alternative)
649CF008 0630C708
04C0BE2C BC7CA504
649CF008 0630C708
04D0B63A 347CE504
649CF008 0630C708
04D0B63A B47CE504

Infinite Health(People You Have To Protect)(1 Bar On Screen)
L3=On R3=Off
24518FAC 12768589
24D39F9A 9A5EC5A0
24528708 9674C598
24C085AE 1F66C40B
24C29D8C 9E4E8521
24D2959A 164EC511
24DAD50A 1675C588
D4003F77 9FB89E40
24D19D2C B07647CC
D4003F77 1FB89E42
24DAD50A 347547CC

Infinite Health(People You Got To Protect)(2 Bars On Screen)
On=L1+R2 Off=R1+L2
24558DAC 567685B9
24DFDEBC 5EDEC500
245AC628 96F4C528
24C186AE 1FE6C43B
24CBDEAC 9ECE8581
24DBD6BA 16CEC5A1
24DAD60A 16F5C5B8
D4001F67 9EB89E42
24119C2E B07647FE
D4001F77 9FB8DE4A
249AD40A 347547FC

Max Pocket Change
2563D886 DCE1DC8E

Max Pocket Change (Alternate)
24408FAC 9B768509
24408F86 9A74CC2B
24DAD70A 1675C518
24C29FAC 1A5E8531
2491B3C8 3D529B8C
2491BBEC 3072D39C

Always Low Trouble Meter
25B09328 1470D58C

P1 Press L1+L2 For Low Trouble Meter
D4003F77 9EB8DE42
25B09328 1470D58C

P1 Press R1+R2 For High Trouble Meter
D4003F67 9FB89E4A
25319B3E 9570DD8E

Press R1+Select For Top Of The Hour
D4803F77 9FB89E4A
24D09468 14F057B8

Press R2+Select For End Of The Hour
D4803F67 9FB89E42
2450946E 1CF057BA

Disable Task Timer
24903768 1434D748

1 Hit Kill
L1+L2=On R1+R2=Off
24508CAC 12E68519
24D09C9A 9ACFC530
24508408 96F5C588
24D184A8 12E6C599
24C19C8C 9ACF85B1
24D1979A 12CFC501
24DAD70A 16F5C518
D4003F77 9EB8DE42
24D13C6A 3AF6516E
D4003F67 9FB89E4A
24DA744A 36F5516C

=====================================
PlayStation 2 Action Replay MAX Codes
=====================================

Mastercode
QBAP-6PHC-TD4WP
WF1X-TCPG-85HX5

Infinite Health
E9FH-B8AB-YPQKQ
KC66-CT5D-ZTZUT

Infinite Health (Alternate)
RYV7-GANF-06YFD
09ZE-HNF0-EX63J
GJ1V-8W45-7KYJ4
76FJ-BDMA-A9J7C
K94H-5RZP-JD8GT
TPRX-XAH5-2166V
Z953-V50E-37WNU

Infinite Health (Alternative)
GDR0-UA9W-QEVK6
XTQ5-3K4J-AW76E
XTQ5-3K4J-AW76E
XTQ5-3K4J-AW76E

Infinite Health(People You Have To Protect)(1 Bar On Screen)
L3=On R3=Off
Y0P4-XQRD-JHNXY
VNHD-G9NB-J5QVZ
833C-BPDR-00BYP
NN2A-UPTK-7T589
ZG73-6FUB-8RY4K
EKTT-U1RJ-W7BFZ
XDHA-JFFV-PXKZF
AB6Y-ZB56-Z8RPH
3BG3-3WZY-35NJB
PHGB-9XXX-4GGTK
PYAU-EU6Z-675NP
86A9-45GJ-18CDY

Infinite Health(People You Got To Protect)(2 Bars On Screen)
On=L1+R2 Off=R1+L2
BJCA-V0DG-VN6Y0
1VKW-7GFW-KPQ35
J6UY-MY3Q-2FBR2
452X-CT1G-RW4Y2
X9MG-4ZUK-038UE
A4XZ-7F06-DW0PM
40MJ-PGRK-QQ7HD
5M6V-W5AW-648M3
5TMR-KE4R-A8YHD
8YDM-NKQT-KKQ86
8CCG-NKVJ-D7BBJ
1DCN-A6WP-87PHC

Max Pocket Change
842F-HND7-ZMPTU
RKZE-6V77-9K18R

Max Pocket Change (Alternate)
DHWN-N7NW-Z4Q91
CJFF-XCAA-K66XZ
FPHW-MMRK-B6R5A
0GUX-TCYM-Y68H0
206R-HPAR-JN1Y6
23DA-855W-RBM73
1F82-7TKU-7CAEG

Always Low Trouble Meter
GQF8-JCTY-DY9WT
JTD0-1HHK-E39RN

P1 Press L1+L2 For Low Trouble Meter
KXE3-JP51-V8488
2DJG-UXGM-R3CHU
JTD0-1HHK-E39RN

P1 Press R1+R2 For High Trouble Meter
UMW9-TAT1-9XG5R
BEVG-CCRF-8CN0E
K0UB-TTTK-80F4T

Press R1+Select For Top Of The Hour
7WYW-4UKP-Y7THN
8CWQ-M2JM-WBH6B
V371-U1UB-931FN

Press R2+Select For End Of The Hour
4H66-V0R8-F4U18
0XPD-NA1H-22ZDY
C5YF-U15T-0ZC0M

Disable Task Timer
QNT3-VHVR-TBER7
QCMN-XDTK-VJB70

1 Hit Kill
L1+L2=On R1+R2=Off
73BX-R91E-EENHT
3AU2-9JFH-T2TTM
QU80-P6KZ-WCKUR
0EKD-CF1H-9N0U9
84ZK-YAY7-79TFZ
X2ZR-060W-3V448
GPNU-QV2C-UW389
8VV6-1C18-Y1U18
2DJG-UXGM-R3CHU
MW5H-TMD8-FFMCY
BEVG-CCRF-8CN0E
9JU5-4MT3-8KTB4

-------------------------------------------------------------------------------
5. Frequently Asked Questions
-------------------------------------------------------------------------------

Q - I don't know what the ninja suits powers are, do you?

A - Red Ninja Suit - Easier Trespassing
Green Ninja Suit - Better Projectile firing and power
Black Ninja Suit - Stealth

Q - Can you convert the codes you have to Action Replay Version 2?

A - Due to how new this game was made the coding to Action Replay Versions 1
and 2 are not able to work, if it does work than it more than likely
requires a patch code to fix the master code and I don't have the time to
hack it.

=======================================the end=======================

Bully: FAQ/Walkthrough by Brokaliv
Version 1.0, Last Updated 2007-10-06 View/Download Original File
Hosted by GameFAQs
Return to Bully (PS2) FAQs & Guides



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